1. The document describes machine learning approaches applied to adversarial agent microworlds of increasing complexity, including grid-world models of modified chess and checkers and a military campaign simulation called "TD-Island".
2. It discusses using reinforcement learning and hierarchical decomposition to help address the "curse of dimensionality" in complex games. A hierarchical decomposition is applied to an operational-level air combat microworld called "Tempest Seer".
3. Results are presented comparing human and machine learning performance on parameter importance in a modified hidden-piece checkers game, finding machine learning was better able to gain experience and improve performance in this novel domain.
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