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COMBINING THEORY AND PRACTICE INYOUR
CLASSROOM:TIPS AND TECHNIQUES TO TEACH
MOBILE AND SOCIAL TECHNOLOGY
Moderator:
Marcia DiStaso, Ph.D., Pennsylvania State University, mwd10@psu.edu
Panelists:
Tina McCorkindale, Ph.D.,Appalachian State University, mccorkindaletm@appstate.edu
Karen Freberg, Ph.D. University of Louisville, karen.freberg@louisville.edu
Carolyn Kim, Ph.D., Biola University, carolyn.kim@biola.edu
Kirsten Bailey, Director HootSuite University
Integrating Mobile Technologies in
the Learning Environment
Tina McCorkindale, Ph.D.
Appalachian State University
AEJMC Montreal
Ubiquity of mobile technologies
63%
of adult cell users
use their phones to
go online3
34%
of cell phone users
do most of their
online browsing on
their phone3
73%
of online adults use
social media1
31%
of Adult internet users
have uploaded or
posted videos2
1 Pew Research Internet Project, Sept. 2013
2 Pew Research Internet Project, Oct. 2013
3 Pew Research Internet Mobile Technology Fact Sheet
42%
of adults own a
tablet computer3
Letโ€™s Face itโ€ฆ..
โ€ข The Millennial and Generation Z were raised on technology
โ€ข Understanding and integrating technology is vital in the workforce!
โ€ข More courses are blending strategies and tactics in the classroom
Course Description from Marcus Messnerโ€™s (VCU) iPad Journos class:
โ€œStudents work in a newsroom environment to utilize mobile devices and social media platforms to identify
compelling story ideas, effectively break news and report on important news events and issues while applying
theories and concepts of online social networking to journalism. Students develop their own professional
social media portfolios and build online communities.โ€
In the Classroom
What does the research say?
โ€ข Research is in early stages investigating impact of mobile on learning
โ€ข Chen & Denoyelles (2013)
โ€ข Importance of devices to academic success:
โ€ข Mobile devices โ€“ 45 percent
โ€ข Smartphones โ€“ 37 percent
โ€ข E-Readers โ€“ 31 percent
โ€ข Harris Interactive (2013):
โ€ข Nine in 10 K-12 students said mobile technologies will change the way they
learn in the future and make learning more fun
To ban or not to banโ€ฆ..
Disadvantages
โ€ข Distraction
โ€ข Too mobile dependent
โ€ข Creates short attention spans
โ€ข Time
โ€ข Cheating
โ€ข Lack of access (Costs)
โ€ข Learning challenges Advantages
โ€ข Access to internet and texts
โ€ข Affordable
โ€ข Apps make it easy
โ€ข Spot quizzes
โ€ข Instant feedback
โ€ข Engagement
โ€ข No paper
โ€ข Can highlight and annotate texts
โ€ข 3G/4G access
Adopting apps
Questions to ask
โ€ข Is the app inviting and does it give a good first impression?
โ€ข Is the app intuitive?
โ€ข Does the app open up new ways to learn?
โ€ข Does the app effectively communicate its subject matter?
โ€ข Does the app align to your learning goals?
โ€ข Does it allow personalization?
โ€ข Does the app support multiple learning modalities?
Source: Apple
Considerations of
app selection
โ€ข Engagement
โ€ข Instructional design
โ€ข Motivation
โ€ข Accessibility
Applications
Badges
โ€ข Credly
โ€ข Mozilla Open Badges
โ€ข Integration of Social Media
(including LinkedIn
Mobile Educational Software
โ€ข Top Hat
โ€ข Blackboard
โ€ข Moodle
Helpful Apps
Note Anytime
NoteSuite
pocket
Helpful Apps
Soundnote
Toggl
Google Docs
Question to ask when integrating an app
โ€ข Does it fit with the overall course strategy?
โ€ข Would it enhance learning?
โ€ข Do I have the time and resources to make it work?
