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MASTERING STORYTELLING
Hello!
Laurie Close
Senior Strategist
OgilvyRED
David Hofmeyr
Planning Director
Ogilvy
What’s the weather like in your city?
Tell us where you’re dialling in from!
Want this deck?
It will be available for download shortly after
the webinar on: slideshare.net/socialogilvy
Ogilvy staff: It’s also on The Market!
themarket.ogilvy.com
M A S T E R I N G T H E C R A F T O F
S T O R Y T E L L I N G
D A V I D H O F M E Y R
1 7 . 0 5 . 1 7
S T O N E R I D E R
One of Puffin's big débuts, this futuristic
Western by David Hofmeyr oozes
atmosphere. Intensely filmic, a screenplay in
development with Working Title.  
– The Bookseller
M A D M A X M E E T S
T H E H U N G E R G A M E S
2 0 , 0 0 0 Y E A R S O F
S T O R Y
P A T H O S
E T H O S
L O G O S
S T O R Y I S E M O T I O N
S T O R Y I S D E S I R E
O R D I N A RY W O R L D
S P E C I A L W O R L D
1. Ordinary world
2. Call to adventure
4. Meeting the mentor
5. Crossing the threshold
6. Tests, allies, enemies
7. Approach
8. Ordeal, death & rebirth
9. Reward, seizing the sword
10. The road back
11. Resurrection
12. Return with elixir
3. Refusal of the call
1. Limited awareness of problem
2. Increased awareness of need for change
4. Overcoming fear
5. Committing to change
6. Experimenting with new conditions
7. Preparing for major change
8. Big change with feeling of life and death
9. Accepting consequences of new life
10. New challenge and rededication
11. Final attempts; last-minute dangers
12. Mastery
3. Fear; resistance to change
S T O R Y I S C H A R A C T E R
S T O R Y I S O P P O S I T E S
S T A R T E N D
F A Ç A D E
( I N D E N T I T Y )
F A Ç A D E
( I N D E N T I T Y )
F L A W
( E S S E N C E )
F L A W
( E S S E N C E )
M I D P O I N T
( P O I N T O F N O R E T U R N )
S T O R Y I S C O N F L I C T
What's Next: Mastering the Craft of Storytelling
T H E T H R E E - A C T S T R U C T U R E
CONFLICTSETUP RESOLUTION
A C T 1 A C T 2 A C T 3
M I D P O I N T
( P O I N T O F N O R E T U R N )
1 S T T U R N I N G P O I N T
( A W A K E N I N G /
C A T A LY S T )
2 N D T U R N I N G P O I N T
( D E A T H E X P E R I E N C E /
M A J O R S E T B A C K )
A N A L Y S I N G T H E B E A T S O F
S T O R Y I N F I L M
G R A V I T Y
T H E S T O R Y B E A T S
A C T 3A C T 2A C T 1
CONFLICTSETUP RESOLUTION
O P E N I N G
I M A G E
S T A T I N G
T H E T H E M E
B R E A K
I N T O T W O
B R E A K
I N T O T H R E E
C L O S I N G
I M A G E
S E T U P
B S T O R Y
F U N A N D
G A M E S
B A D G U Y S
C L O S E I N
A L L I S
L O S T
C A T A LY S T
D A R K N I G H T
O F T H E
S O U L
F I N A L E
Gathering Team
Storming Castle
Hightower
Surprise
Digging Deep
New Plan
D E B A T E
S Y N T H E S I S
Act 1 & Act 2 worlds merge
A N T I T H E S I S
Bizarre version of world in Act 1
T H E S I S
World before story
M I D P O I N T
T H E S T O R Y B E A T S
A C T 3A C T 2A C T 1
CONFLICTSETUP RESOLUTION
O P E N I N G
I M A G E
S T A T I N G
T H E T H E M E
S E T U P
C A T A LY S T
