SlideShare a Scribd company logo
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 798
Virtual Reality and Augmented reality: A Study on their Applications
Saynee Paul, Koushik Pal, Suniket Pradhan, Snehasish Bera
Department of Electronics & Communication Engineering, Guru Nanak Institute of Technology, Kolkata, India
---------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - Since, in the 1860s scientists hasstartedworking
on the field of Virtual Reality and in 1992s scientists has
started working on Augmented Reality as well. After usingthe
V.R and A.R technology the entertainmentworldincreasetheir
level. Not only has the entertainment worldthesetechnologies
have a huge contribution in had various fielded such as
education, tourism, and museum. One very important
implementation of V.R technology is in surgeries like plastic
surgery, orthopedic surgery, as well as A.R technology gives a
perfect idea to the user about a new building or land. V.R
technology is basically an animated formation of a real look,
with the help of hardware and software the artificial
environment are created in Virtual Reality. Whereas,
Augmented Reality is a mixture of real and digital worlds. It’s
helps the user to enhance their experience in the real world.
Augmented Reality is such a biggest invention for the world.
Key Words: Virtual Reality, Augmented Reality, Plastic
Surgery, Educational Field, Artificial Environment.
1. INTRODUCTION
With the Advancement of Technology, We Humans are able
to work efficiently and faster. From communication to
entertainment. Virtual reality (VR) and augmented reality
(AR) are two technologies that are changing the way we use
screens, creating new and exciting interactive experiences.
Virtual reality uses a headset to place you in a computer-
generated world that you can explore. While Augmented
reality takes digital images andlayersthemonthereal world
around you through the use of either a clear visor or
smartphone. According to the recent survey in 2020, there
are around 50.2 million VR users and 83.7 million AR users
in the U.S. There were an estimated 171 million VR users
worldwide in 2018. As of 2020, the VR gaming industry is
estimated to be worth $1.1 billion. 25- to 34-year-olds
account for 23% of VR/AR device users.
As of 2019, Sony holds the largest percentage of the VR
market at 36.7%. Now we can discuss about the types of A.R
and V.R
1.1. AUGMENTED REALITY
The AUGMENTED REALITY is a combination of elements of
virtual world with the users thought towards the actual or
real world.In early of 1990s A.R was invented for the very
first time, that time it was only provided mixture of
immersive with real experience to the users. In 1992 the
devilment of virtual fixtures system at Armstrong
Laboratory in U.S Air Force, then time by time it were
introduced in gaming and entertainment world and by the
time the application of A.R have extend over many subjects
like education, medicine , communication.
1.2. VIRTUAL REALITY
The VIRTUAL REALITY’s reference was coming from the
concept of science fiction, but the first attempt was not
successful maybe because of it is idea to formulated an
annotation of an alternative presence. In 1860s the
important contain of virtual reality was invented. Antonin
Artaud was realized that illusion is equivalent to the reality.
with the help of the technology in 20th century there were a
huge invention of V.R field like in 1962, Morton Heilig made
a Sensorama which is basically displayed a film while all
senses (sound, touch, sight and smell) . In the year
1968,Ivan Sutherland and Bod Sproull his student they both
had created the first head-mounted. There was lots of
invention on the V.R field.In between[1970-1990] DavidEm
was became the first inventorofproducing navigabledata.In
1985 there was a company named VPL Research was
manufactured many V.R devices like Data-Glove,Eye-Phone,
Audio-Sphere .In the year 1991, Sega reviled the headset for
the Mega Drive for home purposes like LCD screens, Stereo
headphones. E .T.C.
2. VIRTUAL REALITY vs AUGMENTED REALITY
In terms of VIRTUAL REALITY the user thought of real-
things are fully depends on virtual data. Whereas in terms of
AUGMENTED REALITY the user is also get more data which
is generated by computer and it will help to increase their
thoughts of reality. For an example, in architecture field
,using the V.R technology a person can go-through and
assume the indoor view of the building. And otherside using
A.R technology a person can show the structure of the
building and able to understand the allover systems as well
on a basics of real view.
V.R technology can be classify. The classifications are given
below:
1. Non-immersive Virtual Reality.
2. Fully Immersive Virtual Reality.
3. Semi-Immersive Virtual Reality.
4. Augmented Reality.
5. Collaborative VR.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 799
As well as A.R also can be classify. The classifications are ;
1. AR based on markers.
2. AR without markers.
3. Location-based AR.
4. Projection –based AR.
5. Overlay AR.
6. Controlled –based AR
Using V.R technology in a working field is so advantageous
like;
Virtual reality can create such a realistic world which can
easily connect to the users.