โ€ข Do my students have access?
Developing an app
Partnership
opportunities
โ€ข Partnered with Graphic
Design major in Art
Department
โ€ข Developed content, class
designed storyboard
โ€ข Visual storytelling
โ€ข Tour vs. story
โ€ข Application and challenges
Maison Reciprocity, Solar Decathlon Europe
Partnership opportunities
โ€ข Developing apps
โ€ข Sign-up as a developer
โ€ข Coding
โ€ข Partner with other departments or organizations
(Business, entrepreneurial degree, other depts.)
Thank you!
Questions?
Tina McCorkindale
mccorkindaletm@appstate.edu
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
EXPERIMENTING IDEAS AND CONCEPTS
โ€ข Headgear (Google
Glass)
โ€ข Virtual Reality
Headgear (Oculus Rift)
โ€ข Smart Watches
โ€ข GoProSource: http://www.innovationexcellence.com/blog/2014
/07/11/wearable-technology-in-the-classroom-infographi
c/
โ€ข Professors have to learn new
tools to integrate and apply in
course lessons as well as in
assignments, projects, and
igniting connections.
โ€ข HUGE pressure to be innovative,
strategic, and relevant for
students and profession.
โ€ข Porter et al (2014) mentioned that
the role of this new blended
learning environment for higher
education courses is considered
to be โ€œthe new normalโ€ (p. 185).
โ€ข Balancing theory and practice a
challenge.
โ€ข Sparks innovation
โ€ข Creative
Opportunity
โ€ข Captures
attention
โ€ข Storytelling
โ€ข Course narrative
โ€ข Adaptability
โ€ข New tool & medium
โ€ข Experimentation
โ€ข Storytelling from your
POV
โ€ข Reputation
For Students For Professors
โ€ข Theoretical Applications and Discussions
โ€ข Discussions on human/social interactions / social identity
โ€ข Implications towards relationship management
โ€ข Perception [Attribution Theory] of Glass Explorers -
Reputation Management & Influence
โ€ข Uses and Gratification
โ€ข Applied
โ€ข Creative Brainstorming Sessions [Preliminary - all courses]
โ€ข Strategic Briefs for PR initiatives [Social Media Course]
โ€ข Capturing soundbites, statements, and interviews for press
releases and media kits [StratComm Writing Course]
โ€ข POV Glass Stories [Personal Story, Day-in-the-life of an
Intern/PR pro & professor, Emotional Experience targeted in
Advertisement]
โ€ข Undergraduates
and Graduate
Students
โ€ข Graduate
Students โ€“
extra research
involved
[primary + IRB]
โ€ข Google Glass Etiquette
โ€ข Construct etiquette to add to social media and/or mobile application
policy for brands.
โ€ข Discuss doโ€™s & donโ€™ts when using Google Glass
โ€ข Case Studies involving Google Glass
โ€ข Kenneth Cole
โ€ข NBA Teams [Sacramento Kings and Indiana Pacers], Medical Schools,
Businesses [Virgin Airlines]
โ€ข Legal Cases [Driving, Bars, Restaurants, etc]
โ€ข POV [Point of View Exercises]
โ€ข Record Lectures from Professorโ€™s Point of View [POV]
โ€ข POV Record Speeches, Presentations, and Guest Lectures [*Permission]
โ€ข POV Press Conferences [Media Training, Crisis Communications, Event
Planning]
Tips and techniques to teach mobile and social technology
IGNITE
THE
CREATIVE
SPARK
POV is the next medium
Embrace.
Challenge.
Learn.
WE ARE ALL IN THIS TOGETHER
โ€ข Role as a mentor / ambassador, not just an explorer.
โ€ข Shared applied experiences with others key for innovation.
โ€ข Still has a learning curve as new cards and apps come up.
โ€ข Obligation to share story, POV, and technology with others.
โ€ข Experimentation is paying off with Google Glass.
