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Hacking
Brain-Computer Interfaces
SMSI talk by Mike Schäkermann
Berlin - March 17, 2015
Overview
1. About BCIs
2. OpenBCI
3. Live Demo
Overview
1. About BCIs
2. OpenBCI
3. Live Demo
Brain-Computer
Interfaces
A brain-computer interface is a direct
communication pathway between the
brain and an external device.
Brain Imaging Techniques
EEG
fMRI
NIRS
Invasive techniques
Brain Imaging Techniques
EEG
fMRI
NIRS
Invasive techniques
Hacking Brain Computer Interfaces
Hacking Brain Computer Interfaces
Hacking Brain Computer Interfaces
Pros and Cons of EEG
High temporal resolution
Level of insight
Sensitivity
Low spatial resolution
Discomfort
Sensitivity
EEG Data: (1/3) Presentation
Time domain plot
Frequency domain plot
Spectrogram
Head plot / topography
EEG Data: (1/3) Presentation
TIME DOMAIN PLOT
FREQUENCY DOMAIN PLOT
HEAD PLOT
EEG Data: (1/3) Presentation
SPECTROGRAM
EEG Data: (2/3) Preprocessing
Removal of noise / artifacts, caused by:
blinks
lateral eye movements
muscle activity
head/body movement
electrical currents (powerline interference)
EEG Data: (3/3) Analysis
Frequency analysis (Alpha, Beta, Gamma, Delta, Theta, Mu)
Event-related potentials (P300, ERN, and many more)
Steady-state topography (SSVEP, ASSR)
Others (Hemispheric asymmetry, Coherence)
EEG Data: (3/3) Analysis
Frequency analysis (Alpha, Beta, Gamma, Delta, Theta, Mu)
Event-related potentials (P300, ERN, and many more)
Steady-state topography (SSVEP, ASSR)
Others (Hemispheric asymmetry, Coherence)
EEG Data: (3/3) Analysis
GAMMA (> 31 Hz)
DETECTED OVER THE
SOMATOSENSORY CORTEX
DURING CROSS-MODAL
SENSORY PROCESSING
FREQUENCY ANALYSIS
EEG Data: (3/3) Analysis
BETA (15 - 31 Hz)
DETECTED SYMMETRICALLY
IN FRONTAL REGIONS DURING
PHASES OF FOCUS AND
CONCENTRATION
FREQUENCY ANALYSIS
EEG Data: (3/3) Analysis
ALPHA (8 - 15 Hz)
DETECTED IN POSTERIOR
REGIONS DURING RELAXED
STATES AND WHILE EYES ARE
CLOSED
FREQUENCY ANALYSIS
EEG Data: (3/3) Analysis
MU (8 - 12 Hz)
DETECTED OVER MOTOR
CORTEX DURING IMAGINED
OR ACTUAL MOVEMENT
FREQUENCY ANALYSIS
EEG Data: (3/3) Analysis
THETA (4 - 7 Hz)
DETECTED DURING IDLING,
RELAXED, MEDITATIVE AND
CREATIVE STATES
FREQUENCY ANALYSIS
EEG Data: (3/3) Analysis
DELTA (< 4 Hz)
DETECTED IN FRONTAL
REGIONS DURING SLOW-
WAVE SLEEP + CONTINUOUS
ATTENTION TASKS
FREQUENCY ANALYSIS
EEG Data: (3/3) Analysis
Frequency analysis (Alpha, Beta, Gamma, Delta, Theta, Mu)
Event-related potentials (P300, ERN, and many more)
Steady-state topography (SSVEP, ASSR)
Others (Hemispheric asymmetry, Coherence)
EEG Data: (3/3) Analysis EVENT-RELATED
POTENTIALS (EX: P300)
EEG Data: (3/3) Analysis EVENT-RELATED
POTENTIALS (EX: P300)
EEG Data: (3/3) Analysis EVENT-RELATED
POTENTIALS (EX: P300)
EEG Data: (3/3) Analysis
Frequency analysis (Alpha, Beta, Gamma, Delta, Theta, Mu)
Event-related potentials (P300, ERN, and many more)
Steady-state topography (SSVEP, ASSR)
Others (Hemispheric asymmetry, Coherence)
EEG Data: (3/3) Analysis