The help of Virtual Reality a person can be able to
experiment with an unnatural or artificial environment.
In educational field Virtual Reality have a huge role, like
education get easier and comfortable as well as learning
process increases day by day.
Using the Virtual Reality the medical fields also increase as
with the help of this technology doctors can determine the
uses as well as side-effects
Some drawbacks or disadvantages of V.R technology are;
Although V.R can provide an amazing experience butit’snot
affordable for everyone as it is not available in the market in
low price.
The methodology which is use in V.R is complicated.
Anyone can be addicted with a thing if they get involve with
this for such a long time, this is also happening in the case of
V.R. so the obsession of playing game for long time can
effected.
A.R technologies also have so many advantages like:
Augmented Reality can help to increases experience. Except
using A.R technology it can’t be even possible to go to the
depth of any project like a building or a landmark, and the
user can easily able to determine the position and also the
different angles of this building.
A.R is very easy to handle for the users for an example, if you
want to buy a spectacles via online which is perfect
according to your face then you can install the app and
capture a full face picture then easily from the app you will
get the spectacles which is suitable for your face
Some drawbacks in A. R. are:
 Augmented Reality is not affordable.
 Augmented Reality is not providing strong security
and privacy.
 The apps which are based on Augmented Reality
can be the addition towards the user. Thisaddiction
id named as ‘smartphone fever’
3. Literature Survey:
In the article 1: V.R in plastic surgery ;V.R was introduced in
medical field such as surgical field in the year1990s.withthe
help of using V.R it will become easy to visualize
complicated medical issues during surgery time. Basically
with the help of advance A.R technologiesnewopportunities
are introduced in reconstruction of plastic and aesthetic
surgery. In this article some lack ofspecificproductsrelated
to plastic surgery they are also research on orthopedic and
neurosurgery.Suchtermslike“virtual reality”“maxillofacial”
“surgery” “training” and ”haptic” are the combination which
we used in the methods of plastic surgery. Although with
the help of advance technology till V.R cannot completely
able 5senses of humans’, but yes scientist are trying to
overcome this issue near future. This paper was published
on 2007 at Korea Institute of Science and Technology
institutional program by Youngjun Kim, Hannah Kim, Yong
Oock Kim.
Fig.1: Block diagram of V.R in plastic surgery
In this fig 1. The block diagram explain how virtual reality is
controlled and created. CAD software is used here to create
VRML files.
The Simmechanics module permits that to represent of the
modeling. Virtual Reality tool box is usedtoimporteddatain
MATLAB/Simulink model. Kinematics of the simulation and
the Vestibular Model are controlled by The Simulink File.
In the article 2: State of art using V.R, The last 3 years virtual
reality gave us a huge amount of displays and devices. Some
new ideas of taking care of the problems in hardwareaswell
as software are always being introduced.thedevelopment of
hardware and software is mainly conduct by those who are
interested in this particular domain, who makes use of the
newly available technologies. some examples like either
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 800
cable-based or mobile other devices like haptic devices,
controllers, as well as optical scanners for gesture-based
interaction are gaining importance in the fieldofcommodity
of VR field . most of the new technologies like motion to
photon latency and lowpersistencedisplaysarediscussedas
the common issues which is solved in this field. The
solutions of the above issues will affect in the market in
future. A taxonomy categorizing the current developments
with the chosen implementation approaches will be given.
This paper was published on 2016 IEEE Aerospace
Conference on 05-12 of March 2016 at Big Sky of MT in USA.
In the article 3: Mobile Augmented Reality, Tobias Hollerer,
Steve Feiner published a paper in the year 2004 at
computing and services. Augmented reality (AR) introduces
a powerful user interface (UI) to context-aware computing
environments. The virtual informations areintegratedusing
AR Systems into a person's physical environment so that he
or she will perceive that information as existing in their
surroundings. Mobile augmented reality systems (MARS)
provide this service without constraining the individual’s
whereabouts to a specially equipped area.Ideally,theywork
virtually anywhere, adding a palpablelayerofinformation to
any environment whenever desired. By doing so, they hold
the potential to revolutionize the way in which information
is presented to people. Computer-presented material is
directly integrated with the real world surrounding the
freely roaming person, who can interact with it to display
related information, to pose and resolve queries, and to
collaborate with other people. The world becomes the user
interface.