โ€ข Google Glass is just the beginning [Oculus Rift, etc].
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Social Media & Higher Education
Engaging Students And Fostering Learning
Carolyn Kim, PhD | Biola University | Carolyn.Kim@Biola.edu | @CarolynMaeKim
The Power of Social
โ€ข Developing Faculty / Student Relationships
Through Out-of-Class Communication
(OCC)
โ€ข Creating Personal Learning Environment
(PLEs)
Student SM Perception
Study
โ€ข N=207;
โ€ข Private, Southern
California University
โ€ข Undergraduate Students
Student Platform Uses
Student Faculty
Engagement
Faculty/Student OCC
(Jaasma & Koper, 1999)
โ€ข Greater Academic & Cognitive
Development (Terenzini, Pascarella, &
Blimling, 1996)
โ€ข Higher Educational Aspirations (Pascarella
& Terenzini, 1991)
โ€ข Increased feelings of self-worth, af๏ฌrmation
and con๏ฌdence (Kuh, 1995)
Live Tweeting
Use โ€œKeynote Tweetโ€
Highlight Points from Lectures
Share Whatโ€™s Happening in
Class
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Personal Learning Environments
(Dabbagh & Kitsantas, 2012)
โ€ข PLE is a โ€œpromising approach for both
integrating formal and informal learning
using social media.โ€
โ€ข PLEs has the potential to help self-
regulating learning, or the process of a
student to independently manage their
gathering of information and progress
toward learning goals.
3 Levels of Interactivity
โ€ข Level 1: Create PLEs that allow students to become self-
regulated learners. Examples could include creating a blog,
developing online discussion boards, or creating a pro๏ฌle
presence.
โ€ข Level 2:Teach basic sharing and collaborative efforts. Examples
could include responding to otherโ€™s discussion boards, replying
to tweets, posting on a Facebook group, etc.
โ€ข Level 3:Teach students to aggregate and synthesize
information from the previous two levels.This could include
an infographic creation of a speci๏ฌc discussion boards
content, or a report based on client interaction through social
media, etc.
Applied Theory
Level 1:
Creating a PLE
โœ“Class Hashtag
โœ“Facebook Group
โœ“Course
Management
System
(Discussion
Boards)
Applied Theory
Level 2: Sharing & Contributing - Tweet Hunt
Applied Theory
Level 3: Aggregating & Synthesizing - Infographic Creation
Some Cautions
โ€ข Context Collapse for
Students
โ€ข Contrived
Communication
โ€ข Potential Damage to
Credibility
โ€ข Desire for Equality
Sources
Dabbagh, N. & Kitsntas,A. (2012).โ€œPersonal Learning Environments, social media, and self-
regulated learning:A natural formula for connecting formal and informal learning.โ€ Internet and
Higher Education, 15, p 3-8.
Jaasma, M.A. & Koper, R.A. (1999).โ€œThe relationship of student-faculty out-of-class communication to
instructor immediacy and trust to student motivation.โ€ Communication Education, 48(1), pp 41-47.
Kuh, G.D. (1995).โ€œThe other curriculum: Out-of-class experiences associated with student learning and
personal development.โ€ The Journal of Higher Education, 66, pp. 123-155.
Terezini, P.T., Pascarella, E.T., & Blimling, G.S. (1996).โ€œStudentsโ€™ out-of-class experiences and
their in๏ฌ‚uence on learning and cognitive development: a literature review.โ€ Journal of College
Student Development, 37, p. 149-162.
Pascarella, E.T. &Terezini, P.T. (1991). How college affects students: ๏ฌndings and insights from twenty
years of research. San Francisco, CA: Jossey Bass.
