SlideShare a Scribd company logo
2
Most read
10
Most read
13
Most read
©2018 Scientific Revenue Confidential and not for redistribution
The Unreasonable Effectiveness Of Data
January, 2018
Pocket Gamer Connects, London
©2018 Scientific Revenue Confidential and not for redistribution
Abstract
Over the past 4 years, Scientific Revenue has pioneered a machine-learning
based approach to pricing. Simply put, Scientific Revenue uses machine
learning to create segments of users that are then mapped to different
price points.
Over the past year, Scientific Revenue has also used the same underlying
technologies to improve other aspects of mobile video games. In particular,
Scientific Revenue has used post-install behavioral data to improve both
user acquisition and engagement.
In this talk Scientific Revenue’s Ted Verani will share how artificial
intelligence can be used to build profiles for dynamic pricing that are also
useful for user acquisition. Included is a case study from a successful
customer implementation.
©2018 Scientific Revenue Confidential and not for redistribution
What if I Told You
• Evidence is now clear that
machine learning can
dramatically improve your
revenue
• Scientific Revenue does IAP Pricing
• But also
• Help you acquire high value users
• Help you decide whether to monetize a
specific user via ads or via IAP
• Help you retain high spenders
• Increase retention
• Optimize your in-game storefronts
©2018 Scientific Revenue Confidential and not for redistribution
What Scientific Revenue Does: Pricing to the Demand Curve
The transition from “one-size
fits all” pricing to targeted
pricing is a key idea to
maximizing IAP Revenue.
Machine learning looks at post-
install behavioral and purchase
data to create a partition of the
users, and send users to the
right prices.
©2018 Scientific Revenue Confidential and not for redistribution
(Slightly) More about the Pricing Piece
• At Pocket Gamer Connects in Helsinki, we gave a talk on using behavioral
economics, big data and machine learning to optimize pricing
• https://www.slideshare.net/ScientificRevenue/what-makes-a-price-a-good-
price
©2018 Scientific Revenue Confidential and not for redistribution
The Biggest Takeaway from that Talk
• There’s a large, and accessible body of knowledge on payment wall (aka
coinstore) design
• Many walls have the same monetization across the population (ARPU)
• But they induce very different behaviors in the population.
• That means that machine learning can target end-users with the appropriate
pricing
©2018 Scientific Revenue Confidential and not for redistribution
User Acquisition and In-Game Ads
©2018 Scientific Revenue Confidential and not for redistribution
The Machine Learning Pyramid
Gathering and Cleaning Data
Reporting for Human Consumption
Predictive Analytics
Changing
System
Behavior
©2018 Scientific Revenue Confidential and not for redistribution
The Predictive Questions
• Is this user about to churn?
• When will this user churn?
• How many more minutes will this user play?
• Will this user be here a week from now?
• Will this user buy an IAP?
• Will this user buy more than one IAP?
• How much money will the user spend?
• Will this be a high value user?
Solved, in the literature
Solvable, not in the
literature (yet)
©2018 Scientific Revenue Confidential and not for redistribution
The Literature
• Churn prediction is solved.
• Churn Prediction for High-Value Players in
Casual Social Games – Runge et al.
• Churn Prediction in Mobile Social Games:
Towards a Complete Assessment Using
Survival Ensembles – Perianez et all
©2018 Scientific Revenue Confidential and not for redistribution
Intuitively, You Know Your Data Predicts Outcomes
• What is the number one predictor of spend?
Engagement over time
• What is the number two predictor of spend?
A history of previous spend
• What is the number three predictor of spend?
Repeated interaction with the virtual economy
• What is the number four predictor of spend?
Did your friends spend?
• Which spends more: an iPhone or an Android Device?
It depends on which Android device
• Does phone storage predict LTV?
Yes, weakly – more storage correlates with higher spends
©2018 Scientific Revenue Confidential and not for redistribution
Facebook Value-based Look-a-likes
©2018 Scientific Revenue Confidential and not for redistribution
1
Good
Bad
Use Machine Learning to Define Distinct Classes of Users
©2018 Scientific Revenue Confidential and not for redistribution
Empirical Results
• Scientific Revenue has now engaged in a systematic exploration of Facebook
Look-a-likes for the past year
• Scientific Revenue generates a value-based look-a-like set using predictive LTV.
• The data set is actually overweighted with low-value users (so that Facebook can focus away
from zero-value users)
• Example results (from a typical game):
• Organic users are lowest value
• Acquired users (done by outsourced UA) are worth 2X organic users
• Look-a-like users cost 1.5X the professionally acquired users, but generate 6x the ARPU (on a 45
day basis)
—Monetize much better, retain much longer.
©2018 Scientific Revenue Confidential and not for redistribution
Key Point: You Don’t Have to Be Perfect, Just Better
• Your systems are already making predictions (you are advertising, and you are
setting prices)
• Only question is: are you using your data?
©2018 Scientific Revenue Confidential and not for redistribution
Putting it All Together: Ad Control
• Take that red cluster from a few slides ago
• Users in that cluster are *never* going to
spend
• We have a good idea of “never going to
spend” within 3 days
• We have a great idea of “never going to
spend” within 7 days
• So .,.. as the predictive models become
more certain about a user., we can turn on
ads.
©2018 Scientific Revenue Confidential and not for redistribution
Summary
• There is a set of monetization-related best practices which are susceptible to
machine learning techniques.
• They all rely on the same basic practices: fine-grained data collection and
cleaning, accurate and meaningful reporting, and predictive analytics.
• They have a 90% overlap in the first three stages of the pyramid
• Each practice gives you additional incremental revenue
• The cumulative impact is potentially enormous
©2018 Scientific Revenue Confidential and not for redistribution
Thank You
Ted Verani
VP, Business Development
ted@scientificrevenue.com
(415) 999-4190

