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Hello World
Have you checked the

UX
Quality ?
Have you checked the

UX
Quality ?
Expectations ?
?
What is
QUALITY
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
Is there
a UX
First-Aid ?
DISCLAIMER !
Don Norman

Jakob Nielsen
Heuristics
Adapted from : http://www.nngroup.com/articles/ten-usability-heuristics/
01

Visibility of system status
The system should always keep users informed
about what is going on, through appropriate
feedback within reasonable time.
Did you check the UX Quality?-Rajarshi Ray
02

Match between system and the
real world
The system should speak the user’s language, with
words, phrases and concepts familiar to the
user, rather than system-oriented terms.
Follow real-world conventions, making information
appear in a natural and logical order.
Did you check the UX Quality?-Rajarshi Ray
03

User control and freedom
Users often choose system functions by mistake and
will need a clearly marked “emergency exit” to leave
the unwanted state without having to go through an
extended dialogue. Support undo and redo.
Did you check the UX Quality?-Rajarshi Ray
04

Consistency and standards
Users should not have to wonder whether different
words, situations, or actions mean the same thing.
Follow platform conventions.
Did you check the UX Quality?-Rajarshi Ray
05

Error prevention
Even better than good error messages is a careful
design which prevents a problem from occurring in the

first place. Either eliminate error-prone conditions or
check for them and present users with a confirmation
option before they commit to the action.
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
06

Recognition rather than recall
Minimize the user’s memory load by making
objects, actions, and options visible. The user should
not have to remember information from one part of
the dialogue to another. Instructions for use of the
system should be visible or easily retrievable whenever
appropriate.
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
07

Flexibility and efficiency of use
Accelerators -- unseen by the novice user -- may often
speed up the interaction for the expert user such that
the system can cater to both inexperienced and
experienced users. Allow users to tailor
frequent actions.
Did you check the UX Quality?-Rajarshi Ray
08

Aesthetic and minimalist design
Dialogues should not contain information which is
irrelevant or rarely needed. Every extra unit of
information in a dialogue competes with the relevant
units of information and diminishes their
relative visibility.
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
09

Help users recognize, diagnose, and
recover from errors
Error messages should be expressed in plain language
(no codes),precisely indicate the problem, and
constructively suggest a solution.
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
10

Help and documentation
Even though it is better if the system can be used
without documentation, it may be necessary to provide
help and documentation. Any such information should
be easy to search, focused on the user’s task, list
concrete steps to be carried out, and not be too large.
Did you check the UX Quality?-Rajarshi Ray
Now What
?
Severity
The frequency with which the problem occurs: Is it common or rare?

The impact of the problem if it occurs: Will it be easy or difficult for the
users to overcome?
The persistence of the problem: Is it a one-time problem that users can
overcome once they know about it or will users repeatedly be bothered

by the problem?
Did you check the UX Quality?-Rajarshi Ray
Shall we look
at an UI ?
VISUAL
Ergonomics
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
Did you check the UX Quality?-Rajarshi Ray
Thanks to Preeti, Ashwini, Khushal, Raj and the
entire VodQA team

Comments
?

&

Queries ?

Follow ups
?

to YOU

rray@thoughtworks.
com
Yet to insert credits for images sourced from various websites

Feedback ?

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Did you check the UX Quality?-Rajarshi Ray

  • 2. Have you checked the UX Quality ?
  • 3. Have you checked the UX Quality ?
  • 17. Heuristics Adapted from : http://www.nngroup.com/articles/ten-usability-heuristics/
  • 18. 01 Visibility of system status The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.
  • 20. 02 Match between system and the real world The system should speak the user’s language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.
  • 22. 03 User control and freedom Users often choose system functions by mistake and will need a clearly marked “emergency exit” to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.
  • 24. 04 Consistency and standards Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.
  • 26. 05 Error prevention Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.
  • 29. 06 Recognition rather than recall Minimize the user’s memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.
  • 32. 07 Flexibility and efficiency of use Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.
  • 34. 08 Aesthetic and minimalist design Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.
  • 37. 09 Help users recognize, diagnose, and recover from errors Error messages should be expressed in plain language (no codes),precisely indicate the problem, and constructively suggest a solution.
  • 40. 10 Help and documentation Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user’s task, list concrete steps to be carried out, and not be too large.
  • 43. Severity The frequency with which the problem occurs: Is it common or rare? The impact of the problem if it occurs: Will it be easy or difficult for the users to overcome? The persistence of the problem: Is it a one-time problem that users can overcome once they know about it or will users repeatedly be bothered by the problem?
  • 45. Shall we look at an UI ?
  • 50. Thanks to Preeti, Ashwini, Khushal, Raj and the entire VodQA team Comments ? & Queries ? Follow ups ? to YOU rray@thoughtworks. com Yet to insert credits for images sourced from various websites Feedback ?