This document discusses the definition of gamification. It defines gamification as "the use of game design elements in non-game contexts". It distinguishes between gaming, which involves whole game systems, and playing, which is more improvisational. Gamification focuses on using discrete game design elements, not entire game systems. These elements include points, badges, leaderboards, rewards, and feedback mechanisms. The document also situates gamification in relation to concepts like gamefulness, playfulness and game design. It notes that gamification involves bringing qualities like gamefulness and playfulness to non-game contexts through the application of game design elements.