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CS101 Introduction to Computing
Lecture 45Review & Wrap-Up
2
During the last lecture we discussed
Programming Methodology
• We looked at a few effective programming
practices that result in the development of
correct programs with minimum effort
• We also became familiar with testing &
debugging
3
readablereadable
programprogram??
A program that is
easy to read &
understand, and
therefore, easy to
maintain & enhance
4
Readable programs are:Readable programs are:
-- moremore readablereadable
- efficient- efficient enoughenough
5
Design Guidelines
• Break your code down into short and simple
functions (e.g. take the 3 swap statements out
from the last example and put them into a
function of their own)
• Do not use global variables
6
Coding Guidelines
• Indent blocks of code (2 to 5 spaces)
• Always use semicolons to end statements
• Identifiers:
– Use the camelBack scheme
– Make them descriptive but concise
– Variables: nouns
– Functions: verbs
• Comment liberally
7
Guidelines for Developing Short Programs
1. Read, understand
the problem
2. Do you have all the
required data?
No: Get it
Else assume it.
State it explicitly
3. Do the design
4. Write test cases
5. Write the code on a
piece of paper
6. Hand-check it
7. Type it in
8. Run & check it on
test cases
9. Errors? fix & redo 9
10. Done!
8
Design & Code Reviews
• Probably the most efficient way of improving
the a program
• Being humans, at time we see what is
supposed to be there instead of what is actually
there
• Another pair of eyeballs may not have the
same problem, especially if they are were not
involved in building the design or code
9
Testing & Debugging
• Testing: The tasks performed to determine the
existence of defects
• Debugging: The tasks performed to detect the
exact location of defects
• Defects are also called bugs or errors
• Let us now look at one of their classifications
10
Types of Errors
• Syntax errors
• Semantic errors
• Run-time errors
11
Today’s Goal:
(Review & Wrap-Up)
• To review some of the interesting ideas that we
discussed over the last 44 lectures
• Please note that this lectures is not a
comprehensive review, just a sampler!
12
Course Objectives
To build an appreciation for the
fundamental concepts in computing
To become familiar with popular PC
productivity software
To achieve a beginners proficiency in
Web page development
1.
2.
3.
13
What value do
computers bring??
14
fast

bored
storage
15
What type ofWhat type of
problems areproblems are notnot
suitable forsuitable for
computerscomputers?
16
Progression of Computer Technology
1. Mechanical computing
2. Electro-mechanical
3. Vacuum tube
4. Transistor
(the current state-of the-art)
5. Quantum computing
17
Quantum Computers
• Quantum computers may one day be millions
of times more efficient than the current state-of-
the-art computers …
• as their quantum mechanical nature will allow
them to examine all possible answers to a
question, simultaneously
18
The World Wide Web
• A huge resource of info
• Logically unified, but physically distributed
• It is unlike any previous human invention:
– It is a world-wide resource, important to all and
shared by all of the people in the world
19
The Semantic Web
Whereas, today’s Web’s content is
designed for humans to read; the
Semantic Web’s content will be designed
for computers to understand meaningfully
20
Internet: Network of Networks
• A large number of networks, interconnected
physically
• Capable of communicating and sharing data
with each other
• From the user’s point view, Internet – a
collection of interconnected networks – looks
like a single, unified network
21
Language of the Internet: TCP/IP
Transmission Control Protocol/Internet Protocol
• TCP breaks down the message to be sent over
the Internet into packets
• IP routes these packets through the Internet to
get them to their destination
• When the packets reach the destination
computer, TCP reassembles them into the
original message
22
Instant Messaging
• eMail: Slow response times
• eMail: No way of knowing if the person we are
sending eMail to is there to read it
• eMail: The process of having a conversation
through eMail by exchanging several short
messages is too cumbersome
Instant messaging (IM) solves these problems
23
Why use many not-so-
powerful processors
working in parallel
Why not just design a
single, really powerful
processor
?
?
24
On-Chip Cache Memory
• That small amount of memory located on the
same chip as the uP
• The uP stores a copy of frequently used data
and instructions in its cache memory
• When the uP desires to look at a piece of data,
it checks in the cache first. If it is not there,
only then the uP gets it from the main memory
• Its proximity to the uP makes access times
short
25
Ways of Enhancing A uP
• Increase the clock frequency
• Increase the word-width
• Improve the effectiveness of the caching
algorithm
• Add more functional units (e.g. ALU’s, FPU’s,
Vector/SIMD units, etc.)
