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Geometry unit 1.6
 Based on principles of pure geometry and may 
be applied to any shape regardless of the size. 
 CAD is based on geometric construction so 
understanding geometric construction makes 
understanding how CAD tools work easier and 
increases proficiency.
Euclidian Geometry was 
developed by a Roman citizen 
named Euclid. 
Euclid lived from approx. 330 to 
260bc and wrote a 13 volume 
book called Elements which 
illustrated all the concepts used 
in Geometric Construction
The Greeks could not do arithmetic 
because: 
1. They had only positive whole 
numbers represented by Roman 
numerals (I, II, III, IV, V) 
- no negative numbers 
- no fractions or decimals 
-no zero
So if the line were any length other 
than an even answer it could not 
be solved in Roman culture. 
Example: 5 / 2= 2.5 
2. Had no measurement system 
with units so a line could not be 
measured. 
As a result they had to use other 
tools such as a compass and 
straight edge.
 Draw constructions very lightly using 
guidelines. 
 Do NOT erase your guidelines- show your 
work. 
 Only trace over the final solution NOT the 
construction.
Geometry unit 1.6
1. Place the pivot point of the Safe- 
T compass on the CP of the arc 
you want to draw. 
2. Hold the rotator in place with 
your non-dominate hand. 
3. Put the point of your pencil in an 
appropriate radius hole 
4. Rotate the radius arm around 
the rotator by dragging your 
pencil.
Begin with a given line 
1. Place the compass point 
on one end point (ep) of 
the line. 
2. Adjust the compass 
radius to approximately 
2/3 the length of the 
line (radius must be > ½ 
the length of the line but 
actual size does not 
matter) 
3. Draw an arc above and 
below the line.
4. Without adjusting the 
radius place the 
compass point on the 
opposite ep of the line . 
5. Draw arcs intersecting 
the first two 
6. Connect the 
intersections using a 
straight edge.
Geometry unit 1.6
An arc is a curved line and 
is bisected using the 
same steps. 
Imagine a line between the 
end points of the arc. 
Bisect the imagined line as 
you did to complete the 
perpendicular bisect
Begin with a given angle 
 Place the compass point on the Vertex (Q) 
and adjust to a width approximately half 
the length of 1 leg of the angle (exact width 
is NOT important)
2. Draw an arc across each leg of 
the angle 
3. Move the compass point 
to the intersection of one 
of the legs and arc. 
4. Draw an arc in the interior 
of the angle.
5. Without changing the radius of 
the compass do the same on the 
other leg of the angle so the arcs 
intersect 
6. Using a straight edge connect the 
vertex and intersection of the two 
arcs.
Geometry unit 1.6
Begin with a given angle 
1. Draw one leg of the angle at a 
new location and choose the ep 
to use as the vertex
2. Place the compass point 
on the vertex of the 
angle 
3. Draw an arc at any 
convenient radius 
intersecting both legs of 
the angle
4. Without changing the width 
of the compass place the 
compass point on the ep of 
the line that will be the vertex 
5. Draw a similar arc intersecting the line and 
extending above or below.
6. Place the point of the compass 
on the intersection of the arc 
and one of the legs 
7. Adjust the compass so 
the lead is on the other 
intersection of the arc 
and opposite leg .
8. Without changing the radius 
of the compass place the point 
on the intersection of the arc 
and line at the new location 
9. Draw an arc that 
intersects the other arc
10. Use a straightedge to draw 
a line from the vertex 
through the intersection of 
the 2 arcs
Geometry unit 1.6
Begin with the 3 given 
sides 
1. Draw a point that will be 1 vertex of the triangle. 
2. Measure one of the sides with your compass. You 
will use this as the base of the triangle
3. Without changing the radius 
of the compass place the 
point of the compass on the 
vertex point. Draw an arc to 
the side of the point. 
4. Draw an arc to the side 
of the point. 
5. Make a point on the arc. 
This will be the second 
vertex of the triangle
6. Using the Compass 
measure the length of 
one of the other given 
sides 
7. Without changing the 
radius. Place the 
compass point on one 
of the two vertices and 
draw an arc above or 
below the base.
8. Using the Compass 
measure the length of 
the last side 
9. Without changing the 
radius. Place the 
compass point on the 
other vertex and draw 
an arc that intersects 
the other arc.- This 
becomes the 3rd vertex.
10. Connect the 3 vertices 
using a straight edge.
Geometry unit 1.6
1. Begin by Making a point- 
This will be the first 
vertex 
2. Using the compass 
measure the length of 
the given side and set 
the compass point on 
your first vertex. 
3. Draw arcs to the side of the first vertex where you 
want the 2nd vertex and an arc above or below to 
locate the 3rd vertex
4. Place a point on one of 
the two arcs- This will 
be the second vertex 
5. Without adjusting the 
radius of the compass 
place the point on the 
second vertex point and 
draw an arc intersecting 
the first arc.
