This document discusses a multifaceted vibrant scheme for modeling imprudent animatronics in mobile video games. It proposes using pragmatic delineation to analyze character interactions and determine significant events. Spatial and temporal noise is used to calculate visibility and inform camera movement scheduling. Mean position clustering analyzes character positions and relations over time to identify events and key participants. This allows generation of a video summarizing important events. The scheme aims to integrate tools for imprudent animatronics modeling with interfaces for pragmatic delineation, linking system design and front-end development.