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Slide 1 ©Alistair Cockburn 2003-2010
The Role of the Manager in Modern
Agile Projects
Alistair Cockburn
Humans and Technology
totherAlistair@aol.com
http://Alistair.Cockburn.us
©Alistair Cockburn 2003-2010Slide 2
actual route to planned goal
[movie “Titanic”]
(getting lost) worse goal
planned route
[1969 lunar landing]
better goal
[Apollo 13]
[ship Wasa]
Project Life: Things generally don’t go as planned
start planned goalgoal
©Alistair Cockburn 2003-2010Slide 3
Myths Fixed
Truth:
You can change the target even with “traditional”.
Truth:
You can keep the same target even with “agile”.
Agile works for even for fixed price, fixed-scope
projects ...
( Just don’t change the requirements! :).
©Alistair Cockburn 2003-2010Slide 4
“Agile” development is cheating legally to win.
(Works for fixed-price contracts, too!)
Agile Software Development Manifesto, 2001
“... while there is value in the items on the right,
we value the items on the left more.”
Individuals and interactions
over Processes and Tools
Working software
over Comprehensive documentation
Customer collaboration
over Contract negotiation
Responding to change
over Following a plan
©Alistair Cockburn 2003-2010Slide 5
Historically, “agile” is low-ceremony, light,
and people-communication-intensive
Common Practices
Delivery working product often
Colocate team members
Write schedule in bits of
paper hung on the wall
Lighten or dump the
heavy requirements document,
heavy project plan,
long status mtgs
Redistribution of Control
“We don’t need no stinkin’
project managers tellin’ us
what to do !”
Managers tell workers to mutiny.
Workers refuse.
(Agile koan)
“When you want your boat to go fast, it is easier to cut
anchors than add horsepower.” -- Luke Hohmann
©Alistair Cockburn 2003-2010Slide 6
The 2005 “Declaration of InterDependence”
(http://pmdoi.org)
 Continuous flow of value
 Frequent interactions with customer, shared ownership
 Anticipate, adapt, iterate.
 Individuals are the ultimate source of value
 An environment where they can make a difference
 Group accountability for results
 Shared responsibility for teamwork
 Situationally specific strategies, processes, practices
http://alistair.cockburn.us/The+declaration+of+interdependence+for+modern+management+or+DOI
or http://ac.cockburn.us/2091
©Alistair Cockburn 2003-2010Slide 7
Critical Project Factors
Community
communication, amicability
Focus
known priorities, focus time Incremental
development
& Reflection
Nourishment from Executive Sponsors
decisions, money
People
talent, skills, motivation
©Alistair Cockburn 2003-2010Slide 8
Amicability & Goal alignment
Amicability : Willingness to listen with good will
“Amicability index” : how easily information passes from one part of
the organization to another.
Goal alignment
Normal team Aligned team
©Alistair Cockburn 2003-2010Slide 9
The (Project) Manager lives at the boundary:
Visibility
Decisions
$
Interruptions
X
PM
Sponsor(s)
developers
Communication
Goal alignment
Reflection
Motivation
Priorities
Amicability
Focus time
Skills development
Community
(communication, amicability)
Focus
(known priorities, focus time)
Nourishment from Executive Sponsors
(decisions, money)
People
(abilities, motivation)
Incremental
development
& Reflection
©Alistair Cockburn 2003-2010Slide 10
Myths Fixed
Truth:
The (project) manager doesn’t just push paper;
S(he) converts a group of people into a team.
©Alistair Cockburn 2003-2010Slide 11
Learn to avoid (get out of) messes.
Osmotic Communication
Expert in Earshot
Cone of Silence
Early Victory
Early and Regular Delivery
Walking Skeleton
Incremental Rearchitecture
Sacrifice One Person
QA-Rotation
SWAT-fix team
Cross-specialized Team
Function / Component Owners
Pause, Reflect, Change
Timeout/Regroup
Part-Timers as Advisors
Process Miniature
Progress & Training Teams
Rejoining Streams
Short-horizon planning
Spare Leader Capacity
Spike
Gold Rush
Project 360°
Safe Solutioning Session
©Alistair Cockburn 2003-2010Slide 12
Early Victory
Action: Ensure the team delivers something as early as
possible, even if only a Walking Skeleton.