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
Tips and techniques to teach mobile and social technology
COMBINING THEORY AND PRACTICE INYOUR
CLASSROOM:TIPS AND TECHNIQUES TO TEACH
MOBILE AND SOCIAL TECHNOLOGY
Moderator:
Marcia DiStaso, Ph.D., Pennsylvania State University, mwd10@psu.edu
Panelists:
Tina McCorkindale, Ph.D.,Appalachian State University, mccorkindaletm@appstate.edu
Karen Freberg, Ph.D. University of Louisville, karen.freberg@louisville.edu
Carolyn Kim, Ph.D., Biola University, carolyn.kim@biola.edu
Kirsten Bailey, Director HootSuite University

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Tips and techniques to teach mobile and social technology

  • 1. COMBINING THEORY AND PRACTICE INYOUR CLASSROOM:TIPS AND TECHNIQUES TO TEACH MOBILE AND SOCIAL TECHNOLOGY Moderator: Marcia DiStaso, Ph.D., Pennsylvania State University, mwd10@psu.edu Panelists: Tina McCorkindale, Ph.D.,Appalachian State University, mccorkindaletm@appstate.edu Karen Freberg, Ph.D. University of Louisville, karen.freberg@louisville.edu Carolyn Kim, Ph.D., Biola University, carolyn.kim@biola.edu Kirsten Bailey, Director HootSuite University
  • 2. Integrating Mobile Technologies in the Learning Environment Tina McCorkindale, Ph.D. Appalachian State University AEJMC Montreal
  • 3. Ubiquity of mobile technologies 63% of adult cell users use their phones to go online3 34% of cell phone users do most of their online browsing on their phone3 73% of online adults use social media1 31% of Adult internet users have uploaded or posted videos2 1 Pew Research Internet Project, Sept. 2013 2 Pew Research Internet Project, Oct. 2013 3 Pew Research Internet Mobile Technology Fact Sheet 42% of adults own a tablet computer3
  • 4. Letโ€™s Face itโ€ฆ.. โ€ข The Millennial and Generation Z were raised on technology โ€ข Understanding and integrating technology is vital in the workforce! โ€ข More courses are blending strategies and tactics in the classroom Course Description from Marcus Messnerโ€™s (VCU) iPad Journos class: โ€œStudents work in a newsroom environment to utilize mobile devices and social media platforms to identify compelling story ideas, effectively break news and report on important news events and issues while applying theories and concepts of online social networking to journalism. Students develop their own professional social media portfolios and build online communities.โ€
  • 6. What does the research say? โ€ข Research is in early stages investigating impact of mobile on learning โ€ข Chen & Denoyelles (2013) โ€ข Importance of devices to academic success: โ€ข Mobile devices โ€“ 45 percent โ€ข Smartphones โ€“ 37 percent โ€ข E-Readers โ€“ 31 percent โ€ข Harris Interactive (2013): โ€ข Nine in 10 K-12 students said mobile technologies will change the way they learn in the future and make learning more fun
  • 7. To ban or not to banโ€ฆ.. Disadvantages โ€ข Distraction โ€ข Too mobile dependent โ€ข Creates short attention spans โ€ข Time โ€ข Cheating โ€ข Lack of access (Costs) โ€ข Learning challenges Advantages โ€ข Access to internet and texts โ€ข Affordable โ€ข Apps make it easy โ€ข Spot quizzes โ€ข Instant feedback โ€ข Engagement โ€ข No paper โ€ข Can highlight and annotate texts โ€ข 3G/4G access
  • 9. Questions to ask โ€ข Is the app inviting and does it give a good first impression? โ€ข Is the app intuitive? โ€ข Does the app open up new ways to learn? โ€ข Does the app effectively communicate its subject matter? โ€ข Does the app align to your learning goals? โ€ข Does it allow personalization? โ€ข Does the app support multiple learning modalities? Source: Apple Considerations of app selection โ€ข Engagement โ€ข Instructional design โ€ข Motivation โ€ข Accessibility
  • 10. Applications Badges โ€ข Credly โ€ข Mozilla Open Badges โ€ข Integration of Social Media (including LinkedIn Mobile Educational Software โ€ข Top Hat โ€ข Blackboard โ€ข Moodle
  • 13. Question to ask when integrating an app โ€ข Does it fit with the overall course strategy? โ€ข Would it enhance learning? โ€ข Do I have the time and resources to make it work? โ€ข Do my students have access?