D E B A T E
S Y N T H E S I S
Act 1 & Act 2 worlds merge
A N T I T H E S I S
Bizarre version of world in Act 1
T H E S I S
World before story
T H E O P E N I N G I M A G E
S T A T I N G T H E T H E M E
S E T U P
C A T A L Y S T
D E B A T E
T H E S T O R Y B E A T S
A C T 3A C T 2A C T 1
CONFLICTSETUP RESOLUTION
B R E A K
I N T O T W O
B S T O R Y
F U N A N D
G A M E S
S Y N T H E S I S
Act 1 & Act 2 worlds merge
A N T I T H E S I S
Bizarre version of world in Act 1
T H E S I S
World before story
M I D P O I N T
B R E A K I N T O T W O
B S T O R Y
F U N A N D G A M E S
M I D P O I N T
T H E S T O R Y B E A T S
A C T 3A C T 2
CONFLICT RESOLUTION
B A D G U Y S
C L O S E I N
A L L I S
L O S T
D A R K N I G H T
O F T H E
S O U L
S Y N T H E S I S
Act 1 & Act 2 worlds merge
A N T I T H E S I S
Bizarre version of world in Act 1
A C T 1
SETUP
T H E S I S
World before story
B A D G U Y S C L O S E I N
A L L I S L O S T
D A R K N I G H T O F T H E S O U L
T H E S T O R Y B E A T S
A C T 3A C T 2
CONFLICT RESOLUTION
B R E A K
I N T O T H R E E
C L O S I N G
I M A G E
F I N A L E
Gathering Team
Storming Castle
Hightower
Surprise
Digging Deep
New Plan
S Y N T H E S I S
Act 1 & Act 2 worlds merge
A N T I T H E S I S
Bizarre version of world in Act 1
A C T 1
SETUP
T H E S I S
World before story
B R E A K I N T O T H R E E
F I N A L E
F I N A L I M A G E
T H E S T O R Y B E A T S
S Y N T H E S I S
Act 1 & Act 2 worlds merge
A C T 3
A N T I T H E S I S
Bizarre version of world in Act 1
A C T 2
T H E S I S
World before story
A C T 1
CONFLICTSETUP RESOLUTION
T H E P O W E R O F S T O R Y T E L L I N G I N
A D V E R T I S I N G
What's Next: Mastering the Craft of Storytelling
S T O R I E S A R E 2 2 X M O R E
M E M O R A B L E
What's Next: Mastering the Craft of Storytelling
S T O R Y I N A D V E R T I S I N G
A C T 1 A C T 2 A C T 3
S Y N T H E S I S
Act 1 & Act 2 worlds merge
A N T I T H E S I S
Bizarre version of world in Act 1
T H E S I S
World before story
CONFLICTSETUP RESOLUTION
What's Next: Mastering the Craft of Storytelling
S T O R Y I N S O C I A L M E D I A
A C T 1 A C T 2 A C T 3
Introduction of video, she
describes her trip to Kohl’s
CONFLICTSETUP RESOLUTION
Build-up as she struggles to
unbox the Chewbacca mask
Climax where she laughs
uncontrollably
THE
BRIEF
WHAT
WE’VE
DONE TO
PREPARE
HOW WE
WILL
ANSWER
THE BRIEF
THE
TERRITORY
THE BIG
IDEA
WHY IT’S
A BIG
IDEA
HOW IT
WORKS
THE
MARKET
CHALLENGE
THE
ROLE
OF
COMMS
THE
CRITICAL
TARGET
GROUP
THE
CONTENT
OF COMMS
S T O R Y I N P I T C H P R E S E N T A T I O N S
THE
BRIEF
WHAT
WE’VE
DONE TO
PREPARE
HOW WE
WILL
ANSWER
THE BRIEF
THE
TERRITORY
THE BIG
IDEA
WHY IT’S
A BIG
IDEA
HOW IT
WORKS
THE
MARKET
CHALLENGE
THE
ROLE
OF
COMMS
THE
CRITICAL
TARGET
GROUP
THE
CONTENT
OF COMMS
B R E A K I N T O T H R E E A C T S
A C T 1 A C T 2 A C T 3
OPENING
IMAGE
THE THEME
THE BIG
IDEA
THE
CHALLENGE
ARRIVING AT
THE
TERRITORY
HOW IT
WORKS
OPENING
IMAGE
THEME
& SETUP
CATALYST
& DEBATE
THE BIG
INSIGHT
KILLER SLIDE
ARE THERE
OBSTACLES?
