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COLLABORATIVE
PRODUCT DESIGN
HELLO! I am Đoàn Quốc Anh
Product & Design Manager @
At GEEK Up we consulted and designed more than 50
digital products. Help entrepreneurs and businesses to
build the right product and build product right.
I am here because I love to have more Product
Designer out there.
OUR STORY
OF PRODUCT DESIGN
How did we design a product
Things
seems
good…
Finishing one of our 1st big project , we follow
all step in process, and created good designs.
All the remain works is just handover it to
development team by a simple email.
Until
we code
them…
Developer: I really hate design detail Y,
why are we doing it that way?
Design is too difficult!
Can we do it this way instead? Or get rid
of it?
Designer: design doesn’t match UI, I
thought it is obvious, whyyy? How could
they not realize?
And then… Developer: Take 30% of time of the whole
project to fix all the design issues
They found bunch of edge cases and flows that
designer does not think of…
Designer: constantly think developer is not
good enough and strong enough to implement
the design
And the team lost each other trust!
HOW DESIGNER CAN ENSURE
PRODUCT QUALITY
Product Strategy
- Value Proposition
- Product Design Canvas
User Research
- Personas
- Scenarios
- Job-to-be-done
Prototyping
- Lo-fi/Wireframe
- Clickable prototype
Develop
- Develop & Launch
- Measure performance
- Styling
- Hi-fi design
Usability Test
- Contextual testing
- A/B testing
Look back at our Product Design Process
Visual Design
And the
Plan
The main goal is to make the team
understand each other decision, and each
decision shouln’t be subjective but based
on a reason.
1. Overlap each other knowledge
2. Involve people in the design process
3. Use of collaboration tools
OVERLAP EACH OTHER
KNOWLEDGE
Learn and
share
Designers should know the basics of
coding:
- HTML & CSS, Responsive
- Website development fundamental, - -
Web Frameworks (Bootstrap, LESS,
Foundation.)
Designer must share and educate the
team about: Design Process and UX is
the job of the whole team
INVOLVE PEOPLE IN YOUR
PROCESS
Product Strategy
- Value Proposition
- Product Design Canvas
User Research
- Personas
- Scenarios
- Job-to-be-done
Prototyping
- Lo-fi/Wireframe
- Clickable prototype
Develop
- Develop & Launch
- Measure performance
- Styling
- Hi-fi design
Usability Test
- Contextual testing
- A/B testing
Involve the team in Product Design Process
Visual Design
User
Research
Persona Workshop with
the team
User
Research
Make Persona visible and
use it for the discussion
with the team
Prototyping
Show how it work, don’t
just tell, create animation
prototype
Be very open with
Developer opinions
Prototyping - Lo-fi prototyping:
UXPin, PopApp prototype
- Simple Prototype:
InvisionApp, MarvelApp
- Animation and advance
prototype:
FramerJS, Indigo Infragistic.
Usability Test
Pilot Usability Test with
development team before
with actual user
Create detail Styleguide
Visual Design
Use of Open Source
UI kit/UI Framework to
save time of matching
design with
development
Visual Design
And the
most
important!
Present the design to team, never
just handing the source file
Explain that design is problem solving, explain
why there are different patterns to solve a
problem:
Why not Pagination but Infinite Load
Why Pop Up but not Open New Page
- Design Spec:
Zeplin.io, Avocode.com
- Design feedback:
Juntoo.com
Develop
SOME
NOTES
- Designer shouldn’t be introvert all the time
- Lead by design (Zurb.com):
▫ Share the problem,
▫ Share how we solve problem by design,
▫ Share how we make descison,
▫ Share how the user life is getting better from
it and show how the developer can make it
happen

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Collaborative Product Design

  • 2. HELLO! I am Đoàn Quốc Anh Product & Design Manager @ At GEEK Up we consulted and designed more than 50 digital products. Help entrepreneurs and businesses to build the right product and build product right. I am here because I love to have more Product Designer out there.
  • 3. OUR STORY OF PRODUCT DESIGN How did we design a product
  • 4. Things seems good… Finishing one of our 1st big project , we follow all step in process, and created good designs. All the remain works is just handover it to development team by a simple email.
  • 5. Until we code them… Developer: I really hate design detail Y, why are we doing it that way? Design is too difficult! Can we do it this way instead? Or get rid of it? Designer: design doesn’t match UI, I thought it is obvious, whyyy? How could they not realize?
  • 6. And then… Developer: Take 30% of time of the whole project to fix all the design issues They found bunch of edge cases and flows that designer does not think of… Designer: constantly think developer is not good enough and strong enough to implement the design And the team lost each other trust!
  • 7. HOW DESIGNER CAN ENSURE PRODUCT QUALITY
  • 8. Product Strategy - Value Proposition - Product Design Canvas User Research - Personas - Scenarios - Job-to-be-done Prototyping - Lo-fi/Wireframe - Clickable prototype Develop - Develop & Launch - Measure performance - Styling - Hi-fi design Usability Test - Contextual testing - A/B testing Look back at our Product Design Process Visual Design
  • 9. And the Plan The main goal is to make the team understand each other decision, and each decision shouln’t be subjective but based on a reason. 1. Overlap each other knowledge 2. Involve people in the design process 3. Use of collaboration tools
  • 11. Learn and share Designers should know the basics of coding: - HTML & CSS, Responsive - Website development fundamental, - - Web Frameworks (Bootstrap, LESS, Foundation.) Designer must share and educate the team about: Design Process and UX is the job of the whole team
  • 12. INVOLVE PEOPLE IN YOUR PROCESS
  • 13. Product Strategy - Value Proposition - Product Design Canvas User Research - Personas - Scenarios - Job-to-be-done Prototyping - Lo-fi/Wireframe - Clickable prototype Develop - Develop & Launch - Measure performance - Styling - Hi-fi design Usability Test - Contextual testing - A/B testing Involve the team in Product Design Process Visual Design
  • 15. User Research Make Persona visible and use it for the discussion with the team
  • 16. Prototyping Show how it work, don’t just tell, create animation prototype Be very open with Developer opinions
  • 17. Prototyping - Lo-fi prototyping: UXPin, PopApp prototype - Simple Prototype: InvisionApp, MarvelApp - Animation and advance prototype: FramerJS, Indigo Infragistic.
  • 18. Usability Test Pilot Usability Test with development team before with actual user
  • 20. Use of Open Source UI kit/UI Framework to save time of matching design with development Visual Design
  • 21. And the most important! Present the design to team, never just handing the source file Explain that design is problem solving, explain why there are different patterns to solve a problem: Why not Pagination but Infinite Load Why Pop Up but not Open New Page
  • 22. - Design Spec: Zeplin.io, Avocode.com - Design feedback: Juntoo.com Develop
  • 23. SOME NOTES - Designer shouldn’t be introvert all the time - Lead by design (Zurb.com): ▫ Share the problem, ▫ Share how we solve problem by design, ▫ Share how we make descison, ▫ Share how the user life is getting better from it and show how the developer can make it happen