4. Connect the three 
vertices using a straight 
edge
Geometry unit 1.6
All rights belong to their respective owners. 
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, 
allowance is made for "fair use" for purposes such as criticism, comment, 
news reporting, TEACHING, scholarship, and research. 
Fair use is a use permitted by copyright statute that might otherwise be 
infringing. 
Non-profit, EDUCATIONAL or personal use tips the balance in favor of 
fair use.

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Geometry unit 1.6

  • 2.  Based on principles of pure geometry and may be applied to any shape regardless of the size.  CAD is based on geometric construction so understanding geometric construction makes understanding how CAD tools work easier and increases proficiency.
  • 3. Euclidian Geometry was developed by a Roman citizen named Euclid. Euclid lived from approx. 330 to 260bc and wrote a 13 volume book called Elements which illustrated all the concepts used in Geometric Construction
  • 4. The Greeks could not do arithmetic because: 1. They had only positive whole numbers represented by Roman numerals (I, II, III, IV, V) - no negative numbers - no fractions or decimals -no zero
  • 5. So if the line were any length other than an even answer it could not be solved in Roman culture. Example: 5 / 2= 2.5 2. Had no measurement system with units so a line could not be measured. As a result they had to use other tools such as a compass and straight edge.
  • 6.  Draw constructions very lightly using guidelines.  Do NOT erase your guidelines- show your work.  Only trace over the final solution NOT the construction.
  • 8. 1. Place the pivot point of the Safe- T compass on the CP of the arc you want to draw. 2. Hold the rotator in place with your non-dominate hand. 3. Put the point of your pencil in an appropriate radius hole 4. Rotate the radius arm around the rotator by dragging your pencil.
  • 9. Begin with a given line 1. Place the compass point on one end point (ep) of the line. 2. Adjust the compass radius to approximately 2/3 the length of the line (radius must be > ½ the length of the line but actual size does not matter) 3. Draw an arc above and below the line.
  • 10. 4. Without adjusting the radius place the compass point on the opposite ep of the line . 5. Draw arcs intersecting the first two 6. Connect the intersections using a straight edge.
  • 12. An arc is a curved line and is bisected using the same steps. Imagine a line between the end points of the arc. Bisect the imagined line as you did to complete the perpendicular bisect
  • 13. Begin with a given angle  Place the compass point on the Vertex (Q) and adjust to a width approximately half the length of 1 leg of the angle (exact width is NOT important)
  • 14. 2. Draw an arc across each leg of the angle 3. Move the compass point to the intersection of one of the legs and arc. 4. Draw an arc in the interior of the angle.
  • 15. 5. Without changing the radius of the compass do the same on the other leg of the angle so the arcs intersect 6. Using a straight edge connect the vertex and intersection of the two arcs.
  • 17. Begin with a given angle 1. Draw one leg of the angle at a new location and choose the ep to use as the vertex
  • 18. 2. Place the compass point on the vertex of the angle 3. Draw an arc at any convenient radius intersecting both legs of the angle
  • 19. 4. Without changing the width of the compass place the compass point on the ep of the line that will be the vertex 5. Draw a similar arc intersecting the line and extending above or below.
  • 20. 6. Place the point of the compass on the intersection of the arc and one of the legs 7. Adjust the compass so the lead is on the other intersection of the arc and opposite leg .
  • 21. 8. Without changing the radius of the compass place the point on the intersection of the arc and line at the new location 9. Draw an arc that intersects the other arc
  • 22. 10. Use a straightedge to draw a line from the vertex through the intersection of the 2 arcs
  • 24. Begin with the 3 given sides 1. Draw a point that will be 1 vertex of the triangle. 2. Measure one of the sides with your compass. You will use this as the base of the triangle
  • 25. 3. Without changing the radius of the compass place the point of the compass on the vertex point. Draw an arc to the side of the point. 4. Draw an arc to the side of the point. 5. Make a point on the arc. This will be the second vertex of the triangle
  • 26. 6. Using the Compass measure the length of one of the other given sides 7. Without changing the radius. Place the compass point on one of the two vertices and draw an arc above or below the base.
  • 27. 8. Using the Compass measure the length of the last side 9. Without changing the radius. Place the compass point on the other vertex and draw an arc that intersects the other arc.- This becomes the 3rd vertex.
  • 28. 10. Connect the 3 vertices using a straight edge.
  • 30. 1. Begin by Making a point- This will be the first vertex 2. Using the compass measure the length of the given side and set the compass point on your first vertex. 3. Draw arcs to the side of the first vertex where you want the 2nd vertex and an arc above or below to locate the 3rd vertex
  • 31. 4. Place a point on one of the two arcs- This will be the second vertex 5. Without adjusting the radius of the compass place the point on the second vertex point and draw an arc intersecting the first arc.
  • 32. 4. Connect the three vertices using a straight edge
  • 34. All rights belong to their respective owners. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, TEACHING, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, EDUCATIONAL or personal use tips the balance in favor of fair use.