26
Hardware
Operating System
Utility
Language
Translator
Device Driver
Scientific
Apps.
Business
Apps.
Productivity
Apps.
Entertainment
Apps.
System software
Application software
27
The Role of An OS
• Manages the HW and SW resources of the
computer system, often invisibly. These include
the processor, memory, disk drives, etc.
• Provides a simple, consistent way for
applications to interact with the HW without
having to know all the details of the HW
28
Who Owns Software?
• Generally, although a piece of SW that is being
used by millions, it is not owned by any of
them!
• When we buy a SW package, we do not really
buy it – we just buy a license that allows us to
use it, the ownership stays with the maker
29
4th-generation languages
High-level languages
Assembly languages
Machine languages
30
Interpreters:
Immediate response,
but
execute code slowly
Compilers:
Compiling takes time,
but
super-fast execution
31
Can a single
language have all
the good bits of all
other languages?
Concept&Feasibility
User Requirements
Developer Specs
Planning
Design
Implementation
Integration Testing
Opr. & Maintenance
Retirement
Test
Test
Test
Test
Test
Acceptance Test
Software
Lifecycle
33
Algorithm
1st
Definition:
Sequence of steps that is taken
to solve a problem
Better Definition:
A precise sequence of a limited
number of unambiguous, executable
steps that terminates in the form of a
solution
34
Pseudo Code
• Quite suitable for SW development as it is
closer in form to real code
• One can write the pseudo code, then use it as
a starting point or outline for writing real code
• Many developers write the pseudo code first
and then incrementally convert each line into
real code
35
Heuristic
Common sense lesson drawn from experience
36
CautionCaution!! CautionCaution!!
Heuristics don’t always
lead to the best results
At times they even lead to the
wrong ones, but mostly to
results that are good-enough
37
Don’t just remove
the defect; correct
the process that
caused it
38
is a heuristic,is a heuristic,
an algorithman algorithm??
39
When I look at a Web page it should be
self-evident, obvious, self-explanatory
I should be able to ‘get it’ - what it is &
how to use it - without expending
any effort thinking about it
excerpt from Steve Krug’s book Don’t Make Me Think
40
Avoid using
pictures that
are strictly
decorative
41
(Artificial) Intelligent Systems
SW programs or SW/HW systems
designed to perform complex tasks
employing strategies that mimic some
aspect of human thought
42
Not a Suitable Hammer for All Nails!
if the nature of computations required in a
task is not well understood
or there are too many exceptions to the
rules
or known algorithms are too complex or
inefficient
then artificial intelligent systems have the
potential of offering an acceptable solution
43
Database
• A collection of data organized in such a fashion
that the computer can quickly search for a
desired data item
• All data items in it are generally related to each
other and share a single domain
44
Relational Databases
• Databases consisting of two or more related
tables are called relational databases
• A relational database stores all its data inside
tables, and nowhere else
• All operations on data are done on those tables
or those that are generated by table operations
45
Future Trends:
On-Demand Computing Power
• Almost infinite “computing power” supply
• Reliable, maintenance-free, just like the
electricity, telephone, or water-supply service
• No capital expenditure; you pay for only what
you use!
• Same will be true for storage
46
Future Trends: Immortal Minds
• Some day it will be possible to load all the
lectures, papers, books and SW produced by
an expert into an intelligent system
• After that system processes, indexes and
restructures the info in those artifacts, it will be
possible to have a conversation in plain English
(or some other language) with that system
47
Distances Are Contracting!
Distances Are Increasing!
• Because of the ever-decreasing costs of verbal,
text, video communications, it is becoming
easier to stay in touch of anyone, regardless of
their physical location
• Solitude is the order of the day as many
children & adults spend their free time surfing,
chatting, playing computer games, instead of
spending it on interacting with friends or family
48
Computers may Become too Powerful!
• Computers keep on becoming more and more
powerful, gaining more and more autonomy
• They are being equipped with fail-safe and self-
healing technologies
• Are we heading towards a future where the role
of the masters and the slaves will be reversed?
49
Course Objectives
To achieve a beginners proficiency in
Web page development
1.
2.
3.
50
Why JavaScript?
