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Using Second Life in Your Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life Colorado Technical University Second Life  Education Support Faire January 25-30, 2009 Licensed under a Creative Commons  Share Alike with Attribution License
Using Second Life for Learning Self image Social networks Mentor, feedback Class projects Roleplay Tool integration Immersive learning SL skills  Build simulations Sense of presence, identity Attend classes, collaborate Office hours, facilitation Applied learning activities Immersive learning, case studies Web 2.0, course tools, media Context-sensitive or stimulating Camera, navigation, to socialize Create content & an environment 80% of the world’s Internet users  will be in a virtual world by 2011 (Gartner, 2007)
Presence and Identity Lyr, Joanna,  Pathfinder Linden & Nye Enjoying the  Meet-n-Greet at the  Second Life  Education  Support Faire
Basic Second Life (SL) Skills Appearance 1st self or ideal self? Move and look  Arrow keys or Navigation menu Camera controls Communication Voice, text, gestures Group Notices, IMs Lyr and her robot avatar
Virtual Office Hours Meetings in an underwater office. Come on in! The water’s fine!
Migrating a Course into SL Course design  Course objectives Desired competencies Content (slides, media, handouts, resources) Rubrics and grades Delivery Interactive Discussion Measurement instruments Discussion Case studies Learning activities Projects Problem-based learning Research papers What else do you need? How do we get our content into SL?
The floating book holds course handouts as Lyr prepares for class
Communicating  with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
Ingredients Learning environment Public or private? PowerPoint slides Signs & textures Create 3D class content that explores the course concepts Student content Does size matter? Island, parcel or sandbox Save as JPGs Bulk upload into SL Context-sensitive scenes, interactivities, content givers Projects and activities
Interactivities Human barometer activity Futuring and Innovation students take a stand CTU students  shop for academic regalia at the NMC Orientation island
Budget and Quality Concerns Student stipends?  ==> Create content? Requires skills & time Buy and use content? Custom design?  Field trips! Grade and archive student assignments To upload textures Own, control & adapt Reuse and share Quality site & content Professional image Explore other sites Set permissions, store, display and retrieve
Colorado Tech Examples CTU Learning Spaces Field trips Teen grid classes Class projects Opportunities for collaboration  ==> CS 820 case study from Winter 2008 Wright State’s MBA class with Shu Schiller Lyr comes by to help - they have a great start!
Colorado Tech Island Virtual learning spaces Collaborative classes  and live music festivals at Colorado Tech Student projects are displayed on the Boardwalk and on Lyr Lobo’s class islands An NMC Virtual Worlds design
Student and instructor robots on a public class space A 3-week course activity with real world, virtual and 2D robots designed Amusement park  of student projects on a private space Students choose the preferred class location
Field trips to science sites National Physics Laboratory presentation on nanotechnology innovations Lyr explores the Nanotechnology Lab Interactive objects  demonstrate the  procedure and give  info on notecards
Immersive Literature Roleplay and conflict, an immersive literature experience on the Teen grid. Suffern Middle School students at Ramapo portrayed the roles  from the book,  Of Mice and Men   by John Steinbeck.   A juror hollers “Boo!” when Curley takes the stand
Teen Creates Cool Technology Ryl mentors an 8th Grade student on the Teen grid as he applies a  script to a keyboard override he created with futuristic  display textures. It appears when he types and disappears when he is silent. At Ramapo on the Teen Grid
CS 672 First day in class Student Projects CS 383 Game maze & scoreboard Ferris wheel rotation problem & duck shoot Duck shoot
Underwater  fun house First day in world - created particle star CTU Student  Projects
CS 820 Winter 2008 Case Study Newsstand for low vision users,  Electronic Voting Machine  Refrigerator for wheelchair use From early ideas to  testable projects Students collaborate and work independently
CS 820 Class Example Projects  Designed for Accessibility For vision and mobility impaired users Asynchronous and synchronous design activities 3D graphics, sounds, gestures and interaction Models, textures, sounds, animations, scripts Focus on user characteristics and task performance Collaboration in class and among students
Early Skill Development Students new to SL learn to build and texture for class activities
Modeling in Second Life A self-guided tutorial for building a 20-minute project
Students new to a virtual world create low fidelity interface designs  and conduct usability tests  in a virtual world
Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for  wheelchair users; shelves move out and down
Usability and Interaction  Human interface design in a virtual world Presence Environment Tools Collaboration Interaction Project creation Usability testing Assessment
Interaction and Empirical Testing Observed behavior Test plan Test procedure Roles Volunteers Observation Measurements Analysis Results Student interface with objects that render new information when touched
Community Collaboration Guests  from other schools perform usability tests on student projects TCC Online Worldwide Conference attendees visit to  examine student work
The Value of Education in SL It takes effort to create content, train faculty and adopt a new course delivery paradigm, & it’s worth it Course delivery shifts from the sage on the stage to interactive discussions and activities Fosters student-led learning and collaboration Educators monitor activities and mentor Class sessions take less time and are focused Builds community and crosses boundaries
Experimental Design Classrooms Bardic circle  for storytelling  Open spaces where  students experiment, explore ideas  and get messy   What is your ideal virtual world classroom?
