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The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
HEAD COACH	
B.J. O’Hara
ASSISTANT GENERAL MANAGER/
ASSISTANT COACH	
Jon Cohen
GENERAL MANAGER
Tony Seaman
STRENGTH & CONDITIONING COACH	
Chris Spangler
denveroutlaws.com
#	 PLAYER	 POSITION	 HEIGHT	 WEIGHT
34	 Erik Adamson	 Midfield	 6’ 1”	 175 lbs.
55	 Wes Berg	 Attack	 6’ 1”	 180 lbs.
7	 Matt Bocklet	 Defense	 5’ 10”	 190 lbs.
10	 Chris Bocklet	 Attack	 6’ 0” 	 182 lbs.
17	 Mike Bocklet	 Attack	 6’ 0” 	 180 lbs.
27	 Ken Clausen	 Defense	 6’ 2” 	 195 lbs.
8	 Gregory Downing	 Midfield	 6’ 1” 	 185 lbs.
24	 John Grant Jr.	 Attack	 6’ 0” 	 225 lbs.
9	 Cam Holding	 Midfield	 6’ 1” 	 210 lbs.
47	 Anthony Kelly	 Midfield	 6’ 4” 	 245 lbs.
15	 Eric Law	 Attack	 5’ 10” 	 170 lbs.
2	 Greg Melaugh	 Attack	 5’ 7”	 160 lbs.
12	 Noah Molnar	 Midfield	 6’ 2” 	 215 lbs.
25	 Jeremy Noble	 Midfield	 5’ 8”	 165 lbs.
4	 Chris O’Dougherty	 Defense	 6’ 1” 	 200 lbs.
14	 Justin Pennington	 Midfield	 5’ 11” 	 200 lbs.
3	 Johnny Rodriguez	 Goalie	 5’ 11” 	 180 lbs.
91	 Dillon Roy	 Defense	 5’ 10” 	 190 lbs.
6	 Max Schmidt	 Defense	 6’ 4” 	 230 lbs.
19	 Jesse Schwartzman	 Goalie	 6’ 0” 	 220 lbs.
45	 Domenic Sebastiani	 Midfield	 5’ 10” 	 190 lbs.
20	 Jeremy Sieverts	 Midfield	 6’ 3” 	 205 lbs.
66	 Michael Simon	 Defense	 6’ 3” 	 230 lbs.
23	 Drew Snider	 Midfield	 6’ 0” 	 175 lbs.
35	 Geoffrey Snider	 Midfield	 5’ 10” 	 215 lbs.
37	 Dillon Ward	 Goalie	 6’ 5”	 200 lbs.
#	 PLAYER	 POSITION	 HEIGHT	 WEIGHT	 BIRTHDATE	 COLLEGE
33	 Pierce Bassett	 Goalie	 6’ 4” 	 203 lbs.	 July 15, 1991	 Johns Hopkins
0	 Shamel Bratton	 Midfield			 Jun 24, 1989	 Virginia
1	 Mike Chanenchuk	 Midfield	 5’ 11”	 180 lbs.	 May 22, 1990	 Maryland
84	 Joe Cinosky	 Defense	 6’ 3”	 220 lbs.	 Dec 12, 1985	 Maryland
10	 Matt Clarkson	 Midfield				 Colgate
29	 Kevin Cunningham	 Attack				
88	 Thomas DeNapoli	 Midfield	 6’ 0”	 195 lbs.	 Aug 6, 1992	 Towson
8	 Josh Dionne	 Attack	 5’ 7”	 170 lbs.	 Apr 13, 1991	 Duke
19	 Kevin Drew	 Midfield	 6’ 1”	 195 lbs.	 Oct 8, 1990	 Syracuse
28	 Michael Ehrhardt	 Defense	 6’ 5”	 220 lbs.		
24	 Ryan Flanagan	 Defense	 6’ 5”	 215 lbs.	 Aug 29, 1989	 North Carolina
3	 Brendan Fowler	 Midfield	 5’ 11”	 195 lbs.	 Dec 27, 1991	 Duke
26	 John Haus	 Midfield	 6’ 0”	 185 lbs.	 Sept 21, 1990	 Maryland
6	 Will Haus	 Midfield				 Duke
16	 Terry Kimener	 Midfield	 6’ 2”	 190 lbs.	 Dec 1, 1984	 UMBC
34	 Pat Laconi	 Midfield	 5’ 9”	 200 lbs.	 May 2, 1992	 Loyola
77	 Henry Lobb	 Defense	 6’ 3”	 215 lbs.	 Oct 5, 1991	 Duke
51	 Sean Meagher	 Defense	 6’ 5”	 215 lbs.	 Apr 23, 1992	 Robert Morris
13	 Kip Orban	 Midfield				 Princeton
42	 Jack Runkel	 Goalie	 6’ 4”	 225 lbs.	 Aug 4,1991	 Loyola
11	 Joey Sankey	 Attack				 North Carolina
4	 Mike Sawyer	 Attack	 5’ 11” 	 195 lbs.	 June 7, 1989	 Loyola
44	 Brett Schmidt	 Defense	 6’ 0”	 185 lbs.	 July 20, 1989	 Maryland
9	 Garrett Thul**	 Attack	 6’ 3”	 231 lbs.	 May 31, 1990	 Army
7	 Jake Tripucka	 Midfield	 6’ 2”	 200 lbs.	 Jan 30, 1991	 Duke
15	 Justin Ward	 Attack	 5’ 10”	 210 lbs.	 Apr 9, 1992	 Loyola
HEAD COACH	
Mike Cerino
ASSISTANT COACH(ES)
Tom Carmean
Chris Schiller
Brad Touma
EQUIPMENT MANAGER
Jim Galloway
HEAD ATHLETIC TRAINER