HOW CAN WE
OVERCOME?
FINAL
IMAGE
FUN
& GAMES
MIDPOINT
ALL IS LOST
& DARK NIGHT
FINALE
THE TEAM
FINAL
IMAGE
BREAK INTO
TWO
BREAK INTO
THREE
SURPRISE
CONTENT
F O L L O W T H E B E A T S
A C T 1 A C T 2 A C T 3
THE
TARGET
AUDIENCE
BAD GUYS
CLOSE IN
B STORY
CONFLICTSETUP RESOLUTION
THE CONTENT
OF COMMS
OPENING
IMAGE
THE THEME
THE BIG
IDEA
THE
CHALLENGE
ARRIVING AT
THE
TERRITORY
HOW IT
WORKS
OPENING
IMAGE
THEME
& SETUP
CATALYST
& DEBATE
THE BIG
INSIGHT
KILLER SLIDE
ARE THERE
OBSTACLES?
HOW CAN WE
OVERCOME?
FINAL
IMAGE
FUN
& GAMES
MIDPOINT
ALL IS LOST
& DARK NIGHT
FINALE
THE TEAM
FINAL
IMAGE
BREAK INTO
TWO
BREAK INTO
THREE
SURPRISE
CONTENT
F O L L O W T H E B E A T S
A C T 1 A C T 2 A C T 3
THE
TARGET
AUDIENCE
BAD GUYS
CLOSE IN
B STORY
CONFLICTSETUP RESOLUTION
THE CONTENT
OF COMMS
Give listeners an
emotional experience
by telling the story
around the struggle
that will ultimately lead
to conquering the
challenge.
Grab your listeners
attention with a
question or an
unexpected challenge.
Galvanise listeners with
a final resolution.
T H E S E V E N P R I N C I P L E S O F
S T O R Y T E L L I N G
What's Next: Mastering the Craft of Storytelling
T H E S E V E N P R I N C I P L E S
1.
Know the end
before you start
5.
Build anticipation
and uncertainty
2.
Introduce a
flawed hero
6.
Show, don’t tell
3.
Take me on a
journey
4.
Create conflict
7.
Make me care
1 . K N O W T H E E N D B E F O R E Y O U S T A R T
The beginning and the
ending are two halves
of the same whole. In
some senses they are
MIRROR IMAGES of
one another. The
beginning asks a
question. The ending
answers it.
2 . I N T R O D U C E A F L A W E D H E R O
In order for your
character to evolve in a
positive way, she has to
start out with
SOMETHING LACKING
in her life, some reason
that makes the change
necessary.
3 . T A K E M E O N A J O U R N E Y
Real adventure is
defined best as a
journey from which you
may not come back
alive, and certainly
NOT THE SAME
person.
4 . C R E A T E C O N F L I C T
It’s only by
competing for the
same goal that the
hero and the
opponent are
forced into direct
CONFLICT.
5 . B U I L D A N T I C I P A T I O N & U N C E R T A I N T Y
Withholding information,
and doing that
intentionally, is more
ENGAGING than offering
up the information.
6 . S H O W , D O N ’ T T E L L
True character is
REVEALED in the
choices a human being
makes under pressure.
The greater the
pressure, the deeper
the revelation.
7 . M A K E M E C A R E
Don’t stress about
making your main
characters likeable or
relatable. That’s
development speak.
Just make them
FASCINATING, and
we’ll care.
