The document discusses how several industries have been disrupted by digital technologies and new business models, including music (from music shops to iTunes), gaming (from Games Workshop to 3D printing platforms like Thingiverse), education (from universities to online video platforms like TED, YouTube Edu, and iTunes U), healthcare (from the NHS to online health resources and potentially global telehealth platforms), and government (from traditional management to utilizing social media and online tools like hashtags, citizen-led reporting sites, and personal online profiles/blogs).