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PRESENTED BY: MOHD IMRAN
Facial Performance Enhancement
using Dynamic Shape Space
Analysis
 Facial Performance Enhancement
 Aims to achieve realistic face modelling
 Fine details like wrinkles
What does the topic mean?
 Facial expression plays a critical role in human interactions
 Human faces can accommodate large range of expressiveness
 Facial expressiveness may differ vastly from person to person
 Grand challenge in the field of computer graphics
Introduction
 3D Face Scanning
 Captures geometry of human faces
 Captures high resolution static poses to be used with marker based motion
capture
 Facial Animation
 Animating images or models of character face
 It can be generated by marker-based/less motion capture
Related Work
 Preprocessing
 Build a dense performance capture database D
 Encode the database into shape space
 Classify into regions
 Spatial Performance Enhancement
 Input animation preprocessing
 Encoding
 Matching
 Interpolation
 Reconstruction
Overview(1)
Overview(2)
 Performance Capture Database
 Includes detailed facial geometry
 Acquired using high resolution 3D facial performance capture method
 Passive approach of Beeler et al. [2011] is used
 Data Encoding
 Frequency separation
 Separate low frequency components of D using low pass filter
 Encoding
 For every database frame deformation gradients are encoded and saved
 The low-frequency component are encoded relative to the low frequency neutral pose
 Uniformly cluster the high resolution mesh into patches
 Encode the average deformation gradient for each patch
Preprocessing(1)
 Regions
 Region based face models generalize better than their holistic counterparts
shown by Tena et al. [2011]
 Partition of mesh into groups of common functionality
 Voluntary Regions
 Controlled by the actor directly
 Involuntary Regions
 Areas governed by voluntary regions
Preprocessing(2)
 Input Animation Preprocessing
 Input animations A can come from any source
 Created using a manually controlled rig
 Can be fully controlled manually
 Subset of facial expressions
 Driven by sparse marker-based motion capture
 Registration and Frequency Separation
 Facial properties of face in D and A should be similar
 Obtain a correspondence between database neutral frame and the animation neutral
frame
 Linearly deform the animation A to A1 corresponding to D
 Separate the low frequencies in A1
Performance Enhancement Model(1)
 Encoding
 Same as the encoding in preprocessing
 Matching
 Each region of the face is treated independently
 Mesh triangles have different weights depending on the location
 Each triangle weight in a region is Gaussian function of geodesic distance
 Only the areas within the region participate in this process
 We obtain weights for each frame in database
Performance Enhancement Model(2)
 Interpolation
 Blends the database within each region according to the weights
 It is a normalized interpolation between regions
 Reconstruction
 Reconstruct the final mesh using Laplace-Beltrami operator
Performance Enhancement Model(3)
 A framework for data-driven spatial enhancement of low resolution
facial animations, using a compressed shape space
 Validation of the framework on four different types of input facial
animations, with a direct comparison to state-of-the-art
Summary
Thank You

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Facial performance enhancement using dynamic shape space analysis

  • 1. PRESENTED BY: MOHD IMRAN Facial Performance Enhancement using Dynamic Shape Space Analysis
  • 2.  Facial Performance Enhancement  Aims to achieve realistic face modelling  Fine details like wrinkles What does the topic mean?
  • 3.  Facial expression plays a critical role in human interactions  Human faces can accommodate large range of expressiveness  Facial expressiveness may differ vastly from person to person  Grand challenge in the field of computer graphics Introduction
  • 4.  3D Face Scanning  Captures geometry of human faces  Captures high resolution static poses to be used with marker based motion capture  Facial Animation  Animating images or models of character face  It can be generated by marker-based/less motion capture Related Work
  • 5.  Preprocessing  Build a dense performance capture database D  Encode the database into shape space  Classify into regions  Spatial Performance Enhancement  Input animation preprocessing  Encoding  Matching  Interpolation  Reconstruction Overview(1)
  • 7.  Performance Capture Database  Includes detailed facial geometry  Acquired using high resolution 3D facial performance capture method  Passive approach of Beeler et al. [2011] is used  Data Encoding  Frequency separation  Separate low frequency components of D using low pass filter  Encoding  For every database frame deformation gradients are encoded and saved  The low-frequency component are encoded relative to the low frequency neutral pose  Uniformly cluster the high resolution mesh into patches  Encode the average deformation gradient for each patch Preprocessing(1)
  • 8.  Regions  Region based face models generalize better than their holistic counterparts shown by Tena et al. [2011]  Partition of mesh into groups of common functionality  Voluntary Regions  Controlled by the actor directly  Involuntary Regions  Areas governed by voluntary regions Preprocessing(2)
  • 9.  Input Animation Preprocessing  Input animations A can come from any source  Created using a manually controlled rig  Can be fully controlled manually  Subset of facial expressions  Driven by sparse marker-based motion capture  Registration and Frequency Separation  Facial properties of face in D and A should be similar  Obtain a correspondence between database neutral frame and the animation neutral frame  Linearly deform the animation A to A1 corresponding to D  Separate the low frequencies in A1 Performance Enhancement Model(1)
  • 10.  Encoding  Same as the encoding in preprocessing  Matching  Each region of the face is treated independently  Mesh triangles have different weights depending on the location  Each triangle weight in a region is Gaussian function of geodesic distance  Only the areas within the region participate in this process  We obtain weights for each frame in database Performance Enhancement Model(2)
  • 11.  Interpolation  Blends the database within each region according to the weights  It is a normalized interpolation between regions  Reconstruction  Reconstruct the final mesh using Laplace-Beltrami operator Performance Enhancement Model(3)
  • 12.  A framework for data-driven spatial enhancement of low resolution facial animations, using a compressed shape space  Validation of the framework on four different types of input facial animations, with a direct comparison to state-of-the-art Summary