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Stuart Doherty HA1 - Task 1
   and 2 Structure of the
      Games Industry
Unit 13 task 1@2
Developers
These are the production studios which create and develop
the games titles. They vary in size from over 100 employees
and freelance staff, to under 5. Most of the creative
production roles are found within these companies and
they offer a wide range of jobs in different disciplines.
Developers can be independent or owned by a publisher.
There are also some development studios which form part
of publisher groups. Studios exist across the nations and
regions, although there are 'clusters' of activity in certain
locations, e.g. Manchester, Liverpool, Surrey, Warwickshire,
Sheffield and Dundee.
Projects are either commissioned by a publisher or initiated
by a developer and then pitched to a publisher for funding
and take–up
Publishers
These are the companies that are responsible for
promoting, marketing, distributing and, usually,
financing games titles. They are mostly
international companies with a UK base, with
some notable home–grown exceptions.
Publishers have a key influence on what games
get made.
 Job opportunities tend to be in commissioning,
product/financial management, developer
liaison, marketing, product strategy and market
research.
Console Manufacturers/first party
           publishers
 First Party Publishers are the companies that make the hardware,
e.g. games consoles, that games are played on –specifically Sony,
Microsoft, Nintendo and, now that mobile phone based platforms
are emerging, companies such as Nokia.
 These companies are the 'gatekeepers' of the industry, as they
decide whether or not to approve each game targeted for
development on their respective console platforms. They have an
immense amount of power and influence over what gets released
and which titles get priority marketing.
First Party Publishers provide support to developers and publishers
working on their particular platforms.
Distribution and Retail

Distributors 'sell in' to retailers, delivering games
direct from their warehouse to the retailer. This is
where the public buys its games. Retailers
allocate 'shelf space' for titles, through
publisher/distribution negotiation, and organise
point of sale promotions. The distribution and
retail companies have a significant influence on
the types of games that get made.
Outsourcing Companies

These provide a variety of services to
developers and publishers including: art,
animation and design; rendering, graphics and
physics engines and programming; audio and
sound design; and localisation.
Press and Media
This is a large sector, providing journalistic
output, reviews and analysis for both trade
and consumer. It includes magazines,
websites, and television.
Bibliography

http://www.creativeskillset.org/games/career
s/article_3739_1.asp

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Unit 13 task 1@2

  • 1. Stuart Doherty HA1 - Task 1 and 2 Structure of the Games Industry
  • 3. Developers These are the production studios which create and develop the games titles. They vary in size from over 100 employees and freelance staff, to under 5. Most of the creative production roles are found within these companies and they offer a wide range of jobs in different disciplines. Developers can be independent or owned by a publisher. There are also some development studios which form part of publisher groups. Studios exist across the nations and regions, although there are 'clusters' of activity in certain locations, e.g. Manchester, Liverpool, Surrey, Warwickshire, Sheffield and Dundee. Projects are either commissioned by a publisher or initiated by a developer and then pitched to a publisher for funding and take–up
  • 4. Publishers These are the companies that are responsible for promoting, marketing, distributing and, usually, financing games titles. They are mostly international companies with a UK base, with some notable home–grown exceptions. Publishers have a key influence on what games get made. Job opportunities tend to be in commissioning, product/financial management, developer liaison, marketing, product strategy and market research.
  • 5. Console Manufacturers/first party publishers First Party Publishers are the companies that make the hardware, e.g. games consoles, that games are played on –specifically Sony, Microsoft, Nintendo and, now that mobile phone based platforms are emerging, companies such as Nokia. These companies are the 'gatekeepers' of the industry, as they decide whether or not to approve each game targeted for development on their respective console platforms. They have an immense amount of power and influence over what gets released and which titles get priority marketing. First Party Publishers provide support to developers and publishers working on their particular platforms.
  • 6. Distribution and Retail Distributors 'sell in' to retailers, delivering games direct from their warehouse to the retailer. This is where the public buys its games. Retailers allocate 'shelf space' for titles, through publisher/distribution negotiation, and organise point of sale promotions. The distribution and retail companies have a significant influence on the types of games that get made.
  • 7. Outsourcing Companies These provide a variety of services to developers and publishers including: art, animation and design; rendering, graphics and physics engines and programming; audio and sound design; and localisation.
  • 8. Press and Media This is a large sector, providing journalistic output, reviews and analysis for both trade and consumer. It includes magazines, websites, and television.