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Aleksandra Banaszak
Types of generic conventions
MISE-EN-SCENE- it’s everything seen in screen. It’s French definition which means ‘whatis
put into scene’. Mise-en-sceneincludes stage, design, and poetically artfulways through
direction. Itis also commonly used to refer to multiple single scenes within the film to
representthe film.
For example in horror movies is usually dark and atmospheric.
Certain costumes seen in movies come as tropes. This is used to
create an effective setting and surrounding for a common jump-
scare. The dark is also a common fear a mong many people so
the usageof it is a play of the common fears of people. (Different
source)
SETTING - it’s a place, wherethe film was set. Choosing your settings is justas important as
choosing your characters. In fact, settings are characters. Whatcan a setting contribute to
the narrative? Well, pretty much everything that a
character can, including conveying a tone,
emotion, or idea. Settings, like everything else
that shows up on screen, can communicate to
your audience. Make surethat you don't let its
storytelling potential go to waste. (Different
source)
A setting such as a cabin or a forestin a horror
movie is used as it’s a great location for gaining a tense fearsomeatmosphere. These
locations are usually empty, look dangerous, nobody is there, so it will be nobody who will
can help you and happily hero is alone in this place, in addition it’s night so hero can’t see
anything. (Differentsource)
VISUAL STYLE - the director’s visualstyle (concept) is how you create the image structure
and style of the film. When you repeat a motif it becomes a style and it runs through the
entire film. Decide on what the audience is going to see. What is the pacing and mood of
the story and the colour of the story (fastor slow, dark and moody or light and fun). What
dialogue is the mostimportant to be heard and what is the rhythmof the story.
(http://filmdirectingtips.com/archives/151)
Aleksandra Banaszak
Visualstyles within horror areoften kept the samethrough out the different sub genres.
Things such as shadows, low key lightning, canted angles and POV are things which can be
seen in many modern day and olden horror movies.
(http://www.slideshare.net/Stuey1991/horror-presentation-3015887)
THEME - often, you will hear people complain that it
feels like they haveseen the same movie 100 times, only
this time with different actors and a new title. It’s true.
Most movies do tell the samestory over and over again.
Few movies differentiate themselves by creating a
revolutionary storyline. Yes, it is common for films to
center around the same theme. However, there is no
need for dismay; justbecausea ton of movies are about the same thing doesn’tmean they
are all the same movie. For example, take Due Date. The story is practically a carbon copy
of Planes, Trains, and Automobiles. Both films have identical story lines, similar characters,
and the same motifs. Yet, the two films are clearly different. It’s not the story itself, but the
way the story is told that makes a movie great.
(http://thescriptlab.com/screenwriting/story/development/1005-top-10-central-themes-
in-film#)
IDEOLOGY - Ideology refers to a systematic "world view" which
defines our concepts of self and the relations of the self to the
state or any formof the collectivism. Ideology means belief
systems and the principles inside these systems, even if these
"ideas" are unrecognized and thereby perhaps unquestioned.
(http://www.public.wsu.edu/~hughesc/film_and_ideology.htm)
The protagonistand the antagonistrepresentconflicting values, but these are not dwelled
upon. Obviously the director slants the messagein a particular direction, but consent
maybe transparentin that we accept the system--particular world views--as normalor the
way the world works. Thatis, various ideologies get played up without question (without
audiences seeing the whole picture); thus the film subtly serves the interests of the
dominant classes and transmits dominant moral and intellectual codes: Pretty
Woman(1990).
(http://www.public.wsu.edu/~hughesc/film_and_ideology.htm)
CHARACTERS - a character is the representation of a person in a narrative
or dramatic work of art. Depending on the species character plays a role
granted. (different source)
Aleksandra Banaszak
For example in horror movies characters look very strange, mysterious, this makes them
look creepy. There is a lot of darkness; simply they look very paranormal, like monster, like
something, that we’venever seen in our life.
STEREOTYPES - a stereotypeis a thought that can be adopted about
specific types of individuals or certain ways of doing things. These
thoughts or beliefs may or may not accurately reflect reality. (different
source)
For example very often when in film is a character who is very small,
usually he or she is also rude, intensive and simply horrible, but its okay
to beat them up.
NARRATIVE - A narrativeor story is any report of connected
events, real or imaginary, presented in a sequence of written
or spoken words, and/or stillor moving images. (different
source).
When we think of horror narratives, weare really concidering
the devices that are used to communicate a
story to you. (different source)
ICONOGRPAPHY –It’s using famous, popular
symbolto advertise a movie. Iconography is
used within film studies to describe the visual
language of cinema, particularly within the
field of genre criticism. Iconography is an
important aspect of genre. Source–
(www.slideshare.net/spingwoodmedia/icon
ography-in-film-and-television)
For example in every single Marvel’s films the front are the most important, protagonists
and antagonists are behind or they are simply smaller.
CINEMATOGRPAHY - The artof photography, lighting
effects and camerawork in film-making.
Lightning in horrors is always cold and dark. Camera is
always focused in thing, which has to scarethe viewer in
an unexpected time, but at the same time it’s specially
focused on prey terrifying creature.