In the article 4: Enhance the tourism experience with the
help of Augmented Reality, Chris D Kounavis ,Anna E
Kasimati, Efpraxia D Zamani published a paper on 4th
October 2021 at International Journal of Engineering
Business Management Where they explained that
Augmented Reality (AR) describes the technology's
evolution from pilot applications into commercial mobile
applications. We address the technical aspects of mobile AR
application development, emphasizing thetechnologiesthat
render the delivery of augmented reality content possible
and experientially superior. We examine the state of the art,
providing an analysis concerning the development and the
objectives of each application. Acknowledging the various
technological limitationshinderingAR'ssubstantial end-user
adoption, the paper proposes a model for developing AR
mobile applications for the field oftourism,aimingtorelease
AR's full potential within the field.
3. CONCLUSION
V.R and A.R technologies gives a huge contribution on
communication to entertainment, not only this field with
help of these two technology like medical such as surgeries,
education, tourism, mobile technology and many more.
Future of V.R technology is more accurate and effective as
whereas There have some drawbacks specially in A.R field,
like configuration, concept and mostly lack of research so in
future to overcome all those drawbacks engineers have to
focus on this. May be in future all drawbackswill bemodified
in V.R and A.R technology. After review these past and
present implementation during A.R and V.R field we can say
that there will be a large scope in future.
REFERENCES
[1] Youngjun Kim, Hannah Kim, Yong Oock Kim’spaperwas
published on 2007 at Korea Institute of Science and
Technology.
[2] The conference regarding this paper was held on 05-
12th, march, 2016 at IEEE AerospaceConference.Stateof
the art of virtual reality technology (V.R) in the past
three years, the so-called second wave of Virtual Reality
(VR) has brought us a vast amount of new displays and
input devices,
[3] Mobile Augmented Reality, Tobias Hollerer, Steve
Feiner, in 2004.
[4] Enhance the tourism experience with the help of
Augmented Reality, Chris D Kounavis ,Anna E Kasimati,
Efpraxia D Zamani published a paper on 4th October
2021 at International Journal of Engineering Business
Management.

More Related Content

PDF
Virtual and Augmented Reality An Overview
PPTX
VIRTUAL REALITY PRESENTATION
PPTX
Vr & ar 1
PDF
IRJET-Mixed Reality in Healthcare Education
PDF
IRJET-Peerless Home Area Network for Guesstimating in Smart Grid
PPTX
Virtual reality by emran
PPTX
Virtual reality
PDF
Augmented Reality And Virtual Reality On Web: Be Ready For Second Life
Virtual and Augmented Reality An Overview
VIRTUAL REALITY PRESENTATION
Vr & ar 1
IRJET-Mixed Reality in Healthcare Education
IRJET-Peerless Home Area Network for Guesstimating in Smart Grid
Virtual reality by emran
Virtual reality
Augmented Reality And Virtual Reality On Web: Be Ready For Second Life

Similar to Virtual Reality and Augmented reality: A Study on their Applications (20)

PDF
IRJET-A Survey on Augmented Reality Technologies and Applications
PPTX
AR-VR.pptx
PDF
Virtual Reality & Augmented Reality.pdf
PPTX
Virtual reality.pptx
PPTX
Virtual reality
PPTX
Virtual Reality Presentation BY BMS B
PPTX
Virtual reality (vr)
PPTX
virtual reality
PDF
COMP 4010 - Lecture1 Introduction to Virtual Reality
PDF
Explore Cutting-Edge AR VR Courses for Immersive Learning | Enroll Now!
PPTX
Virtual reality ppt
PPT
Virtual Reality
PPTX
AUGMENTED_REALITY_____Unit-1_Lec(3).pptx
PPTX
Virtual Reality
PPTX
Virtual realitypptx
DOCX
Virtual Reality Report
PDF
2022 COMP4010 Lecture1: Introduction to XR
PPT
virtual and augmented reality also includes their types and detailed explanation
PPT
virtual and augmented slides detailed wxplanation
IRJET-A Survey on Augmented Reality Technologies and Applications
AR-VR.pptx
Virtual Reality & Augmented Reality.pdf
Virtual reality.pptx
Virtual reality
Virtual Reality Presentation BY BMS B
Virtual reality (vr)
virtual reality
COMP 4010 - Lecture1 Introduction to Virtual Reality
Explore Cutting-Edge AR VR Courses for Immersive Learning | Enroll Now!
