SlideShare a Scribd company logo
Optimising your design
process for a short timeframe
Prepared by Tiffany
Tiffany Teng Peir
Sim
UX/UI designer at RGC and
UX mentor at Career Foundry
Email: tiffany@creativerepubliq.com
Twitter: @tiffanypeirsim
RGC
We build digital services
focused on creative design and
development.
Website: http://rgc.world
Imagine you
have to leave
suddenly for a
secret location…
Image source: http://www.clipartpanda.com/
Hurry up! Grab two!
• Laptop
• Knife
• Rope
• Coat
• Sandals
• Canvas tarp
• Camera
• Sunscreen
Image source: http://www.clipartpanda.com/
Surprise! It is a desert island.
Knowing this, would you change what you brought?
Image source: http://pcwallart.com/island-wallpaper-1.html
To understand what we
should do, we must know why
we are doing it
Planning and Define
• Set goals (fits with the others)
• Collect problems and data
• Review business needs and
user needs
• Establish trust and rapport
between you and your clients
• Avoid personal bias
Image source: http://www.clipartpanda.com/
Planning & define tools
• Value proposition canvas,
brainstorming and mind map
to analyse the problems, data
and strategy.
• Create user personas into
empathy map.
• Conduct user testing the
existing products and also
competitors’.
• Asking questions, be listener
and take notes.
Image source: http://www.clipartpanda.com/
To design the functions and
visual flow of the product
Sketch and Design
• To understand how the
product works and how the
users interact with the product
• Creating low-fi or hi-fi
wireframes/prototype to
present the concept of the
product
• Have a clear idea how we
want the product to work and
how we would like our end-
users interact with the
product.
Image source: http://www.clipartpanda.com/
Sketch and Design tools
• Creating task analysis helps
support several other aspects of the
user-centered design process
• Paper and pen for the initial idea of
the product
• Brainstorming with team and
clients
• Creating low-fi or hi-fi flow
diagrams by using Draw.io
• Create the visual design with
Sketch/Photoshop and then
combine them into inVision or
Marvel app
Image source: http://www.clipartpanda.com/
To receive more user feedback
and product research to see if
your product is truly ready to meld
with the end-users
Experiment and testing
• Validate your visual flow and
assumption
• Help to understand what is the
user behaviour
• Make sure the users are able
to navigate your product and
use all functions therein
properly.
• Be open minded and listen
what your users say
Image source: http://gks2.com/files/scientific-method-clipart.html
User testing methods
• In-Person User Testing
• Remote User Testing
To gather the feedback from
prototype and then start
building it
Build
• Build the product with design
layouts with front-end coding
• After the engineering team
have built the product, it will
expose where distinct problem
areas may reside, and open
discussion for solving
problems
• Polishing your design and
style guide
Build tools
• HTML & CSS
• Bootstrap or foundation
• Javascript
Image source: http://www.clipartpanda.com/
Summary
Planning and
Define
Sketch and
Design
Experiment &
Testing
Build
Design iteration
Product reset/ Pivot
• Define the
problems
• Gather data and
feedback
• Create user
persona
• Analyse the data
• Create visual flow
diagram
• Sketch the ideas
• Create wireframes
and rapid
prototype
• Revise the test
result
• Conduct user
testing
• Analyse the result
• Test again and
again
• Build the product
with front-end
coding
• Polish the product
• Test again and
again
Launch
(Beta)
Sources
• Definition of design process: http://www.discoverdesign.org/handbook
• Value proposition canva, by Peter J Thompson http://www.peterjthomson.com/2013/11/value-
proposition-canvas/
• Introduction of user personas: http://www.ux-lady.com/introduction-to-user-personas/
• In-person vs Remote user testing, https://www.usertesting.com/blog/2015/09/22/in-person-vs-
remote-usability-testing/
• Task analysis http://www.usabilitybok.org/task-analysis
• Low UI flow digram https://signalvnoise.com/posts/1926-a-shorthand-for-designing-ui-flows
• Bootstrap http://getbootstrap.com/
• Foundation by Zurb http://foundation.zurb.com/
• Stop designing pages start designing flows, by Smashing Mag https://
www.smashingmagazine.com/2012/01/stop-designing-pages-start-designing-flows/
SALAMAT
Thanks for listening!