Frequency analysis (Alpha, Beta, Gamma, Delta, Theta, Mu)
Event-related potentials (P300, ERN, and many more)
Steady-state topography (SSVEP, ASSR)
Others (Hemispheric asymmetry, Coherence)
Some fun examples
BrainBall: Relax to Win (1999)
Based on alpha and
theta activation
BrainBall: Relax to Win (1999)
Based on alpha and
theta activation
SharkAttack: mind-controlled shark (2015)
Based on multiple
people’s alpha
activation
SharkAttack: mind-controlled shark (2015)
HexBug: mind-controlled robot (2015)
Based on alpha
activation and
visual entrainment
HexBug: mind-controlled robot (2015)
HexBug: mind-controlled robot (2015)
HexBug: mind-controlled robot (2015)
Unity3D SDKs for Emotiv and Neurosky
Necomimi: emotional cat ears
Overview
1. About BCIs
2. OpenBCI
3. Live Demo
Hacking Brain Computer Interfaces
Overview
1. About BCIs
2. OpenBCI
3. Live Demo
Crowdfunded open source consumer BCI
Open source hardware
Open source hardware
Open source software
Open source software
Open source software
Open source headware
Open source headware
Building a BCI community ...
Emotiv
NeuroSky
Muse
OpenEEG
Systems for
research or
clinical use,
cost thousands
of dollars
Prices range from $50 to $300,
for a comparison, see here
Bridging a gap ...
Open-source:
Software
Hardware
Headware
Access to raw data
High sample rate: 256 Hz
SDKs / connectors available for:
Processing
Python
OpenVIBE
BrainBay
OpenFrameworks (coming soon)
Node.js (coming soon)
Comes pre-assembled
Affordable price:
$450 for 8-channel kit
$800 for 16-channel kit
Bridging a gap ...
Overview
1. About BCIs
2. OpenBCI
3. Live Demo
Live Demo
Alpha wave trigger for meditation music
Alpha wave trigger for meditation music
EYES OPEN
PLAY ENERGETIC MUSIC
Alpha wave trigger for meditation music
EYES OPEN
PLAY ENERGETIC MUSIC
EYES CLOSED
PLAY CALMING MUSIC
Alpha wave trigger for meditation music
Alpha wave trigger for meditation music
Alpha wave trigger for meditation music
FUTURE WORK:
GUARD BANDS
Alpha wave trigger for meditation music
FUTURE WORK:
GUARD BANDS
Alpha wave trigger for meditation music
FUTURE WORK:
GUARD BANDS
Thanks for your attention!
Questions, please!
References & Further Reading
OpenBCI (http://openbci.com/):
Docs:
Tutorials: http://docs.openbci.com/tutorials/01-GettingStarted
Software: http://docs.openbci.com/software/01-OpenBCI_SDK
Hardware: http://docs.openbci.com/hardware/01-OpenBCI_Hardware
Blogs (http://openbci.com/community/):
Omphaloskeptic: http://www.autodidacts.io/
Chip Audette: http://eeghacker.blogspot.com/
Conor Russomanno: http://conorrussomanno.com/
Jeremy Frey: http://blog.jfrey.info/
GitHub: https://github.com/OpenBCI
References & Further Reading
Ambinder, Mike. 2011. Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience.
Presentation at Game Developers Conference (GDC) 2011. http://www.gdcvault.com/play/1014734/Biofeedback-in-
Gameplay-How-Valve.
Cacioppo, John T., Louis G. Tassinary, and Gary Berntson. 2007. Handbook of Psychophysiology. Cambridge
University Press. isbn: 9780521844710.