Virtual reality ppt
Virtual Reality
AUGMENTED_REALITY_____Unit-1_Lec(3).pptx
Virtual Reality
Virtual realitypptx
Virtual Reality Report
2022 COMP4010 Lecture1: Introduction to XR
virtual and augmented reality also includes their types and detailed explanation
virtual and augmented slides detailed wxplanation
Ad

More from IRJET Journal (20)

PDF
Enhanced heart disease prediction using SKNDGR ensemble Machine Learning Model
PDF
Utilizing Biomedical Waste for Sustainable Brick Manufacturing: A Novel Appro...
PDF
Kiona – A Smart Society Automation Project
PDF
DESIGN AND DEVELOPMENT OF BATTERY THERMAL MANAGEMENT SYSTEM USING PHASE CHANG...
PDF
Invest in Innovation: Empowering Ideas through Blockchain Based Crowdfunding
PDF
SPACE WATCH YOUR REAL-TIME SPACE INFORMATION HUB
PDF
A Review on Influence of Fluid Viscous Damper on The Behaviour of Multi-store...
PDF
Wireless Arduino Control via Mobile: Eliminating the Need for a Dedicated Wir...
PDF
Explainable AI(XAI) using LIME and Disease Detection in Mango Leaf by Transfe...
PDF
BRAIN TUMOUR DETECTION AND CLASSIFICATION
PDF
The Project Manager as an ambassador of the contract. The case of NEC4 ECC co...
PDF
"Enhanced Heat Transfer Performance in Shell and Tube Heat Exchangers: A CFD ...
PDF
Advancements in CFD Analysis of Shell and Tube Heat Exchangers with Nanofluid...
PDF
Breast Cancer Detection using Computer Vision
PDF
Auto-Charging E-Vehicle with its battery Management.
PDF
Analysis of high energy charge particle in the Heliosphere
PDF
A Novel System for Recommending Agricultural Crops Using Machine Learning App...
PDF
Auto-Charging E-Vehicle with its battery Management.
PDF
Analysis of high energy charge particle in the Heliosphere
PDF
Wireless Arduino Control via Mobile: Eliminating the Need for a Dedicated Wir...
Enhanced heart disease prediction using SKNDGR ensemble Machine Learning Model
Utilizing Biomedical Waste for Sustainable Brick Manufacturing: A Novel Appro...
Kiona – A Smart Society Automation Project
DESIGN AND DEVELOPMENT OF BATTERY THERMAL MANAGEMENT SYSTEM USING PHASE CHANG...
Invest in Innovation: Empowering Ideas through Blockchain Based Crowdfunding
SPACE WATCH YOUR REAL-TIME SPACE INFORMATION HUB
A Review on Influence of Fluid Viscous Damper on The Behaviour of Multi-store...
Wireless Arduino Control via Mobile: Eliminating the Need for a Dedicated Wir...
Explainable AI(XAI) using LIME and Disease Detection in Mango Leaf by Transfe...
BRAIN TUMOUR DETECTION AND CLASSIFICATION
The Project Manager as an ambassador of the contract. The case of NEC4 ECC co...
"Enhanced Heat Transfer Performance in Shell and Tube Heat Exchangers: A CFD ...
Advancements in CFD Analysis of Shell and Tube Heat Exchangers with Nanofluid...
Breast Cancer Detection using Computer Vision
Auto-Charging E-Vehicle with its battery Management.
Analysis of high energy charge particle in the Heliosphere
A Novel System for Recommending Agricultural Crops Using Machine Learning App...
Auto-Charging E-Vehicle with its battery Management.
Analysis of high energy charge particle in the Heliosphere
Wireless Arduino Control via Mobile: Eliminating the Need for a Dedicated Wir...
Ad

Recently uploaded (20)

PPTX
AUTOMOTIVE ENGINE MANAGEMENT (MECHATRONICS).pptx
PDF
Design Guidelines and solutions for Plastics parts
PDF
III.4.1.2_The_Space_Environment.p pdffdf
PDF
UNIT no 1 INTRODUCTION TO DBMS NOTES.pdf
PPTX
Sorting and Hashing in Data Structures with Algorithms, Techniques, Implement...