  • 15. Partnership opportunities โ€ข Partnered with Graphic Design major in Art Department โ€ข Developed content, class designed storyboard โ€ข Visual storytelling โ€ข Tour vs. story โ€ข Application and challenges Maison Reciprocity, Solar Decathlon Europe
  • 16. Partnership opportunities โ€ข Developing apps โ€ข Sign-up as a developer โ€ข Coding โ€ข Partner with other departments or organizations (Business, entrepreneurial degree, other depts.)
  • 21. โ€ข Headgear (Google Glass) โ€ข Virtual Reality Headgear (Oculus Rift) โ€ข Smart Watches โ€ข GoProSource: http://www.innovationexcellence.com/blog/2014 /07/11/wearable-technology-in-the-classroom-infographi c/
  • 22. โ€ข Professors have to learn new tools to integrate and apply in course lessons as well as in assignments, projects, and igniting connections. โ€ข HUGE pressure to be innovative, strategic, and relevant for students and profession. โ€ข Porter et al (2014) mentioned that the role of this new blended learning environment for higher education courses is considered to be โ€œthe new normalโ€ (p. 185). โ€ข Balancing theory and practice a challenge.
  • 23. โ€ข Sparks innovation โ€ข Creative Opportunity โ€ข Captures attention โ€ข Storytelling โ€ข Course narrative โ€ข Adaptability โ€ข New tool & medium โ€ข Experimentation โ€ข Storytelling from your POV โ€ข Reputation For Students For Professors
  • 24. โ€ข Theoretical Applications and Discussions โ€ข Discussions on human/social interactions / social identity โ€ข Implications towards relationship management โ€ข Perception [Attribution Theory] of Glass Explorers - Reputation Management & Influence โ€ข Uses and Gratification
  • 25. โ€ข Applied โ€ข Creative Brainstorming Sessions [Preliminary - all courses] โ€ข Strategic Briefs for PR initiatives [Social Media Course] โ€ข Capturing soundbites, statements, and interviews for press releases and media kits [StratComm Writing Course] โ€ข POV Glass Stories [Personal Story, Day-in-the-life of an Intern/PR pro & professor, Emotional Experience targeted in Advertisement]
  • 26. โ€ข Undergraduates and Graduate Students โ€ข Graduate Students โ€“ extra research involved [primary + IRB]
  • 27. โ€ข Google Glass Etiquette โ€ข Construct etiquette to add to social media and/or mobile application policy for brands. โ€ข Discuss doโ€™s & donโ€™ts when using Google Glass โ€ข Case Studies involving Google Glass โ€ข Kenneth Cole โ€ข NBA Teams [Sacramento Kings and Indiana Pacers], Medical Schools, Businesses [Virgin Airlines] โ€ข Legal Cases [Driving, Bars, Restaurants, etc] โ€ข POV [Point of View Exercises] โ€ข Record Lectures from Professorโ€™s Point of View [POV] โ€ข POV Record Speeches, Presentations, and Guest Lectures [*Permission] โ€ข POV Press Conferences [Media Training, Crisis Communications, Event Planning]
  • 30. POV is the next medium
  • 32. โ€ข Role as a mentor / ambassador, not just an explorer. โ€ข Shared applied experiences with others key for innovation. โ€ข Still has a learning curve as new cards and apps come up. โ€ข Obligation to share story, POV, and technology with others. โ€ข Experimentation is paying off with Google Glass. โ€ข Google Glass is just the beginning [Oculus Rift, etc].