What's Next: Mastering the Craft of Storytelling
What's Next: Mastering the Craft of Storytelling
We think we understand
the rules … but it’s a
narrowing of the
IMAGINATION.
- David Lynch
T H A N K Y O U
Q & A
D A V I D H O F M E Y R
Questions?
Laurie Close
Senior Strategist
OgilvyRED
David Hofmeyr
Planning Director
Ogilvy

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What's Next: Mastering the Craft of Storytelling

  • 2. Hello! Laurie Close Senior Strategist OgilvyRED David Hofmeyr Planning Director Ogilvy
  • 3. What’s the weather like in your city? Tell us where you’re dialling in from!
  • 4. Want this deck? It will be available for download shortly after the webinar on: slideshare.net/socialogilvy Ogilvy staff: It’s also on The Market! themarket.ogilvy.com
  • 5. M A S T E R I N G T H E C R A F T O F S T O R Y T E L L I N G D A V I D H O F M E Y R 1 7 . 0 5 . 1 7
  • 6. S T O N E R I D E R One of Puffin's big débuts, this futuristic Western by David Hofmeyr oozes atmosphere. Intensely filmic, a screenplay in development with Working Title.   – The Bookseller M A D M A X M E E T S T H E H U N G E R G A M E S
  • 7. 2 0 , 0 0 0 Y E A R S O F S T O R Y
  • 8. P A T H O S E T H O S L O G O S S T O R Y I S E M O T I O N
  • 9. S T O R Y I S D E S I R E O R D I N A RY W O R L D S P E C I A L W O R L D 1. Ordinary world 2. Call to adventure 4. Meeting the mentor 5. Crossing the threshold 6. Tests, allies, enemies 7. Approach 8. Ordeal, death & rebirth 9. Reward, seizing the sword 10. The road back 11. Resurrection 12. Return with elixir 3. Refusal of the call
  • 10. 1. Limited awareness of problem 2. Increased awareness of need for change 4. Overcoming fear 5. Committing to change 6. Experimenting with new conditions 7. Preparing for major change 8. Big change with feeling of life and death 9. Accepting consequences of new life 10. New challenge and rededication 11. Final attempts; last-minute dangers 12. Mastery 3. Fear; resistance to change S T O R Y I S C H A R A C T E R
  • 11. S T O R Y I S O P P O S I T E S
  • 12. S T A R T E N D F A Ç A D E ( I N D E N T I T Y ) F A Ç A D E ( I N D E N T I T Y ) F L A W ( E S S E N C E ) F L A W ( E S S E N C E ) M I D P O I N T ( P O I N T O F N O R E T U R N ) S T O R Y I S C O N F L I C T
  • 14. T H E T H R E E - A C T S T R U C T U R E CONFLICTSETUP RESOLUTION A C T 1 A C T 2 A C T 3 M I D P O I N T ( P O I N T O F N O R E T U R N ) 1 S T T U R N I N G P O I N T ( A W A K E N I N G / C A T A LY S T ) 2 N D T U R N I N G P O I N T ( D E A T H E X P E R I E N C E / M A J O R S E T B A C K )
  • 15. A N A L Y S I N G T H E B E A T S O F S T O R Y I N F I L M
  • 16. G R A V I T Y
  • 17. T H E S T O R Y B E A T S A C T 3A C T 2A C T 1 CONFLICTSETUP RESOLUTION O P E N I N G I M A G E S T A T I N G T H E T H E M E B R E A K I N T O T W O B R E A K I N T O T H R E E C L O S I N G I M A G E S E T U P B S T O R Y F U N A N D G A M E S B A D G U Y S C L O S E I N A L L I S L O S T C A T A LY S T D A R K N I G H T O F T H E S O U L F I N A L E Gathering Team Storming Castle Hightower Surprise Digging Deep New Plan D E B A T E S Y N T H E S I S Act 1 & Act 2 worlds merge A N T I T H E S I S Bizarre version of world in Act 1 T H E S I S World before story M I D P O I N T
