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East to West: how to maximize 
monetization when operating a 
mobile game in different markets 
October 2014, Emma Povkhan
Introducing the Speaker 
EMMA POVKHAN 
• Portfolio of free-to-play mobile games 
• 7+ years of monetizing freemium products 
Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 2
Introducing SevenGames 
The combination of Aeria and ProSieben Games 
has created the leading publisher in Europe 
Access to TV 
Access to IP 
Ownership of additional 
digital reach 
+ = SevenGames 
International 
portfolio 
World leading 
monetization 
Free-to-play pioneer 
Top 3 player 
in Europe 
World class operations 
Unparalleled 
marketing power +TV 
International community 
of 80m gamers 
Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 3
Our New Global Footprint 
4 
We continue our presence in Europe, the U.S. and Asia 
North America 
26 million users 
South America 
14 million users 
Europe* 
42 million users 
Berlin, Germany 
Global HQ of merged entity 
Seoul, Korea 
New office in Seoul opened in September 
San Francisco, USA 
New office planned to open in Q4 2014 
*Including Turkey and Russia 
Localized games offered by Aeria Games 
Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential
Portfolio Overview 
5 
Our portfolio comprises 50+ immersive games 
across PC, browser and mobile platforms 
PC Client 
Browser 
Mobile 
Aeria Games 
Portfolio Overview 
ProSiebenSat.1 Games 
Portfolio Overview 
New 
in 
2014 
Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 
New 
in 
2014 
New 
in 
2014 
New 
in 
2014 
New 
in 
2014
Asian Developers: True Innovators 
Asia has always been a major source of innovation in games 
Pioneering and dominating in 
free-to-play games on PC 
Strong mobile platform presence 
since existence of feature phones 
Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 6
Asian Games: Amazing Metrics 
Global success of Asian games is a good example 
of supreme performance 
Stronger retention 
due to focus 
on live events 
Stronger ARPPU 
due to committed 
core gamers 
Stronger ARPU 
due to well adopted 
payment options 
Rage of Bahamut Puzzle and Dragons 
$26.72 
$19.52 
$32.46 
$21.60 
$35.00 
$30.00 
$25.00 
$20.00 
$15.00 
$10.00 
$5.00 
$- 
Q1 2013 Q1 2014 
United States China 
Download Ranks 
Below 1,500 
Top Grossing 
Ranks 
Above 100 
M-ARPU $11.89 
Clash of Clans 
M-ARPU $1.31 
Candy Crush Saga 
M-ARPU $0.75 
*In U.S. App Store, May 2013 to Oct 25, 2014 *Digital Game *Mobile Data Brief: May 2014 | ★ SuperData Sales: April 2014 | ★ SuperData 
Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 7
Asian Success: East vs. West 
8 
Yet Asian games have not really gained full traction 
in Western mobile markets 
Western 
Countries 
U.S.A. 
UK 
Australia 
Germany 
Canada 
France 
Italy 
Switzerland 
Russia 
Netherlands 
Asian 
Countries 
Japan 
South Korea 
China 
Taiwan 
Western Markets – Top 5 Grossing Apps 
iPhone, Nov 2013 
Asian Markets – Top 5 Grossing Apps 
iPhone, Nov 2013 
Main Inhibitors 
 Different tastes in art style and presentation 
 Different levels of audience sophistication 
 Different role of OTT platforms (WeChat, Line, Kakao) 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential
Our Success:Immortalis Case Study 
9 
In 2013 we‘ve successfully launched Japanese Top 20 game 
“Guardian Battle“, adapting it to fit 100+ Western markets 
Art Style Communication Monetization Game Engine 
= 
Japan 
Market 
Guardian Battle 
Western 
Markets 
Immortallis 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential
Success Story: Results in the West 
#2 Top Grossing 
in Germany 
Remains 
Unchanged 
#3 Top Grossing 
in France 
#47 Top Grossing 
in the US 
#20 Top Grossing 
in Canada 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 10
Case Study: Overview 
Art style Game Design 
11 
We’ve maximized performance by working around 
psychological, sociological and economical differences 
Cultural 
references 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 
Price points 
Communication Gambling
Art Style: App Icons 
Japanese Version 
ANIME 
Western Versions 
FANTASY 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 12
Art Style: Card Art 
Japanese Version Western Versions 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 13
Cultural References: Events, Art 
SAKURA 
BLOSSOM 
EVENT 
Japanese Version Western Versions 
QUEEN’S 
BLADE, 
MAYOU 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 14
