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Using Virtual Environments for Online and Campus Classes Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University Lyr Lobo in Second Life UMBC Workshop January 21, 2010 Licensed under a Creative Commons  Share Alike with Attribution License
Agenda Virtual world workshop content Virtual world skills & competencies Examples from virtual world classes  Teaching strategies Enhancing the learning experience Rubrics and assessment Mapping objectives to activities Educator and student resources in Second Life
Using a Virtual World for Learning Self image Social networks Mentor, feedback Class projects Roleplay Tool integration Immersive learning SL skills  Build simulations Sense of presence, identity Attend classes, collaborate Office hours, facilitation Applied learning activities Immersive learning, case studies Web 2.0, course tools, media Context-sensitive or stimulating Camera, navigation, to socialize Create content & an environment 80% of the world’s Internet users  will be in a virtual world by 2011 (Gartner, 2007)
Basic Second Life (SL) Skills Appearance 1st self or ideal self? Move and look  Arrow keys or Navigation menu Camera controls Communication Voice, text, gestures Group Notices, IMs Lyr and her robot avatar
Virtual Office Hours Meetings in an underwater office. Come on in! The water’s fine!
VE Class Considerations Learning environment Public or private? MS Powerpoint slides SL slides & textures 3D content  Create or purchase Student content Size -- purchase or free Island, parcel or sandbox Save as a .jpg format Bulk upload into SL Context-sensitive scenes interactivities & objects Projects and activities
Migrating a Course into SL Course design  Course objectives Desired competencies Content (slides, media, handouts, resources) Rubrics and grades Delivery Interactive Discussion Measurement instruments Discussion Case studies Learning activities Projects Problem-based learning Research papers Blending with other course tools How do we get our content into SL?
The floating book holds course handouts as Lyr prepares for class
Communicating  with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
Interactivities Human barometer activity Futuring and Innovation students take a stand CTU students  shop for academic regalia at the NMC Orientation island
Budget and Quality Concerns Student stipends?  ==> Create content? Requires skills & time Buy and use content? Custom design?  Field trips! Grade and archive student assignments To upload textures Own, control & adapt Reuse and share Quality site & content Professional image Explore other sites Set permissions, store, display and retrieve
Colorado Tech Examples CTU Learning Spaces Field trips Teen grid classes Class projects Opportunities for collaboration  ==> CS 820 case study from Winter 2008 Wright State’s MBA class with Shu Schiller Lyr comes by to help - they have a great start!
Colorado Tech Island Virtual learning spaces Collaborative classes  and live music festivals at Colorado Tech Student projects are displayed on the Boardwalk and on Lyr Lobo’s class islands An NMC Virtual Worlds design
Student and instructor robots on a public class space A 3-week course activity with real world, virtual and 2D robots designed Amusement park  of student projects on a private space Students choose the preferred class location
Field trips to science sites National Physics Laboratory presentation on nanotechnology innovations Lyr explores the Nanotechnology Lab Interactive objects  demonstrate the  procedure and give  info on notecards
Immersive Literature Roleplay and conflict, an immersive literature experience on the Teen grid. Suffern Middle School students at Ramapo portrayed the roles  from the book,  Of Mice and Men   by John Steinbeck.   A juror hollers “Boo!” when Curley takes the stand
Teen Creates Cool Technology Ryl mentors an 8th Grade student on the Teen grid as he applies a  script to a keyboard override he created with futuristic  display textures. It appears when he types and disappears when he is silent. At Ramapo on the Teen Grid
CS 672 First day in class Student Projects CS 383 Game maze & scoreboard Ferris wheel rotation problem & duck shoot Duck shoot
Underwater  fun house First day in world - created particle star CTU Student  Projects
CS 820 Winter 2008 Case Study Newsstand for low vision users,  Electronic Voting Machine  Refrigerator for wheelchair use From early ideas to  testable projects Students collaborate and work independently