Ray Beltz
STRENGTH
& CONDITIONING COACH
Curt Lamb
VP/GENERAL MANAGER
Wade Leaphart
COLLEGIATE INACTIVE
Ryan Belka............................Midfield
Kevin Massa..........................Midfield
PRACTICE SQUAD
Nico Capron..........................Defense
Patrick Hogan.......................Midfield
John Scheich........................... Attack
Billy Ward..............................Midfield
Jeffrey White.............................Goalie
INJURED RESERVE
Michael Ehrhardt..................Defense
CHARLOTTEHOUNDS.COM
NEXT HOME GAME
Saturday, June 27 vs Denver @ 7:00 PM
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
The Tracker - Volume 4 / Issue 6
THE BASICS
Lacrosse is played on a field that
is110yardslongand60yardswide,
divided into two halves by the
midfield line. In the center of
the midfield line is the faceoff X,
where faceoffs take place at the
beginning of each quarter, as well
as after a goal is scored. There is
one goal on each half of the field,
measuring at 6 feet high and 6 feet
wide. Both goals are surrounded
by a crease, into which no player
from the opposing team may
enter. Offensive players are allowed
to use their sticks to reach into the
crease, but no parts of their body
may enter. The crease is circular,
with a radius of 9 feet. Players on
the defensive team may enter the
crease, but only if they do not have
possession of the ball at the time
of entry. No player may enter the
crease with possession of the ball.
Because MLL uses a 60-second shot
clock, there is no “restraining box”
such as in college lacrosse. The shot
clock is reset after a goal is scored,
a shot hits the post, is saved by
the goalie or there is a change of
possession. If the clock runs out,
possession is granted to the other
team. Teams have 20 seconds to
clear the ball across the midfield
line. MLL also has a 2-point arc on
the field, 16 yards out from the
goal. Players must have both feet
behind the line before shooting
the ball in order for a 2-point goal
to be scored.
In MLL, teams play four quarters
of 15 minutes each. A goal can be
scored after the horn sounds to
end a quarter as long as the shot
was released prior to the horn. If
the score is tied at the end of the
four quarters, the game will go into
sudden-victory overtime. Overtime
will occur in periods of 10 minutes
each until a goal is scored to decide
the winner. All overtimes begin
with a faceoff.
THE PLAYERS
MLL teams are allowed to dress 19
players per game, while 10 players
are permitted to be on the field at
a time. The positional breakdown
of those 10 players includes one
goalie, three defensemen, three
midfielders and three attackmen.
The goalie’s job is to defend his
team’s goal against shots by the
opposing team’s offense. Defense-
men are charged with the task
of guarding the opposing team’s
offensive players around the goal
area. They play almost exclusively
on the defensive half of the field,
though they are permitted to enter
the offensive half. Defensemen
alsoareallowedtousesticksthat
are about twice as long as those
of offensive players. Teams are
permittedtohaveuptofourplayers
on the field carrying long sticks,
employing what is known as a
“long-stick midfielder” or “LSM.”