Communication: Simplified UI 
Remains 
Unchanged 
TUTORIAL 
Japanese Version Western Versions 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 15
Communication: Simplified UI 
Remains 
Unchanged 
BANNERS 
Japanese Version Western Versions 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 16
Game Design: Guild vs. Personal 
Japanese Version Western Versions 
50% 50% 
REWARDS 
FOR 
EVENTS 
Personal Rewards Guild Rewards 
Remains 
Unchanged 
5% 
95% 
Personal Rewards Guild Rewards 
* Estimated for Raid Event 12, “Black Sun”, comparison of rank #1 in personal reward to rank #1 in guild rewards 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 17
Gambling Mechanisms: Gacha 
gachapon 
"blind box" sets 
coin-operated capsule toys 
vending machines 
blind purchase 
gacha gacha 
capsule 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 18
Gambling Mechanisms: Gacha 
gachapon 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 19
Gambling Mechanisms: Gacha 
Step Gacha in Applibot’s “Chaos Drive” 
Gacha Retries in Colopl’s “Pro Baseball PRIDE” 
Scratch Gacha in Cygame’s “Rage of Bahamut” 
Sugoroku Gacha in Applibot’s “Legend of the Criptids” 
12x Gacha seen in Asobism’s “Dragon League X” 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 20
Gambling Mechanisms: Gacha 
Japanese Version Western Versions 
93% 
7% 
Gambling Direct Sales 
SALES 
SHARE 
Remains 
Unchanged 
54% 
46% 
Gambling Direct Sales 
*Data for January 1 - Aug 10, 2014. Western version is on example of DE. 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 21
Aggressive Monetization: Prices 
CONVERSION 
Remains 
Unchanged 
WHALES 
Japanese Version Western Versions 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 22
Success Story: Results in the West 
Industry KPIs Immortalis KPIs 
M-ARPU $20.15 
(IMM DE, Dec-2013) 
D-ARPU $10.27 
(IMM FR, 28-Sep-2013) 
D-ARPPU $191.9 
(IMM FR iOS 16-Apr-2014) 
M-ARPPU $262.72 
(IMM FR iOS , Oct-2013) 
Puzzle and Dragons 
M-ARPU $11.89 
Clash of Clans 
M-ARPU $1.31 
Candy Crush Saga 
M-ARPU $0.75 
US Q1 2014 
M-ARPPU $21.60 
China Q1 2014 
M-ARPPU $32.46 
*Digital Game Sales: April 2014 | ★ SuperData 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 23
BAM! – Battles and Monsters!
Art Production 
25 
To facilitate the adaptation of Asian games, we’ve built 
an internal studio to create art that matches our audiences 
Style Adaptation Evolution Concepts 
Original Card Art 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 
EXAMPL 
ES
BAM! - Battles and Monsters! 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 
26 
So far our largest project, 
featuring hundreds of lovable, silly monsters 
• Comic fantasy style 
trading card game 
• Real-time guild battles 
• Launch in Q4 2014 
• Devices: iPhone/iPod
THANK YOU
Gambling Mechanisms: Gacha 
BARTLE 
TEST 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 28
Conversion: 10 Commandments
1. Create Pay-to-Enjoy Experience 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 30
2. Ensure Maximum Exposure 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 31
3. Talk Newbie-friendly 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 32
4. Keep it if it Works 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 33
5. The Power of Free 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 34
6. Price Perception: Context Matters 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 35
7. Two-step Approach 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 36
8. Adhere to Payment Methods 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 37
9. The Power of Number 9 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 38
10. The Power of Mass Market 
Remains 
Unchanged 
Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 39
THANK YOU

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East to west how to maximize monetization when operating a mobile game in different markets emma povkhan

  • 1. East to West: how to maximize monetization when operating a mobile game in different markets October 2014, Emma Povkhan
  • 2. Introducing the Speaker EMMA POVKHAN • Portfolio of free-to-play mobile games • 7+ years of monetizing freemium products Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 2
