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Time Machine!
Your adventure is about to begin…
What Teachers Have Said About Time Machine!

“An absolutely fantastic experience”
“The online activities were dazzling and the experience in the cinema
was unforgettable”
“The children were completely enthralled throughout”
“The excitement on their faces was the best bit”
“Can we come back next year please?”
“The children LOVED it!”
What Is It?!
Time Machine is an alternate reality game aimed at
engaging 9-12 year-old school children with the
history of the Tyneside Cinema.

The Tyneside is the only surviving newsreel theatre
in the UK still operating as a cinema.

Time Machine wraps a fictional narrative around the
factual history of the building to create an
unforgettable learning experience.
The Story!
                          The fictional narrative features Ava Scott,
                          a time travelling fourteen year old sent
                          into the past by the International Ministry
                          of Unauthorised Time Travel (iMUTT) to
                          capture the evil children's entertainer
                          King Kronos.



Kronos is trying to turn the Tyneside Cinema into a Krono-Plex,
a cinema showing films made by him, about him, and starring him.
How Does It Work?!




The adventure begins in the classroom when the arrival of an SOS message from Ava
draws the children into a series of four missions that explore different periods of the
cinema’s past...
FOUR MISSIONS: 1 BESPOKE PORTAL, 6 ONLINE GAMES
Each mission contains
online puzzles and
practical activities that
enable the children to
uncover the real history
of the Tyneside Cinema.
How Does It
                                                      Work?!




The final mission takes place in the cinema itself, where events take an unexpected turn and
the children must draw on their collective knowledge of the building to save it - and Ava - from
Kronos once and for all.
Locate & Lock Game!
Armed with an iMUTT iPad application the class have
to find all the changes Kronos has made to the
building and ‘lock’ the space to prevent further
disruptions.

These include posters for Kronos films, Kroncessions
such as KronoMix and KronoPop, and handmade
Kronos dolls.
Time Machine Overview
Time Machine Overview
Time Machine Overview
Time Machine Overview
Trap Kronos Game!
Once the building is in ‘lock-down’ mode, the class discover
the Classic Cinema - the oldest part of the building - has
been transformed into a Krono-Plex and must use Ava’s
time machine to ‘trap’ Kronos and send him back to prison
in 2025.
To activate the time machine the children must find keys hidden around the cinema
and solve a series of heritage-based riddles.
Time Machine is now live and will run in schools
and at the cinema for the next two years.

To find out more visit: www.tynesidecinema.co.uk/time-machine
Credits!
Experience Designer           IAN FENTON

Experience Producers          HOLLI McGUIRE
                              IAN FENTON

Writer                        IAN FENTON

Digital Producer              JEREMIAH ALEXANDER
Online Experience Developer   ADAM GATENBY
Mobile Experience Developer   DAVID WILSON
Digital Artist                CORA STONE
Consultant Director           ANNIE RIGBY
Production Designer           IMOGEN CLOET
Music & Sound Design          JOHN ALDER
Project Manager               DOMINIC SMITH
THANK YOU FOR TRAVELLING WITH US!

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Time Machine Overview

  • 1. Time Machine! Your adventure is about to begin…
  • 2. What Teachers Have Said About Time Machine! “An absolutely fantastic experience” “The online activities were dazzling and the experience in the cinema was unforgettable” “The children were completely enthralled throughout” “The excitement on their faces was the best bit” “Can we come back next year please?” “The children LOVED it!”
  • 3. What Is It?! Time Machine is an alternate reality game aimed at engaging 9-12 year-old school children with the history of the Tyneside Cinema. The Tyneside is the only surviving newsreel theatre in the UK still operating as a cinema. Time Machine wraps a fictional narrative around the factual history of the building to create an unforgettable learning experience.
  • 4. The Story! The fictional narrative features Ava Scott, a time travelling fourteen year old sent into the past by the International Ministry of Unauthorised Time Travel (iMUTT) to capture the evil children's entertainer King Kronos. Kronos is trying to turn the Tyneside Cinema into a Krono-Plex, a cinema showing films made by him, about him, and starring him.
  • 5. How Does It Work?! The adventure begins in the classroom when the arrival of an SOS message from Ava draws the children into a series of four missions that explore different periods of the cinema’s past...
  • 6. FOUR MISSIONS: 1 BESPOKE PORTAL, 6 ONLINE GAMES
  • 7. Each mission contains online puzzles and practical activities that enable the children to uncover the real history of the Tyneside Cinema.
  • 8. How Does It Work?! The final mission takes place in the cinema itself, where events take an unexpected turn and the children must draw on their collective knowledge of the building to save it - and Ava - from Kronos once and for all.
  • 9. Locate & Lock Game! Armed with an iMUTT iPad application the class have to find all the changes Kronos has made to the building and ‘lock’ the space to prevent further disruptions. These include posters for Kronos films, Kroncessions such as KronoMix and KronoPop, and handmade Kronos dolls.
  • 14. Trap Kronos Game! Once the building is in ‘lock-down’ mode, the class discover the Classic Cinema - the oldest part of the building - has been transformed into a Krono-Plex and must use Ava’s time machine to ‘trap’ Kronos and send him back to prison in 2025.
  • 15. To activate the time machine the children must find keys hidden around the cinema and solve a series of heritage-based riddles.
  • 16. Time Machine is now live and will run in schools and at the cinema for the next two years. To find out more visit: www.tynesidecinema.co.uk/time-machine
  • 17. Credits! Experience Designer IAN FENTON Experience Producers HOLLI McGUIRE IAN FENTON Writer IAN FENTON Digital Producer JEREMIAH ALEXANDER Online Experience Developer ADAM GATENBY Mobile Experience Developer DAVID WILSON Digital Artist CORA STONE Consultant Director ANNIE RIGBY Production Designer IMOGEN CLOET Music & Sound Design JOHN ALDER Project Manager DOMINIC SMITH
  • 18. THANK YOU FOR TRAVELLING WITH US!

Editor's Notes

  • #6: The experience is broken into five missions that take place at different times in the cinema’s past. Four missions take place in the classroom. The final mission takes place in the cinema. In each mission the children have to save the cinema.
  • #8: The experience is broken into five missions that take place at different times in the cinema’s past. Four missions take place in the classroom. The final mission takes place in the cinema. In each mission the children have to save the cinema.
  • #9: The experience is broken into five missions that take place at different times in the cinema’s past. Four missions take place in the classroom. The final mission takes place in the cinema. In each mission the children have to save the cinema.