PPTX
Artificial Intelligence
PDF
August 2025 - Top 10 Read Articles in Network Security & Its Applications
PDF
Unit I ESSENTIAL OF DIGITAL MARKETING.pdf
PPTX
CURRICULAM DESIGN engineering FOR CSE 2025.pptx
PDF
Artificial Superintelligence (ASI) Alliance Vision Paper.pdf
PPTX
Fundamentals of safety and accident prevention -final (1).pptx
PPT
Total quality management ppt for engineering students
PDF
Exploratory_Data_Analysis_Fundamentals.pdf
PDF
Abrasive, erosive and cavitation wear.pdf
PPTX
Management Information system : MIS-e-Business Systems.pptx
PPTX
Software Engineering and software moduleing
PPTX
introduction to high performance computing
PDF
PREDICTION OF DIABETES FROM ELECTRONIC HEALTH RECORDS
PPTX
Current and future trends in Computer Vision.pptx
PPT
INTRODUCTION -Data Warehousing and Mining-M.Tech- VTU.ppt
AUTOMOTIVE ENGINE MANAGEMENT (MECHATRONICS).pptx
Design Guidelines and solutions for Plastics parts
III.4.1.2_The_Space_Environment.p pdffdf
UNIT no 1 INTRODUCTION TO DBMS NOTES.pdf
Sorting and Hashing in Data Structures with Algorithms, Techniques, Implement...
Artificial Intelligence
August 2025 - Top 10 Read Articles in Network Security & Its Applications
Unit I ESSENTIAL OF DIGITAL MARKETING.pdf
CURRICULAM DESIGN engineering FOR CSE 2025.pptx
Artificial Superintelligence (ASI) Alliance Vision Paper.pdf
Fundamentals of safety and accident prevention -final (1).pptx
Total quality management ppt for engineering students
Exploratory_Data_Analysis_Fundamentals.pdf
Abrasive, erosive and cavitation wear.pdf
Management Information system : MIS-e-Business Systems.pptx
Software Engineering and software moduleing
introduction to high performance computing
PREDICTION OF DIABETES FROM ELECTRONIC HEALTH RECORDS
Current and future trends in Computer Vision.pptx
INTRODUCTION -Data Warehousing and Mining-M.Tech- VTU.ppt

Virtual Reality and Augmented reality: A Study on their Applications

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 798 Virtual Reality and Augmented reality: A Study on their Applications Saynee Paul, Koushik Pal, Suniket Pradhan, Snehasish Bera Department of Electronics & Communication Engineering, Guru Nanak Institute of Technology, Kolkata, India ---------------------------------------------------------------------***--------------------------------------------------------------------- Abstract - Since, in the 1860s scientists hasstartedworking on the field of Virtual Reality and in 1992s scientists has started working on Augmented Reality as well. After usingthe V.R and A.R technology the entertainmentworldincreasetheir level. Not only has the entertainment worldthesetechnologies have a huge contribution in had various fielded such as education, tourism, and museum. One very important implementation of V.R technology is in surgeries like plastic surgery, orthopedic surgery, as well as A.R technology gives a perfect idea to the user about a new building or land. V.R technology is basically an animated formation of a real look, with the help of hardware and software the artificial environment are created in Virtual Reality. Whereas, Augmented Reality is a mixture of real and digital worlds. It’s helps the user to enhance their experience in the real world. Augmented Reality is such a biggest invention for the world. Key Words: Virtual Reality, Augmented Reality, Plastic Surgery, Educational Field, Artificial Environment. 1. INTRODUCTION With the Advancement of Technology, We Humans are able to work efficiently and faster. From communication to entertainment. Virtual reality (VR) and augmented reality (AR) are two technologies that are changing the way we use screens, creating new and exciting interactive experiences. Virtual reality uses a headset to place you in a computer- generated world that you can explore. While Augmented reality takes digital images andlayersthemonthereal world around you through the use of either a clear visor or smartphone. According to the recent survey in 2020, there are around 50.2 million VR users and 83.7 million AR users in the U.S. There were an estimated 171 million VR users worldwide in 2018. As of 2020, the VR gaming industry is estimated to be worth $1.1 billion. 25- to 34-year-olds account for 23% of VR/AR device users. As of 2019, Sony holds the largest percentage of the VR market at 36.7%. Now we can discuss about the types of A.R and V.R 1.1. AUGMENTED REALITY The AUGMENTED REALITY is a combination of elements of virtual world with the users thought towards the actual or real world.In early of 1990s A.R was invented for the very first time, that time it was only provided mixture of immersive with real experience to the users. In 1992 the devilment of virtual fixtures system at Armstrong Laboratory in U.S Air Force, then time by time it were introduced in gaming and entertainment world and by the time the application of A.R have extend over many subjects like education, medicine , communication. 