  • 3. Introducing SevenGames The combination of Aeria and ProSieben Games has created the leading publisher in Europe Access to TV Access to IP Ownership of additional digital reach + = SevenGames International portfolio World leading monetization Free-to-play pioneer Top 3 player in Europe World class operations Unparalleled marketing power +TV International community of 80m gamers Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 3
  • 4. Our New Global Footprint 4 We continue our presence in Europe, the U.S. and Asia North America 26 million users South America 14 million users Europe* 42 million users Berlin, Germany Global HQ of merged entity Seoul, Korea New office in Seoul opened in September San Francisco, USA New office planned to open in Q4 2014 *Including Turkey and Russia Localized games offered by Aeria Games Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential
  • 5. Portfolio Overview 5 Our portfolio comprises 50+ immersive games across PC, browser and mobile platforms PC Client Browser Mobile Aeria Games Portfolio Overview ProSiebenSat.1 Games Portfolio Overview New in 2014 Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential New in 2014 New in 2014 New in 2014 New in 2014
  • 6. Asian Developers: True Innovators Asia has always been a major source of innovation in games Pioneering and dominating in free-to-play games on PC Strong mobile platform presence since existence of feature phones Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 6
  • 7. Asian Games: Amazing Metrics Global success of Asian games is a good example of supreme performance Stronger retention due to focus on live events Stronger ARPPU due to committed core gamers Stronger ARPU due to well adopted payment options Rage of Bahamut Puzzle and Dragons $26.72 $19.52 $32.46 $21.60 $35.00 $30.00 $25.00 $20.00 $15.00 $10.00 $5.00 $- Q1 2013 Q1 2014 United States China Download Ranks Below 1,500 Top Grossing Ranks Above 100 M-ARPU $11.89 Clash of Clans M-ARPU $1.31 Candy Crush Saga M-ARPU $0.75 *In U.S. App Store, May 2013 to Oct 25, 2014 *Digital Game *Mobile Data Brief: May 2014 | ★ SuperData Sales: April 2014 | ★ SuperData Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 7
  • 8. Asian Success: East vs. West 8 Yet Asian games have not really gained full traction in Western mobile markets Western Countries U.S.A. UK Australia Germany Canada France Italy Switzerland Russia Netherlands Asian Countries Japan South Korea China Taiwan Western Markets – Top 5 Grossing Apps iPhone, Nov 2013 Asian Markets – Top 5 Grossing Apps iPhone, Nov 2013 Main Inhibitors  Different tastes in art style and presentation  Different levels of audience sophistication  Different role of OTT platforms (WeChat, Line, Kakao) Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential
  • 9. Our Success:Immortalis Case Study 9 In 2013 we‘ve successfully launched Japanese Top 20 game “Guardian Battle“, adapting it to fit 100+ Western markets Art Style Communication Monetization Game Engine = Japan Market Guardian Battle Western Markets Immortallis Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential
  • 10. Success Story: Results in the West #2 Top Grossing in Germany Remains Unchanged #3 Top Grossing in France #47 Top Grossing in the US #20 Top Grossing in Canada Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 10
  • 11. Case Study: Overview Art style Game Design 11 We’ve maximized performance by working around psychological, sociological and economical differences Cultural references Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential Price points Communication Gambling
  • 12. Art Style: App Icons Japanese Version ANIME Western Versions FANTASY Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 12
  • 13. Art Style: Card Art Japanese Version Western Versions Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 13
  • 14. Cultural References: Events, Art SAKURA BLOSSOM EVENT Japanese Version Western Versions QUEEN’S BLADE, MAYOU Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 14
  • 15. Communication: Simplified UI Remains Unchanged TUTORIAL Japanese Version Western Versions Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 15
  • 16. Communication: Simplified UI Remains Unchanged BANNERS Japanese Version Western Versions Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 16
  • 17. Game Design: Guild vs. Personal Japanese Version Western Versions 50% 50% REWARDS FOR EVENTS Personal Rewards Guild Rewards Remains Unchanged 5% 95% Personal Rewards Guild Rewards * Estimated for Raid Event 12, “Black Sun”, comparison of rank #1 in personal reward to rank #1 in guild rewards Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 17
