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Virtual
Reality
Ms. Rashmi Bhat
Asst. Professor
St. John College of Engineering and Management, Palghar
Immersive Technology
Virtual Reality Augmented Reality
Mixed Reality
Extended Reality
Let's prep first...
WHAT IS REALITY? WHAT DO YOU MEAN BY
VIRTUAL?
Virtual Reality (VR)
Virtual Reality (VR) is a computer-generated environment with
scenes and objects that appear to be real, making the user feel
they are immersed in their surroundings.
OR
VR Refers to generating a virtual environment or projection
which creates a realistic experience but does not exist in reality.
Examples of VR: Virtual Cycling
Examples of VR: Virtual Museum Tour
How Does Virtual Reality (VR) Work?
• VR systems work by simulating as many senses as possible to trick the
human brain into perceiving the virtual environment as reality.
• Special Hardware components are used in VR:
• Head-mounted Displays (HMDs)
• Headphones with special audio
• Gyroscopes, accelerometers and magnetometers for head and motion
tracking
• Controllers, gloves and treadmills
How VR
Works?
1. Base stations
2. VR HMD
3. VR Controllers
4. Trackers
5. Gesture Control Armbands
6. Smart Bracelet
VR Headsets
Oculus Rift
Samsung Gear
Google DayDream HTC VIVE
Google Cardboard
Let's See How
It Looks..
• Walk the plank
https://www.youtube.com/watc
h?v=ArlavrOFpkI&t=1s
• Roller Coaster Ride
https://www.youtube.com/watc
h?v=hNAbQYU0wpg&t=426s
• Google Earth
https://arvr.google.com/earth/
VR Use Cases
Gaming industry Real Estate Hotel Industry
Amusement
Parks
Research
facilities
Education
And many more..
How it started...
History of VR
• 1930s – Science fiction story predicted VR
The idea of a pair of goggles that let the
wearer experience a fictional world
through holographic, smell, taste and
touch.
History of VR
• 1950s – Morton Heilig’s Sensorama
An arcade-style theatre cabinet that
would stimulate all the senses, not only
sight and sound.
History of VR
• 1960 – The first VR Head Mounted
Display by Morton Heilig
Telesphere Mask (patented 1960) and was the
first example of a head-mounted display (HMD),
albeit for the non-interactive film medium
without any motion tracking.
• 1961 Headsight – First motion tracking
HMD by Comeau & Bryan
Incorporated a video screen for each eye and
a magnetic motion tracking system, which was
linked to a closed circuit camera.
History of VR
• 1965 – The Ultimate display by
Ivan Sutherland
It simulates reality to the point where one could not tell
the difference from actual reality.
It included
• A virtual world viewed through a HMD
• Computer hardware to create the virtual word
• The ability users to interact with objects in
the virtual world.
History of VR
• Beginning of VR: Jaron Lanier
• Coined the Term ‘Virtual Reality’
• Created one of the first companies that sold VR
based products
• Considered one of the most influential computer
scientists in VR history
History of VR
1999-The matrix
(Movie)
Google Street View 2007
Meta Horizon World 2021
https://www.vrs.org.uk/vir
tual-reality/history.html
https://www.vrs.org.uk/virtual-reality/history.html
Types of VR
Non-
Immersive
VR
Fully
Immersive
VR
Semi
Immersive
VR
Collaborative
VR
Non Immersive
VR
• Computer-generated
environments without the feel of
immersion.
Fully Immersive
VR
• Give you a sense of being
present in that
virtual world and everything is
happening to you for real.
• Involves helmets, gloves, and
body connectors with sense
detectors.
Semi Immersive
VR
• A mixture of non-immersive
and fully immersive virtual
reality.
• Provides users with a
partially virtual environment.
Collaborative VR
• Allows users to collaborate
in virtual reality from
remote locations.
• The goal of this form of VR
is to create collaboration
between people.
Investors in VR Collaborations
VR System
VR System Architecture
How Does VR Work?
• A head-mounted display (HMD) is put on by a user, the screen then
moves along with the users head movements to create a simulated
environment.
How Does VR Work?
• VR headsets use either two LCD displays
or have two different feeds being sent to
one display.
• Lenses that are placed between the
screen and a user's eyes so images can be
focused and reshaped.
• This creates a stereoscopic 3D image by
combining the different images.
