Red Dead Redemption was a large, ambitious open world game that took 4-6 years and $80-100 million to develop. It targeted an older audience of gamers aged 36 on average who had more disposable income. A simultaneous physical and digital release was planned to reach both large audiences and create hype for the game's launch. An extensive 12 month marketing campaign was required to ensure the game recouped its large development costs upon release. The placement of the game on digital platforms like Apple's App Store was also important, as it allowed additional monetization strategies like in-app purchases that supported the game's ongoing development.