Hakvoort, Gido, Hayrettin Gü rkö k, Danny Plass-Oude Bos, Michel Obbink, and Mannes Poel. 2011. Measuring
immersion and affect in a brain-computer interface game. In Proceedings of the 13th ifip tc 13 international conference
on human-computer interaction - volume part i, 115–128. INTERACT’11. Berlin, Heidelberg: Springer-Verlag. isbn: 978-
3-642-23773-7, http://dl.acm.org/citation.cfm?id=2042053.2042069.
Kivikangas, J. Matias, Inger Ekman, Guillaume Chanel, Simo Järvelä, Ben Cowley, Pentti Henttonen, and Niklas
Ravaja. 2010. Review on psychophysiological methods in game research. In Proc. of 1st nordic digra, digra.
Luck, Stephen J. 2005. An introduction to the event-related potential technique. Cognitive neuroscience. MIT Press.
isbn: 9780262621960.
References & Further Reading
Mandryk, Regan. 2008. Physiological Measures for Game Evaluation. In Game usability:
advice from the experts for advancing the player experience.
Nacke, Lennart E. 2011. Directions in Physiological Game Evaluation and Interaction.
In chi 2011 bbi workshop proceedings.
———. 2013. An Introduction to Physiological Player Metrics for Evaluating Games. Chap. 26 in Game analytics:
maximizing the value of player data, 585–620. London: Springer-Verlag. isbn: 978-1-4471-4768-8, doi:10.1007/978-1-
4471-4769-5.
Nacke, Lennart E., Mark N. Grimshaw, and Craig A. Lindley. 2010. More Than a Feeling: Measurement of Sonic User
Experience and Psychophysiology in a First-person Shooter Game. Interact. Comput. (New York, NY, USA) 22, no. 5
(Sept.): 336–343. issn: 0953-5438, doi:10.1016/j.intcom.2010.04.005, http://dx.doi.org/10. 1016/j.intcom.2010.04.005.
Wehbe, Rina R., Dennis L. Kappen, David. Rojas, Matthias. Klauser, Bill. Kapralos, and Lennart E. Nacke. 2013. EEG-
based Assessment of Video and In-game Learning. In Chi ’13 extended abstracts on human factors in computing
systems, 667–672. CHI EA ’13. New York, NY, USA: ACM. isbn: 978-1-4503-1952-2, doi:10.1145/2468356.2468474,
http://doi.acm.org/10.1145/2468356.2468474.

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Hacking Brain Computer Interfaces

  • 1. Hacking Brain-Computer Interfaces SMSI talk by Mike Schäkermann Berlin - March 17, 2015
  • 2. Overview 1. About BCIs 2. OpenBCI 3. Live Demo
  • 3. Overview 1. About BCIs 2. OpenBCI 3. Live Demo
  • 5. A brain-computer interface is a direct communication pathway between the brain and an external device.
  • 11. Pros and Cons of EEG High temporal resolution Level of insight Sensitivity Low spatial resolution Discomfort Sensitivity
  • 12. EEG Data: (1/3) Presentation Time domain plot Frequency domain plot Spectrogram Head plot / topography
  • 13. EEG Data: (1/3) Presentation TIME DOMAIN PLOT FREQUENCY DOMAIN PLOT HEAD PLOT
  • 14. EEG Data: (1/3) Presentation SPECTROGRAM
  • 15. EEG Data: (2/3) Preprocessing Removal of noise / artifacts, caused by: blinks lateral eye movements muscle activity head/body movement electrical currents (powerline interference)
  • 16. EEG Data: (3/3) Analysis Frequency analysis (Alpha, Beta, Gamma, Delta, Theta, Mu) Event-related potentials (P300, ERN, and many more) Steady-state topography (SSVEP, ASSR) Others (Hemispheric asymmetry, Coherence)