More Related Content

PDF
What makes a price a good price
PDF
카카오톡으로 여친 만들기 2013.06.29
PDF
個人からトリプル A タイトルのゲーム開発者まで。Azure PlayFab で LiveOps しよう
PDF
Pitch Deck Teardown: ANYbotics AG's $50M Series B deck
PPTX
웹 프로그래밍 팀프로젝트 최종발표
PDF
235629204 snapchat-business-deck
PPTX
Pivot painter初級編
PPTX
Robo Recallで使われている 最新のVR開発テクニックをご紹介!
What makes a price a good price
카카오톡으로 여친 만들기 2013.06.29
個人からトリプル A タイトルのゲーム開発者まで。Azure PlayFab で LiveOps しよう
Pitch Deck Teardown: ANYbotics AG's $50M Series B deck
웹 프로그래밍 팀프로젝트 최종발표
235629204 snapchat-business-deck
Pivot painter初級編
Robo Recallで使われている 最新のVR開発テクニックをご紹介!

What's hot (20)

PDF
Pitch Deck Teardown: Incymo AI's $850K Seed deck
PDF
コンテンツサンプルを楽しむ"超"初心者の為のNiagara
PDF
Pitch Deck Teardown: MiO Marketplace's $550K Angel deck
PDF
ヒストリア HelixCore(Perforce) 運用レギュレーションドキュメント
PPTX
Analysis of web application penetration testing
PDF
Bliss.ai Initial VC Raising Pitch Deck
PDF
Unityでオンラインゲーム作った話
PDF
Web API入門
PDF
View customize1.2.0の紹介
PDF
リアルタイムコマンドバトルのゲームで PlayFab を使ってみた
PDF
サーバー知識不要!のゲームサーバー "Azure PlayFab" で長期運営タイトルを作ろう
PPTX
スマホゲームのチート手法とその対策 [DeNA TechCon 2019]
PDF
Pitch Deck Teardown: Wilco's $7 million Seed deck
PDF
「黒騎士と白の魔王」gRPCによるHTTP/2 - API, Streamingの実践
PDF
Make SEO Audits that Matter & Get Implemented for Success
PDF
「Press Button, Drink Coffee」 UE4における ビルドパイプラインとメンテナンスの全体像
PDF
UE4で”MetaHumanを使わずに”耳なし芳一になる10の方法 | UE4 Character Art Dive Online
PDF
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
PPTX
UE4を使用したゲーム開発の為のネットワーク対応その1
Pitch Deck Teardown: Incymo AI's $850K Seed deck
コンテンツサンプルを楽しむ"超"初心者の為のNiagara
Pitch Deck Teardown: MiO Marketplace's $550K Angel deck
ヒストリア HelixCore(Perforce) 運用レギュレーションドキュメント
Analysis of web application penetration testing
Bliss.ai Initial VC Raising Pitch Deck
Unityでオンラインゲーム作った話
Web API入門
View customize1.2.0の紹介
リアルタイムコマンドバトルのゲームで PlayFab を使ってみた
サーバー知識不要!のゲームサーバー "Azure PlayFab" で長期運営タイトルを作ろう
スマホゲームのチート手法とその対策 [DeNA TechCon 2019]
Pitch Deck Teardown: Wilco's $7 million Seed deck
「黒騎士と白の魔王」gRPCによるHTTP/2 - API, Streamingの実践
Make SEO Audits that Matter & Get Implemented for Success
「Press Button, Drink Coffee」 UE4における ビルドパイプラインとメンテナンスの全体像
UE4で”MetaHumanを使わずに”耳なし芳一になる10の方法 | UE4 Character Art Dive Online
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
UE4を使用したゲーム開発の為のネットワーク対応その1
Ad