Benefits: Team learns each other, process
Sponsor sees team working together
Side effect: Manage expectations for early delivery
Overdose: Too simple = Not enough process exercised,
not real confidence built
Examples: Walking Skeleton
©Alistair Cockburn 2003-2010Slide 13
Walking Skeleton
Action: Connect the architecture with a very
simple function as 1st running code.
(Grow infrastructure & function in parallel).
Benefits: Early Victory,
Architecture runs,
Parallel development possible
Side effect: Manage rework of infrastructure
during function development
Overdose: If too simple, rework delays project
Examples: NBO project
©Alistair Cockburn 2003-2010Slide 14
The Project Manager’s timeline
Initiating
Mission statement (1-2 pages)
Project priorities chart
Planning
Project map (low-resolution PERT chart, no times)
Blitz planning technique (+ dependencies)
Allocation of people & times to project map (+ schedule)
Executing & Steering
Strategies to avoid & get out of trouble
Strong-visibility status charts (information radiators)
Pause, reflect, change (both process & plan!)
Closing - (retrospectives)
Initiating Planning
Executing & Steering
(& more Planning) Closing
©Alistair Cockburn 2003-2010Slide 15
Role of the Manager on modern projects
* Pull in support
* Find strategies
* Bring the team together
Visibility
Decisions
$
Interruptions
X
PM
Sponsor(s)
developers
Communication
Amicability
Priorities
Focus time
Skills development
Motivation
Reflection
Osmotic Communication
Expert in Earshot
Cone of Silence
Early Victory
Early and Regular Delivery
Walking Skeleton
Incremental Rearchitecture
Sacrifice One Person
QA-Rotation
SWAT-fix team
Cross-specialized Team
Function / Component Owners
©Alistair Cockburn 2003-2010Slide 16
More from Alistair Cockburn:
• 3-day agile / Product Owner class in Salt Lake City on September
27 (http://i.cockburn.us/c-100927-cspo/eb)
• 3-day Advanced Agile class in San Francisco on October 18
(http://i.cockburn.us/c-101018-adv3day/eb)
More from VersionOne:
• AgileLIVE’s Moving Agile into the Mainstream, Sept. 29, Noon
Eastern, “Agile Release Planning by Example”
http://bit.ly/agileLIVE
• Want VersionOne product info? Don’t Miss: At VersionOne, We
Eat Our Own Dog food – How VersionOne Uses VersionOne next
Wednesday at Noon Eastern. http://bit.ly/howV1usesV1

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The Role of Project Manager in Modern Agile Projects

  • 1. Slide 1 ©Alistair Cockburn 2003-2010 The Role of the Manager in Modern Agile Projects Alistair Cockburn Humans and Technology totherAlistair@aol.com http://Alistair.Cockburn.us
  • 2. ©Alistair Cockburn 2003-2010Slide 2 actual route to planned goal [movie “Titanic”] (getting lost) worse goal planned route [1969 lunar landing] better goal [Apollo 13] [ship Wasa] Project Life: Things generally don’t go as planned start planned goalgoal
  • 3. ©Alistair Cockburn 2003-2010Slide 3 Myths Fixed Truth: You can change the target even with “traditional”. Truth: You can keep the same target even with “agile”. Agile works for even for fixed price, fixed-scope projects ... ( Just don’t change the requirements! :).