  • 18. Gambling Mechanisms: Gacha gachapon "blind box" sets coin-operated capsule toys vending machines blind purchase gacha gacha capsule Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 18
  • 19. Gambling Mechanisms: Gacha gachapon Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 19
  • 20. Gambling Mechanisms: Gacha Step Gacha in Applibot’s “Chaos Drive” Gacha Retries in Colopl’s “Pro Baseball PRIDE” Scratch Gacha in Cygame’s “Rage of Bahamut” Sugoroku Gacha in Applibot’s “Legend of the Criptids” 12x Gacha seen in Asobism’s “Dragon League X” Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 20
  • 21. Gambling Mechanisms: Gacha Japanese Version Western Versions 93% 7% Gambling Direct Sales SALES SHARE Remains Unchanged 54% 46% Gambling Direct Sales *Data for January 1 - Aug 10, 2014. Western version is on example of DE. Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 21
  • 22. Aggressive Monetization: Prices CONVERSION Remains Unchanged WHALES Japanese Version Western Versions Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 22
  • 23. Success Story: Results in the West Industry KPIs Immortalis KPIs M-ARPU $20.15 (IMM DE, Dec-2013) D-ARPU $10.27 (IMM FR, 28-Sep-2013) D-ARPPU $191.9 (IMM FR iOS 16-Apr-2014) M-ARPPU $262.72 (IMM FR iOS , Oct-2013) Puzzle and Dragons M-ARPU $11.89 Clash of Clans M-ARPU $1.31 Candy Crush Saga M-ARPU $0.75 US Q1 2014 M-ARPPU $21.60 China Q1 2014 M-ARPPU $32.46 *Digital Game Sales: April 2014 | ★ SuperData Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 23
  • 24. BAM! – Battles and Monsters!
  • 25. Art Production 25 To facilitate the adaptation of Asian games, we’ve built an internal studio to create art that matches our audiences Style Adaptation Evolution Concepts Original Card Art Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential EXAMPL ES
  • 26. BAM! - Battles and Monsters! Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 26 So far our largest project, featuring hundreds of lovable, silly monsters • Comic fantasy style trading card game • Real-time guild battles • Launch in Q4 2014 • Devices: iPhone/iPod
  • 28. Gambling Mechanisms: Gacha BARTLE TEST Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 28
  • 30. 1. Create Pay-to-Enjoy Experience Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 30
  • 31. 2. Ensure Maximum Exposure Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 31
  • 32. 3. Talk Newbie-friendly Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 32
  • 33. 4. Keep it if it Works Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 33
  • 34. 5. The Power of Free Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 34
  • 35. 6. Price Perception: Context Matters Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 35
  • 36. 7. Two-step Approach Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 36
  • 37. 8. Adhere to Payment Methods Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 37
  • 38. 9. The Power of Number 9 Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 38
  • 39. 10. The Power of Mass Market Remains Unchanged Aeria Games Europe GmbH- ProSiebenSat.1 Games GmbH- Confidential 39

Editor's Notes

  • #5: 82 mil users
  • #8: Summer 2012 – DL galore. Last 1.5 years stable grossing By factor of 9-15
  • #13: JP: (1) anime-inspired. (2) edgy, dynamic drawings. (3) art more provocative/exposed, due to (4) less realistic style WEST: (1) dark fantasy style. (2) epic adventure world. (3) realistic painting style. (4) appeal is rather enticing/erotic, not as directly provocative
  • #14: JP: (1) anime-inspired. (2) edgy, dynamic drawings. (3) art more provocative/exposed, due to (4) less realistic style WEST: (1) dark fantasy style. (2) epic adventure world. (3) realistic painting style. (4) appeal is rather enticing/erotic, not as directly provocative
  • #15: Headless Horseman, Jeanne d'Arc
  • #19: coin-operated toy vending machines, @ grocery stores
  • #20: Akihabara based on popular licenses from JP manga, video games, anime Released in sets
  • #21: Step, scratch, box, kompu Box (patent? DeNA)
  • #22: 39% direct sales, but avoid pay-2-win
  • #23: We struggle to convert,
  • #32: visible, flashy and catchy
  • #34: 100% consumption rate Gap b/w noob and pro
  • #39: +24% versus their nearby, ’rounded’ price points (Priceless by William Poundstone). MIT + University of Chicago, $34, $39, and $44