Similar to The Unreasonable Effectiveness of Data (20)

PPTX
Liberating data power of APIs
PPTX
Leveraging prescriptive analytics to increase sales and margins_Zebra
PDF
Unlocking Scale Through Pricing
PPTX
e-Marketing Research
PPTX
updated stock market ppt.pptx stock market presentation
PDF
WF-IOT-2014, Seoul, Korea, 06 March 2014
PDF
Why Alt Data Is So Important
PDF
14 2 2023 - AI & Marketing - Hugues Rey.pdf
PDF
How to Apply Machine Learning with R, H20, Apache Spark MLlib or PMML to Real...
PDF
Machine Learning in Customer Analytics
PDF
Artificial Intelligence Primer
PPTX
Embedded analytics and digital transformation
PPTX
Benchmarking Digital Readiness: Moving at the Speed of the Market
PPTX
Self Service Online Research - online communities for research and insights
PDF
Disrupting Digital Experience #atcomnext
PDF
Lifecycle and AI: Where We’re At and Where We’re Going
PDF
Discovery, Risk, and Insight in a Metadata-Driven World Webinar
PPTX
Big Data, Big Investment
PPTX
Put Alternative Data to Use in Capital Markets

PDF
big data: to smart data
Liberating data power of APIs
Leveraging prescriptive analytics to increase sales and margins_Zebra
Unlocking Scale Through Pricing
e-Marketing Research
updated stock market ppt.pptx stock market presentation
WF-IOT-2014, Seoul, Korea, 06 March 2014
Why Alt Data Is So Important
14 2 2023 - AI & Marketing - Hugues Rey.pdf
How to Apply Machine Learning with R, H20, Apache Spark MLlib or PMML to Real...
Machine Learning in Customer Analytics
Artificial Intelligence Primer
Embedded analytics and digital transformation
Benchmarking Digital Readiness: Moving at the Speed of the Market
Self Service Online Research - online communities for research and insights
Disrupting Digital Experience #atcomnext
Lifecycle and AI: Where We’re At and Where We’re Going
Discovery, Risk, and Insight in a Metadata-Driven World Webinar
Big Data, Big Investment
Put Alternative Data to Use in Capital Markets

big data: to smart data
Ad

More from ScientificRevenue (10)

PDF
On Annuity Design - Pocket Gamer San Francisco 2017
PDF
On Annuity Design - Pocket Gamer London 2017
PDF
Scientific Revenue USF 2016 talk
PDF
Causal Inference, Reinforcement Learning, and Continuous Optimization
PPTX
Emerging Best Practices in Dynamic Pricing
PDF
Scientific Revenue for SVIEF 2015
PDF
Scientific Revenue and R
PDF
10 Tips for IAP Monetization Design.
PDF
10 Tips for Coin Store Design
PDF
The Future of Economics
On Annuity Design - Pocket Gamer San Francisco 2017
On Annuity Design - Pocket Gamer London 2017
Scientific Revenue USF 2016 talk
Causal Inference, Reinforcement Learning, and Continuous Optimization
Emerging Best Practices in Dynamic Pricing
Scientific Revenue for SVIEF 2015
Scientific Revenue and R
10 Tips for IAP Monetization Design.
10 Tips for Coin Store Design
The Future of Economics