1.2. VIRTUAL REALITY The VIRTUAL REALITY’s reference was coming from the concept of science fiction, but the first attempt was not successful maybe because of it is idea to formulated an annotation of an alternative presence. In 1860s the important contain of virtual reality was invented. Antonin Artaud was realized that illusion is equivalent to the reality. with the help of the technology in 20th century there were a huge invention of V.R field like in 1962, Morton Heilig made a Sensorama which is basically displayed a film while all senses (sound, touch, sight and smell) . In the year 1968,Ivan Sutherland and Bod Sproull his student they both had created the first head-mounted. There was lots of invention on the V.R field.In between[1970-1990] DavidEm was became the first inventorofproducing navigabledata.In 1985 there was a company named VPL Research was manufactured many V.R devices like Data-Glove,Eye-Phone, Audio-Sphere .In the year 1991, Sega reviled the headset for the Mega Drive for home purposes like LCD screens, Stereo headphones. E .T.C. 2. VIRTUAL REALITY vs AUGMENTED REALITY In terms of VIRTUAL REALITY the user thought of real- things are fully depends on virtual data. Whereas in terms of AUGMENTED REALITY the user is also get more data which is generated by computer and it will help to increase their thoughts of reality. For an example, in architecture field ,using the V.R technology a person can go-through and assume the indoor view of the building. And otherside using A.R technology a person can show the structure of the building and able to understand the allover systems as well on a basics of real view. V.R technology can be classify. The classifications are given below: 1. Non-immersive Virtual Reality. 2. Fully Immersive Virtual Reality. 3. Semi-Immersive Virtual Reality. 4. Augmented Reality. 5. Collaborative VR.
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 799 As well as A.R also can be classify. The classifications are ; 1. AR based on markers. 2. AR without markers. 3. Location-based AR. 4. Projection –based AR. 5. Overlay AR. 6. Controlled –based AR Using V.R technology in a working field is so advantageous like; Virtual reality can create such a realistic world which can easily connect to the users. The help of Virtual Reality a person can be able to experiment with an unnatural or artificial environment. In educational field Virtual Reality have a huge role, like education get easier and comfortable as well as learning process increases day by day. Using the Virtual Reality the medical fields also increase as with the help of this technology doctors can determine the uses as well as side-effects Some drawbacks or disadvantages of V.R technology are; Although V.R can provide an amazing experience butit’snot affordable for everyone as it is not available in the market in low price. The methodology which is use in V.R is complicated. Anyone can be addicted with a thing if they get involve with this for such a long time, this is also happening in the case of V.R. so the obsession of playing game for long time can effected. A.R technologies also have so many advantages like: Augmented Reality can help to increases experience. Except using A.R technology it can’t be even possible to go to the depth of any project like a building or a landmark, and the user can easily able to determine the position and also the different angles of this building. A.R is very easy to handle for the users for an example, if you want to buy a spectacles via online which is perfect according to your face then you can install the app and capture a full face picture then easily from the app you will get the spectacles which is suitable for your face Some drawbacks in A. R. are:  Augmented Reality is not affordable.  Augmented Reality is not providing strong security and privacy.  The apps which are based on Augmented Reality can be the addition towards the user. Thisaddiction id named as ‘smartphone fever’ 3. Literature Survey: In the article 1: V.R in plastic surgery ;V.R was introduced in medical field such as surgical field in the year1990s.withthe help of using V.R it will become easy to visualize complicated medical issues during surgery time. Basically with the help of advance A.R technologiesnewopportunities are introduced in reconstruction of plastic and aesthetic surgery. In this article some lack ofspecificproductsrelated to plastic surgery they are also research on orthopedic and neurosurgery.Suchtermslike“virtual reality”“maxillofacial” “surgery” “training” and ”haptic” are the combination which we used in the methods of plastic surgery. Although with the help of advance technology till V.R cannot completely able 5senses of humans’, but yes scientist are trying to overcome this issue near future. This paper was published on 2007 at Korea Institute of Science and Technology institutional program by Youngjun