These players normally occupy
the midfield position on defense
and for faceoffs, and substitute
out of the game when their team
gains possession of the ball in the
offensive end.
Midfielders operate mostly in tran-
sition, often running up and down
the field playing both offense and
defense. Attackmen create the
majority of a team’s offense. They
operate near or
behind the opponent’s goal, and
look to initiate offense through
passing, dodging and shooting.
Attackmen play the majority of the
game on the offensive half of the
field, though they may enter their
team’s defensive half.
In addition, teams have one or two
players designated as faceoff
specialists. These players are
typically listed under the midfield
position, though they often
perform as a “face off, get off” or
“FOGO” player. During a faceoff,
these players crouch down on
their respective team’s side of the
midfield X, sticks resting parallel
to the midfield line on the ground,
and with the back of their stick
heads and pockets facing each
other. The ball is placed between
the two heads, and the players
must remain still until the referee
blows the whistle and gives the
signal to begin. At this point, each
player attempts to use his stick and
body to gain control of the ball.
Teams share a substitution box
which measure 20 yards long,
with 10 yards on each side of the
midfield line. The substitution box
runs parallel to the bench sideline.
Player substitutions can be made
at any time during play, but all
substitutions must occur through
the substitution box. The substitute
player cannot leave the box until
the player leaving the field has
entered the box.
LAX LINGO
Bait (“Bait the Shooter”):
A technique used by the goalie,
leaving part of the goal to look
unprotected, tricking the shooter
to aim for that area they are
anticipating, making an easy save.
Back Door: An offensive player
without the ball sneaks in, close to
the goal behind the defense, where
the ball carrier zips a pass to him
for an easy score.
Cage: Slang for the goal
Check: An attempt to dislodge the
ball from another player’s stick by
poking or slapping their stick or
arms with either end of your stick.
Clear: A play designed to move
the ball from the defensive end
to the offensive end after a save
or turnover.
Cradle: The fluid side to side
motion of the stick in order to
maintain possession of the ball
using its own gravity and inertia
while running at full speed.
Crease: A circle around the goal
with a radius of nine feet into
which only defensive players
may enter.
Crease Dive (Dive): When a player
divesintothecreasewhileshooting.
The ball must cross the face of the
goal before the shooter touches
the ground, goal or keeper. This
move is illegal in college and high
school lacrosse.
Crosse (Stick): The equipment
used to throw, catch and carry
the ball.
Dodge: Any move that gets a ball
carrier by a defender.
ExtramanOffense(EMO):Offensive
scheme geared toward taking
advantage of man-up situations
afterpenaltiesonopposingplayers.
Also referred to as being “Man Up”
or on the “Power Play.”
Faceoff: How the ball is put into
play at the start of each quarter,
orafteragoalisscored.Theplayers
squat down and the ball is placed
betweentheircrossesatthecenter
ofthefield,or“X”.Whenthewhistle
is blown, each player attempts to
gain possession of the ball.
Fast Break: A temporary extra-man
situation caused by a quick steal or
outlet pass from the defensive end.
Feed: A pass that finds a teammate
cutting to the goal; An assist.
FiveHole:Ashotthatgoesbetween
the legs of the goalkeeper.
Give-and-Go: The act of passing
and then quickly going for a
return pass.
Goal Line Extended (GLE):
The imaginary line of the goal
extended to the sidelines for the
purposes of planning plays and
describing positioning on the field.
Groundball: A loose ball on the
playing field.
High to Low: A shot that is taken
overhand but hits the net low.
Low to High: A shot that is taken
underhand but hits the top of
the net.
Man Down: The situation that
results from a time-serving
penalty, causing the defense
to play with at least a one man
disadvantage. Also referred to as
playing “Shorthanded.”
Offsides: A rule that requires three
players from each team to always
be on the offensive side of the
midline, while four players are on
the defensive end.
LACROSSE 101
On the Fly: Making player substitu-
tions while the ball is still in play.
Pick: An offensive maneuver in
which a stationary player attempts
to block the path of a defender
guarding another offensive player.
Sometimes also referred to as
a “Screen.”
Post: The upright, metal side pipes
of a goal.
