This document discusses creating interactive games in Microsoft Small Basic that respond to user events. It describes two games - a drawing game where the user specifies properties to control a turtle, and a bouncing ball game where the user clicks to keep a ball aloft. It explains how each game uses graphics, shapes, controls and events like mouse clicks to create interactivity and objectives. Code snippets are provided to demonstrate how these games are built to respond to and track user input. The document concludes with a suggested programming exercise to create a true/false quiz game that scores users based on their correct responses.