SlideShare a Scribd company logo
User Experience Design: It's about people
UX Design
Edward Wydler
User experience design lies at the crossroads of art and
science. It’s a magical mixture of visual art, hardboiled
psychology and numbers.

UX provides design direction and insight to make smart,
powerful, efficient products and services that delight
users.
User Experience Design: It's about people
How it works
Design is not just what it looks like and feels like.
Design is how it works.

Steve Jobs
User Experience Design: It's about people
User Experience Design: It's about people
Good design
Good design is problem solving
User

Problem

Solution
Rules of UX
There is no formula for a successful
experience. If there was we could build robots
to do it for us.
There a few guidelines by which to consider
when designing.
EMPATHY
Do you have empathy for your customer?
Can you put yourself in their shoes, as they
interact with your experience?
CONTEXT
Can you clearly articulate how this feature or
product will be used in the context of their
everyday experience?
CONTENT
Do you know what your customer is trying to
accomplish with your feature or product?
Let them do that as simply as possible.
CONSTRAINTS
What kind of experience are you constrained
within?
Identifying the boundaries early is critical
when designing and developing great
experiences.
OPPORTUNITIES
What types of input and interaction are
available?
Ensure you are identifying all the potential
opportunities of the delivery device.
“Know thyself”
You can’t be a tourist.
You have to use and know your product frontto-back, inside-out.
“Define the problem”

Three little words on a slide belittle what is
actually the hardest thing you will have to do.
Typical Apple Product...

TOUCH
A Google product

FIND
Your company’s App
TYPE CD:

FIRST NAME

TQP STAT:

LAST NAME

VER:

SSN:
id:

CAT CD:

FT:PT:

CITY:

PHONE 1

STATE:

PHONE 2

ZIP:

ADDR 1

NEW

ORD: #

ACCT #

OK

4-K
AA2DK98
KKA7
AA-9
3320
43-FB

DELETE

ENABLED:
APPLY

SAVE
SELECT

UNDO

HELP
BROWSE

DELETE

EXIT

ERRORS

EDIT
UX Plan
Discovery
● User interviews &
contextual observation
● Product-specific
personas
● Heuristic analysis of
existing state
● Information
architecture &
taxonomy exploration
● Content strategy

Design
● Sketches
● Process flows
● Wireframes
● Design patterns
● High-resolution mockups

Build
● Prototype
● Testing & feedback
● Iteration
Start with research
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
User Experience Design: It's about people
What do users need?
Types of users
●

typical user

●

wannabe user

●

non user

●

should be user

●

extreme user

●

future user

●

peripheral users

●

past user

●

expert users

●

hater

●

subject matter expert

●

loyal to competitor
Test with 5 users
Top usability issues
• Better defaults all round
• Technical language and poor
explanations
• Grouping of similar
functionality
• Do the hard work for me
Prototype
Allows a variety of stakeholders to discover what the real
needs of the project are before any code is written.
https://projects.invisionapp.com/share/7RI4EAVM
Let’s do this...
Before this...
And definitely before any of this...
How?
● Figure out if people will buy your product before you build it.
● Learn which research methods are best for early validation.
● Understand user pain in order to build a more compelling
product.
Why do it?
● Improved process
● Faster time to market
● Increase value per use
● Extended application life
ENCHANT ME
1. delight in surprising ways (animation is the soul of
design)
2. real objects are more fun than buttons and menus
3. let me make it mine
4. get to know me - (Context. change background on
header depending on place)
SIMPLIFY MY LIFE
1. keep it brief - “Users are overwhelmed by options and limitless
flexibility”
2. pictures are faster than words - Is writing really needed? Better
defaults.
3. decide for me but let me have final say (better defaults)
4. only show what I need when I need it
5. I should always know where I am
6. never lose my stuff
7. if it looks the same, it should act the same
8. only interrupt me if its important (notifications)
MAKE ME AMAZING
1. give me tricks that work everywhere - (Use
tactile feedback, vibrate on touch. sound and
animation to communicate)
2. its not my fault (wording)
3. sprinkle encouragement
4. do the heavy lifting for me (time zone math)
5. make important things fast
Good UX
Skinny ties
http://skinnyties.com/

Whistle
http://www.whistle.com/

United Pixelworkers
http://www.unitedpixelworkers.com/
UX Themes
The world is getting smarter and people need more than
just pretty interfaces. If you don’t know “why” and “who”
before you come up with “what”, you'll end up creating
nothing for no one.
People don’t want gadgets, they want great services.
User Experience Design: It's about people
Smart sites
●
●
●
●
●
●