  • 17. EEG Data: (3/3) Analysis Frequency analysis (Alpha, Beta, Gamma, Delta, Theta, Mu) Event-related potentials (P300, ERN, and many more) Steady-state topography (SSVEP, ASSR) Others (Hemispheric asymmetry, Coherence)
  • 18. EEG Data: (3/3) Analysis GAMMA (> 31 Hz) DETECTED OVER THE SOMATOSENSORY CORTEX DURING CROSS-MODAL SENSORY PROCESSING FREQUENCY ANALYSIS
  • 19. EEG Data: (3/3) Analysis BETA (15 - 31 Hz) DETECTED SYMMETRICALLY IN FRONTAL REGIONS DURING PHASES OF FOCUS AND CONCENTRATION FREQUENCY ANALYSIS
  • 20. EEG Data: (3/3) Analysis ALPHA (8 - 15 Hz) DETECTED IN POSTERIOR REGIONS DURING RELAXED STATES AND WHILE EYES ARE CLOSED FREQUENCY ANALYSIS
  • 21. EEG Data: (3/3) Analysis MU (8 - 12 Hz) DETECTED OVER MOTOR CORTEX DURING IMAGINED OR ACTUAL MOVEMENT FREQUENCY ANALYSIS
  • 22. EEG Data: (3/3) Analysis THETA (4 - 7 Hz) DETECTED DURING IDLING, RELAXED, MEDITATIVE AND CREATIVE STATES FREQUENCY ANALYSIS
  • 23. EEG Data: (3/3) Analysis DELTA (< 4 Hz) DETECTED IN FRONTAL REGIONS DURING SLOW- WAVE SLEEP + CONTINUOUS ATTENTION TASKS FREQUENCY ANALYSIS
  • 24. EEG Data: (3/3) Analysis Frequency analysis (Alpha, Beta, Gamma, Delta, Theta, Mu) Event-related potentials (P300, ERN, and many more) Steady-state topography (SSVEP, ASSR) Others (Hemispheric asymmetry, Coherence)
  • 25. EEG Data: (3/3) Analysis EVENT-RELATED POTENTIALS (EX: P300)
  • 26. EEG Data: (3/3) Analysis EVENT-RELATED POTENTIALS (EX: P300)
  • 27. EEG Data: (3/3) Analysis EVENT-RELATED POTENTIALS (EX: P300)
  • 28. EEG Data: (3/3) Analysis Frequency analysis (Alpha, Beta, Gamma, Delta, Theta, Mu) Event-related potentials (P300, ERN, and many more) Steady-state topography (SSVEP, ASSR) Others (Hemispheric asymmetry, Coherence)
  • 29. EEG Data: (3/3) Analysis Frequency analysis (Alpha, Beta, Gamma, Delta, Theta, Mu) Event-related potentials (P300, ERN, and many more) Steady-state topography (SSVEP, ASSR) Others (Hemispheric asymmetry, Coherence)
  • 31. BrainBall: Relax to Win (1999) Based on alpha and theta activation
  • 32. BrainBall: Relax to Win (1999) Based on alpha and theta activation
  • 33. SharkAttack: mind-controlled shark (2015) Based on multiple people’s alpha activation
  • 35. HexBug: mind-controlled robot (2015) Based on alpha activation and visual entrainment
  • 39. Unity3D SDKs for Emotiv and Neurosky
  • 41. Overview 1. About BCIs 2. OpenBCI 3. Live Demo
  • 43. Overview 1. About BCIs 2. OpenBCI 3. Live Demo
  • 44. Crowdfunded open source consumer BCI
  • 52. Building a BCI community ...
  • 53. Emotiv NeuroSky Muse OpenEEG Systems for research or clinical use, cost thousands of dollars Prices range from $50 to $300, for a comparison, see here Bridging a gap ...
  • 54. Open-source: Software Hardware Headware Access to raw data High sample rate: 256 Hz SDKs / connectors available for: Processing Python OpenVIBE BrainBay OpenFrameworks (coming soon) Node.js (coming soon) Comes pre-assembled Affordable price: $450 for 8-channel kit $800 for 16-channel kit Bridging a gap ...
