The document discusses the development of Woden 2, a modern 3D graphics engine designed to address issues with OpenGL, such as its complexity and buggy drivers. It introduces abstract core layers, including a mathematics library and an application layer, promoting a modern graphics API approach with tools like Dastrel and Slovim for better performance and flexibility. The engine aims to streamline the creation of 3D graphics while providing a more user-friendly development experience, focusing on compatibility with new APIs and efficient resource management.