Websites should tell a story
Websites Communicate Their Stories Viscerally
Websites should be designed with a goal in mind
Websites should be intuitive
Websites should work natively on any device
Great Design is for the People

It’s Time to Stop Building Websites and Start Building
Smart Sites
The internet is not about Google.
The internet is not about ads.
The internet is not about traffic.
The internet is about PEOPLE.
User Experience Design: It's about people
Thank you.
Edward Wydler

More Related Content

KEY
What Is UX?
PPTX
UI/UX Design
PDF
Understanding Product Design UX / UI / v.3
PPTX
Fundamentals of UX Design
PPTX
PDF
What is a User Experience?
PDF
Bad UX Kills People - #12 Industry Sessions by EDIT. | UX & Responsive Design
PPTX
Intro to UX Development Process
What Is UX?
UI/UX Design
Understanding Product Design UX / UI / v.3
Fundamentals of UX Design
What is a User Experience?
Bad UX Kills People - #12 Industry Sessions by EDIT. | UX & Responsive Design
Intro to UX Development Process

What's hot (20)

PPTX
What is UX v2
PDF
UI/UX Design in Agile process
PPTX
Game interface design part 1
PDF
2014 Evolving Your UX Process 1up
PDF
Tools of the UX Trade
PDF
User Experience for Software Engineers
PDF
Centerline Digital - UX vs UI - 050613
PDF
Good UX Bad UX
PPTX
UX Design process, #UX, #Design Process, #Agile UX
PDF
Art Center Interactive Design 4 - #1 Intro to UX
PPTX
"What Are the Key Differences between UI and UX Design?"
PPT
User Experience as a Strategic Advantage
PDF
UI and UX Design for Startups - Matin Maleki
PDF
User eXperience & Front End Development
PPT
Serco Usability Research, Ben Weedon, The challenge of measuring game play ex...
PDF
Software for Humans: Anticipating User Needs
PPTX
An Easy Explanation of UX (User Experience) By Think 360 Studio
PPTX
UI/UX presentation by Roshan Karunarathna
PPTX
UX psychology for software engineers
PPTX
Intro to UX Design
What is UX v2
UI/UX Design in Agile process
Game interface design part 1
2014 Evolving Your UX Process 1up
Tools of the UX Trade
User Experience for Software Engineers
Centerline Digital - UX vs UI - 050613
Good UX Bad UX
UX Design process, #UX, #Design Process, #Agile UX
Art Center Interactive Design 4 - #1 Intro to UX
"What Are the Key Differences between UI and UX Design?"
User Experience as a Strategic Advantage
UI and UX Design for Startups - Matin Maleki
User eXperience & Front End Development
Serco Usability Research, Ben Weedon, The challenge of measuring game play ex...
Software for Humans: Anticipating User Needs
An Easy Explanation of UX (User Experience) By Think 360 Studio
UI/UX presentation by Roshan Karunarathna
UX psychology for software engineers
Intro to UX Design
Ad

Viewers also liked (20)

PPTX
Para empezar
DOCX
La familia
DOCX
Hola eduardo
PPTX
Presentations tips
PPT
Paisajes de argentina
RTF
Harry potter aur_paras_patthar_(hindi)_new
PPTX
EVALQ2
PPTX
How to teach people to get a job, brainstorming
PDF
yogesh resume jan -17
DOCX
Curso de pastelería y panadería
PDF
Frightening Cybersecurity Facts 2017
PPTX
EVALQ3
ODP
Open Source - ThunderBird / Lighting
PDF
Sherif Mansour C.V
PDF
AltNet fr talks #2016.11 - news
PPT
Maridaje Noemi Perez
PPTX
Presentation5d
PDF
From Gender Madness to Gender Wellness in the ICD-11
PDF
MenúInformativo: "El arte del maridaje" - PDF rescatado por Luis Fernando Her...
Para empezar
La familia
Hola eduardo
Presentations tips
Paisajes de argentina
Harry potter aur_paras_patthar_(hindi)_new
EVALQ2
How to teach people to get a job, brainstorming
yogesh resume jan -17
Curso de pastelería y panadería
Frightening Cybersecurity Facts 2017
EVALQ3
Open Source - ThunderBird / Lighting
Sherif Mansour C.V
AltNet fr talks #2016.11 - news
Maridaje Noemi Perez
Presentation5d
From Gender Madness to Gender Wellness in the ICD-11
MenúInformativo: "El arte del maridaje" - PDF rescatado por Luis Fernando Her...
Ad

Similar to User Experience Design: It's about people (20)