  • 4. ©Alistair Cockburn 2003-2010Slide 4 “Agile” development is cheating legally to win. (Works for fixed-price contracts, too!) Agile Software Development Manifesto, 2001 “... while there is value in the items on the right, we value the items on the left more.” Individuals and interactions over Processes and Tools Working software over Comprehensive documentation Customer collaboration over Contract negotiation Responding to change over Following a plan
  • 5. ©Alistair Cockburn 2003-2010Slide 5 Historically, “agile” is low-ceremony, light, and people-communication-intensive Common Practices Delivery working product often Colocate team members Write schedule in bits of paper hung on the wall Lighten or dump the heavy requirements document, heavy project plan, long status mtgs Redistribution of Control “We don’t need no stinkin’ project managers tellin’ us what to do !” Managers tell workers to mutiny. Workers refuse. (Agile koan) “When you want your boat to go fast, it is easier to cut anchors than add horsepower.” -- Luke Hohmann
  • 6. ©Alistair Cockburn 2003-2010Slide 6 The 2005 “Declaration of InterDependence” (http://pmdoi.org)  Continuous flow of value  Frequent interactions with customer, shared ownership  Anticipate, adapt, iterate.  Individuals are the ultimate source of value  An environment where they can make a difference  Group accountability for results  Shared responsibility for teamwork  Situationally specific strategies, processes, practices http://alistair.cockburn.us/The+declaration+of+interdependence+for+modern+management+or+DOI or http://ac.cockburn.us/2091
  • 7. ©Alistair Cockburn 2003-2010Slide 7 Critical Project Factors Community communication, amicability Focus known priorities, focus time Incremental development & Reflection Nourishment from Executive Sponsors decisions, money People talent, skills, motivation
  • 8. ©Alistair Cockburn 2003-2010Slide 8 Amicability & Goal alignment Amicability : Willingness to listen with good will “Amicability index” : how easily information passes from one part of the organization to another. Goal alignment Normal team Aligned team
  • 9. ©Alistair Cockburn 2003-2010Slide 9 The (Project) Manager lives at the boundary: Visibility Decisions $ Interruptions X PM Sponsor(s) developers Communication Goal alignment Reflection Motivation Priorities Amicability Focus time Skills development Community (communication, amicability) Focus (known priorities, focus time) Nourishment from Executive Sponsors (decisions, money) People (abilities, motivation) Incremental development & Reflection
  • 10. ©Alistair Cockburn 2003-2010Slide 10 Myths Fixed Truth: The (project) manager doesn’t just push paper; S(he) converts a group of people into a team.
  • 11. ©Alistair Cockburn 2003-2010Slide 11 Learn to avoid (get out of) messes. Osmotic Communication Expert in Earshot Cone of Silence Early Victory Early and Regular Delivery Walking Skeleton Incremental Rearchitecture Sacrifice One Person QA-Rotation SWAT-fix team Cross-specialized Team Function / Component Owners Pause, Reflect, Change Timeout/Regroup Part-Timers as Advisors Process Miniature Progress & Training Teams Rejoining Streams Short-horizon planning Spare Leader Capacity Spike Gold Rush Project 360° Safe Solutioning Session
  • 12. ©Alistair Cockburn 2003-2010Slide 12 Early Victory Action: Ensure the team delivers something as early as possible, even if only a Walking Skeleton. Benefits: Team learns each other, process Sponsor sees team working together Side effect: Manage expectations for early delivery Overdose: Too simple = Not enough process exercised, not real confidence built Examples: Walking Skeleton
  • 13. ©Alistair Cockburn 2003-2010Slide 13 Walking Skeleton Action: Connect the architecture with a very simple function as 1st running code. (Grow infrastructure & function in parallel). Benefits: Early Victory, Architecture runs, Parallel development possible Side effect: Manage rework of infrastructure during function development Overdose: If too simple, rework delays project Examples: NBO project
  • 14. ©Alistair Cockburn 2003-2010Slide 14 The Project Manager’s timeline Initiating Mission statement (1-2 pages) Project priorities chart Planning Project map (low-resolution PERT chart, no times) Blitz planning technique (+ dependencies) Allocation of people & times to project map (+ schedule) Executing & Steering Strategies to avoid & get out of trouble Strong-visibility status charts (information radiators) Pause, reflect, change (both process & plan!) Closing - (retrospectives) Initiating Planning Executing & Steering (& more Planning) Closing
  • 15. ©Alistair Cockburn 2003-2010Slide 15 Role of the Manager on modern projects * Pull in support * Find strategies * Bring the team together Visibility Decisions $ Interruptions X PM Sponsor(s) developers Communication Amicability Priorities Focus time Skills development Motivation Reflection Osmotic Communication Expert in Earshot Cone of Silence Early Victory Early and Regular Delivery Walking Skeleton Incremental Rearchitecture Sacrifice One Person QA-Rotation SWAT-fix team Cross-specialized Team Function / Component Owners
  • 16. ©Alistair Cockburn 2003-2010Slide 16 More from Alistair Cockburn: • 3-day agile / Product Owner class in Salt Lake City on September 27 (http://i.cockburn.us/c-100927-cspo/eb) • 3-day Advanced Agile class in San Francisco on October 18 (http://i.cockburn.us/c-101018-adv3day/eb) More from VersionOne: • AgileLIVE’s Moving Agile into the Mainstream, Sept. 29, Noon Eastern, “Agile Release Planning by Example” http://bit.ly/agileLIVE • Want VersionOne product info? Don’t Miss: At VersionOne, We Eat Our Own Dog food – How VersionOne Uses VersionOne next Wednesday at Noon Eastern. http://bit.ly/howV1usesV1