Ride: Trying to prevent the defen-
sive unit of the team with the ball
from “clearing the ball” or moving
it up field to their offensive end.
Run Out: The sprint for the endline
after a missed shot. When a ball
goes out of bounds on a shot,
the player closest to the ball gets
the ball.
Slide: When a defensive player is
beaten on a drive and a teammate
must slide over to stop the player
with the ball.
Transition: When a team goes from
offense to defense, or from defense
to offense.
Unsettled Situation: Any situation
inwhichthedefenseisnotpositioned
correctly, usually due to a loose ball
or broken clear.
COMMON PENALTIES
There are two different kinds of
fouls in lacrosse: personal and
technical. Fouls and infractions
are enforced by removal of the
offending player from the field of
play, and/or awarding possession
to the opposing team. Most penal-
ties allow the offending player
to be released from the penalty
box if the opposing team scores a
goal before the penalty time has
expired. However, some personal
fouls carry an “unreleaseable”
penalty,wheretheoffendingplayer
must serve the entirety of his
penalty in the box, regardless of
how many goals are scored.
Personal and Misconduct Fouls:
Personal fouls are those of a
serious nature, generally involving
an infraction that has a malicious
intent. Any personal foul that is
malicious, or done with the intent
to injure, will result in a game
misconduct foul in addition to
the personal foul, or an expulsion
foul. The penalty for a personal
foul can be ONE MINUTE (1:00) to
THREE MINUTES (3:00), depending
on the Official’s judgment of the
severity and perceived intent of
the personal foul. A Player can be
assessed a misconduct penalty in
addition to any personal foul(s).
Types of Personal Fouls
Illegal Cross-Check: When a player
uses the handle of his crosse to
strike an opponent on any portion
of the opponent’s body in an
off-ball situation, or when on-ball,
strikinganopponentonanyportion
of the opponent’s body other than
on the arm below the shoulder.
Illegal Body-Check: When a player
uses his body to block an opposing
player,includinganyofthefollowing
actions: (a) when initial contact
is made with an elbow or on the
helmet; (b) body-checking of an
opponent who is not in possession
of the ball or within five yards
of a loose ball; (c) avoidable
body-check of an opponent after
he has passed or shot the ball; (d)
body-checking of an opponent
from the rear or below the waist;
(e) body-checking of an opponent
by a player in which contact is
made above the shoulders of the
opponent. A body-check must be
below the neck, and at least one
hand of the player applying the
body check must remain in contact
with his crosse; (f) body-checking
an opponent during a dead ball
situation; (g) body-checking an
opponent who is not in the field
of play; (h) body-checking an
opponent who has any part of
his body, other than his feet, on
the ground.
Illegal Crosse: When a player uses
a crosse that does not conform to
required specifications. A crosse
may be found illegal if the pocket
is too deep or if the crosse was
altered to gain an advantage.
Use of Illegal Equipment: When a
player uses equipment that does
not conform to specifications.
Slashing: When a player uses
his crosse to strike or swing at
an opponent, making contact in
any area other than the crosse or
gloved hand on the crosse. To be
a “strike,” the contact must be
a definite blow and not merely
a brush.
Tripping: When a player obstructs
an opponent at or below the waist
with the crosse, hands, arms,
feet or legs.
Unsportsmanlike Conduct: When
a player or coach commits an act
which is considered unsportsman-
like by an official, including, but
not limited to, taunting, obscene
language or gestures, arguing and
flagrant physical contact.
Technical Fouls: Technical Fouls
are those of a less serious nature
than personal fouls, and include all
violations of the rules of the Game
expect those specifically listed as
personal or misconduct fouls. The
penalty for a technical foul is a
THIRTY SECONDS (:30) suspension
of the offending Player from the
Game if the Team fouled had
possession of the ball at the time
the foul was committed. If the
Teamfouleddidnothavepossession
of the ball at the time the foul
was committed, the ball will be
awarded to the offended Team.
Types of Technical Fouls
Holding: When a player impedes
the movement of an opponent or
an opponent’s crosse.
Illegal Procedure: Any action by
a player of a technical nature that
is not in conformity with the rules
and regulations governing the
play of the game, including, but
not limited to, failure to advance,
touching the ball, delaying the
game, having to many players on
the field and entering the game
from the penalty box before
penalty has been served in full.