• HTML is great for static Web pages; however,
supports only rudimentary interactivity through
forms and hyperlinks
• JavaScript can be used (along with HTML) to
develop interactive content for the Web
51
Some of things that JavaScript cannot do!
• The following file ops. on the client computer:
– Read -- Modify
– Rename -- Delete
– Create
• Create graphics (although, it does have the
ability to format pages through HTML -
including the placement of graphics)
• Any network programming bar one function: the
ability to download a file to the browser
specified through an arbitrary URL
52
Advantages of Client-Side Scripting
• Reduced server load as it does not have to
send messages to the user’s browser about
missing or incorrect data
• Reduced network traffic as the form’s data is
sent only once instead of many to’s and fro’s
53
Object: A named collection of properties
(data, state) & methods (instructions, behavior)
prop 1
prop 2
prop 5
name
prop 3
prop 4
A collection
of properties
& methods
All objects have the
“name” property: it
holds the name of
the object (collection)
method 3method 1
method 2
54
Functions
• A named group of statements that is put
together once and then used (by reference)
repeatedly on a Web page
• Code becomes easier to read, understand and
maintain
55
Local and Global Variables
Local or Function-level Variable
Effective only in the function in which
they are declared
Global Variables
Visible everywhere on the Web page
56
Image Preloading
• The Image object can be used to download an
image into the cache before it is actually
needed for display
• This technique can be used to create smooth
animations or to display one of several images
based on the requirement
57
Course Objectives
To become familiar with popular PC
productivity software
1.
2.
3.
58
Productivity SW
• The lectures and assignments were designed
to give a brief introduction, and no more
• All we desired was for you to become able to
open the package and perform some trivial
tasks
• With time, you will find more and more use for
these packages, and gradually develop an
expertise that later will become very useful in
your career
59
Course Objectives
To build an appreciation for the
fundamental concepts in computing
To become familiar with popular PC
productivity software
To achieve a beginners proficiency in
Web page development
1.
2.
3.
60
• How successful were we in helping you
achieve those objectives?
• Please do let us know so that we can
modify the future offerings of this course
accordingly. I will be most grateful
61
• I have enjoyed doing this course with you very
much
• Hope it was enjoyable & useful for you as well
• I thank you for your attention and especially for
your eMail & discussion board messages
• A good number of those messages were quite
informative and I thank you for sharing that info
with me
• Until the next time when we meet …

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CS101- Introduction to Computing- Lecture 45

  • 1. 1 CS101 Introduction to Computing Lecture 45Review & Wrap-Up
  • 2. 2 During the last lecture we discussed Programming Methodology • We looked at a few effective programming practices that result in the development of correct programs with minimum effort • We also became familiar with testing & debugging
  • 3. 3 readablereadable programprogram?? A program that is easy to read & understand, and therefore, easy to maintain & enhance
  • 4. 4 Readable programs are:Readable programs are: -- moremore readablereadable - efficient- efficient enoughenough
  • 5. 5 Design Guidelines • Break your code down into short and simple functions (e.g. take the 3 swap statements out from the last example and put them into a function of their own) • Do not use global variables
  • 6. 6 Coding Guidelines • Indent blocks of code (2 to 5 spaces) • Always use semicolons to end statements • Identifiers: – Use the camelBack scheme – Make them descriptive but concise – Variables: nouns – Functions: verbs • Comment liberally
  • 7. 7 Guidelines for Developing Short Programs 1. Read, understand the problem 2. Do you have all the required data? No: Get it Else assume it. State it explicitly 3. Do the design 4. Write test cases 5. Write the code on a piece of paper 6. Hand-check it 7. Type it in 8. Run & check it on test cases 9. Errors? fix & redo 9 10. Done!
  • 8. 8 Design & Code Reviews • Probably the most efficient way of improving the a program • Being humans, at time we see what is supposed to be there instead of what is actually there • Another pair of eyeballs may not have the same problem, especially if they are were not involved in building the design or code
  • 9. 9 Testing & Debugging • Testing: The tasks performed to determine the existence of defects • Debugging: The tasks performed to detect the exact location of defects • Defects are also called bugs or errors • Let us now look at one of their classifications
  • 10. 10 Types of Errors • Syntax errors • Semantic errors • Run-time errors
  • 11. 11 Today’s Goal: (Review & Wrap-Up) • To review some of the interesting ideas that we discussed over the last 44 lectures • Please note that this lectures is not a comprehensive review, just a sampler!