Recently uploaded (20)

PDF
Navigating the Thai Supplements Landscape.pdf
PDF
Global Data and Analytics Market Outlook Report
PDF
Votre score augmente si vous choisissez une catégorie et que vous rédigez une...
PPTX
Qualitative Qantitative and Mixed Methods.pptx
PDF
Introduction to Data Science and Data Analysis
PDF
Data Engineering Interview Questions & Answers Batch Processing (Spark, Hadoo...
PDF
annual-report-2024-2025 original latest.
PDF
Jean-Georges Perrin - Spark in Action, Second Edition (2020, Manning Publicat...
PPTX
New ISO 27001_2022 standard and the changes
PPTX
Market Analysis -202507- Wind-Solar+Hybrid+Street+Lights+for+the+North+Amer...
PDF
Systems Analysis and Design, 12th Edition by Scott Tilley Test Bank.pdf
PPTX
retention in jsjsksksksnbsndjddjdnFPD.pptx
PDF
[EN] Industrial Machine Downtime Prediction
PPTX
IMPACT OF LANDSLIDE.....................
PPTX
modul_python (1).pptx for professional and student
PPTX
STERILIZATION AND DISINFECTION-1.ppthhhbx
DOCX
Factor Analysis Word Document Presentation
PPTX
AI Strategy room jwfjksfksfjsjsjsjsjfsjfsj
PPTX
A Complete Guide to Streamlining Business Processes
PDF
Business Analytics and business intelligence.pdf
Navigating the Thai Supplements Landscape.pdf
Global Data and Analytics Market Outlook Report
Votre score augmente si vous choisissez une catégorie et que vous rédigez une...
Qualitative Qantitative and Mixed Methods.pptx
Introduction to Data Science and Data Analysis
Data Engineering Interview Questions & Answers Batch Processing (Spark, Hadoo...
annual-report-2024-2025 original latest.
Jean-Georges Perrin - Spark in Action, Second Edition (2020, Manning Publicat...
New ISO 27001_2022 standard and the changes
Market Analysis -202507- Wind-Solar+Hybrid+Street+Lights+for+the+North+Amer...
Systems Analysis and Design, 12th Edition by Scott Tilley Test Bank.pdf
retention in jsjsksksksnbsndjddjdnFPD.pptx
[EN] Industrial Machine Downtime Prediction
IMPACT OF LANDSLIDE.....................
modul_python (1).pptx for professional and student
STERILIZATION AND DISINFECTION-1.ppthhhbx
Factor Analysis Word Document Presentation
AI Strategy room jwfjksfksfjsjsjsjsjfsjfsj
A Complete Guide to Streamlining Business Processes
Business Analytics and business intelligence.pdf