  • 35. Social Media & Higher Education Engaging Students And Fostering Learning Carolyn Kim, PhD | Biola University | Carolyn.Kim@Biola.edu | @CarolynMaeKim
  • 36. The Power of Social โ€ข Developing Faculty / Student Relationships Through Out-of-Class Communication (OCC) โ€ข Creating Personal Learning Environment (PLEs)
  • 37. Student SM Perception Study โ€ข N=207; โ€ข Private, Southern California University โ€ข Undergraduate Students
  • 40. Faculty/Student OCC (Jaasma & Koper, 1999) โ€ข Greater Academic & Cognitive Development (Terenzini, Pascarella, & Blimling, 1996) โ€ข Higher Educational Aspirations (Pascarella & Terenzini, 1991) โ€ข Increased feelings of self-worth, af๏ฌrmation and con๏ฌdence (Kuh, 1995)
  • 41. Live Tweeting Use โ€œKeynote Tweetโ€ Highlight Points from Lectures Share Whatโ€™s Happening in Class
  • 46. Personal Learning Environments (Dabbagh & Kitsantas, 2012) โ€ข PLE is a โ€œpromising approach for both integrating formal and informal learning using social media.โ€ โ€ข PLEs has the potential to help self- regulating learning, or the process of a student to independently manage their gathering of information and progress toward learning goals.
  • 47. 3 Levels of Interactivity โ€ข Level 1: Create PLEs that allow students to become self- regulated learners. Examples could include creating a blog, developing online discussion boards, or creating a pro๏ฌle presence. โ€ข Level 2:Teach basic sharing and collaborative efforts. Examples could include responding to otherโ€™s discussion boards, replying to tweets, posting on a Facebook group, etc. โ€ข Level 3:Teach students to aggregate and synthesize information from the previous two levels.This could include an infographic creation of a speci๏ฌc discussion boards content, or a report based on client interaction through social media, etc.
  • 48. Applied Theory Level 1: Creating a PLE โœ“Class Hashtag โœ“Facebook Group โœ“Course Management System (Discussion Boards)
  • 49. Applied Theory Level 2: Sharing & Contributing - Tweet Hunt
  • 50. Applied Theory Level 3: Aggregating & Synthesizing - Infographic Creation
  • 51. Some Cautions โ€ข Context Collapse for Students โ€ข Contrived Communication โ€ข Potential Damage to Credibility โ€ข Desire for Equality
  • 52. Sources Dabbagh, N. & Kitsntas,A. (2012).โ€œPersonal Learning Environments, social media, and self- regulated learning:A natural formula for connecting formal and informal learning.โ€ Internet and Higher Education, 15, p 3-8. Jaasma, M.A. & Koper, R.A. (1999).โ€œThe relationship of student-faculty out-of-class communication to instructor immediacy and trust to student motivation.โ€ Communication Education, 48(1), pp 41-47. Kuh, G.D. (1995).โ€œThe other curriculum: Out-of-class experiences associated with student learning and personal development.โ€ The Journal of Higher Education, 66, pp. 123-155. Terezini, P.T., Pascarella, E.T., & Blimling, G.S. (1996).โ€œStudentsโ€™ out-of-class experiences and their in๏ฌ‚uence on learning and cognitive development: a literature review.โ€ Journal of College Student Development, 37, p. 149-162. Pascarella, E.T. &Terezini, P.T. (1991). How college affects students: ๏ฌndings and insights from twenty years of research. San Francisco, CA: Jossey Bass.
  • 74. COMBINING THEORY AND PRACTICE INYOUR CLASSROOM:TIPS AND TECHNIQUES TO TEACH MOBILE AND SOCIAL TECHNOLOGY Moderator: Marcia DiStaso, Ph.D., Pennsylvania State University, mwd10@psu.edu Panelists: Tina McCorkindale, Ph.D.,Appalachian State University, mccorkindaletm@appstate.edu Karen Freberg, Ph.D. University of Louisville, karen.freberg@louisville.edu Carolyn Kim, Ph.D., Biola University, carolyn.kim@biola.edu Kirsten Bailey, Director HootSuite University