  • 12. 12 Course Objectives To build an appreciation for the fundamental concepts in computing To become familiar with popular PC productivity software To achieve a beginners proficiency in Web page development 1. 2. 3.
  • 15. 15 What type ofWhat type of problems areproblems are notnot suitable forsuitable for computerscomputers?
  • 16. 16 Progression of Computer Technology 1. Mechanical computing 2. Electro-mechanical 3. Vacuum tube 4. Transistor (the current state-of the-art) 5. Quantum computing
  • 17. 17 Quantum Computers • Quantum computers may one day be millions of times more efficient than the current state-of- the-art computers … • as their quantum mechanical nature will allow them to examine all possible answers to a question, simultaneously
  • 18. 18 The World Wide Web • A huge resource of info • Logically unified, but physically distributed • It is unlike any previous human invention: – It is a world-wide resource, important to all and shared by all of the people in the world
  • 19. 19 The Semantic Web Whereas, today’s Web’s content is designed for humans to read; the Semantic Web’s content will be designed for computers to understand meaningfully
  • 20. 20 Internet: Network of Networks • A large number of networks, interconnected physically • Capable of communicating and sharing data with each other • From the user’s point view, Internet – a collection of interconnected networks – looks like a single, unified network
  • 21. 21 Language of the Internet: TCP/IP Transmission Control Protocol/Internet Protocol • TCP breaks down the message to be sent over the Internet into packets • IP routes these packets through the Internet to get them to their destination • When the packets reach the destination computer, TCP reassembles them into the original message
  • 22. 22 Instant Messaging • eMail: Slow response times • eMail: No way of knowing if the person we are sending eMail to is there to read it • eMail: The process of having a conversation through eMail by exchanging several short messages is too cumbersome Instant messaging (IM) solves these problems
  • 23. 23 Why use many not-so- powerful processors working in parallel Why not just design a single, really powerful processor ? ?
  • 24. 24 On-Chip Cache Memory • That small amount of memory located on the same chip as the uP • The uP stores a copy of frequently used data and instructions in its cache memory • When the uP desires to look at a piece of data, it checks in the cache first. If it is not there, only then the uP gets it from the main memory • Its proximity to the uP makes access times short
  • 25. 25 Ways of Enhancing A uP • Increase the clock frequency • Increase the word-width • Improve the effectiveness of the caching algorithm • Add more functional units (e.g. ALU’s, FPU’s, Vector/SIMD units, etc.)
  • 27. 27 The Role of An OS • Manages the HW and SW resources of the computer system, often invisibly. These include the processor, memory, disk drives, etc. • Provides a simple, consistent way for applications to interact with the HW without having to know all the details of the HW
  • 28. 28 Who Owns Software? • Generally, although a piece of SW that is being used by millions, it is not owned by any of them! • When we buy a SW package, we do not really buy it – we just buy a license that allows us to use it, the ownership stays with the maker
  • 30. 30 Interpreters: Immediate response, but execute code slowly Compilers: Compiling takes time, but super-fast execution
  • 31. 31 Can a single language have all the good bits of all other languages?
  • 32. Concept&Feasibility User Requirements Developer Specs Planning Design Implementation Integration Testing Opr. & Maintenance Retirement Test Test Test Test Test Acceptance Test Software Lifecycle
  • 33. 33 Algorithm 1st Definition: Sequence of steps that is taken to solve a problem Better Definition: A precise sequence of a limited number of unambiguous, executable steps that terminates in the form of a solution
  • 34. 34 Pseudo Code • Quite suitable for SW development as it is closer in form to real code • One can write the pseudo code, then use it as a starting point or outline for writing real code • Many developers write the pseudo code first and then incrementally convert each line into real code
  • 35. 35 Heuristic Common sense lesson drawn from experience
  • 36. 36 CautionCaution!! CautionCaution!! Heuristics don’t always lead to the best results At times they even lead to the wrong ones, but mostly to results that are good-enough
  • 37. 37 Don’t just remove the defect; correct the process that caused it
  • 38. 38 is a heuristic,is a heuristic, an algorithman algorithm??
