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The Telefonica Portal Use Case
  Oksana Tokarchuk, German Toro Del Valle




                 www.insemtives.eu          1
Outline
• Theory in a nutshell
      – Economics and incentives
      – The concept of mechanism design
      – A tool for classifying situations
      – A tool for adjusting parameters/ideas
• The actual case study
      – Current status and preliminary findings
      – Next steps and prospected results

10/24/2011                www.insemtives.eu       2
Theory in a nutshell


10/24/2011      www.insemtives.eu   3
What is the secret to success?
• Offer solution to a real problem: right solution
  at the right time




10/24/2011              www.insemtives.eu            4
You can improve your chances
        to succeed
• Design of incentives:
      – Define the goal you want to reach with
        incentives
      – Study the situation that needs to be
        incentivized
      – Develop a set of rules that make individuals
        achieve your goal in the given situation:
        “Mechanism design”

10/24/2011               www.insemtives.eu             5
What kind of goals can be
             found in semantic application?
• Your ideas!!!!!!!




10/24/2011              www.insemtives.eu     6
A tool for classifying situations:
                 The multidimensional matrix
                                                                       Social       Nature of good
                 Goal                             Tasks
                                                                     Structure      being produced
Communication            High                          High
 level (about the       Medium     Variety of         Medium                         Public good
goal of the tasks)       Low                              Low                         (non-rival
                                                                      Hierarchy     non-exclusive)
 Participation           High                          High            neutral
  level (in the         Medium                        Medium
                                 Specificity of
definition of the
                         Low                              Low
      goal)
                                 Identification          High
                         High
                                     with                Low                        Private good
  Clarity level                                                      Hierarchical
                                   Required        Highly specific
                         Low
                                     skills        Trivial/Common



    10/24/2011                              www.insemtives.eu                                      7
The multidimensional matrix in
                 practice: the task of annotation on
                 Flickr
                                                                       Social       Nature of good
                 Goal                             Tasks
                                                                     Structure      being produced
Communication            High                          High
 level (about the       Medium     Variety of         Medium
goal of the tasks)       Low                              Low
                                                                      Hierarchy
 Participation           High                          High                           Public good
                                                                       neutral
  level (in the         Medium                        Medium
                                 Specificity of
definition of the
                         Low                              Low
      goal)
                                 Identification          High
                         High
                                     with                Low                        Private good
  Clarity level                                                      Hierarchical
                                   Required        Highly specific
                         Low
                                     skills        Trivial/Common


    10/24/2011                              www.insemtives.eu                                      8
Developing a model:
             Mechanism design
• Mechanism design is used in economics to
  develop a set of rules, incentives, that make
  you reach the result you want to achieve
      – Mechanism design sees a certain situation as sort
        of a game that people play strategically in their
        own interests.
      – You can define the rules of this game to reach the
        result you want


10/24/2011                www.insemtives.eu                  9
Example of mechanism design
• Think of employment contract:
      – Your interests: earn the most working the least
      – Employer’s interests: pay you the least and get the
        most out of you
      – Employer offers you contract that defines the
        rules that each party should follow




10/24/2011                www.insemtives.eu               10
Mechanism design in practice
• You don’t need to be an expert in game theory
  to use mechanism design but you need to:
      – identify a set of games that better represents your
        situation
      – Look what rules are recommended for these
        games
             • Translate what economists do into concrete scenarios
             • Make sure that the economists’ proposals fit to the
               real-life situation


10/24/2011                      www.insemtives.eu                     11
Telefonica case study


10/24/2011      www.insemtives.eu   12
Enterprise Knowledge
       Management at Telefónica
• Services of the intranet
  portal                                  • Semantic solutions for
       Document management
   –
                                            enterprise knowledge
       Corporate directories
   –
       Pilot/Product/Service catalogues
                                            management enhance
                                            how
   –
   –   News
   –   Bank of ideas
                                            – Existing content and
                                              knowledge are used and
   –   Blogs, wikis, forums                   exploited (sometimes in
   –   Search engines                         novel, unexpected ways)
• Metrics                                   – Employees collaborate and
   – 1200 employees in 7 cities and 3
                                              interact within the team
                                              and with customers
     countries (↑)
   – ˜3050 visits per day, ˜56000 page
     views (impressions) per day,
     average visit time: 20’
Goal setting in Telefonica case
             study
• Generic goal: improve the usage of blogs in a
  corporation by annotations
• Concrete goal: increase the number of (useful)
  annotations




