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An innovative mixed pipeline for
videogames development
Sophia Antipolis Mai 2014
Technical contributions
George Drettakis – INRIA – scientific project manager
Jerome Esnault – INRIA – R&D engineer
WP1
Capture of real
world data
WP2
Image Based
rendering (IBR)
WP3
Video Based
rendering (VBR)
WP4
Design and Development
(Requirements, Functional Specifications, Prototypes)
WP5
Formative and Summative Evaluation
WP6
Disseminatio
n activities
and
Exploitation
planning
WP7
Management and
coordination
VBR Tech.Req.IBR Tech.Req.Req.
Tools Feedback
Results
Results
Feedback
Results
Feedback
Feedback
MVE Tech
Partners Involved
Link IBR to MVE project
Research collaborations
Link IBR pipeline to
Unity3D Engine
Research
collaborations
WP2: Image Based Rendering framework : IBR_COMMON
[1] Gaurav Chaurasia, Sylvain Duchêne, Olga Sorkine-Hornung, George Drettakis,
Depth Synthesis and Local Warps for Plausible Image-based Navigation,
ACM Transactions on Graphics, Volume 32, 2013
Details here: http://www-sop.inria.fr/reves/Basilic/2013/CDSD13/
WP2: Image Based Rendering framework : IBR_COMMON
https://youtu.be/YbQDC589eb0
WP2: Image Based Rendering framework : IBR_COMMON
WP2: Image Based Rendering framework : IBR_COMMON
WP2: Image Based Rendering framework : IBR_COMMON
WP2: Image Based Rendering framework : IBR_COMMON
PMVS
superpixel
Depth synthesis
Depth
MVE
Multi-View
Algorithms
Choose :
Cameras parameters
Undistorted images
3D point cloud
Mesh
Depth maps images
Clipping planes
Over segmented images
Neighbors graph
Improved depth maps
Bundler
VisualSFM
Structure from
motion Algorithms
Choose :
CLOUD (gforge) :
- Update needed?
- auto download
Bundler package
VisualSFM package
PMVS package
MVE package
IBR package
Pictures
STEPS
IBR dataset
IBR dataset generation
process
(reconstruction tool)
WP4: Integration and technical validation : IBR PRE-PROCESS
Load bundler
Load images
Load mesh
Solver Rendering loop
ShaderLab
IBR Unity scripts
components
Depth data
Superpixel data
Solver structure
IBR Unity
binary plugin Unity game
developper
GUI editor
IBR dataset
WP4: Integration and technical validation : IBR RUNTIME
Final prototypes (IBR, VBR and a game which combine both). Realized with technical partners
https://youtu.be/s90PaaOMW74

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CR-Play INRIA engineer part (Capture Reconstruct and Play with Image Based Rendering)

  • 1. An innovative mixed pipeline for videogames development Sophia Antipolis Mai 2014 Technical contributions George Drettakis – INRIA – scientific project manager Jerome Esnault – INRIA – R&D engineer
  • 2. WP1 Capture of real world data WP2 Image Based rendering (IBR) WP3 Video Based rendering (VBR) WP4 Design and Development (Requirements, Functional Specifications, Prototypes) WP5 Formative and Summative Evaluation WP6 Disseminatio n activities and Exploitation planning WP7 Management and coordination VBR Tech.Req.IBR Tech.Req.Req. Tools Feedback Results Results Feedback Results Feedback Feedback MVE Tech
  • 3. Partners Involved Link IBR to MVE project Research collaborations Link IBR pipeline to Unity3D Engine Research collaborations
  • 4. WP2: Image Based Rendering framework : IBR_COMMON
  • 5. [1] Gaurav Chaurasia, Sylvain Duchêne, Olga Sorkine-Hornung, George Drettakis, Depth Synthesis and Local Warps for Plausible Image-based Navigation, ACM Transactions on Graphics, Volume 32, 2013 Details here: http://www-sop.inria.fr/reves/Basilic/2013/CDSD13/ WP2: Image Based Rendering framework : IBR_COMMON https://youtu.be/YbQDC589eb0
  • 6. WP2: Image Based Rendering framework : IBR_COMMON
  • 7. WP2: Image Based Rendering framework : IBR_COMMON
  • 8. WP2: Image Based Rendering framework : IBR_COMMON
  • 9. WP2: Image Based Rendering framework : IBR_COMMON
  • 10. PMVS superpixel Depth synthesis Depth MVE Multi-View Algorithms Choose : Cameras parameters Undistorted images 3D point cloud Mesh Depth maps images Clipping planes Over segmented images Neighbors graph Improved depth maps Bundler VisualSFM Structure from motion Algorithms Choose : CLOUD (gforge) : - Update needed? - auto download Bundler package VisualSFM package PMVS package MVE package IBR package Pictures STEPS IBR dataset IBR dataset generation process (reconstruction tool) WP4: Integration and technical validation : IBR PRE-PROCESS
  • 11. Load bundler Load images Load mesh Solver Rendering loop ShaderLab IBR Unity scripts components Depth data Superpixel data Solver structure IBR Unity binary plugin Unity game developper GUI editor IBR dataset WP4: Integration and technical validation : IBR RUNTIME
  • 12. Final prototypes (IBR, VBR and a game which combine both). Realized with technical partners https://youtu.be/s90PaaOMW74