  • 39. 39 When I look at a Web page it should be self-evident, obvious, self-explanatory I should be able to ‘get it’ - what it is & how to use it - without expending any effort thinking about it excerpt from Steve Krug’s book Don’t Make Me Think
  • 40. 40 Avoid using pictures that are strictly decorative
  • 41. 41 (Artificial) Intelligent Systems SW programs or SW/HW systems designed to perform complex tasks employing strategies that mimic some aspect of human thought
  • 42. 42 Not a Suitable Hammer for All Nails! if the nature of computations required in a task is not well understood or there are too many exceptions to the rules or known algorithms are too complex or inefficient then artificial intelligent systems have the potential of offering an acceptable solution
  • 43. 43 Database • A collection of data organized in such a fashion that the computer can quickly search for a desired data item • All data items in it are generally related to each other and share a single domain
  • 44. 44 Relational Databases • Databases consisting of two or more related tables are called relational databases • A relational database stores all its data inside tables, and nowhere else • All operations on data are done on those tables or those that are generated by table operations
  • 45. 45 Future Trends: On-Demand Computing Power • Almost infinite “computing power” supply • Reliable, maintenance-free, just like the electricity, telephone, or water-supply service • No capital expenditure; you pay for only what you use! • Same will be true for storage
  • 46. 46 Future Trends: Immortal Minds • Some day it will be possible to load all the lectures, papers, books and SW produced by an expert into an intelligent system • After that system processes, indexes and restructures the info in those artifacts, it will be possible to have a conversation in plain English (or some other language) with that system
  • 47. 47 Distances Are Contracting! Distances Are Increasing! • Because of the ever-decreasing costs of verbal, text, video communications, it is becoming easier to stay in touch of anyone, regardless of their physical location • Solitude is the order of the day as many children & adults spend their free time surfing, chatting, playing computer games, instead of spending it on interacting with friends or family
  • 48. 48 Computers may Become too Powerful! • Computers keep on becoming more and more powerful, gaining more and more autonomy • They are being equipped with fail-safe and self- healing technologies • Are we heading towards a future where the role of the masters and the slaves will be reversed?
  • 49. 49 Course Objectives To achieve a beginners proficiency in Web page development 1. 2. 3.
  • 50. 50 Why JavaScript? • HTML is great for static Web pages; however, supports only rudimentary interactivity through forms and hyperlinks • JavaScript can be used (along with HTML) to develop interactive content for the Web
  • 51. 51 Some of things that JavaScript cannot do! • The following file ops. on the client computer: – Read -- Modify – Rename -- Delete – Create • Create graphics (although, it does have the ability to format pages through HTML - including the placement of graphics) • Any network programming bar one function: the ability to download a file to the browser specified through an arbitrary URL
  • 52. 52 Advantages of Client-Side Scripting • Reduced server load as it does not have to send messages to the user’s browser about missing or incorrect data • Reduced network traffic as the form’s data is sent only once instead of many to’s and fro’s
  • 53. 53 Object: A named collection of properties (data, state) & methods (instructions, behavior) prop 1 prop 2 prop 5 name prop 3 prop 4 A collection of properties & methods All objects have the “name” property: it holds the name of the object (collection) method 3method 1 method 2
  • 54. 54 Functions • A named group of statements that is put together once and then used (by reference) repeatedly on a Web page • Code becomes easier to read, understand and maintain
  • 55. 55 Local and Global Variables Local or Function-level Variable Effective only in the function in which they are declared Global Variables Visible everywhere on the Web page
  • 56. 56 Image Preloading • The Image object can be used to download an image into the cache before it is actually needed for display • This technique can be used to create smooth animations or to display one of several images based on the requirement
  • 57. 57 Course Objectives To become familiar with popular PC productivity software 1. 2. 3.
  • 58. 58 Productivity SW • The lectures and assignments were designed to give a brief introduction, and no more • All we desired was for you to become able to open the package and perform some trivial tasks • With time, you will find more and more use for these packages, and gradually develop an expertise that later will become very useful in your career
  • 59. 59 Course Objectives To build an appreciation for the fundamental concepts in computing To become familiar with popular PC productivity software To achieve a beginners proficiency in Web page development 1. 2. 3.
  • 60. 60 • How successful were we in helping you achieve those objectives? • Please do let us know so that we can modify the future offerings of this course accordingly. I will be most grateful
  • 61. 61 • I have enjoyed doing this course with you very much • Hope it was enjoyable & useful for you as well • I thank you for your attention and especially for your eMail & discussion board messages • A good number of those messages were quite informative and I thank you for sharing that info with me • Until the next time when we meet …