Observations on Education in SL It takes effort to create content, train faculty and adopt a new course delivery paradigm Course delivery shifts from the sage on the stage to interactive discussions, activities and projects Fosters student-driven learning and collaborative activities Requires monitoring activities and mentoring Class sessions take less time and are focused Builds community and crosses class and institutional boundaries
SL Research Links 1 Second Life  http://secondlife.com/  http://secondlifegrid.net/ Cynthia Calongne’s Classes in Second Life http://ctusoftware.blogspot.com Research in Second Life presentation http://www.slideshare.net/lyrlobo/research-in-second-life Artificial Intelligence in SL http://web.bvu.edu/faculty/schweller/ TCC Preconference Wiki -- SL from a Flash drive tips http://tccpre-conference.pbwiki.com/ Edumuve http://edumuve.com/tour/  and  http://edumuve.com/blended/
SL Research Links 2 National Public Radio’s Science Friday in SL http://www.sciencefriday.com/ NMC Campus Observer http://sl.nmc.org/ NOAA’s Traffic Analysis http://mayarealities.com/ Best Practices in SL http://www.slcn.tv/bpe-lyr-lobo Annotated Bibliograophy of SL Educational Resources  http://web.ics.purdue.edu/~mpepper/slbib Second Life Education Support Faire Wiki - evolving! http://wiki.secondlife.com/wiki/Education_Support_Faire
SL Research Links 3 Second Life as a Virtual Learning Environment http://www.dokimos.org/secondlife/education/index.html An Educational Tour of Second Life http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life A View from Second Life’s Trenches: Are you a Pioneer or a Settler? http://sl.nmc.org/2007/06/09/pioneer-or-settler/ Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds http://sl.nmc.org/2007/06/09/edu-panel/ LearnScope in Second Life http://www.slideshare.net/lyrlobo/learnscope-in-second-life
SL Research Links 4 Using Second Life www.educause.edu/ir/library/powerpoint/SAC07025A.pps Beyond Course Management Tools: Second Life   www.educause.edu/ir/library/powerpoint/SAC07014.pps Virtual worlds in Online Education: Are You Ready to Teach in Second Life? http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt What Can We Learn from World of Warcraft & Second Life? http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt SL Podcast by Bayne, Walker and Calongne http://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?time=1188754831
SL Research Links 5 Who’s on Second? Educational Podcasts http://www.rabble.ca/rpn/podcast.php?id=wos Second Life Development -- VITAL Lab http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development Suffern Middle School in Second Life http://rampoislands.blogspot.com/2007_02_01_archive.html Second Life Library 2.0 http://www.infoisland.org/drupal/  and http://www.myspace.com/73899784 Second Life Education Wiki http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki LSL Wiki -- programming tools http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage
SL Research Links 6 Secondary Worlds http://secondaryworlds.com/ Reuters -- Doors to open on Google Virtual world(s)? http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/ SL and Google Earth are Transforming the Idea of Architectural Collaboration http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp Timeline - History of Second Life Wiki   http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages UberNoggin: Big Brains - Big Ideas http://www.ubernoggin.com/
SL Research Links 7 - News Reuters in Second life http://secondlife.reuters.com/ The SL Newspaper http://www.sl-newspaper.com/ Second Life Herald http://www.secondlifeherald.com/ Metaverse Messenger http://metaversemessenger.com/index.html SLNN http://www.slnn.com/index.php
SL Research Links 8 New Worlds Notes http://nwn.blogs.com/ SL A Virtual Universe for Real Engineering http://www.designnews.com/index.asp?layout=article&articleid=CA6490691 Just Virtual http://www.justvirtual.com/index.php/category/second-life/ Seifert Surface - Math in Second Life http://www.segerman.org/2ndlife.html Eric McLuhan in Second Life - Playing Media Ecology http://slcn.tv/media-ecology-eric-mcluhan
Using Second Life in Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com www.slideshare.net/lyrlobo Twitter Lyrlobo For more information Lyr Lobo http://wiki.secondlife.com/wiki/Education_Support_Faire or http://www.slideshare.net/lyrlobo For a copy of these slides, visit:

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Using Second Life in Your Online and Campus Classes

  • 1. Using Second Life in Your Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life Colorado Technical University Second Life Education Support Faire January 25-30, 2009 Licensed under a Creative Commons Share Alike with Attribution License
  • 2. Using Second Life for Learning Self image Social networks Mentor, feedback Class projects Roleplay Tool integration Immersive learning SL skills Build simulations Sense of presence, identity Attend classes, collaborate Office hours, facilitation Applied learning activities Immersive learning, case studies Web 2.0, course tools, media Context-sensitive or stimulating Camera, navigation, to socialize Create content & an environment 80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007)
  • 3. Presence and Identity Lyr, Joanna, Pathfinder Linden & Nye Enjoying the Meet-n-Greet at the Second Life Education Support Faire
  • 4. Basic Second Life (SL) Skills Appearance 1st self or ideal self? Move and look Arrow keys or Navigation menu Camera controls Communication Voice, text, gestures Group Notices, IMs Lyr and her robot avatar
  • 5. Virtual Office Hours Meetings in an underwater office. Come on in! The water’s fine!
