This document summarizes a presentation given on implicit surface modeling for 3D printing using signed distance fields and raymarching. The presentation discusses how signed distance fields can implicitly define 3D volumes and shapes using mathematical functions. It also explains how raymarching can be used to render these implicit surfaces in real-time and how marching cubes can extract triangle meshes from the signed distance fields to output 3D models that can be 3D printed. Benefits of this approach for 3D printing discussed include producing unbreakable surfaces, perfect volume definitions, and enabling cheap deformations, blending, shelling, soft shadows and reflections for generated models. The presentation concludes with a live demo of dynamically modifying a signed distance field to tweak a