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Charlotte Lemaitre
Integrating Virtual Reality & Augmented
Reality
Into your classroom
Hello!
2
I’m Charlotte Lemaitre
Geography Teacher at the British School of Brussels
You can find me at :
@CLemaitre clemaitre@britishschool.be
Learning Objectives
What will you walk away with today?
1
Learning Objectives
1. Understand what VR & AR are.
2. Find out how you can integrate augmented reality into
your classroom.
3. Learn how you can guide your students around your
classroom during an AR activity.
4. Learn how to use Google Expeditions and understand how
to take your students on a virtual field trip.
5. Discover how you can create your own VR experience
using the Google’s VR tour creator & Google’s cardboard
app
4
What is VR?
Classroom virtual reality (VR) is the use of simple, affordable VR platforms as
part of effective and efficient teaching.
Classroom VR is based upon an immersive multimedia experience –
replicating a physical presence at a location in the real world. A stereoscopic
display is created on a smartphone device which is then held by a headset.
The user’s face is brought up to the headset to immerse the user in the
experience.
Virtual reality & augmented reality in the classroom
What is Google Cardboard?
Google Cardboard is Google’s
virtual reality platform. It is based
upon the utilization of a user’s own
smartphone device and a fold-out
cardboard headset. This leads to a
low-cost system.
Google Cardboard’s specification
were designed by Google but they
do not manufacture the headsets
themselves. They range from £3.99
- £45 on amazon.co.uk
Can I make one?
Headset schematics
and assembly
instructions are freely
available from Google
so a school with a
laser cutter could
easily produce the
headsets if they could
access a cheap
source of 45mm focal
plastic lenses.
Virtual reality & augmented reality in the classroom
Virtual reality & augmented reality in the classroom
● History – The historical buildings in the UK, Little Bighorn Battlefield, the War memorials around
Ypres, Salem in 1630, Women’s suffrage in the United States, Middle Ages and Renaissance
architecture
● Earth Sciences/Geography – volcanoes, earthquakes, rocks, minerals and gems, Yellowstone
National Park, exploring inside an Arctic glacier
● Biology – Various ecosystems – coral reefs and wetlands, the auditory system, skeletal system,
fertilization
● Arts – The Freer and Sackler Galleries, the History of Jazz
● Physics – the Moon, the Stratosphere, the Solar System, CERN
● Experiences that could provide stimulus for creative writing – Varanasi, a trip to the North Pole,
Greece, Out of Syria – back to school, The Burj Khalifa, Kathmandu, Nuclear disaster aftermath:
The Fall Out
EXAMPLES
Google
Expeditions
tutorial -
how to guide
your students
What is AR?
Augmented reality is the integration of digital
information with the user's environment in real
time. Unlike virtual reality, which creates a totally
artificial environment, augmented reality uses the
existing environment and overlays new
information on top of it.
Virtual reality & augmented reality in the classroom
Google Expeditions & AR
Examples available on Expeditions:
❏ DNA
❏ WWII warfare
❏ Roman life
❏ Ecosystem of a Coral Reef
❏ Geometry - types of triangles
❏ Organic chemistry - structure
❏ How Photosynthesis works
❏ How colour works
❏ A look at earthquakes /
volcanoes
❏ Inside viruses
❏ Vincent Van Gogh
❏ Renaissance art
❏ Instruments of Africa
❏ Energy
Guide your students using AR
Step 1: Click on the
menu bar in Google
Expeditions
Step 2: Click Help
with Markers
Step 3: Click on
Email or print out
markers
Step 4: Print out the
7 markers & place
around the room
Step 5: Choose to
be the guide & the
choose the AR tour.
Testing everything out - AR
Walk around until
white spots
appear on your
screen and then
tap.
Slide the text
boxes along at
the bottom to
investigate a
different aspect
WWF free river app – The Water Cycle come alive in your
class room
Testing everything out - VR
Virtual reality & augmented reality in the classroom
How can I make my own tour?
Tour of Tervuren

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Virtual reality & augmented reality in the classroom

  • 1. Charlotte Lemaitre Integrating Virtual Reality & Augmented Reality Into your classroom
  • 2. Hello! 2 I’m Charlotte Lemaitre Geography Teacher at the British School of Brussels You can find me at : @CLemaitre clemaitre@britishschool.be
  • 3. Learning Objectives What will you walk away with today? 1
  • 4. Learning Objectives 1. Understand what VR & AR are. 2. Find out how you can integrate augmented reality into your classroom. 3. Learn how you can guide your students around your classroom during an AR activity. 4. Learn how to use Google Expeditions and understand how to take your students on a virtual field trip. 5. Discover how you can create your own VR experience using the Google’s VR tour creator & Google’s cardboard app 4
  • 5. What is VR? Classroom virtual reality (VR) is the use of simple, affordable VR platforms as part of effective and efficient teaching. Classroom VR is based upon an immersive multimedia experience – replicating a physical presence at a location in the real world. A stereoscopic display is created on a smartphone device which is then held by a headset. The user’s face is brought up to the headset to immerse the user in the experience.
  • 7. What is Google Cardboard? Google Cardboard is Google’s virtual reality platform. It is based upon the utilization of a user’s own smartphone device and a fold-out cardboard headset. This leads to a low-cost system. Google Cardboard’s specification were designed by Google but they do not manufacture the headsets themselves. They range from £3.99 - £45 on amazon.co.uk
  • 8. Can I make one? Headset schematics and assembly instructions are freely available from Google so a school with a laser cutter could easily produce the headsets if they could access a cheap source of 45mm focal plastic lenses.
  • 11. ● History – The historical buildings in the UK, Little Bighorn Battlefield, the War memorials around Ypres, Salem in 1630, Women’s suffrage in the United States, Middle Ages and Renaissance architecture ● Earth Sciences/Geography – volcanoes, earthquakes, rocks, minerals and gems, Yellowstone National Park, exploring inside an Arctic glacier ● Biology – Various ecosystems – coral reefs and wetlands, the auditory system, skeletal system, fertilization ● Arts – The Freer and Sackler Galleries, the History of Jazz ● Physics – the Moon, the Stratosphere, the Solar System, CERN ● Experiences that could provide stimulus for creative writing – Varanasi, a trip to the North Pole, Greece, Out of Syria – back to school, The Burj Khalifa, Kathmandu, Nuclear disaster aftermath: The Fall Out EXAMPLES
  • 13. What is AR? Augmented reality is the integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.
  • 15. Google Expeditions & AR Examples available on Expeditions: ❏ DNA ❏ WWII warfare ❏ Roman life ❏ Ecosystem of a Coral Reef ❏ Geometry - types of triangles ❏ Organic chemistry - structure ❏ How Photosynthesis works ❏ How colour works ❏ A look at earthquakes / volcanoes ❏ Inside viruses ❏ Vincent Van Gogh ❏ Renaissance art ❏ Instruments of Africa ❏ Energy
  • 16. Guide your students using AR Step 1: Click on the menu bar in Google Expeditions Step 2: Click Help with Markers Step 3: Click on Email or print out markers Step 4: Print out the 7 markers & place around the room Step 5: Choose to be the guide & the choose the AR tour.
  • 17. Testing everything out - AR Walk around until white spots appear on your screen and then tap. Slide the text boxes along at the bottom to investigate a different aspect
  • 18. WWF free river app – The Water Cycle come alive in your class room
  • 21. How can I make my own tour?

Editor's Notes

  • #9: https://vr.google.com/intl/en_uk/cardboard/manufacturers/
  • #21: https://vr.google.com/tourcreator/