This document provides an overview of multiplayer networking in Unity. It discusses the deprecation of Unity's legacy networking solution UNet and introduces the new server-client model. It describes key networking components like NetworkManager, NetworkBehaviour, and NetworkIdentity. It also covers synchronizing player movement and animations using NetworkTransform and NetworkAnimator. Commands and ClientRPCs allow calling functions on servers and clients. The document provides links to Unity's documentation for further information on implementing multiplayer games.