This document discusses scaling and shearing transformations in 2D geometry. Scaling transformations change the size of an object by multiplying its original coordinates by a scaling factor. Scaling can be uniform, changing both x and y coordinates by the same factor, or non-uniform, changing the factors differently. Shearing transformations slant the shape of an object by adding a multiple of one coordinate to the other. There are x-shearing, y-shearing, and combined x-y shearing transformations. Scaling and shearing are examples of non-rigid body transformations that change the shape or size of an object.