PDF
What is UX v1
PDF
Dev fest ile ife 2014-ux, material design and trends
PDF
UX? WTF? - Intro To User Experience Design Pt. 1
PPTX
User Experience Design + Agile: The Good, The Bad, and the Ugly
PDF
09-UX.pdf
PPTX
24 Hours of UX - Agile + UX: Good, Bad, Ugly
PPTX
IxD13 Redux
PDF
Jason Moore - Interaction design in enterprise teams
PPTX
The Importance of UX
PDF
Incorporating UX into Your Projects
PDF
Design Thinking Dallas by Chris Bernard
PPTX
UX Army of One
PPTX
User Experience Design - Why, How and Where
PPTX
Mobile Best Practices for UX
PDF
Idean_LeanResearch_Jan2014_FINAL
PDF
User Experience: An Industry (Always) in Transition
PDF
User Experience and Prototyping
PPT
UI For Alien Cowboys
PDF
Improving your site's usability - what users really want
What is UX v1
Dev fest ile ife 2014-ux, material design and trends
UX? WTF? - Intro To User Experience Design Pt. 1
User Experience Design + Agile: The Good, The Bad, and the Ugly
09-UX.pdf
24 Hours of UX - Agile + UX: Good, Bad, Ugly
IxD13 Redux
Jason Moore - Interaction design in enterprise teams
The Importance of UX
Incorporating UX into Your Projects
Design Thinking Dallas by Chris Bernard
UX Army of One
User Experience Design - Why, How and Where
Mobile Best Practices for UX
Idean_LeanResearch_Jan2014_FINAL
User Experience: An Industry (Always) in Transition
User Experience and Prototyping
UI For Alien Cowboys
Improving your site's usability - what users really want

Recently uploaded (20)

PDF
UNIT 1 Introduction fnfbbfhfhfbdhdbdto Java.pptx.pdf
PPT
Package Design Design Kit 20100009 PWM IC by Bee Technologies
PDF
Urban Design Final Project-Context
PDF
Trusted Executive Protection Services in Ontario — Discreet & Professional.pdf
PDF
Wio LTE JP Version v1.3b- 4G, Cat.1, Espruino Compatible\202001935, PCBA;Wio ...
PDF
YOW2022-BNE-MinimalViableArchitecture.pdf
PPTX
ANATOMY OF ANTERIOR CHAMBER ANGLE AND GONIOSCOPY.pptx
DOCX
actividad 20% informatica microsoft project
PDF
The Advantages of Working With a Design-Build Studio
PDF
BRANDBOOK-Presidential Award Scheme-Kenya-2023
PPTX
Special finishes, classification and types, explanation
PDF
SEVA- Fashion designing-Presentation.pdf
PPTX
12. Community Pharmacy and How to organize it
PPTX
AD Bungalow Case studies Sem 2.pptxvwewev
PPTX
artificialintelligencedata driven analytics23.pptx
PDF
Key Trends in Website Development 2025 | B3AITS - Bow & 3 Arrows IT Solutions
PPTX
6- Architecture design complete (1).pptx
PPT
EGWHermeneuticsffgggggggggggggggggggggggggggggggg.ppt
PDF
High-frequency high-voltage transformer outline drawing
PDF
Design Thinking - Module 1 - Introduction To Design Thinking - Dr. Rohan Dasg...
UNIT 1 Introduction fnfbbfhfhfbdhdbdto Java.pptx.pdf
Package Design Design Kit 20100009 PWM IC by Bee Technologies
Urban Design Final Project-Context
Trusted Executive Protection Services in Ontario — Discreet & Professional.pdf
Wio LTE JP Version v1.3b- 4G, Cat.1, Espruino Compatible\202001935, PCBA;Wio ...
YOW2022-BNE-MinimalViableArchitecture.pdf
ANATOMY OF ANTERIOR CHAMBER ANGLE AND GONIOSCOPY.pptx
actividad 20% informatica microsoft project
The Advantages of Working With a Design-Build Studio
BRANDBOOK-Presidential Award Scheme-Kenya-2023
Special finishes, classification and types, explanation
SEVA- Fashion designing-Presentation.pdf
12. Community Pharmacy and How to organize it
AD Bungalow Case studies Sem 2.pptxvwewev
artificialintelligencedata driven analytics23.pptx
Key Trends in Website Development 2025 | B3AITS - Bow & 3 Arrows IT Solutions
6- Architecture design complete (1).pptx
EGWHermeneuticsffgggggggggggggggggggggggggggggggg.ppt
High-frequency high-voltage transformer outline drawing
Design Thinking - Module 1 - Introduction To Design Thinking - Dr. Rohan Dasg...