  • 18. T H E S T O R Y B E A T S A C T 3A C T 2A C T 1 CONFLICTSETUP RESOLUTION O P E N I N G I M A G E S T A T I N G T H E T H E M E S E T U P C A T A LY S T D E B A T E S Y N T H E S I S Act 1 & Act 2 worlds merge A N T I T H E S I S Bizarre version of world in Act 1 T H E S I S World before story
  • 19. T H E O P E N I N G I M A G E
  • 20. S T A T I N G T H E T H E M E
  • 21. S E T U P
  • 22. C A T A L Y S T
  • 23. D E B A T E
  • 24. T H E S T O R Y B E A T S A C T 3A C T 2A C T 1 CONFLICTSETUP RESOLUTION B R E A K I N T O T W O B S T O R Y F U N A N D G A M E S S Y N T H E S I S Act 1 & Act 2 worlds merge A N T I T H E S I S Bizarre version of world in Act 1 T H E S I S World before story M I D P O I N T
  • 25. B R E A K I N T O T W O
  • 26. B S T O R Y
  • 27. F U N A N D G A M E S
  • 28. M I D P O I N T
  • 29. T H E S T O R Y B E A T S A C T 3A C T 2 CONFLICT RESOLUTION B A D G U Y S C L O S E I N A L L I S L O S T D A R K N I G H T O F T H E S O U L S Y N T H E S I S Act 1 & Act 2 worlds merge A N T I T H E S I S Bizarre version of world in Act 1 A C T 1 SETUP T H E S I S World before story
  • 30. B A D G U Y S C L O S E I N
  • 31. A L L I S L O S T
  • 32. D A R K N I G H T O F T H E S O U L
  • 33. T H E S T O R Y B E A T S A C T 3A C T 2 CONFLICT RESOLUTION B R E A K I N T O T H R E E C L O S I N G I M A G E F I N A L E Gathering Team Storming Castle Hightower Surprise Digging Deep New Plan S Y N T H E S I S Act 1 & Act 2 worlds merge A N T I T H E S I S Bizarre version of world in Act 1 A C T 1 SETUP T H E S I S World before story
  • 34. B R E A K I N T O T H R E E
  • 35. F I N A L E
  • 36. F I N A L I M A G E
  • 37. T H E S T O R Y B E A T S S Y N T H E S I S Act 1 & Act 2 worlds merge A C T 3 A N T I T H E S I S Bizarre version of world in Act 1 A C T 2 T H E S I S World before story A C T 1 CONFLICTSETUP RESOLUTION
  • 38. T H E P O W E R O F S T O R Y T E L L I N G I N A D V E R T I S I N G
  • 40. S T O R I E S A R E 2 2 X M O R E M E M O R A B L E
  • 42. S T O R Y I N A D V E R T I S I N G A C T 1 A C T 2 A C T 3 S Y N T H E S I S Act 1 & Act 2 worlds merge A N T I T H E S I S Bizarre version of world in Act 1 T H E S I S World before story CONFLICTSETUP RESOLUTION
  • 44. S T O R Y I N S O C I A L M E D I A A C T 1 A C T 2 A C T 3 Introduction of video, she describes her trip to Kohl’s CONFLICTSETUP RESOLUTION Build-up as she struggles to unbox the Chewbacca mask Climax where she laughs uncontrollably
  • 45. THE BRIEF WHAT WE’VE DONE TO PREPARE HOW WE WILL ANSWER THE BRIEF THE TERRITORY THE BIG IDEA WHY IT’S A BIG IDEA HOW IT WORKS THE MARKET CHALLENGE THE ROLE OF COMMS THE CRITICAL TARGET GROUP THE CONTENT OF COMMS S T O R Y I N P I T C H P R E S E N T A T I O N S
  • 46. THE BRIEF WHAT WE’VE DONE TO PREPARE HOW WE WILL ANSWER THE BRIEF THE TERRITORY THE BIG IDEA WHY IT’S A BIG IDEA HOW IT WORKS THE MARKET CHALLENGE THE ROLE OF COMMS THE CRITICAL TARGET GROUP THE CONTENT OF COMMS B R E A K I N T O T H R E E A C T S A C T 1 A C T 2 A C T 3
