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Orson Welles
Prepared by Danielle Oser, APR
Visual communication and Visual cues part two
Visual communication and Visual cues part two
Visual communication and Visual cues part two
Visual communication and Visual cues part two
Variations of shapes that combine to make a human face
Parallelogram is a four-sided figure with opposite sides that are
parallel and equal in length
Dull and conventional shape, sturdy and straightforward
Volkswagen Beetle 2003
Visual communication and Visual cues part two
 The human eye is
used in advertising
because of the form
known as the circle
Visual communication and Visual cues part two
eye contact: direct
Visual communication and Visual cues part two
 Direct Eye Contact
 Playfulness
 Vulnerability
 Innocence?
 Happiness?
 Direct Eye Contact
 Defiance
 Anger
 Bewilderment?
 Concentration?
 Looking off to the side
 Embarrassment
 Disgust
 Longing
 Worry
 Wish for Privacy
 Disregard for being
photographed
 A “Thousand Mile Stare”
 LA Times
 Hidden Eyes
 Block out the world
 Hide grief
 Look fashionable
 Obey cultural or
religious restrictions
 Hide what the eyes are
watching
Circles as an attention grabber
Visual communication and Visual cues part two
 Symmetrical balance
 Serenity
 Solemn dignity
 Stable base
 Draws power from the
point, not the base
 Invites the eyes to follow
 Give the viewer
something to see at the
end
Visual communication and Visual cues part two
 1838
 Concluded our two eyes
give different views and
create the illusion of
depth
 Discovers the
Stereoscopic process
 Relies on the fact that
humans have two eyes
 The brain mergers two
images into one 3-D
image
 Popular 1860-1890
 Random dot stereotype
images that give most
viewers a 3-D effect from
color patterns
 Depends on the frame in
which an image is
located
 How close are you?
 If the viewer is aware
of an objects actual
size it can help in the
illusion of depth
perception
 Related to our ability
to determine an
objects distance
 Warm-colored objects
appear closer than those
that are cool colored
 High-contrast pictures
with great differences
between light and dark
tones seem closer than
those with neutral tones
 Differences in light
intensities communicate
depth
 Ripple effects
 Sand – foreground
shadows are larger
than in the craters
farther away
 Image covers another
portion of the
publication to give the
illusion of depth
 Here the 3-D effect
shows a player seemingly
leaping off the page
 A viewer’s attention
to a particular
element within an
image
 Whichever element is
your “focus” becomes
the foreground
The most complex depth perceptual cue
 Equal parts brain
function and learned
behavior
 Achieved through
 Size
 Color
 Lighting
 Interposition
 Linear perspective
 Trompe l’oeil trick of the
eye
• Illusionary: Linear Perspective
Julian Beever, http://www.julianbeever.net/
3-D Public Artwork
http://www.blublu.org/sito/walls/2012/002.html
Visual communication and Visual cues part two
Visual communication and Visual cues part two
 Common among
traditional Japanese and
Mayan art
 Main subject is higher
and larger in the frame
 Compositional trait that
relies on a symbolic
definition of depth
perception
 Multiview allows the
viewers to examine the
subjects moods and
angles all at the same
time
Visual communication and Visual cues part two
 The most important
person in a group photo
is larger in size, centrally
located or separated
from the “less important”
people
 Family portraits with
grandparents in the
middle of the photo
Visual communication and Visual cues part two
 Actual movement as seen
by a viewer of some other
person, animal or object
 Motion Picture Films
 A series of still images
put together sequentially
 Series: two or more
images meant to
simulate movement
 Movement is perceived
in the brain because of
persistence of vision
 24 frames per second
 1824
 Suggests the theory of
persistence of vision
 The time required for an
image to fade from the
cells of the retina
 Result of the time
needed to receive and
recognize the picture
 The motion of the eyes as
they scan a field of view
 Eye will follow a line,
slow curve, horizontal
shape
 Positioning of graphic
elements to take
advantage of eye
movement and direct the
eyes of the viewers
Visual communication and Visual cues part two
 Movement that a
viewer perceives in a
still, single image
without any actual
movement of an
object, image or eye
 Cave drawings =
the first “motion
pictures”
 (Count his legs)
Giacomo Balla, “Dynamism of a Dog on a Leash”, 1912
Visual communication and Visual cues part two
Visual communication and Visual cues part two
Patterns seem to move as if powered by an unseen light source
Differences between visual cues are only part of the reason
some messages are noticed and others are ignored

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Visual communication and Visual cues part two

  • 7. Variations of shapes that combine to make a human face
  • 8. Parallelogram is a four-sided figure with opposite sides that are parallel and equal in length Dull and conventional shape, sturdy and straightforward
  • 11.  The human eye is used in advertising because of the form known as the circle
  • 15.  Direct Eye Contact  Playfulness  Vulnerability  Innocence?  Happiness?