10/24/2011               www.insemtives.eu     14
The multidimensional matrix for
             Telefonica: the environment
                                                                                      Nature of good
             Goal                             Tasks               Social Structure
                                                                                      being produced
Communication        High                              High
level (about the    Medium                            Medium
                               Variety of
   goal of the
     tasks)          Low                               Low
                                                                  Hierarchy neutral      Public good
 Participation       High                              High
  level (in the     Medium                            Medium
                             Specificity of
definition of the
     goal)           Low                               Low

                             Identification        High
                     High
                                 with              Low                                Private good
 Clarity level                                                      Hierarchical
                                             Highly specific
                     Low     Required skills
                                             Trivial/Common


     10/24/2011                               www.insemtives.eu                                 15
The Mechanism design exercise in
        our case study (I)
 • Interplay of two alternative games:
       – Principal agent game
             • The management wants employees to do a certain
               action but do not have tools to check whether
               employees perform their best effort
             • Management can implement various rules to
               motivate employees to work in its interests:
                – Piece rate wages (labour intensive tasks)
                – Performance measurement (all levels of tasks)
                – Tournaments (internal labour market)

10/24/2011                      www.insemtives.eu                 16
The Mechanism design exercise in
       our case study (II)
• Interplay of two alternative games (cont.):
      – Public goods game
             • semantic content creation is a public good (non-
               excludable and non-rival)
             • The problem of free riding




10/24/2011                       www.insemtives.eu                17
1° level of incentives for
             Telefonica (I)
• Competition for a prize:
      – To be acknowledged by management
      – Receive a prize
• What kind of prize:
      – Something that brings pleasure
      – Something that provides development of carrier
      – Trophy


10/24/2011               www.insemtives.eu               18
1° level of incentives for Telefonica
     (II)
• Everyone (even employees ;-) ) like to play and to compete
• ... and win prizes in return
1° level of incentives for Telefonica
     (III)
• Making everyday‘s tasks more fun
2° level of incentives, experts’
             network and reputation (I)
• Telefonica is a highly competitive environment
• Employees participate in an internal market to
  be involved in projects
• Problem: matching of demand of the project
  and offer of labour (in terms of expertise)




10/24/2011               www.insemtives.eu      21
2° level of incentives, experts’
             network and reputation (III)
• Solution: annotations made by single user
  reveal his/her professional interests and area
  of expertize
• When people to be involved in the project are
  being searched, a simple check of keywords
  related to the project will show users that do
  annotations with these keywords


10/24/2011               www.insemtives.eu      22
2° level of incentives, experts’
     network and reputation (II)
• Reputation is very powerful motivation in an enterprise.
• Show benefit of annotations  expert network based on the
  annotations.
2° level of incentives, experts’
             network and reputation (IV)
• Implementation of this system as part of
  internal HR policy will motivate employees to
  annotate as much as possible on topics in
  which they would like to get a job
• Company solves 2 problems:
      – Blogs are annotated
      – It is a simple system to get a first idea of areas of
        expertise and professional interests of individual
        employees and trace their development
10/24/2011                  www.insemtives.eu                   24
Why do you need this?