User Experience Design: It's about people

  • 3. User experience design lies at the crossroads of art and science. It’s a magical mixture of visual art, hardboiled psychology and numbers. UX provides design direction and insight to make smart, powerful, efficient products and services that delight users.
  • 5. How it works Design is not just what it looks like and feels like. Design is how it works. Steve Jobs
  • 8. Good design Good design is problem solving User Problem Solution
  • 9. Rules of UX There is no formula for a successful experience. If there was we could build robots to do it for us. There a few guidelines by which to consider when designing.
  • 10. EMPATHY Do you have empathy for your customer? Can you put yourself in their shoes, as they interact with your experience?
  • 11. CONTEXT Can you clearly articulate how this feature or product will be used in the context of their everyday experience?
  • 12. CONTENT Do you know what your customer is trying to accomplish with your feature or product? Let them do that as simply as possible.
  • 13. CONSTRAINTS What kind of experience are you constrained within? Identifying the boundaries early is critical when designing and developing great experiences.
  • 14. OPPORTUNITIES What types of input and interaction are available? Ensure you are identifying all the potential opportunities of the delivery device.
  • 15. “Know thyself” You can’t be a tourist. You have to use and know your product frontto-back, inside-out.
  • 16. “Define the problem” Three little words on a slide belittle what is actually the hardest thing you will have to do.
  • 19. Your company’s App TYPE CD: FIRST NAME TQP STAT: LAST NAME VER: SSN: id: CAT CD: FT:PT: CITY: PHONE 1 STATE: PHONE 2 ZIP: ADDR 1 NEW ORD: # ACCT # OK 4-K AA2DK98 KKA7 AA-9 3320 43-FB DELETE ENABLED: APPLY SAVE SELECT UNDO HELP BROWSE DELETE EXIT ERRORS EDIT
  • 20. UX Plan Discovery ● User interviews & contextual observation ● Product-specific personas ● Heuristic analysis of existing state ● Information architecture & taxonomy exploration ● Content strategy Design ● Sketches ● Process flows ● Wireframes ● Design patterns ● High-resolution mockups Build ● Prototype ● Testing & feedback ● Iteration
  • 35. What do users need?
  • 36. Types of users ● typical user ● wannabe user ● non user ● should be user ● extreme user ● future user ● peripheral users ● past user ● expert users ● hater ● subject matter expert ● loyal to competitor
  • 37. Test with 5 users
  • 38. Top usability issues • Better defaults all round • Technical language and poor explanations • Grouping of similar functionality • Do the hard work for me
  • 39. Prototype Allows a variety of stakeholders to discover what the real needs of the project are before any code is written. https://projects.invisionapp.com/share/7RI4EAVM
  • 42. And definitely before any of this...
  • 43. How? ● Figure out if people will buy your product before you build it. ● Learn which research methods are best for early validation. ● Understand user pain in order to build a more compelling product.
  • 44. Why do it? ● Improved process ● Faster time to market ● Increase value per use ● Extended application life
  • 45. ENCHANT ME 1. delight in surprising ways (animation is the soul of design) 2. real objects are more fun than buttons and menus 3. let me make it mine 4. get to know me - (Context. change background on header depending on place)
  • 46. SIMPLIFY MY LIFE 1. keep it brief - “Users are overwhelmed by options and limitless flexibility” 2. pictures are faster than words - Is writing really needed? Better defaults. 3. decide for me but let me have final say (better defaults) 4. only show what I need when I need it 5. I should always know where I am 6. never lose my stuff 7. if it looks the same, it should act the same 8. only interrupt me if its important (notifications)
  • 47. MAKE ME AMAZING 1. give me tricks that work everywhere - (Use tactile feedback, vibrate on touch. sound and animation to communicate) 2. its not my fault (wording) 3. sprinkle encouragement 4. do the heavy lifting for me (time zone math) 5. make important things fast
  • 49. UX Themes The world is getting smarter and people need more than just pretty interfaces. If you don’t know “why” and “who” before you come up with “what”, you'll end up creating nothing for no one. People don’t want gadgets, they want great services.
  • 51. Smart sites ● ● ● ● ● ● Websites should tell a story Websites Communicate Their Stories Viscerally Websites should be designed with a goal in mind Websites should be intuitive Websites should work natively on any device Great Design is for the People It’s Time to Stop Building Websites and Start Building Smart Sites
  • 52. The internet is not about Google. The internet is not about ads. The internet is not about traffic. The internet is about PEOPLE.