  • 16.  Direct Eye Contact  Defiance  Anger  Bewilderment?  Concentration?
  • 17.  Looking off to the side  Embarrassment  Disgust  Longing  Worry  Wish for Privacy  Disregard for being photographed
  • 18.  A “Thousand Mile Stare”  LA Times
  • 19.  Hidden Eyes  Block out the world  Hide grief  Look fashionable  Obey cultural or religious restrictions  Hide what the eyes are watching
  • 20. Circles as an attention grabber
  • 22.  Symmetrical balance  Serenity  Solemn dignity  Stable base
  • 23.  Draws power from the point, not the base  Invites the eyes to follow  Give the viewer something to see at the end
  • 25.  1838  Concluded our two eyes give different views and create the illusion of depth  Discovers the Stereoscopic process
  • 26.  Relies on the fact that humans have two eyes  The brain mergers two images into one 3-D image  Popular 1860-1890
  • 27.  Random dot stereotype images that give most viewers a 3-D effect from color patterns
  • 28.  Depends on the frame in which an image is located  How close are you?
  • 29.  If the viewer is aware of an objects actual size it can help in the illusion of depth perception  Related to our ability to determine an objects distance
  • 30.  Warm-colored objects appear closer than those that are cool colored  High-contrast pictures with great differences between light and dark tones seem closer than those with neutral tones
  • 31.  Differences in light intensities communicate depth
  • 32.  Ripple effects  Sand – foreground shadows are larger than in the craters farther away
  • 33.  Image covers another portion of the publication to give the illusion of depth  Here the 3-D effect shows a player seemingly leaping off the page
  • 34.  A viewer’s attention to a particular element within an image  Whichever element is your “focus” becomes the foreground
  • 35. The most complex depth perceptual cue
  • 36.  Equal parts brain function and learned behavior
  • 37.  Achieved through  Size  Color  Lighting  Interposition  Linear perspective  Trompe l’oeil trick of the eye
  • 38. • Illusionary: Linear Perspective Julian Beever, http://www.julianbeever.net/
  • 42.  Common among traditional Japanese and Mayan art  Main subject is higher and larger in the frame
  • 43.  Compositional trait that relies on a symbolic definition of depth perception  Multiview allows the viewers to examine the subjects moods and angles all at the same time
  • 45.  The most important person in a group photo is larger in size, centrally located or separated from the “less important” people  Family portraits with grandparents in the middle of the photo
  • 47.  Actual movement as seen by a viewer of some other person, animal or object
  • 48.  Motion Picture Films  A series of still images put together sequentially  Series: two or more images meant to simulate movement  Movement is perceived in the brain because of persistence of vision  24 frames per second
  • 49.  1824  Suggests the theory of persistence of vision  The time required for an image to fade from the cells of the retina  Result of the time needed to receive and recognize the picture
  • 50.  The motion of the eyes as they scan a field of view  Eye will follow a line, slow curve, horizontal shape
  • 51.  Positioning of graphic elements to take advantage of eye movement and direct the eyes of the viewers
  • 53.  Movement that a viewer perceives in a still, single image without any actual movement of an object, image or eye  Cave drawings = the first “motion pictures”  (Count his legs)
  • 54. Giacomo Balla, “Dynamism of a Dog on a Leash”, 1912
  • 57. Patterns seem to move as if powered by an unseen light source
  • 58. Differences between visual cues are only part of the reason some messages are noticed and others are ignored