This document discusses bringing virtual reality to the web. It describes how the WebVR API allows accessing VR devices from browsers. WebVR uses APIs like WebAudio and Gamepad to enable audio, interaction. Content can include 360 media and frameworks like A-Frame and Unity. VR on mobile is also discussed, with examples like PWAc-Man that use the Gamepad API. Challenges include usability, controls and performance on mobile. The document argues the web is well suited for VR as it can scale across devices and be open, fast and widely distributed through progressive web apps. This implies new workflows and browsers may be needed to fully realize the potential of the web for virtual reality experiences.
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