  • 6. Migrating a Course into SL Course design Course objectives Desired competencies Content (slides, media, handouts, resources) Rubrics and grades Delivery Interactive Discussion Measurement instruments Discussion Case studies Learning activities Projects Problem-based learning Research papers What else do you need? How do we get our content into SL?
  • 7. The floating book holds course handouts as Lyr prepares for class
  • 8. Communicating with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
  • 9. Ingredients Learning environment Public or private? PowerPoint slides Signs & textures Create 3D class content that explores the course concepts Student content Does size matter? Island, parcel or sandbox Save as JPGs Bulk upload into SL Context-sensitive scenes, interactivities, content givers Projects and activities
  • 10. Interactivities Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
  • 11. Budget and Quality Concerns Student stipends? ==> Create content? Requires skills & time Buy and use content? Custom design? Field trips! Grade and archive student assignments To upload textures Own, control & adapt Reuse and share Quality site & content Professional image Explore other sites Set permissions, store, display and retrieve
  • 12. Colorado Tech Examples CTU Learning Spaces Field trips Teen grid classes Class projects Opportunities for collaboration ==> CS 820 case study from Winter 2008 Wright State’s MBA class with Shu Schiller Lyr comes by to help - they have a great start!
  • 13. Colorado Tech Island Virtual learning spaces Collaborative classes and live music festivals at Colorado Tech Student projects are displayed on the Boardwalk and on Lyr Lobo’s class islands An NMC Virtual Worlds design
  • 14. Student and instructor robots on a public class space A 3-week course activity with real world, virtual and 2D robots designed Amusement park of student projects on a private space Students choose the preferred class location
  • 15. Field trips to science sites National Physics Laboratory presentation on nanotechnology innovations Lyr explores the Nanotechnology Lab Interactive objects demonstrate the procedure and give info on notecards
  • 16. Immersive Literature Roleplay and conflict, an immersive literature experience on the Teen grid. Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. A juror hollers “Boo!” when Curley takes the stand
  • 17. Teen Creates Cool Technology Ryl mentors an 8th Grade student on the Teen grid as he applies a script to a keyboard override he created with futuristic display textures. It appears when he types and disappears when he is silent. At Ramapo on the Teen Grid
  • 18. CS 672 First day in class Student Projects CS 383 Game maze & scoreboard Ferris wheel rotation problem & duck shoot Duck shoot
  • 19. Underwater fun house First day in world - created particle star CTU Student Projects
  • 20. CS 820 Winter 2008 Case Study Newsstand for low vision users, Electronic Voting Machine Refrigerator for wheelchair use From early ideas to testable projects Students collaborate and work independently
  • 21. CS 820 Class Example Projects Designed for Accessibility For vision and mobility impaired users Asynchronous and synchronous design activities 3D graphics, sounds, gestures and interaction Models, textures, sounds, animations, scripts Focus on user characteristics and task performance Collaboration in class and among students
  • 22. Early Skill Development Students new to SL learn to build and texture for class activities
  • 23. Modeling in Second Life A self-guided tutorial for building a 20-minute project
  • 24. Students new to a virtual world create low fidelity interface designs and conduct usability tests in a virtual world
  • 25. Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for wheelchair users; shelves move out and down
  • 26. Usability and Interaction Human interface design in a virtual world Presence Environment Tools Collaboration Interaction Project creation Usability testing Assessment
  • 27. Interaction and Empirical Testing Observed behavior Test plan Test procedure Roles Volunteers Observation Measurements Analysis Results Student interface with objects that render new information when touched
  • 28. Community Collaboration Guests from other schools perform usability tests on student projects TCC Online Worldwide Conference attendees visit to examine student work
  • 29. The Value of Education in SL It takes effort to create content, train faculty and adopt a new course delivery paradigm, & it’s worth it Course delivery shifts from the sage on the stage to interactive discussions and activities Fosters student-led learning and collaboration Educators monitor activities and mentor Class sessions take less time and are focused Builds community and crosses boundaries
  • 30. Experimental Design Classrooms Bardic circle for storytelling Open spaces where students experiment, explore ideas and get messy What is your ideal virtual world classroom?
