The document discusses several OpenGL functions and concepts related to setting up the coordinate system and rendering 3D objects. It explains how functions like glOrtho, glMatrixMode, glTranslate, glRotate, and glScale are used to apply transformations to the modelview and projection matrices. It also covers setting the viewport and world window. Finally, it provides details on functions like glutSolidSphere and glutWireCube that can be used to render basic 3D shapes.