Vkrunner is a tool designed to test shaders on Vulkan drivers with minimal overhead, inspired by piglit’s shader_runner. It compiles shaders to SPIR-V, manages pipelines, and provides command execution for validating shader output, with an emphasis on migrating existing tests from OpenGL to Vulkan. Currently, vkrunner supports all shader stages and allows for probing framebuffer and SSBO results, although it is still in development with missing features like image support and texture integration.