Kim, Hannah Kim, Yong Oock Kim. Fig.1: Block diagram of V.R in plastic surgery In this fig 1. The block diagram explain how virtual reality is controlled and created. CAD software is used here to create VRML files. The Simmechanics module permits that to represent of the modeling. Virtual Reality tool box is usedtoimporteddatain MATLAB/Simulink model. Kinematics of the simulation and the Vestibular Model are controlled by The Simulink File. In the article 2: State of art using V.R, The last 3 years virtual reality gave us a huge amount of displays and devices. Some new ideas of taking care of the problems in hardwareaswell as software are always being introduced.thedevelopment of hardware and software is mainly conduct by those who are interested in this particular domain, who makes use of the newly available technologies. some examples like either
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 800 cable-based or mobile other devices like haptic devices, controllers, as well as optical scanners for gesture-based interaction are gaining importance in the fieldofcommodity of VR field . most of the new technologies like motion to photon latency and lowpersistencedisplaysarediscussedas the common issues which is solved in this field. The solutions of the above issues will affect in the market in future. A taxonomy categorizing the current developments with the chosen implementation approaches will be given. This paper was published on 2016 IEEE Aerospace Conference on 05-12 of March 2016 at Big Sky of MT in USA. In the article 3: Mobile Augmented Reality, Tobias Hollerer, Steve Feiner published a paper in the year 2004 at computing and services. Augmented reality (AR) introduces a powerful user interface (UI) to context-aware computing environments. The virtual informations areintegratedusing AR Systems into a person's physical environment so that he or she will perceive that information as existing in their surroundings. Mobile augmented reality systems (MARS) provide this service without constraining the individual’s whereabouts to a specially equipped area.Ideally,theywork virtually anywhere, adding a palpablelayerofinformation to any environment whenever desired. By doing so, they hold the potential to revolutionize the way in which information is presented to people. Computer-presented material is directly integrated with the real world surrounding the freely roaming person, who can interact with it to display related information, to pose and resolve queries, and to collaborate with other people. The world becomes the user interface. In the article 4: Enhance the tourism experience with the help of Augmented Reality, Chris D Kounavis ,Anna E Kasimati, Efpraxia D Zamani published a paper on 4th October 2021 at International Journal of Engineering Business Management Where they explained that Augmented Reality (AR) describes the technology's evolution from pilot applications into commercial mobile applications. We address the technical aspects of mobile AR application development, emphasizing thetechnologiesthat render the delivery of augmented reality content possible and experientially superior. We examine the state of the art, providing an analysis concerning the development and the objectives of each application. Acknowledging the various technological limitationshinderingAR'ssubstantial end-user adoption, the paper proposes a model for developing AR mobile applications for the field oftourism,aimingtorelease AR's full potential within the field. 3. CONCLUSION V.R and A.R technologies gives a huge contribution on communication to entertainment, not only this field with help of these two technology like medical such as surgeries, education, tourism, mobile technology and many more. Future of V.R technology is more accurate and effective as whereas There have some drawbacks specially in A.R field, like configuration, concept and mostly lack of research so in future to overcome all those drawbacks engineers have to focus on this. May be in future all drawbackswill bemodified in V.R and A.R technology. After review these past and present implementation during A.R and V.R field we can say that there will be a large scope in future. REFERENCES [1] Youngjun Kim, Hannah Kim, Yong Oock Kim’spaperwas published on 2007 at Korea Institute of Science and Technology. [2] The conference regarding this paper was held on 05- 12th, march, 2016 at IEEE AerospaceConference.Stateof the art of virtual reality technology (V.R) in the past three years, the so-called second wave of Virtual Reality (VR) has brought us a vast amount of new displays and input devices, [3] Mobile Augmented Reality, Tobias Hollerer, Steve Feiner, in 2004. [4] Enhance the tourism experience with the help of Augmented Reality, Chris D Kounavis ,Anna E Kasimati, Efpraxia D Zamani published a paper on 4th October 2021 at International Journal of Engineering Business Management.