Interference: When a player
interferes in any manner with the
free movement of an opponent,
except when the ball is in flight and
within five yards of the players, or
both players are within five yards
of a loose ball.
Offsides: When a team does not
have at least four players on its
defensive side of the midfield line
or at least three players on its
offensive side of the midfield line.
Pushing: When a player thrusts or
shoves an opponent from behind.
Pushingispermittedfromthe
front or side when an opponent
has possession of the ball or is
within five yards of a loose ball. In
this case, pushing must be done
with a closed hand, shoulder or
forearm and both hands must be
on the crosse.
Warding Off: When a player in
possession of the ball uses his
free hand or arm to hold, push or
control the direction of the move-
ment of an opponent’s crosse or
body when applying a check.
Withholding Ball from Play:
When a loose ball is on the ground,
a player may not lie on the ball,
trap it with his crosse longer than
is necessary for him to control
the ball and pick it up with one
continuous motion, or withhold the
ball from play in any other manner.
LACROSSE 101

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The Tracker - Volume 4 / Issue 6

  • 11. HEAD COACH B.J. O’Hara ASSISTANT GENERAL MANAGER/ ASSISTANT COACH Jon Cohen GENERAL MANAGER Tony Seaman STRENGTH & CONDITIONING COACH Chris Spangler denveroutlaws.com # PLAYER POSITION HEIGHT WEIGHT 34 Erik Adamson Midfield 6’ 1” 175 lbs. 55 Wes Berg Attack 6’ 1” 180 lbs. 7 Matt Bocklet Defense 5’ 10” 190 lbs. 10 Chris Bocklet Attack 6’ 0” 182 lbs. 17 Mike Bocklet Attack 6’ 0” 180 lbs. 27 Ken Clausen Defense 6’ 2” 195 lbs. 8 Gregory Downing Midfield 6’ 1” 185 lbs. 24 John Grant Jr. Attack 6’ 0” 225 lbs. 9 Cam Holding Midfield 6’ 1” 210 lbs. 47 Anthony Kelly Midfield 6’ 4” 245 lbs. 15 Eric Law Attack 5’ 10” 170 lbs. 2 Greg Melaugh Attack 5’ 7” 160 lbs. 12 Noah Molnar Midfield 6’ 2” 215 lbs. 25 Jeremy Noble Midfield 5’ 8” 165 lbs. 4 Chris O’Dougherty Defense 6’ 1” 200 lbs. 14 Justin Pennington Midfield 5’ 11” 200 lbs. 3 Johnny Rodriguez Goalie 5’ 11” 180 lbs. 91 Dillon Roy Defense 5’ 10” 190 lbs. 6 Max Schmidt Defense 6’ 4” 230 lbs. 19 Jesse Schwartzman Goalie 6’ 0” 220 lbs. 45 Domenic Sebastiani Midfield 5’ 10” 190 lbs. 20 Jeremy Sieverts Midfield 6’ 3” 205 lbs. 66 Michael Simon Defense 6’ 3” 230 lbs. 23 Drew Snider Midfield 6’ 0” 175 lbs. 35 Geoffrey Snider Midfield 5’ 10” 215 lbs. 37 Dillon Ward Goalie 6’ 5” 200 lbs.
  • 12. # PLAYER POSITION HEIGHT WEIGHT BIRTHDATE COLLEGE 33 Pierce Bassett Goalie 6’ 4” 203 lbs. July 15, 1991 Johns Hopkins 0 Shamel Bratton Midfield Jun 24, 1989 Virginia 1 Mike Chanenchuk Midfield 5’ 11” 180 lbs. May 22, 1990 Maryland 84 Joe Cinosky Defense 6’ 3” 220 lbs. Dec 12, 1985 Maryland 10 Matt Clarkson Midfield Colgate 29 Kevin Cunningham Attack 88 Thomas DeNapoli Midfield 6’ 0” 195 lbs. Aug 6, 1992 Towson 8 Josh Dionne Attack 5’ 7” 170 lbs. Apr 13, 1991 Duke 19 Kevin Drew Midfield 6’ 1” 195 lbs. Oct 8, 1990 Syracuse 28 Michael Ehrhardt Defense 6’ 5” 220 lbs. 24 Ryan Flanagan Defense 6’ 5” 215 lbs. Aug 29, 1989 North Carolina 3 Brendan Fowler Midfield 5’ 11” 195 lbs. Dec 27, 1991 Duke 26 John Haus Midfield 6’ 0” 185 lbs. Sept 21, 1990 Maryland 6 Will Haus Midfield Duke 16 Terry Kimener Midfield 6’ 2” 190 lbs. Dec 1, 1984 UMBC 34 Pat Laconi Midfield 5’ 9” 200 lbs. May 2, 1992 Loyola 77 Henry Lobb Defense 6’ 3” 215 lbs. Oct 5, 1991 Duke 51 Sean Meagher Defense 6’ 5” 215 lbs. Apr 23, 1992 Robert Morris 13 Kip Orban Midfield Princeton 42 Jack Runkel Goalie 6’ 4” 225 lbs. Aug 4,1991 Loyola 11 Joey Sankey Attack North Carolina 4 Mike Sawyer Attack 5’ 11” 195 lbs. June 7, 1989 Loyola 44 Brett Schmidt Defense 6’ 0” 185 lbs. July 20, 1989 Maryland 9 Garrett Thul** Attack 6’ 3” 231 lbs. May 31, 1990 Army 7 Jake Tripucka Midfield 6’ 2” 200 lbs. Jan 30, 1991 Duke 15 Justin Ward Attack 5’ 10” 210 lbs. Apr 9, 1992 Loyola HEAD COACH Mike Cerino ASSISTANT COACH(ES) Tom Carmean Chris Schiller Brad Touma EQUIPMENT MANAGER Jim Galloway HEAD ATHLETIC TRAINER Ray Beltz STRENGTH & CONDITIONING COACH Curt Lamb VP/GENERAL MANAGER Wade Leaphart COLLEGIATE INACTIVE Ryan Belka............................Midfield Kevin Massa..........................Midfield PRACTICE SQUAD Nico Capron..........................Defense Patrick Hogan.......................Midfield John Scheich........................... Attack Billy Ward..............................Midfield Jeffrey White.............................Goalie INJURED RESERVE Michael Ehrhardt..................Defense CHARLOTTEHOUNDS.COM NEXT HOME GAME Saturday, June 27 vs Denver @ 7:00 PM
  • 25. THE BASICS Lacrosse is played on a field that is110yardslongand60yardswide, divided into two halves by the midfield line. In the center of the midfield line is the faceoff X, where faceoffs take place at the beginning of each quarter, as well as after a goal is scored. There is one goal on each half of the field, measuring at 6 feet high and 6 feet wide. Both goals are surrounded by a crease, into which no player from the opposing team may enter. Offensive players are allowed to use their sticks to reach into the crease, but no parts of their body may enter. The crease is circular, with a radius of 9 feet. Players on the defensive team may enter the crease, but only if they do not have possession of the ball at the time of entry. No player may enter the crease with possession of the ball. Because MLL uses a 60-second shot clock, there is no “restraining box” such as in college lacrosse. The shot clock is reset after a goal is scored, a shot hits the post, is saved by the goalie or there is a change of possession. If the clock runs out, possession is granted to the other team. Teams have 20 seconds to clear the ball across the midfield line. MLL also has a 2-point arc on the field, 16 yards out from the goal. Players must have both feet behind the line before shooting the ball in order for a 2-point goal to be scored. In MLL, teams play four quarters of 15 minutes each. A goal can be scored after the horn sounds to end a quarter as long as the shot was released prior to the horn. If the score is tied at the end of the four quarters, the game will go into sudden-victory overtime. Overtime will occur in periods of 10 minutes each until a goal is scored to decide the winner. All overtimes begin with a faceoff. THE PLAYERS MLL teams are allowed to dress 19 players per game, while 10 players are permitted to be on the field at a time. The positional breakdown of those 10 players includes one goalie, three defensemen, three midfielders and three attackmen. The goalie’s job is to defend his team’s goal against shots by the opposing team’s offense. Defense- men are charged with the task of guarding the opposing team’s offensive players around the goal area. They play almost exclusively on the defensive half of the field, though they are permitted to enter the offensive half. Defensemen alsoareallowedtousesticksthat are about twice as long as those of offensive players. Teams are permittedtohaveuptofourplayers on the field carrying long sticks, employing what is known as a “long-stick midfielder” or “LSM.” These players normally occupy the midfield position on defense and for faceoffs, and substitute out of the game when their team gains possession of the ball in the offensive end. Midfielders operate mostly in tran- sition, often running up and down the field playing both offense and defense. Attackmen create the majority of a team’s offense. They operate near or behind the opponent’s goal, and look to initiate offense through passing, dodging and shooting. Attackmen play the majority of the game on the offensive half of the field, though they may enter their team’s defensive half. In addition, teams have one or two players designated as faceoff specialists. These players are typically listed under the midfield position, though they often perform as a “face off, get off” or “FOGO” player. During a faceoff, these players crouch down on their respective team’s side of the midfield X, sticks resting parallel to the midfield line on the ground, and with the back of their stick heads and pockets facing each other. The ball is placed between the two heads, and the players must remain still until the referee blows the whistle and gives the signal to begin. At this point, each player attempts to use his stick and body to gain control of the ball. Teams share a substitution box which measure 20 yards long, with 10 yards on each side of the midfield line. The substitution box runs parallel to the bench sideline. Player substitutions can be made at any time during play, but all substitutions must occur through the substitution box. The substitute player cannot leave the box until the player leaving the field has entered the box. LAX LINGO Bait (“Bait the Shooter”): A technique used by the goalie, leaving part of the goal to look unprotected, tricking the shooter to aim for that area they are anticipating, making an easy save. Back Door: An offensive player without the ball sneaks in, close to the goal behind the defense, where the ball carrier zips a pass to him for an easy score. Cage: Slang for the goal Check: An attempt to dislodge the ball from another player’s stick by poking or slapping their stick or arms with either end of your stick. Clear: A play designed to move the ball from the defensive end to the offensive end after a save or turnover. Cradle: The fluid side to side motion of the stick in order to maintain possession of the ball using its own gravity and inertia while running at full speed. Crease: A circle around the goal with a radius of nine feet into which only defensive players may enter. Crease Dive (Dive): When a player divesintothecreasewhileshooting. The ball must cross the face of the goal before the shooter touches the ground, goal or keeper. This move is illegal in college and high school lacrosse. Crosse (Stick): The equipment used to throw, catch and carry the ball. Dodge: Any move that gets a ball carrier by a defender. ExtramanOffense(EMO):Offensive scheme geared toward taking advantage of man-up situations afterpenaltiesonopposingplayers. Also referred to as being “Man Up” or on the “Power Play.” Faceoff: How the ball is put into play at the start of each quarter, orafteragoalisscored.Theplayers squat down and the ball is placed betweentheircrossesatthecenter ofthefield,or“X”.Whenthewhistle is blown, each player attempts to gain possession of the ball. Fast Break: A temporary extra-man situation caused by a quick steal or outlet pass from the defensive end. Feed: A pass that finds a teammate cutting to the goal; An assist. FiveHole:Ashotthatgoesbetween the legs of the goalkeeper. Give-and-Go: The act of passing and then quickly going for a return pass. Goal Line Extended (GLE): The imaginary line of the goal extended to the sidelines for the purposes of planning plays and describing positioning on the field. Groundball: A loose ball on the playing field. High to Low: A shot that is taken overhand but hits the net low. Low to High: A shot that is taken underhand but hits the top of the net. Man Down: The situation that results from a time-serving penalty, causing the defense to play with at least a one man disadvantage. Also referred to as playing “Shorthanded.” Offsides: A rule that requires three players from each team to always be on the offensive side of the midline, while four players are on the defensive end. LACROSSE 101
  • 26. On the Fly: Making player substitu- tions while the ball is still in play. Pick: An offensive maneuver in which a stationary player attempts to block the path of a defender guarding another offensive player. Sometimes also referred to as a “Screen.” Post: The upright, metal side pipes of a goal. Ride: Trying to prevent the defen- sive unit of the team with the ball from “clearing the ball” or moving it up field to their offensive end. Run Out: The sprint for the endline after a missed shot. When a ball goes out of bounds on a shot, the player closest to the ball gets the ball. Slide: When a defensive player is beaten on a drive and a teammate must slide over to stop the player with the ball. Transition: When a team goes from offense to defense, or from defense to offense. Unsettled Situation: Any situation inwhichthedefenseisnotpositioned correctly, usually due to a loose ball or broken clear. COMMON PENALTIES There are two different kinds of fouls in lacrosse: personal and technical. Fouls and infractions are enforced by removal of the offending player from the field of play, and/or awarding possession to the opposing team. Most penal- ties