Characteristics of
VR
• Interaction
• Imagination
• Immersion
VR Tools
VR Platforms
https://www.youtube.com/watch?v=ugn9YHyvtS8
Social VR
Omni by Virtuix: VR Treadmill
VR Education Platform
What you need to develop a VR application?
Virtual Reality

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Virtual Reality

  • 1. Virtual Reality Ms. Rashmi Bhat Asst. Professor St. John College of Engineering and Management, Palghar
  • 2. Immersive Technology Virtual Reality Augmented Reality Mixed Reality Extended Reality
  • 3. Let's prep first... WHAT IS REALITY? WHAT DO YOU MEAN BY VIRTUAL?
  • 4. Virtual Reality (VR) Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. OR VR Refers to generating a virtual environment or projection which creates a realistic experience but does not exist in reality.
  • 5. Examples of VR: Virtual Cycling
  • 6. Examples of VR: Virtual Museum Tour
  • 7. How Does Virtual Reality (VR) Work? • VR systems work by simulating as many senses as possible to trick the human brain into perceiving the virtual environment as reality. • Special Hardware components are used in VR: • Head-mounted Displays (HMDs) • Headphones with special audio • Gyroscopes, accelerometers and magnetometers for head and motion tracking • Controllers, gloves and treadmills
  • 8. How VR Works? 1. Base stations 2. VR HMD 3. VR Controllers 4. Trackers 5. Gesture Control Armbands 6. Smart Bracelet
  • 9. VR Headsets Oculus Rift Samsung Gear Google DayDream HTC VIVE Google Cardboard
  • 10. Let's See How It Looks.. • Walk the plank https://www.youtube.com/watc h?v=ArlavrOFpkI&t=1s • Roller Coaster Ride https://www.youtube.com/watc h?v=hNAbQYU0wpg&t=426s • Google Earth https://arvr.google.com/earth/
  • 11. VR Use Cases Gaming industry Real Estate Hotel Industry Amusement Parks Research facilities Education And many more..
  • 13. History of VR • 1930s – Science fiction story predicted VR The idea of a pair of goggles that let the wearer experience a fictional world through holographic, smell, taste and touch.
  • 14. History of VR • 1950s – Morton Heilig’s Sensorama An arcade-style theatre cabinet that would stimulate all the senses, not only sight and sound.
  • 15. History of VR • 1960 – The first VR Head Mounted Display by Morton Heilig Telesphere Mask (patented 1960) and was the first example of a head-mounted display (HMD), albeit for the non-interactive film medium without any motion tracking. • 1961 Headsight – First motion tracking HMD by Comeau & Bryan Incorporated a video screen for each eye and a magnetic motion tracking system, which was linked to a closed circuit camera.
  • 16. History of VR • 1965 – The Ultimate display by Ivan Sutherland It simulates reality to the point where one could not tell the difference from actual reality. It included • A virtual world viewed through a HMD • Computer hardware to create the virtual word • The ability users to interact with objects in the virtual world.
  • 17. History of VR • Beginning of VR: Jaron Lanier • Coined the Term ‘Virtual Reality’ • Created one of the first companies that sold VR based products • Considered one of the most influential computer scientists in VR history
  • 18. History of VR 1999-The matrix (Movie) Google Street View 2007 Meta Horizon World 2021 https://www.vrs.org.uk/vir tual-reality/history.html https://www.vrs.org.uk/virtual-reality/history.html
  • 21. Fully Immersive VR • Give you a sense of being present in that virtual world and everything is happening to you for real. • Involves helmets, gloves, and body connectors with sense detectors.
  • 22. Semi Immersive VR • A mixture of non-immersive and fully immersive virtual reality. • Provides users with a partially virtual environment.
  • 23. Collaborative VR • Allows users to collaborate in virtual reality from remote locations. • The goal of this form of VR is to create collaboration between people.
  • 24. Investors in VR Collaborations
  • 25. VR System VR System Architecture
  • 26. How Does VR Work? • A head-mounted display (HMD) is put on by a user, the screen then moves along with the users head movements to create a simulated environment.
  • 27. How Does VR Work? • VR headsets use either two LCD displays or have two different feeds being sent to one display. • Lenses that are placed between the screen and a user's eyes so images can be focused and reshaped. • This creates a stereoscopic 3D image by combining the different images.
  • 28. Characteristics of VR • Interaction • Imagination • Immersion
  • 31. What you need to develop a VR application?