10/24/2011     www.insemtives.eu   25
Why do YOU need this? (I)
• You need to have a clear idea of what will
  motivate your users before you start your
  development process!
• Examples: 1st level, competition for the prize
      – Assignment and management of points
      – Different strategies to enhance competition:
             • Leader boards, time to the end of competition, etc.
      – Quality check of annotations

10/24/2011                       www.insemtives.eu                   26
10/24/2011   www.insemtives.eu   27
Why do YOU need this? (II)
• Examples: 2nd level, network of experts
      – Trace individual annotations
      – Search for users that make certain annotations
      – View of individual tag clouds




10/24/2011                www.insemtives.eu              28
2° level of incentives, experts’
     network and reputation (II)
• Reputation is very powerful motivation in an enterprise.
• Show benefit of annotations  expert network based on the
  annotations.
Summing up


10/24/2011     www.insemtives.eu   30
To sum up
• You assure at least 50% of success of your
  application if it solves concrete real problem
  of your users
• You can improve your chances to succeed by
  careful design of incentives:
      – Define your goal
      – Analyse your environment
      – Find the best system of incentives
      – Test
10/24/2011                www.insemtives.eu        31

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INSEMTIVES Tutorial ISWC2011 - Session2

  • 1. The Telefonica Portal Use Case Oksana Tokarchuk, German Toro Del Valle www.insemtives.eu 1
  • 2. Outline • Theory in a nutshell – Economics and incentives – The concept of mechanism design – A tool for classifying situations – A tool for adjusting parameters/ideas • The actual case study – Current status and preliminary findings – Next steps and prospected results 10/24/2011 www.insemtives.eu 2
  • 3. Theory in a nutshell 10/24/2011 www.insemtives.eu 3
  • 4. What is the secret to success? • Offer solution to a real problem: right solution at the right time 10/24/2011 www.insemtives.eu 4
  • 5. You can improve your chances to succeed • Design of incentives: – Define the goal you want to reach with incentives – Study the situation that needs to be incentivized – Develop a set of rules that make individuals achieve your goal in the given situation: “Mechanism design” 10/24/2011 www.insemtives.eu 5
  • 6. What kind of goals can be found in semantic application? • Your ideas!!!!!!! 10/24/2011 www.insemtives.eu 6
  • 7. A tool for classifying situations: The multidimensional matrix Social Nature of good Goal Tasks Structure being produced Communication High High level (about the Medium Variety of Medium Public good goal of the tasks) Low Low (non-rival Hierarchy non-exclusive) Participation High High neutral level (in the Medium Medium Specificity of definition of the Low Low goal) Identification High High with Low Private good Clarity level Hierarchical Required Highly specific Low skills Trivial/Common 10/24/2011 www.insemtives.eu 7
  • 8. The multidimensional matrix in practice: the task of annotation on Flickr Social Nature of good Goal Tasks Structure being produced Communication High High level (about the Medium Variety of Medium goal of the tasks) Low Low Hierarchy Participation High High Public good neutral level (in the Medium Medium Specificity of definition of the Low Low goal) Identification High High with Low Private good Clarity level Hierarchical Required Highly specific Low skills Trivial/Common 10/24/2011 www.insemtives.eu 8
  • 9. Developing a model: Mechanism design • Mechanism design is used in economics to develop a set of rules, incentives, that make you reach the result you want to achieve – Mechanism design sees a certain situation as sort of a game that people play strategically in their own interests. – You can define the rules of this game to reach the result you want 10/24/2011 www.insemtives.eu 9
  • 10. Example of mechanism design • Think of employment contract: – Your interests: earn the most working the least – Employer’s interests: pay you the least and get the most out of you – Employer offers you contract that defines the rules that each party should follow 10/24/2011 www.insemtives.eu 10
  • 11. Mechanism design in practice • You don’t need to be an expert in game theory to use mechanism design but you need to: – identify a set of games that better represents your situation – Look what rules are recommended for these games • Translate what economists do into concrete scenarios • Make sure that the economists’ proposals fit to the real-life situation 10/24/2011 www.insemtives.eu 11
  • 12. Telefonica case study 10/24/2011 www.insemtives.eu 12