allow the offending player to be released from the penalty box if the opposing team scores a goal before the penalty time has expired. However, some personal fouls carry an “unreleaseable” penalty,wheretheoffendingplayer must serve the entirety of his penalty in the box, regardless of how many goals are scored. Personal and Misconduct Fouls: Personal fouls are those of a serious nature, generally involving an infraction that has a malicious intent. Any personal foul that is malicious, or done with the intent to injure, will result in a game misconduct foul in addition to the personal foul, or an expulsion foul. The penalty for a personal foul can be ONE MINUTE (1:00) to THREE MINUTES (3:00), depending on the Official’s judgment of the severity and perceived intent of the personal foul. A Player can be assessed a misconduct penalty in addition to any personal foul(s). Types of Personal Fouls Illegal Cross-Check: When a player uses the handle of his crosse to strike an opponent on any portion of the opponent’s body in an off-ball situation, or when on-ball, strikinganopponentonanyportion of the opponent’s body other than on the arm below the shoulder. Illegal Body-Check: When a player uses his body to block an opposing player,includinganyofthefollowing actions: (a) when initial contact is made with an elbow or on the helmet; (b) body-checking of an opponent who is not in possession of the ball or within five yards of a loose ball; (c) avoidable body-check of an opponent after he has passed or shot the ball; (d) body-checking of an opponent from the rear or below the waist; (e) body-checking of an opponent by a player in which contact is made above the shoulders of the opponent. A body-check must be below the neck, and at least one hand of the player applying the body check must remain in contact with his crosse; (f) body-checking an opponent during a dead ball situation; (g) body-checking an opponent who is not in the field of play; (h) body-checking an opponent who has any part of his body, other than his feet, on the ground. Illegal Crosse: When a player uses a crosse that does not conform to required specifications. A crosse may be found illegal if the pocket is too deep or if the crosse was altered to gain an advantage. Use of Illegal Equipment: When a player uses equipment that does not conform to specifications. Slashing: When a player uses his crosse to strike or swing at an opponent, making contact in any area other than the crosse or gloved hand on the crosse. To be a “strike,” the contact must be a definite blow and not merely a brush. Tripping: When a player obstructs an opponent at or below the waist with the crosse, hands, arms, feet or legs. Unsportsmanlike Conduct: When a player or coach commits an act which is considered unsportsman- like by an official, including, but not limited to, taunting, obscene language or gestures, arguing and flagrant physical contact. Technical Fouls: Technical Fouls are those of a less serious nature than personal fouls, and include all violations of the rules of the Game expect those specifically listed as personal or misconduct fouls. The penalty for a technical foul is a THIRTY SECONDS (:30) suspension of the offending Player from the Game if the Team fouled had possession of the ball at the time the foul was committed. If the Teamfouleddidnothavepossession of the ball at the time the foul was committed, the ball will be awarded to the offended Team. Types of Technical Fouls Holding: When a player impedes the movement of an opponent or an opponent’s crosse. Illegal Procedure: Any action by a player of a technical nature that is not in conformity with the rules and regulations governing the play of the game, including, but not limited to, failure to advance, touching the ball, delaying the game, having to many players on the field and entering the game from the penalty box before penalty has been served in full. Interference: When a player interferes in any manner with the free movement of an opponent, except when the ball is in flight and within five yards of the players, or both players are within five yards of a loose ball. Offsides: When a team does not have at least four players on its defensive side of the midfield line or at least three players on its offensive side of the midfield line. Pushing: When a player thrusts or shoves an opponent from behind. Pushingispermittedfromthe front or side when an opponent has possession of the ball or is within five yards of a loose ball. In this case, pushing must be done with a closed hand, shoulder or forearm and both hands must be on the crosse. Warding Off: When a player in possession of the ball uses his free hand or arm to hold, push or control the direction of the move- ment of an opponent’s crosse or body when applying a check. Withholding Ball from Play: When a loose ball is on the ground, a player may not lie on the ball, trap it with his crosse longer than is necessary for him to control the ball and pick it up with one continuous motion, or withhold the ball from play in any other manner. LACROSSE 101