What makes a good game?

What makes a game a winner and
     what makes a failure?
A computer game is a software
  program in which one or more
players make decisions through the
    control of game objects and
   resources, in pursuit of a goal.
Beginning game designers often
forget that you make the game not
for yourself but for the people that
        are going to play it.
Playing games is about making
          decisions.
    In many games the effects of
  decisions are only marginal, which
      often leads to frustration.
Playing a game is about control.

  The more freedom there is the better
   for the player, but the harder it is to
             design the game.
A game needs a goal.

For long games there should also be
            sub-goals.
What is a Good Game?
Goals
•Should not be too easy to reach
•As game progresses goals should
become harder to reach.
•Start the game by letting player get
used to the controls.
Failure
•Failure can easily put a player off.
•Player should feel they made a
mistake that they could have
avoided.
•Superbomb??
   •Make player do something dangerous
   to get it.
Decisions
•The more interesting the decisions
the more interesting the game is.
•If player makes bad decision they
should not be punished too much.
•Losing game should be result of
grave mistake.
Balance
•The player should learn to play the
game.
•Add new features that match the
players ability
•Good games come up with surprises
all the way to the end.
Rewards
•People are picky about their rewards
•Too Small = won’t work hard to get
them
•Too Big = get greedy, and want even
bigger rewards
•Predictable or random?

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What makes a good game

  • 1. What makes a good game? What makes a game a winner and what makes a failure?
  • 2. A computer game is a software program in which one or more players make decisions through the control of game objects and resources, in pursuit of a goal.
  • 3. Beginning game designers often forget that you make the game not for yourself but for the people that are going to play it.
  • 4. Playing games is about making decisions. In many games the effects of decisions are only marginal, which often leads to frustration.
  • 5. Playing a game is about control. The more freedom there is the better for the player, but the harder it is to design the game.
  • 6. A game needs a goal. For long games there should also be sub-goals.
  • 7. What is a Good Game?
  • 8. Goals •Should not be too easy to reach •As game progresses goals should become harder to reach. •Start the game by letting player get used to the controls.
  • 9. Failure •Failure can easily put a player off. •Player should feel they made a mistake that they could have avoided. •Superbomb?? •Make player do something dangerous to get it.
  • 10. Decisions •The more interesting the decisions the more interesting the game is. •If player makes bad decision they should not be punished too much. •Losing game should be result of grave mistake.
  • 11. Balance •The player should learn to play the game. •Add new features that match the players ability •Good games come up with surprises all the way to the end.
  • 12. Rewards •People are picky about their rewards •Too Small = won’t work hard to get them •Too Big = get greedy, and want even bigger rewards •Predictable or random?