Personal Information
Organization / Workplace
Helsinki Finland
Occupation
cross platform social games & digital tinkering
Tags
games
digital
gamification
internet
media
game
pelit
mmo
learning
girl
markkinointi
monetization
mobile games
virtual
girls
development
innovation
discoverability
snack size work
work
sosiaalinen
nuoret
jrjest
pelimekaniikat
user
digitaaliset pelit media nuoret lapset
inclusion
process
scrum
school shootings
agile
kehitystrendit
me
oppimisymprist
self
digitaaliset
identity
igaming
prototyping
ideation
gambling
use
youth
service
lifestyle
gaming
parasite
brand
median
mmorpg
yhteisö
opettaminen
oppiminen
käyttö
social
entertainment
networking
nuorisokulttuuri
online
world
history
design
business
free2play
game industry
developer community
finland
finnish way
igda
business development
community development
colombia
game design
game development
game club
instructions
business process
motivation
pelillistäminen
opetus
sonja
mediakasvatus
ängeslevä
pankki
digitalisaatio
työrutiinit peliksi
level up
vakuutus
muutos
pelillisyys
finanssiala
ugc
gender
computer
geek
logica millennials y-sukupolvi työ johtaminen
eig09
sonja kangas
paf
suomi
kansainvälistyminen
peliala
social gaming
discovery
social network
instant messaging
marketing
kohderyhmä
monetisaatio
pelisuunnittelu
pelaaja
mobiili
optimointi
näkyvyys
peli
scoreloop
f2p
social media marketing
marketing strategy
See more
Presentations
(28)Documents
(5)Likes
(17)The What If Technique presented by Motivate Design
Motivate Design
•
10 years ago
GDC 2014 Core Games, Real Numbers: Going Cross-Platform
emily_greer
•
11 years ago
Why Whales Sing: heavy spenders drive virality and retention
Jussi Laakkonen
•
11 years ago
The Future of Business Models #FutureOf
Jeremiah Owyang
•
11 years ago
PSFK Future of Gaming Report
PSFK
•
13 years ago
Monetization Strategies: iOS + Android
diglondon
•
13 years ago
The Death of TV
Brady Gilchrist
•
16 years ago
Casual Games Sector Report: Mobile Gaming
SuperData
•
13 years ago
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
Dr. Serkan Toto
•
13 years ago
Scoreloop Sync Presentation
niccoleone
•
13 years ago
Mobile Platforms: Clash of Ecosystems
SlashData
•
13 years ago
Vision mobile cross-platform_developer_tools_2012
SlashData
•
13 years ago
Games Analytics
Nathalie LAMRI
•
13 years ago
Mobile Games 2010 By Nokia
chupachappy
•
17 years ago
Startup Metrics for Pirates
Dave McClure
•
18 years ago
Asia Social Media Report 2008 (Can Brands Have A Social Life?)
Nicholas Guan
•
16 years ago
Universal Mccann International Social Media Research Wave 3
Michael Johnston
•
17 years ago
Personal Information
Organization / Workplace
Helsinki Finland
Occupation
cross platform social games & digital tinkering
Tags
games
digital
gamification
internet
media
game
pelit
mmo
learning
girl
markkinointi
monetization
mobile games
virtual
girls
development
innovation
discoverability
snack size work
work
sosiaalinen
nuoret
jrjest
pelimekaniikat
user
digitaaliset pelit media nuoret lapset
inclusion
process
scrum
school shootings
agile
kehitystrendit
me
oppimisymprist
self
digitaaliset
identity
igaming
prototyping
ideation
gambling
use
youth
service
lifestyle
gaming
parasite
brand
median
mmorpg
yhteisö
opettaminen
oppiminen
käyttö
social
entertainment
networking
nuorisokulttuuri
online
world
history
design
business
free2play
game industry
developer community
finland
finnish way
igda
business development
community development
colombia
game design
game development
game club
instructions
business process
motivation
pelillistäminen
opetus
sonja
mediakasvatus
ängeslevä
pankki
digitalisaatio
työrutiinit peliksi
level up
vakuutus
muutos
pelillisyys
finanssiala
ugc
gender
computer
geek
logica millennials y-sukupolvi työ johtaminen
eig09
sonja kangas
paf
suomi
kansainvälistyminen
peliala
social gaming
discovery
social network
instant messaging
marketing
kohderyhmä
monetisaatio
pelisuunnittelu
pelaaja
mobiili
optimointi
näkyvyys
peli
scoreloop
f2p
social media marketing
marketing strategy
See more