  • 13. Enterprise Knowledge Management at Telefónica • Services of the intranet portal • Semantic solutions for Document management – enterprise knowledge Corporate directories – Pilot/Product/Service catalogues management enhance how – – News – Bank of ideas – Existing content and knowledge are used and – Blogs, wikis, forums exploited (sometimes in – Search engines novel, unexpected ways) • Metrics – Employees collaborate and – 1200 employees in 7 cities and 3 interact within the team and with customers countries (↑) – ˜3050 visits per day, ˜56000 page views (impressions) per day, average visit time: 20’
  • 14. Goal setting in Telefonica case study • Generic goal: improve the usage of blogs in a corporation by annotations • Concrete goal: increase the number of (useful) annotations 10/24/2011 www.insemtives.eu 14
  • 15. The multidimensional matrix for Telefonica: the environment Nature of good Goal Tasks Social Structure being produced Communication High High level (about the Medium Medium Variety of goal of the tasks) Low Low Hierarchy neutral Public good Participation High High level (in the Medium Medium Specificity of definition of the goal) Low Low Identification High High with Low Private good Clarity level Hierarchical Highly specific Low Required skills Trivial/Common 10/24/2011 www.insemtives.eu 15
  • 16. The Mechanism design exercise in our case study (I) • Interplay of two alternative games: – Principal agent game • The management wants employees to do a certain action but do not have tools to check whether employees perform their best effort • Management can implement various rules to motivate employees to work in its interests: – Piece rate wages (labour intensive tasks) – Performance measurement (all levels of tasks) – Tournaments (internal labour market) 10/24/2011 www.insemtives.eu 16
  • 17. The Mechanism design exercise in our case study (II) • Interplay of two alternative games (cont.): – Public goods game • semantic content creation is a public good (non- excludable and non-rival) • The problem of free riding 10/24/2011 www.insemtives.eu 17
  • 18. 1° level of incentives for Telefonica (I) • Competition for a prize: – To be acknowledged by management – Receive a prize • What kind of prize: – Something that brings pleasure – Something that provides development of carrier – Trophy 10/24/2011 www.insemtives.eu 18
  • 19. 1° level of incentives for Telefonica (II) • Everyone (even employees ;-) ) like to play and to compete • ... and win prizes in return
  • 20. 1° level of incentives for Telefonica (III) • Making everyday‘s tasks more fun
  • 21. 2° level of incentives, experts’ network and reputation (I) • Telefonica is a highly competitive environment • Employees participate in an internal market to be involved in projects • Problem: matching of demand of the project and offer of labour (in terms of expertise) 10/24/2011 www.insemtives.eu 21
  • 22. 2° level of incentives, experts’ network and reputation (III) • Solution: annotations made by single user reveal his/her professional interests and area of expertize • When people to be involved in the project are being searched, a simple check of keywords related to the project will show users that do annotations with these keywords 10/24/2011 www.insemtives.eu 22
  • 23. 2° level of incentives, experts’ network and reputation (II) • Reputation is very powerful motivation in an enterprise. • Show benefit of annotations  expert network based on the annotations.
  • 24. 2° level of incentives, experts’ network and reputation (IV) • Implementation of this system as part of internal HR policy will motivate employees to annotate as much as possible on topics in which they would like to get a job • Company solves 2 problems: – Blogs are annotated – It is a simple system to get a first idea of areas of expertise and professional interests of individual employees and trace their development 10/24/2011 www.insemtives.eu 24
  • 25. Why do you need this? 10/24/2011 www.insemtives.eu 25
  • 26. Why do YOU need this? (I) • You need to have a clear idea of what will motivate your users before you start your development process! • Examples: 1st level, competition for the prize – Assignment and management of points – Different strategies to enhance competition: • Leader boards, time to the end of competition, etc. – Quality check of annotations 10/24/2011 www.insemtives.eu 26
  • 27. 10/24/2011 www.insemtives.eu 27
  • 28. Why do YOU need this? (II) • Examples: 2nd level, network of experts – Trace individual annotations – Search for users that make certain annotations – View of individual tag clouds 10/24/2011 www.insemtives.eu 28
  • 29. 2° level of incentives, experts’ network and reputation (II) • Reputation is very powerful motivation in an enterprise. • Show benefit of annotations  expert network based on the annotations.
  • 30. Summing up 10/24/2011 www.insemtives.eu 30
  • 31. To sum up • You assure at least 50% of success of your application if it solves concrete real problem of your users • You can improve your chances to succeed by careful design of incentives: – Define your goal – Analyse your environment – Find the best system of incentives – Test 10/24/2011 www.insemtives.eu 31