The Unreasonable Effectiveness of Data

  • 1. ©2018 Scientific Revenue Confidential and not for redistribution The Unreasonable Effectiveness Of Data January, 2018 Pocket Gamer Connects, London
  • 2. ©2018 Scientific Revenue Confidential and not for redistribution Abstract Over the past 4 years, Scientific Revenue has pioneered a machine-learning based approach to pricing. Simply put, Scientific Revenue uses machine learning to create segments of users that are then mapped to different price points. Over the past year, Scientific Revenue has also used the same underlying technologies to improve other aspects of mobile video games. In particular, Scientific Revenue has used post-install behavioral data to improve both user acquisition and engagement. In this talk Scientific Revenue’s Ted Verani will share how artificial intelligence can be used to build profiles for dynamic pricing that are also useful for user acquisition. Included is a case study from a successful customer implementation.
  • 3. ©2018 Scientific Revenue Confidential and not for redistribution What if I Told You • Evidence is now clear that machine learning can dramatically improve your revenue • Scientific Revenue does IAP Pricing • But also • Help you acquire high value users • Help you decide whether to monetize a specific user via ads or via IAP • Help you retain high spenders • Increase retention • Optimize your in-game storefronts
  • 4. ©2018 Scientific Revenue Confidential and not for redistribution What Scientific Revenue Does: Pricing to the Demand Curve The transition from “one-size fits all” pricing to targeted pricing is a key idea to maximizing IAP Revenue. Machine learning looks at post- install behavioral and purchase data to create a partition of the users, and send users to the right prices.
  • 5. ©2018 Scientific Revenue Confidential and not for redistribution (Slightly) More about the Pricing Piece • At Pocket Gamer Connects in Helsinki, we gave a talk on using behavioral economics, big data and machine learning to optimize pricing • https://www.slideshare.net/ScientificRevenue/what-makes-a-price-a-good- price
  • 6. ©2018 Scientific Revenue Confidential and not for redistribution The Biggest Takeaway from that Talk • There’s a large, and accessible body of knowledge on payment wall (aka coinstore) design • Many walls have the same monetization across the population (ARPU) • But they induce very different behaviors in the population. • That means that machine learning can target end-users with the appropriate pricing
  • 7. ©2018 Scientific Revenue Confidential and not for redistribution User Acquisition and In-Game Ads
  • 8. ©2018 Scientific Revenue Confidential and not for redistribution The Machine Learning Pyramid Gathering and Cleaning Data Reporting for Human Consumption Predictive Analytics Changing System Behavior
  • 9. ©2018 Scientific Revenue Confidential and not for redistribution The Predictive Questions • Is this user about to churn? • When will this user churn? • How many more minutes will this user play? • Will this user be here a week from now? • Will this user buy an IAP? • Will this user buy more than one IAP? • How much money will the user spend? • Will this be a high value user? Solved, in the literature Solvable, not in the literature (yet)
  • 10. ©2018 Scientific Revenue Confidential and not for redistribution The Literature • Churn prediction is solved. • Churn Prediction for High-Value Players in Casual Social Games – Runge et al. • Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles – Perianez et all
  • 11. ©2018 Scientific Revenue Confidential and not for redistribution Intuitively, You Know Your Data Predicts Outcomes • What is the number one predictor of spend? Engagement over time • What is the number two predictor of spend? A history of previous spend • What is the number three predictor of spend? Repeated interaction with the virtual economy • What is the number four predictor of spend? Did your friends spend? • Which spends more: an iPhone or an Android Device? It depends on which Android device • Does phone storage predict LTV? Yes, weakly – more storage correlates with higher spends
  • 12. ©2018 Scientific Revenue Confidential and not for redistribution Facebook Value-based Look-a-likes
  • 13. ©2018 Scientific Revenue Confidential and not for redistribution 1 Good Bad Use Machine Learning to Define Distinct Classes of Users
  • 14. ©2018 Scientific Revenue Confidential and not for redistribution Empirical Results • Scientific Revenue has now engaged in a systematic exploration of Facebook Look-a-likes for the past year • Scientific Revenue generates a value-based look-a-like set using predictive LTV. • The data set is actually overweighted with low-value users (so that Facebook can focus away from zero-value users) • Example results (from a typical game): • Organic users are lowest value • Acquired users (done by outsourced UA) are worth 2X organic users • Look-a-like users cost 1.5X the professionally acquired users, but generate 6x the ARPU (on a 45 day basis) —Monetize much better, retain much longer.
  • 15. ©2018 Scientific Revenue Confidential and not for redistribution Key Point: You Don’t Have to Be Perfect, Just Better • Your systems are already making predictions (you are advertising, and you are setting prices) • Only question is: are you using your data?
  • 16. ©2018 Scientific Revenue Confidential and not for redistribution Putting it All Together: Ad Control • Take that red cluster from a few slides ago • Users in that cluster are *never* going to spend • We have a good idea of “never going to spend” within 3 days • We have a great idea of “never going to spend” within 7 days • So .,.. as the predictive models become more certain about a user., we can turn on ads.
  • 17. ©2018 Scientific Revenue Confidential and not for redistribution Summary • There is a set of monetization-related best practices which are susceptible to machine learning techniques. • They all rely on the same basic practices: fine-grained data collection and cleaning, accurate and meaningful reporting, and predictive analytics. • They have a 90% overlap in the first three stages of the pyramid • Each practice gives you additional incremental revenue • The cumulative impact is potentially enormous
  • 18. ©2018 Scientific Revenue Confidential and not for redistribution Thank You Ted Verani VP, Business Development ted@scientificrevenue.com (415) 999-4190