  • 55. Overview 1. About BCIs 2. OpenBCI 3. Live Demo
  • 57. Alpha wave trigger for meditation music
  • 58. Alpha wave trigger for meditation music EYES OPEN PLAY ENERGETIC MUSIC
  • 59. Alpha wave trigger for meditation music EYES OPEN PLAY ENERGETIC MUSIC EYES CLOSED PLAY CALMING MUSIC
  • 60. Alpha wave trigger for meditation music
  • 61. Alpha wave trigger for meditation music
  • 62. Alpha wave trigger for meditation music FUTURE WORK: GUARD BANDS
  • 63. Alpha wave trigger for meditation music FUTURE WORK: GUARD BANDS
  • 64. Alpha wave trigger for meditation music FUTURE WORK: GUARD BANDS
  • 65. Thanks for your attention! Questions, please!
  • 66. References & Further Reading OpenBCI (http://openbci.com/): Docs: Tutorials: http://docs.openbci.com/tutorials/01-GettingStarted Software: http://docs.openbci.com/software/01-OpenBCI_SDK Hardware: http://docs.openbci.com/hardware/01-OpenBCI_Hardware Blogs (http://openbci.com/community/): Omphaloskeptic: http://www.autodidacts.io/ Chip Audette: http://eeghacker.blogspot.com/ Conor Russomanno: http://conorrussomanno.com/ Jeremy Frey: http://blog.jfrey.info/ GitHub: https://github.com/OpenBCI
  • 67. References & Further Reading Ambinder, Mike. 2011. Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience. Presentation at Game Developers Conference (GDC) 2011. http://www.gdcvault.com/play/1014734/Biofeedback-in- Gameplay-How-Valve. Cacioppo, John T., Louis G. Tassinary, and Gary Berntson. 2007. Handbook of Psychophysiology. Cambridge University Press. isbn: 9780521844710. Hakvoort, Gido, Hayrettin Gü rkö k, Danny Plass-Oude Bos, Michel Obbink, and Mannes Poel. 2011. Measuring immersion and affect in a brain-computer interface game. In Proceedings of the 13th ifip tc 13 international conference on human-computer interaction - volume part i, 115–128. INTERACT’11. Berlin, Heidelberg: Springer-Verlag. isbn: 978- 3-642-23773-7, http://dl.acm.org/citation.cfm?id=2042053.2042069. Kivikangas, J. Matias, Inger Ekman, Guillaume Chanel, Simo Järvelä, Ben Cowley, Pentti Henttonen, and Niklas Ravaja. 2010. Review on psychophysiological methods in game research. In Proc. of 1st nordic digra, digra. Luck, Stephen J. 2005. An introduction to the event-related potential technique. Cognitive neuroscience. MIT Press. isbn: 9780262621960.
  • 68. References & Further Reading Mandryk, Regan. 2008. Physiological Measures for Game Evaluation. In Game usability: advice from the experts for advancing the player experience. Nacke, Lennart E. 2011. Directions in Physiological Game Evaluation and Interaction. In chi 2011 bbi workshop proceedings. ———. 2013. An Introduction to Physiological Player Metrics for Evaluating Games. Chap. 26 in Game analytics: maximizing the value of player data, 585–620. London: Springer-Verlag. isbn: 978-1-4471-4768-8, doi:10.1007/978-1- 4471-4769-5. Nacke, Lennart E., Mark N. Grimshaw, and Craig A. Lindley. 2010. More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-person Shooter Game. Interact. Comput. (New York, NY, USA) 22, no. 5 (Sept.): 336–343. issn: 0953-5438, doi:10.1016/j.intcom.2010.04.005, http://dx.doi.org/10. 1016/j.intcom.2010.04.005. Wehbe, Rina R., Dennis L. Kappen, David. Rojas, Matthias. Klauser, Bill. Kapralos, and Lennart E. Nacke. 2013. EEG- based Assessment of Video and In-game Learning. In Chi ’13 extended abstracts on human factors in computing systems, 667–672. CHI EA ’13. New York, NY, USA: ACM. isbn: 978-1-4503-1952-2, doi:10.1145/2468356.2468474, http://doi.acm.org/10.1145/2468356.2468474.