  • 47. OPENING IMAGE THE THEME THE BIG IDEA THE CHALLENGE ARRIVING AT THE TERRITORY HOW IT WORKS OPENING IMAGE THEME & SETUP CATALYST & DEBATE THE BIG INSIGHT KILLER SLIDE ARE THERE OBSTACLES? HOW CAN WE OVERCOME? FINAL IMAGE FUN & GAMES MIDPOINT ALL IS LOST & DARK NIGHT FINALE THE TEAM FINAL IMAGE BREAK INTO TWO BREAK INTO THREE SURPRISE CONTENT F O L L O W T H E B E A T S A C T 1 A C T 2 A C T 3 THE TARGET AUDIENCE BAD GUYS CLOSE IN B STORY CONFLICTSETUP RESOLUTION THE CONTENT OF COMMS
  • 48. OPENING IMAGE THE THEME THE BIG IDEA THE CHALLENGE ARRIVING AT THE TERRITORY HOW IT WORKS OPENING IMAGE THEME & SETUP CATALYST & DEBATE THE BIG INSIGHT KILLER SLIDE ARE THERE OBSTACLES? HOW CAN WE OVERCOME? FINAL IMAGE FUN & GAMES MIDPOINT ALL IS LOST & DARK NIGHT FINALE THE TEAM FINAL IMAGE BREAK INTO TWO BREAK INTO THREE SURPRISE CONTENT F O L L O W T H E B E A T S A C T 1 A C T 2 A C T 3 THE TARGET AUDIENCE BAD GUYS CLOSE IN B STORY CONFLICTSETUP RESOLUTION THE CONTENT OF COMMS Give listeners an emotional experience by telling the story around the struggle that will ultimately lead to conquering the challenge. Grab your listeners attention with a question or an unexpected challenge. Galvanise listeners with a final resolution.
  • 49. T H E S E V E N P R I N C I P L E S O F S T O R Y T E L L I N G
  • 51. T H E S E V E N P R I N C I P L E S 1. Know the end before you start 5. Build anticipation and uncertainty 2. Introduce a flawed hero 6. Show, don’t tell 3. Take me on a journey 4. Create conflict 7. Make me care
  • 52. 1 . K N O W T H E E N D B E F O R E Y O U S T A R T The beginning and the ending are two halves of the same whole. In some senses they are MIRROR IMAGES of one another. The beginning asks a question. The ending answers it.
  • 53. 2 . I N T R O D U C E A F L A W E D H E R O In order for your character to evolve in a positive way, she has to start out with SOMETHING LACKING in her life, some reason that makes the change necessary.
  • 54. 3 . T A K E M E O N A J O U R N E Y Real adventure is defined best as a journey from which you may not come back alive, and certainly NOT THE SAME person.
  • 55. 4 . C R E A T E C O N F L I C T It’s only by competing for the same goal that the hero and the opponent are forced into direct CONFLICT.
  • 56. 5 . B U I L D A N T I C I P A T I O N & U N C E R T A I N T Y Withholding information, and doing that intentionally, is more ENGAGING than offering up the information.
  • 57. 6 . S H O W , D O N ’ T T E L L True character is REVEALED in the choices a human being makes under pressure. The greater the pressure, the deeper the revelation.
  • 58. 7 . M A K E M E C A R E Don’t stress about making your main characters likeable or relatable. That’s development speak. Just make them FASCINATING, and we’ll care.
  • 61. We think we understand the rules … but it’s a narrowing of the IMAGINATION. - David Lynch
  • 62. T H A N K Y O U Q & A D A V I D H O F M E Y R