Projects Designed for Accessibility For vision and mobility impaired users Asynchronous and synchronous design activities 3D graphics, sounds and interaction Models, textures, sounds, animations, scripts Focus on user characteristics and task performance Collaboration in class and among students
Early Skill Development Students new to SL learn to build and texture for class activities
Modeling in Second Life A self-guided tutorial for building a 20-minute project
Students new to a virtual world create low fidelity interface designs  and conduct usability tests  in a virtual world
Accessibility Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for  wheelchair users; shelves move out and down
Usability and Interaction  Human interface design in a virtual world Presence Environment Tools Collaboration Interaction Project creation Usability testing Assessment
Interaction and Empirical Testing Observed behavior Test plan Test procedure Roles Volunteers Observation Measurements Analysis Results Student interface with objects that render new information when touched
Community Collaboration Guests  from other schools perform usability tests on student projects TCC Online Worldwide Conference attendees visit to  examine student work
The Value of Education in SL It takes effort to create content, train faculty and adopt a new course delivery paradigm, & it’s worth it Course delivery shifts from the sage on the stage to interactive discussions and activities Fosters student-led learning and collaboration Educators monitor activities and mentor Class sessions take less time and are focused Builds community and crosses boundaries
Experimental Design Classrooms Bardic circle  for storytelling  Open spaces where  students experiment, explore ideas  and get messy   What is your ideal virtual world classroom?
Observations on Education in SL It takes effort to create content, train faculty and adopt a new course delivery paradigm Course delivery shifts from the sage on the stage to interactive discussions, activities and projects Fosters student-driven learning and collaborative activities Requires monitoring activities and mentoring Class sessions take less time and are focused Builds community and crosses class and institutional boundaries
NMC Conferences Held in Second Life or on the Hakone server, a stand-alone Second Life server  that is not connected to the SL grid.  Standing in front of a Tardis -- a metaphor from Dr. Who for teleportation between virtual world regions.
Chart Copyright © 2007 by the Virtual Environments Info Group [7] Virtual World Choices In April 2008 - over 100 youth-oriented virtual worlds were active or in development In Aug 2008 - it grew to over 150 virtual worlds [6] In Jan 2009 - over 200 virtual worlds 59 have micro transactions 57 require subscriptions 46 use advertising From Virtual Worlds Management by Show Initiative [6]
SL Featured Examples Operation Relief Worker Rescue Challenge Game simulation kit – Hostage rescue game Created by educators at Air University Assessment – includes doctoral student research CTU examples –highlights from 16 classes Emerging media & social games Mars Expedition Challenge  Space simulation and trivia game
Teaching in a Virtual World Features Immersive environment Interactive & engaging Purchase or create Power of creation & control Flexible & adaptable 3D content, animations, gestures, sounds, scenarios Educational community Requirements Hardware & bandwidth Virtual world competencies Integration & design Design skills Assessment & rubrics Planning effective simulations for learning Finding good contacts
Your Avatar: Who Are You? Subcultures and roles Teacher Parent Scholar Lover of life Curious child Researcher Comedian Entertainer Sage, elder What we know about you The tip of the iceberg The inner you
Who is the avatar on the far right?
Choices for your avatar Avatar type Gender Species Race Ideal vs real Context sensitive Nonverbal Animations & gestures Sounds Appearance Skin, shape, hair, eyes Image and style  Welcoming Impressive Intimidating Thought-provoking Expressive Powerful Super geek Hip
8th Grade Immersive Literature Roleplay and conflict, an immersive literature experience for teens on the Teen Grid Suffern Middle School students at Ramapo portrayed the roles  from the book,  Of Mice and Men   by John Steinbeck.  Imagine living the scenes from literature and history rather than  memorizing them.  A juror hollers “Boo!” when Curley takes the stand [11]
Dance and animation in Second Life
Virtual World Culture Second Life cultures Educators Professionals Global cultures Furry Fantasy (Elves, dragons) Geeks (tech, robots) Arts, music, literary Adult Teen grid Ideal self Imaginative Creative Enabled Real self Recognition Self representation Disabled
Which of these avatars is not real?
A researcher from the  Meteora region (NOAA)  gave a presentation at the NMC Rock the Academy  Symposium dressed  as Admiral Grace Hopper He also demonstrated Twitter feeds in  Second Life and at a later session, SLOODLE
A Strategic Thinking class meets with the instructor and Lyr. How many students do you see?
During class, students develop their Second Life skills and  discuss the course concepts Students sharing ideas in social networks CS 820 Class Fall 2008
Bransford Simulation - Assessing Cooperative Work in a MUVE Presentation, videos from the experiments and an opportunity to participate [8]
DNA strand at the Pencil Factory Lyr and robot Slonny #5 (on right) Lyr and student test  accessibility projects in 2008 Data Visualization and  Usability Evaluations
CS 820  Fall 2009 students learn to use & prototype in Second Life CTU Learning Simulations and Games
CTU Student SL Projects from 2007 Duck shoot Ferris wheel – rotation &  State machine problem Duck shoot prototype  in the background Created in 1-2 weeks
Systems Engineering Methods class  (above) Monorail and  a rollercoaster Software Requirements Engineering class  (right) Roleplay of customer & design team meetings The software requirements migrated from a  monorail to a rollercoaster 1st day in class
Monorail rises 300 meters to the game platform SW Design Specification SL Game Prototype Capture the flag game with traps, treasure, scores Played the game & refined it the last week Software Design Undergraduate class project
Traps in the Game Maze
CS 820  Summer 2009 students study futuring and innovation
 
The Value of Education in SL It takes effort to create content, train faculty and adopt a new course delivery paradigm & it is worth it Stimulates discussions and applied learning activities Fosters student-led learning and collaboration Educators monitor activities and mentor Class sessions take less time and are focused Builds community and crosses boundaries Collaboration with other schools and the research community
SL Research Links  Second Life  http://secondlife.com/ Second Life Grid – Business & Education http://secondlifegrid.net/ Second Life Education Support Faire 2009 statistics http://wiki.secondlife.com/wiki/Education_Support_Faire#Second_Life_Education_Support_Faire_2009_-_Statistics http://wiki.secondlife.com/wiki/Education_Support_Faire Research in Second Life presentation http://www.slideshare.net/lyrlobo/research-in-second-life Artificial Intelligence in SL http://web.bvu.edu/faculty/schweller/ Getting Started in Second Life – info & tutorials http://tcc2009.wikispaces.com/Getting+Started+in+Second+Life
SL Research Links 2 National Public Radio’s Science Friday in SL http://www.sciencefriday.com/ NOAA’s Traffic Analysis in Second Life http://mayarealities.com/ Best Practices in Second Life – video  (joined in progress) http://www.slcn.tv/bpe-lyr-lobo Annotated Bibliography of SL Educational Resources  http://web.ics.purdue.edu/~mpepper/slbib Edumuve + the Blended Realities paper http://edumuve.com/tour http://edumuve.com/blended/ Autoscript – easy to use script generator http://3greeneggs.com/autoscript/
SL Research Links 3 Second Life as a Virtual Learning Environment http://www.dokimos.org/secondlife/education/index.html An Educational Tour of Second Life http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life A View from Second Life’s Trenches: Are you a Pioneer or a Settler? http://sl.nmc.org/2007/06/09/pioneer-or-settler/ Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds http://sl.nmc.org/2007/06/09/edu-panel/ LearnScope in Second Life http://www.slideshare.net/lyrlobo/learnscope-in-second-life NMC Campus Observer http://sl.nmc.org/
SL Research Links 4 Beyond Course Management Tools: Second Life   www.educause.edu/ir/library/powerpoint/SAC07014.pps Using Second Life, Educause Seminars in Academic Computing www.educause.edu/ir/library/powerpoint/SAC07025A.pps Virtual worlds in Online Education: Are You Ready to Teach in Second Life? http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt What Can We Learn from World of Warcraft & Second Life? http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt SL Podcast by Bayne, Walker and Calongne http://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?time=1188754831 TCC Preconference Wiki -- SL from a Flash drive tips http://tccpre-conference.pbwiki.com/
SL Research Links 6 Timeline - History of Second Life Wiki   http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages UberNoggin: Big Brains - Big Ideas http://www.ubernoggin.com/  Secondary Worlds http://secondaryworlds.com/ Reuters -- Doors to open on Google Virtual world(s)? http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/ SL and Google Earth are Transforming the Idea of Architectural Collaboration http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp
SL Research Links 7 - News Reuters in Second life http://secondlife.reuters.com/ The SL Newspaper http://www.sl-newspaper.com/ Second Life Herald http://www.secondlifeherald.com/ Metaverse Messenger http://metaversemessenger.com/index.html SLNN http://www.slnn.com/index.php New Worlds Notes http://nwn.blogs.com/
SL Research Links 8 SL A Virtual Universe for Real Engineering http://www.designnews.com/index.asp?layout=article&articleid=CA6490691 Just Virtual http://www.justvirtual.com/index.php/category/second-life/ Seifert Surface – Math Research in Second Life http://www.segerman.org/2ndlife.html Eric McLuhan in Second Life - Playing Media Ecology http://slcn.tv/media-ecology-eric-mcluhan Howard Rheingold on Virtual Communities http://www.chilbo.org/blog/2009/10/howard-rheingold-on-virtual-communities/
Presentation References [1] Medical Augmented Reality, Bruce Sterling. Wired video http://www.wired.com/beyond_the_beyond/2009/08/medical-augmented-reality/ [2] NESIM/VESIM Nursing Simulation Walkthrough videos, Parts I-III http://www.youtube.com/sandcastlestudios#p/u/5/I_Iy-7dbaDs http://www.youtube.com/sandcastlestudios#p/u/3/Biv9VF0UpvE http://www.youtube.com/sandcastlestudios#p/u/2/bZPIiUzw6Hg http://www.youtube.com/sandcastlestudios#p/u/1/3AIhEh3D38U [3] Educational Informatics Supporting Authentic Learning Experiences .  Using Informatics to Support Innovations Across Virtual and Real-World Learning Environments by N. Lorenzi, Vanderbilt University.  November 19, 2009 [4]  Ancient Spaces – Antiquity Comes Alive http://ancient.arts.ubc.ca/multimedia.html [5 ] Mars Expedition Challenge, a Space Simulation in Second Life By A. Stricker, M. McCrocklin, J. Holm and C. Calongne [6] Virtual Worlds Management http://www.virtualworldsmanagement.com/2009/youth-01-26-2009.html
Presentation References 2 [7]  Virtual Worlds Comparison Chart http://www.virtualenvironments.info/virtual-worlds-comparison-chart [8]  John Bransford – Cooperative work in MUVEs http://www.simteach.com/wiki/index.php?title=John_Bransford_Transcript_2_October_2006 LIFE Center  http://tinyurl.com/ygt6hvo [9]  GameTech: Teaching in an Avatar World by C. Calongne http://www.slideshare.net/lyrlobo/gametechteaching-in-an-avatar-world [10] Evaluating a Game Simulation Kit by C. Calongne http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life [11] Of Mice and Men Trial – Closing Arguments and Jury Deliberation http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life [12] Gartner Analysts – Virtual World Prediction http://www.gartner.com/it/page.jsp?id=503861
Using Virtual Environments for Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com http://www.slideshare.net/lyrlobo For more information Lyr Lobo Contact information Twitter: Lyrlobo Skype: Lyrlobo Facebook: Lyr Lobo

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Using Virtual Environments For Online and Campus Classes

  • 1. Using Virtual Environments for Online and Campus Classes Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University Lyr Lobo in Second Life UMBC Workshop January 21, 2010 Licensed under a Creative Commons Share Alike with Attribution License
  • 2. Agenda Virtual world workshop content Virtual world skills & competencies Examples from virtual world classes Teaching strategies Enhancing the learning experience Rubrics and assessment Mapping objectives to activities Educator and student resources in Second Life
  • 3. Using a Virtual World for Learning Self image Social networks Mentor, feedback Class projects Roleplay Tool integration Immersive learning SL skills Build simulations Sense of presence, identity Attend classes, collaborate Office hours, facilitation Applied learning activities Immersive learning, case studies Web 2.0, course tools, media Context-sensitive or stimulating Camera, navigation, to socialize Create content & an environment 80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007)
  • 4. Basic Second Life (SL) Skills Appearance 1st self or ideal self? Move and look Arrow keys or Navigation menu Camera controls Communication Voice, text, gestures Group Notices, IMs Lyr and her robot avatar
  • 5. Virtual Office Hours Meetings in an underwater office. Come on in! The water’s fine!
  • 6. VE Class Considerations Learning environment Public or private? MS Powerpoint slides SL slides & textures 3D content Create or purchase Student content Size -- purchase or free Island, parcel or sandbox Save as a .jpg format Bulk upload into SL Context-sensitive scenes interactivities & objects Projects and activities
  • 7. Migrating a Course into SL Course design Course objectives Desired competencies Content (slides, media, handouts, resources) Rubrics and grades Delivery Interactive Discussion Measurement instruments Discussion Case studies Learning activities Projects Problem-based learning Research papers Blending with other course tools How do we get our content into SL?
  • 8. The floating book holds course handouts as Lyr prepares for class
  • 9. Communicating with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
  • 10. Interactivities Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
  • 11. Budget and Quality Concerns Student stipends? ==> Create content? Requires skills & time Buy and use content? Custom design? Field trips! Grade and archive student assignments To upload textures Own, control & adapt Reuse and share Quality site & content Professional image Explore other sites Set permissions, store, display and retrieve
  • 12. Colorado Tech Examples CTU Learning Spaces Field trips Teen grid classes Class projects Opportunities for collaboration ==> CS 820 case study from Winter 2008 Wright State’s MBA class with Shu Schiller Lyr comes by to help - they have a great start!
  • 13. Colorado Tech Island Virtual learning spaces Collaborative classes and live music festivals at Colorado Tech Student projects are displayed on the Boardwalk and on Lyr Lobo’s class islands An NMC Virtual Worlds design
  • 14. Student and instructor robots on a public class space A 3-week course activity with real world, virtual and 2D robots designed Amusement park of student projects on a private space Students choose the preferred class location
  • 15. Field trips to science sites National Physics Laboratory presentation on nanotechnology innovations Lyr explores the Nanotechnology Lab Interactive objects demonstrate the procedure and give info on notecards
  • 16. Immersive Literature Roleplay and conflict, an immersive literature experience on the Teen grid. Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. A juror hollers “Boo!” when Curley takes the stand
  • 17. Teen Creates Cool Technology Ryl mentors an 8th Grade student on the Teen grid as he applies a script to a keyboard override he created with futuristic display textures. It appears when he types and disappears when he is silent. At Ramapo on the Teen Grid
  • 18. CS 672 First day in class Student Projects CS 383 Game maze & scoreboard Ferris wheel rotation problem & duck shoot Duck shoot
  • 19. Underwater fun house First day in world - created particle star CTU Student Projects
  • 20. CS 820 Winter 2008 Case Study Newsstand for low vision users, Electronic Voting Machine Refrigerator for wheelchair use From early ideas to testable projects Students collaborate and work independently
  • 21. Projects Designed for Accessibility For vision and mobility impaired users Asynchronous and synchronous design activities 3D graphics, sounds and interaction Models, textures, sounds, animations, scripts Focus on user characteristics and task performance Collaboration in class and among students
  • 22. Early Skill Development Students new to SL learn to build and texture for class activities
  • 23. Modeling in Second Life A self-guided tutorial for building a 20-minute project
  • 24. Students new to a virtual world create low fidelity interface designs and conduct usability tests in a virtual world
  • 25. Accessibility Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for wheelchair users; shelves move out and down
  • 26. Usability and Interaction Human interface design in a virtual world Presence Environment Tools Collaboration Interaction Project creation Usability testing Assessment
  • 27. Interaction and Empirical Testing Observed behavior Test plan Test procedure Roles Volunteers Observation Measurements Analysis Results Student interface with objects that render new information when touched
  • 28. Community Collaboration Guests from other schools perform usability tests on student projects TCC Online Worldwide Conference attendees visit to examine student work
  • 29. The Value of Education in SL It takes effort to create content, train faculty and adopt a new course delivery paradigm, & it’s worth it Course delivery shifts from the sage on the stage to interactive discussions and activities Fosters student-led learning and collaboration Educators monitor activities and mentor Class sessions take less time and are focused Builds community and crosses boundaries
  • 30. Experimental Design Classrooms Bardic circle for storytelling Open spaces where students experiment, explore ideas and get messy What is your ideal virtual world classroom?
  • 31. Observations on Education in SL It takes effort to create content, train faculty and adopt a new course delivery paradigm Course delivery shifts from the sage on the stage to interactive discussions, activities and projects Fosters student-driven learning and collaborative activities Requires monitoring activities and mentoring Class sessions take less time and are focused Builds community and crosses class and institutional boundaries
  • 32. NMC Conferences Held in Second Life or on the Hakone server, a stand-alone Second Life server that is not connected to the SL grid. Standing in front of a Tardis -- a metaphor from Dr. Who for teleportation between virtual world regions.
  • 33. Chart Copyright © 2007 by the Virtual Environments Info Group [7] Virtual World Choices In April 2008 - over 100 youth-oriented virtual worlds were active or in development In Aug 2008 - it grew to over 150 virtual worlds [6] In Jan 2009 - over 200 virtual worlds 59 have micro transactions 57 require subscriptions 46 use advertising From Virtual Worlds Management by Show Initiative [6]
  • 34. SL Featured Examples Operation Relief Worker Rescue Challenge Game simulation kit – Hostage rescue game Created by educators at Air University Assessment – includes doctoral student research CTU examples –highlights from 16 classes Emerging media & social games Mars Expedition Challenge Space simulation and trivia game
  • 35. Teaching in a Virtual World Features Immersive environment Interactive & engaging Purchase or create Power of creation & control Flexible & adaptable 3D content, animations, gestures, sounds, scenarios Educational community Requirements Hardware & bandwidth Virtual world competencies Integration & design Design skills Assessment & rubrics Planning effective simulations for learning Finding good contacts
  • 36. Your Avatar: Who Are You? Subcultures and roles Teacher Parent Scholar Lover of life Curious child Researcher Comedian Entertainer Sage, elder What we know about you The tip of the iceberg The inner you
  • 37. Who is the avatar on the far right?
  • 38. Choices for your avatar Avatar type Gender Species Race Ideal vs real Context sensitive Nonverbal Animations & gestures Sounds Appearance Skin, shape, hair, eyes Image and style Welcoming Impressive Intimidating Thought-provoking Expressive Powerful Super geek Hip
  • 39. 8th Grade Immersive Literature Roleplay and conflict, an immersive literature experience for teens on the Teen Grid Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. Imagine living the scenes from literature and history rather than memorizing them. A juror hollers “Boo!” when Curley takes the stand [11]
  • 40. Dance and animation in Second Life
  • 41. Virtual World Culture Second Life cultures Educators Professionals Global cultures Furry Fantasy (Elves, dragons) Geeks (tech, robots) Arts, music, literary Adult Teen grid Ideal self Imaginative Creative Enabled Real self Recognition Self representation Disabled
  • 42. Which of these avatars is not real?
  • 43. A researcher from the Meteora region (NOAA) gave a presentation at the NMC Rock the Academy Symposium dressed as Admiral Grace Hopper He also demonstrated Twitter feeds in Second Life and at a later session, SLOODLE
  • 44. A Strategic Thinking class meets with the instructor and Lyr. How many students do you see?
  • 45. During class, students develop their Second Life skills and discuss the course concepts Students sharing ideas in social networks CS 820 Class Fall 2008
  • 46. Bransford Simulation - Assessing Cooperative Work in a MUVE Presentation, videos from the experiments and an opportunity to participate [8]
  • 47. DNA strand at the Pencil Factory Lyr and robot Slonny #5 (on right) Lyr and student test accessibility projects in 2008 Data Visualization and Usability Evaluations
  • 48. CS 820 Fall 2009 students learn to use & prototype in Second Life CTU Learning Simulations and Games
  • 49. CTU Student SL Projects from 2007 Duck shoot Ferris wheel – rotation & State machine problem Duck shoot prototype in the background Created in 1-2 weeks
  • 50. Systems Engineering Methods class (above) Monorail and a rollercoaster Software Requirements Engineering class (right) Roleplay of customer & design team meetings The software requirements migrated from a monorail to a rollercoaster 1st day in class
  • 51. Monorail rises 300 meters to the game platform SW Design Specification SL Game Prototype Capture the flag game with traps, treasure, scores Played the game & refined it the last week Software Design Undergraduate class project
  • 52. Traps in the Game Maze
  • 53. CS 820 Summer 2009 students study futuring and innovation
  • 54.  
  • 55. The Value of Education in SL It takes effort to create content, train faculty and adopt a new course delivery paradigm & it is worth it Stimulates discussions and applied learning activities Fosters student-led learning and collaboration Educators monitor activities and mentor Class sessions take less time and are focused Builds community and crosses boundaries Collaboration with other schools and the research community
  • 56. SL Research Links Second Life http://secondlife.com/ Second Life Grid – Business & Education http://secondlifegrid.net/ Second Life Education Support Faire 2009 statistics http://wiki.secondlife.com/wiki/Education_Support_Faire#Second_Life_Education_Support_Faire_2009_-_Statistics http://wiki.secondlife.com/wiki/Education_Support_Faire Research in Second Life presentation http://www.slideshare.net/lyrlobo/research-in-second-life Artificial Intelligence in SL http://web.bvu.edu/faculty/schweller/ Getting Started in Second Life – info & tutorials http://tcc2009.wikispaces.com/Getting+Started+in+Second+Life
  • 57. SL Research Links 2 National Public Radio’s Science Friday in SL http://www.sciencefriday.com/ NOAA’s Traffic Analysis in Second Life http://mayarealities.com/ Best Practices in Second Life – video (joined in progress) http://www.slcn.tv/bpe-lyr-lobo Annotated Bibliography of SL Educational Resources http://web.ics.purdue.edu/~mpepper/slbib Edumuve + the Blended Realities paper http://edumuve.com/tour http://edumuve.com/blended/ Autoscript – easy to use script generator http://3greeneggs.com/autoscript/
  • 58. SL Research Links 3 Second Life as a Virtual Learning Environment http://www.dokimos.org/secondlife/education/index.html An Educational Tour of Second Life http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life A View from Second Life’s Trenches: Are you a Pioneer or a Settler? http://sl.nmc.org/2007/06/09/pioneer-or-settler/ Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds http://sl.nmc.org/2007/06/09/edu-panel/ LearnScope in Second Life http://www.slideshare.net/lyrlobo/learnscope-in-second-life NMC Campus Observer http://sl.nmc.org/
  • 59. SL Research Links 4 Beyond Course Management Tools: Second Life www.educause.edu/ir/library/powerpoint/SAC07014.pps Using Second Life, Educause Seminars in Academic Computing www.educause.edu/ir/library/powerpoint/SAC07025A.pps Virtual worlds in Online Education: Are You Ready to Teach in Second Life? http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt What Can We Learn from World of Warcraft & Second Life? http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt SL Podcast by Bayne, Walker and Calongne http://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?time=1188754831 TCC Preconference Wiki -- SL from a Flash drive tips http://tccpre-conference.pbwiki.com/
  • 60. SL Research Links 6 Timeline - History of Second Life Wiki http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages UberNoggin: Big Brains - Big Ideas http://www.ubernoggin.com/ Secondary Worlds http://secondaryworlds.com/ Reuters -- Doors to open on Google Virtual world(s)? http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/ SL and Google Earth are Transforming the Idea of Architectural Collaboration http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp
  • 61. SL Research Links 7 - News Reuters in Second life http://secondlife.reuters.com/ The SL Newspaper http://www.sl-newspaper.com/ Second Life Herald http://www.secondlifeherald.com/ Metaverse Messenger http://metaversemessenger.com/index.html SLNN http://www.slnn.com/index.php New Worlds Notes http://nwn.blogs.com/
  • 62. SL Research Links 8 SL A Virtual Universe for Real Engineering http://www.designnews.com/index.asp?layout=article&articleid=CA6490691 Just Virtual http://www.justvirtual.com/index.php/category/second-life/ Seifert Surface – Math Research in Second Life http://www.segerman.org/2ndlife.html Eric McLuhan in Second Life - Playing Media Ecology http://slcn.tv/media-ecology-eric-mcluhan Howard Rheingold on Virtual Communities http://www.chilbo.org/blog/2009/10/howard-rheingold-on-virtual-communities/
  • 63. Presentation References [1] Medical Augmented Reality, Bruce Sterling. Wired video http://www.wired.com/beyond_the_beyond/2009/08/medical-augmented-reality/ [2] NESIM/VESIM Nursing Simulation Walkthrough videos, Parts I-III http://www.youtube.com/sandcastlestudios#p/u/5/I_Iy-7dbaDs http://www.youtube.com/sandcastlestudios#p/u/3/Biv9VF0UpvE http://www.youtube.com/sandcastlestudios#p/u/2/bZPIiUzw6Hg http://www.youtube.com/sandcastlestudios#p/u/1/3AIhEh3D38U [3] Educational Informatics Supporting Authentic Learning Experiences . Using Informatics to Support Innovations Across Virtual and Real-World Learning Environments by N. Lorenzi, Vanderbilt University. November 19, 2009 [4] Ancient Spaces – Antiquity Comes Alive http://ancient.arts.ubc.ca/multimedia.html [5 ] Mars Expedition Challenge, a Space Simulation in Second Life By A. Stricker, M. McCrocklin, J. Holm and C. Calongne [6] Virtual Worlds Management http://www.virtualworldsmanagement.com/2009/youth-01-26-2009.html
  • 64. Presentation References 2 [7] Virtual Worlds Comparison Chart http://www.virtualenvironments.info/virtual-worlds-comparison-chart [8] John Bransford – Cooperative work in MUVEs http://www.simteach.com/wiki/index.php?title=John_Bransford_Transcript_2_October_2006 LIFE Center http://tinyurl.com/ygt6hvo [9] GameTech: Teaching in an Avatar World by C. Calongne http://www.slideshare.net/lyrlobo/gametechteaching-in-an-avatar-world [10] Evaluating a Game Simulation Kit by C. Calongne http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life [11] Of Mice and Men Trial – Closing Arguments and Jury Deliberation http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life [12] Gartner Analysts – Virtual World Prediction http://www.gartner.com/it/page.jsp?id=503861
  • 65. Using Virtual Environments for Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com http://www.slideshare.net/lyrlobo For more information Lyr Lobo Contact information Twitter: Lyrlobo Skype: Lyrlobo Facebook: Lyr Lobo