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What is e-Learning?
   The Myths
                 http://web.me.com/nzlehrke/e-Learning@Somerville/Welcome.html
Myth One


  e-Learning is
  technology

                                 http://training.olchs.lancs.sch.uk/ICT/
http://userlogos.org/node/7551
http://howtosplitanatom.com/




“If you give a computer to a teacher, suddenly a lot
of things will need computing” (Ragsdale, 1982)
Myth Two


    eLearning is
   content driven
What is e-Learning
Myth Three


e-Learning makes a
    difference
Cycle of
       technology use
1.   Expectation
2.   Prediction
3.   Promotion of use
4.   Limited use, no validated outcomes,
5.   Teachers to blame
                                   (Cuban, 1986)
What is e-Learning?
   Our Story
http://info.teamnulife.com/gettingstarted.html
It is about the Learner.
Net
                             Freedom
                             Customisation
                                                      Generation
                             Scrutiny
                             Integrity
                             Collaboration
                             Entertainment
                             Speed
                             Innovation                    Don Tapscott. 2008
http://macthemes.net/forum/viewtopic.php?pid=251672                   Google Books
Mobile
    Customisable                        Blended
    Adaptability                        Just in time delivery
    Always On                           No fixed value
    Collaborative                       Global
    Quick                               Flexible
http://k12onlineconference.org/?p=424              Kim Cofino. 2009
Learning is
       participation
Learners actively constructing knowledge,
solving problems, individually and
collaboratively
Participatory model
Technology-supported learning
environments
                          IPL: The Myths of e-Learning   (Lai, 2008)
e-Learning can...
Inquiry-based learning (discovery, problem-
based, project-based)
Bringing real-world problems to the classroom
Computer simulation
Accessing information resources
Supporting the reflective process
Cognitive tutoring
Supporting communication
Supporting the social process and community
building
                            IPL: The Myths of e-Learning   (Lai, 2008)
exciting
                         e-
energetic
enthusiastic
emotional
extended
excellent
educational
               (Bernard Luskin, cited from http://en.wikipedia.org/wiki/E-learning)
e-Learning is



Communication and Community Building
http://ebe.wikispaces.com/Somerville-Sharing+new+Learning
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                                                                                                                                          classroom as the year
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                                                                                                                                          progresses.  We use it
 Tutorials
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 Games
 Links

 KIDZONE
 Amy
 Aliza




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 Ashley
 Bethany
 Brian
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 Callum
 Charne




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 Francois




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 Georgina
 Grace
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                                                                                                                                          classroom filters through.



http://sisroom29.wikispaces.com/                                                                                                                          Dave Beehre. 2010
Learning is not a
spectator sport.
Critical base of skilled people
to create an environment that
allows us to take advantage
                  of new
                  technologies.
e-Learning is about learning
Understanding the learner
Understanding assumptions &
beliefs of teaching and learning
Understanding & using
technology
                     IPL: The Myths of e-Learning   (Lai, 2008)

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What is e-Learning

  • 1. What is e-Learning? The Myths http://web.me.com/nzlehrke/e-Learning@Somerville/Welcome.html
  • 2. Myth One e-Learning is technology http://training.olchs.lancs.sch.uk/ICT/ http://userlogos.org/node/7551
  • 3. http://howtosplitanatom.com/ “If you give a computer to a teacher, suddenly a lot of things will need computing” (Ragsdale, 1982)
  • 4. Myth Two eLearning is content driven
  • 7. Cycle of technology use 1. Expectation 2. Prediction 3. Promotion of use 4. Limited use, no validated outcomes, 5. Teachers to blame (Cuban, 1986)
  • 8. What is e-Learning? Our Story http://info.teamnulife.com/gettingstarted.html
  • 9. It is about the Learner.
  • 10. Net Freedom Customisation Generation Scrutiny Integrity Collaboration Entertainment Speed Innovation Don Tapscott. 2008 http://macthemes.net/forum/viewtopic.php?pid=251672 Google Books
  • 11. Mobile Customisable Blended Adaptability Just in time delivery Always On No fixed value Collaborative Global Quick Flexible http://k12onlineconference.org/?p=424 Kim Cofino. 2009
  • 12. Learning is participation Learners actively constructing knowledge, solving problems, individually and collaboratively Participatory model Technology-supported learning environments IPL: The Myths of e-Learning (Lai, 2008)
  • 14. Inquiry-based learning (discovery, problem- based, project-based) Bringing real-world problems to the classroom Computer simulation Accessing information resources Supporting the reflective process Cognitive tutoring Supporting communication Supporting the social process and community building IPL: The Myths of e-Learning (Lai, 2008)
  • 15. exciting e- energetic enthusiastic emotional extended excellent educational (Bernard Luskin, cited from http://en.wikipedia.org/wiki/E-learning)
  • 16. e-Learning is Communication and Community Building
  • 18. l_lehrke ! My Wikis ! ! My Account ! Help ! Sign Out ! sisroom29 Join this Wiki home PAGE DISCUSSION (31) HISTORY NOTIFY ME PROTECTED Our class wikispace is becoming more and more Recent Changes Manage Wiki Search What's Up? Work Zone Homework like an authentic digital classroom as the year Brag Board Creative Timetable Calendar Learning Tools progresses.  We use it Tutorials EZ Sports Science Fair Music Resources every day for various Games Links KIDZONE Amy Aliza learning activities.   Alyssia Ashley Bethany Brian Brad Callum Charne I'm beginning to see it as Cheryl Dane Devon Evana Francois the central hub through Georgina Grace Jacob Jared Josh Kevin which everything that Luke Megan Mylinh Natasha Nathaniel Nicole takes place in my Rashi Sophia Steph Troy Shahel Help ! About ! Blog ! Terms ! Privacy ! Support ! Upgrade Contributions to http://sisroom29.wikispaces.com are licensed under a Creative Commons Attribution Share -Alike 3.0 License . Portions not contributed by visitors are Copyright 2010 Tangient LLC. classroom filters through. http://sisroom29.wikispaces.com/ Dave Beehre. 2010
  • 19. Learning is not a spectator sport.
  • 20. Critical base of skilled people to create an environment that allows us to take advantage of new technologies.
  • 21. e-Learning is about learning Understanding the learner Understanding assumptions & beliefs of teaching and learning Understanding & using technology IPL: The Myths of e-Learning (Lai, 2008)

Editor's Notes

  • #4: The Everest Syndrome “Those who have succumbed to this syndrome believe that computers should be brought into educational settings simply because they are there. They believe further that mere exposure to computers will be beneficial to students, that computers ought to be used for any and all tasks for which software is available or imaginable, and that, if schools can only obtain a sufficient quantity of hardware and software, quality will take care of itself” (Maddux, 1988, p.5)
  • #8: Not appropriate for every student in every context. No systematic research on the impact of technology. Teachers most important influence on student learning.
  • #13: Learning is knowledge acquisition • Transferable entity • Knowledge transmission model • Information pushed from the Web to the learner • ‘Cut and paste’ culture
  • #16: Typing is none of these things. If typing skills are holding the student back maybe we are asking them to type to much.
  • #17: 16 July
  • #20: 16 July
  • #21: The story of the development of electricity