  • 31. Observations on Education in SL It takes effort to create content, train faculty and adopt a new course delivery paradigm Course delivery shifts from the sage on the stage to interactive discussions, activities and projects Fosters student-driven learning and collaborative activities Requires monitoring activities and mentoring Class sessions take less time and are focused Builds community and crosses class and institutional boundaries
  • 32. SL Research Links 1 Second Life http://secondlife.com/ http://secondlifegrid.net/ Cynthia Calongne’s Classes in Second Life http://ctusoftware.blogspot.com Research in Second Life presentation http://www.slideshare.net/lyrlobo/research-in-second-life Artificial Intelligence in SL http://web.bvu.edu/faculty/schweller/ TCC Preconference Wiki -- SL from a Flash drive tips http://tccpre-conference.pbwiki.com/ Edumuve http://edumuve.com/tour/ and http://edumuve.com/blended/
  • 33. SL Research Links 2 National Public Radio’s Science Friday in SL http://www.sciencefriday.com/ NMC Campus Observer http://sl.nmc.org/ NOAA’s Traffic Analysis http://mayarealities.com/ Best Practices in SL http://www.slcn.tv/bpe-lyr-lobo Annotated Bibliograophy of SL Educational Resources http://web.ics.purdue.edu/~mpepper/slbib Second Life Education Support Faire Wiki - evolving! http://wiki.secondlife.com/wiki/Education_Support_Faire
  • 34. SL Research Links 3 Second Life as a Virtual Learning Environment http://www.dokimos.org/secondlife/education/index.html An Educational Tour of Second Life http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life A View from Second Life’s Trenches: Are you a Pioneer or a Settler? http://sl.nmc.org/2007/06/09/pioneer-or-settler/ Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds http://sl.nmc.org/2007/06/09/edu-panel/ LearnScope in Second Life http://www.slideshare.net/lyrlobo/learnscope-in-second-life
  • 35. SL Research Links 4 Using Second Life www.educause.edu/ir/library/powerpoint/SAC07025A.pps Beyond Course Management Tools: Second Life www.educause.edu/ir/library/powerpoint/SAC07014.pps Virtual worlds in Online Education: Are You Ready to Teach in Second Life? http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt What Can We Learn from World of Warcraft & Second Life? http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt SL Podcast by Bayne, Walker and Calongne http://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?time=1188754831
  • 36. SL Research Links 5 Who’s on Second? Educational Podcasts http://www.rabble.ca/rpn/podcast.php?id=wos Second Life Development -- VITAL Lab http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development Suffern Middle School in Second Life http://rampoislands.blogspot.com/2007_02_01_archive.html Second Life Library 2.0 http://www.infoisland.org/drupal/ and http://www.myspace.com/73899784 Second Life Education Wiki http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki LSL Wiki -- programming tools http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage
  • 37. SL Research Links 6 Secondary Worlds http://secondaryworlds.com/ Reuters -- Doors to open on Google Virtual world(s)? http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/ SL and Google Earth are Transforming the Idea of Architectural Collaboration http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp Timeline - History of Second Life Wiki http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages UberNoggin: Big Brains - Big Ideas http://www.ubernoggin.com/
  • 38. SL Research Links 7 - News Reuters in Second life http://secondlife.reuters.com/ The SL Newspaper http://www.sl-newspaper.com/ Second Life Herald http://www.secondlifeherald.com/ Metaverse Messenger http://metaversemessenger.com/index.html SLNN http://www.slnn.com/index.php
  • 39. SL Research Links 8 New Worlds Notes http://nwn.blogs.com/ SL A Virtual Universe for Real Engineering http://www.designnews.com/index.asp?layout=article&articleid=CA6490691 Just Virtual http://www.justvirtual.com/index.php/category/second-life/ Seifert Surface - Math in Second Life http://www.segerman.org/2ndlife.html Eric McLuhan in Second Life - Playing Media Ecology http://slcn.tv/media-ecology-eric-mcluhan
  • 40. Using Second Life in Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com www.slideshare.net/lyrlobo Twitter Lyrlobo For more information Lyr Lobo http://wiki.secondlife.com/wiki/Education_Support_Faire or http://www.slideshare.net/lyrlobo For a copy of these slides, visit: