Personal Information
Organization / Workplace
Southampton, United Kingdom, Hampshire United Kingdom
Occupation
Ph.D. Candidate at University of Southampton
Industry
Education
Website
www.minivation.co
Tags
minivation
funding
crowdfunding
business planning
crowdfunding planning
crowd funding
crowdfunding pitch
business models
long tail business model
multi-sided business model
business model generation
un-bundled business model
strategy
change management
business strategy
gerry johnson
ice-breaker exercise
business games
team building
team building activities
open business model
freemium business model
m-learning
mobile device
using m-learning
using m-learning in higher education
using technology
higher education
research
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quantitative
mixed methods
qualitative
business finance
capital
finance
raising funding
pitching
social
pitch
team
laggards
adoption cycle
early adopters
early majority
late majority
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value production
value capture
arts
john holden
value
creative industries
craft
strategic planning
business model canvas
strategic management
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groups activities
business activities
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Presentations
(10)Likes
(3)Cultivating Ludus: The Rhetorics of Gamification
Sebastian Deterding
•
11 years ago
From Game Design Elements to Gamefulness: Defining "Gamification"
Sebastian Deterding
•
13 years ago
The future of fundraising in a networked society
Bryan Miller
•
15 years ago
Personal Information
Organization / Workplace
Southampton, United Kingdom, Hampshire United Kingdom
Occupation
Ph.D. Candidate at University of Southampton
Industry
Education
Website
www.minivation.co
Tags
minivation
funding
crowdfunding
business planning
crowdfunding planning
crowd funding
crowdfunding pitch
business models
long tail business model
multi-sided business model
business model generation
un-bundled business model
strategy
change management
business strategy
gerry johnson
ice-breaker exercise
business games
team building
team building activities
open business model
freemium business model
m-learning
mobile device
using m-learning
using m-learning in higher education
using technology
higher education
research
methodologies
quantitative
mixed methods
qualitative
business finance
capital
finance
raising funding
pitching
social
pitch
team
laggards
adoption cycle
early adopters
early majority
late majority
innovators
value production
value capture
arts
john holden
value
creative industries
craft
strategic planning
business model canvas
strategic management
strategic questions
groups activities
business activities
See more