The document describes using ant colony optimization to solve two traveling salesman problems.
For the first problem, it finds the shortest route between 4 nodes on a graph. It evaluates the cost of all possible routes and determines that the optimal path is 1-2-4-3-1 with a cost of 80.
For the second problem, it schedules games among 5 teams playing 3 types of games. It constructs a weight matrix based on how many games each team participates in. It evaluates all possible paths and determines the optimal schedules are either G1-G2-G3 or G3-G2-G1.
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