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Optimising your design process for a short timeframe

  • 1. Optimising your design process for a short timeframe Prepared by Tiffany
  • 2. Tiffany Teng Peir Sim UX/UI designer at RGC and UX mentor at Career Foundry Email: tiffany@creativerepubliq.com Twitter: @tiffanypeirsim
  • 3. RGC We build digital services focused on creative design and development. Website: http://rgc.world
  • 4. Imagine you have to leave suddenly for a secret location… Image source: http://www.clipartpanda.com/
  • 5. Hurry up! Grab two! • Laptop • Knife • Rope • Coat • Sandals • Canvas tarp • Camera • Sunscreen Image source: http://www.clipartpanda.com/
  • 6. Surprise! It is a desert island. Knowing this, would you change what you brought? Image source: http://pcwallart.com/island-wallpaper-1.html
  • 7. To understand what we should do, we must know why we are doing it
  • 8. Planning and Define • Set goals (fits with the others) • Collect problems and data • Review business needs and user needs • Establish trust and rapport between you and your clients • Avoid personal bias Image source: http://www.clipartpanda.com/
  • 9. Planning & define tools • Value proposition canvas, brainstorming and mind map to analyse the problems, data and strategy. • Create user personas into empathy map. • Conduct user testing the existing products and also competitors’. • Asking questions, be listener and take notes. Image source: http://www.clipartpanda.com/
  • 10. To design the functions and visual flow of the product
  • 11. Sketch and Design • To understand how the product works and how the users interact with the product • Creating low-fi or hi-fi wireframes/prototype to present the concept of the product • Have a clear idea how we want the product to work and how we would like our end- users interact with the product. Image source: http://www.clipartpanda.com/
  • 12. Sketch and Design tools • Creating task analysis helps support several other aspects of the user-centered design process • Paper and pen for the initial idea of the product • Brainstorming with team and clients • Creating low-fi or hi-fi flow diagrams by using Draw.io • Create the visual design with Sketch/Photoshop and then combine them into inVision or Marvel app Image source: http://www.clipartpanda.com/
  • 13. To receive more user feedback and product research to see if your product is truly ready to meld with the end-users
  • 14. Experiment and testing • Validate your visual flow and assumption • Help to understand what is the user behaviour • Make sure the users are able to navigate your product and use all functions therein properly. • Be open minded and listen what your users say Image source: http://gks2.com/files/scientific-method-clipart.html
  • 15. User testing methods • In-Person User Testing • Remote User Testing
  • 16. To gather the feedback from prototype and then start building it
  • 17. Build • Build the product with design layouts with front-end coding • After the engineering team have built the product, it will expose where distinct problem areas may reside, and open discussion for solving problems • Polishing your design and style guide
  • 18. Build tools • HTML & CSS • Bootstrap or foundation • Javascript Image source: http://www.clipartpanda.com/
  • 19. Summary Planning and Define Sketch and Design Experiment & Testing Build Design iteration Product reset/ Pivot • Define the problems • Gather data and feedback • Create user persona • Analyse the data • Create visual flow diagram • Sketch the ideas • Create wireframes and rapid prototype • Revise the test result • Conduct user testing • Analyse the result • Test again and again • Build the product with front-end coding • Polish the product • Test again and again Launch (Beta)
  • 20. Sources • Definition of design process: http://www.discoverdesign.org/handbook • Value proposition canva, by Peter J Thompson http://www.peterjthomson.com/2013/11/value- proposition-canvas/ • Introduction of user personas: http://www.ux-lady.com/introduction-to-user-personas/ • In-person vs Remote user testing, https://www.usertesting.com/blog/2015/09/22/in-person-vs- remote-usability-testing/ • Task analysis http://www.usabilitybok.org/task-analysis • Low UI flow digram https://signalvnoise.com/posts/1926-a-shorthand-for-designing-ui-flows • Bootstrap http://getbootstrap.com/ • Foundation by Zurb http://foundation.zurb.com/ • Stop designing pages start designing flows, by Smashing Mag https:// www.smashingmagazine.com/2012/01/stop-designing-pages-start-designing-flows/