This document summarizes a paper that proposes a general framework for machine learning of motor skills in robots. It discusses three key components: (1) representation of motor skills using dynamic motor primitives, (2) learning algorithms like natural actor-critic and reward-weighted regression to learn and improve the motor primitives, and (3) execution of skills on robot systems by mapping primitives to motor commands. The framework separates learning of motor tasks from real-time control, allowing long-term learning from demonstrations and reinforcement as well as fast policy improvement. It is evaluated in simulations of robot arm control tasks and a physical hitting task.
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