Aleksandra Banaszak
SPECIAL EFFECTS – Computer, visualor
makeup tricks which produceoptical illusions,
makes that the film looks moreplausible, real.
Lord of The Rings is not young. But the special
effects are brilliant. They were used here for
example for make a lot of unrealplaces, unreal
characters and obviously for death scenes.
SOUNDS - Sound effects (or audio effects) are artificially created or enhanced sounds, or
sound processes used to emphasize artistic or other content of films, television shows, live
performance, animation, video games, music, or other media. Dialogue and music
recordings arenever referred to as sound effects, even though the processes applied to
such as reverberation or flanging effects, often are called "sound effects".
(source- https://en.wikipedia.org/wiki/Sound_effect)
https://www.youtube.com/watch?v=BDmmraANLOA <- In horror movies is usually this
sound to arousetension in the viewer.

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Types of generic conventions

  • 1. Aleksandra Banaszak Types of generic conventions MISE-EN-SCENE- it’s everything seen in screen. It’s French definition which means ‘whatis put into scene’. Mise-en-sceneincludes stage, design, and poetically artfulways through direction. Itis also commonly used to refer to multiple single scenes within the film to representthe film. For example in horror movies is usually dark and atmospheric. Certain costumes seen in movies come as tropes. This is used to create an effective setting and surrounding for a common jump- scare. The dark is also a common fear a mong many people so the usageof it is a play of the common fears of people. (Different source) SETTING - it’s a place, wherethe film was set. Choosing your settings is justas important as choosing your characters. In fact, settings are characters. Whatcan a setting contribute to the narrative? Well, pretty much everything that a character can, including conveying a tone, emotion, or idea. Settings, like everything else that shows up on screen, can communicate to your audience. Make surethat you don't let its storytelling potential go to waste. (Different source) A setting such as a cabin or a forestin a horror movie is used as it’s a great location for gaining a tense fearsomeatmosphere. These locations are usually empty, look dangerous, nobody is there, so it will be nobody who will can help you and happily hero is alone in this place, in addition it’s night so hero can’t see anything. (Differentsource) VISUAL STYLE - the director’s visualstyle (concept) is how you create the image structure and style of the film. When you repeat a motif it becomes a style and it runs through the entire film. Decide on what the audience is going to see. What is the pacing and mood of the story and the colour of the story (fastor slow, dark and moody or light and fun). What dialogue is the mostimportant to be heard and what is the rhythmof the story. (http://filmdirectingtips.com/archives/151)
  • 2. Aleksandra Banaszak Visualstyles within horror areoften kept the samethrough out the different sub genres. Things such as shadows, low key lightning, canted angles and POV are things which can be seen in many modern day and olden horror movies. (http://www.slideshare.net/Stuey1991/horror-presentation-3015887) THEME - often, you will hear people complain that it feels like they haveseen the same movie 100 times, only this time with different actors and a new title. It’s true. Most movies do tell the samestory over and over again. Few movies differentiate themselves by creating a revolutionary storyline. Yes, it is common for films to center around the same theme. However, there is no need for dismay; justbecausea ton of movies are about the same thing doesn’tmean they are all the same movie. For example, take Due Date. The story is practically a carbon copy of Planes, Trains, and Automobiles. Both films have identical story lines, similar characters, and the same motifs. Yet, the two films are clearly different. It’s not the story itself, but the way the story is told that makes a movie great. (http://thescriptlab.com/screenwriting/story/development/1005-top-10-central-themes- in-film#) IDEOLOGY - Ideology refers to a systematic "world view" which defines our concepts of self and the relations of the self to the state or any formof the collectivism. Ideology means belief systems and the principles inside these systems, even if these "ideas" are unrecognized and thereby perhaps unquestioned. (http://www.public.wsu.edu/~hughesc/film_and_ideology.htm) The protagonistand the antagonistrepresentconflicting values, but these are not dwelled upon. Obviously the director slants the messagein a particular direction, but consent maybe transparentin that we accept the system--particular world views--as normalor the way the world works. Thatis, various ideologies get played up without question (without audiences seeing the whole picture); thus the film subtly serves the interests of the dominant classes and transmits dominant moral and intellectual codes: Pretty Woman(1990). (http://www.public.wsu.edu/~hughesc/film_and_ideology.htm) CHARACTERS - a character is the representation of a person in a narrative or dramatic work of art. Depending on the species character plays a role granted. (different source)
  • 3. Aleksandra Banaszak For example in horror movies characters look very strange, mysterious, this makes them look creepy. There is a lot of darkness; simply they look very paranormal, like monster, like something, that we’venever seen in our life. STEREOTYPES - a stereotypeis a thought that can be adopted about specific types of individuals or certain ways of doing things. These thoughts or beliefs may or may not accurately reflect reality. (different source) For example very often when in film is a character who is very small, usually he or she is also rude, intensive and simply horrible, but its okay to beat them up. NARRATIVE - A narrativeor story is any report of connected events, real or imaginary, presented in a sequence of written or spoken words, and/or stillor moving images. (different source). When we think of horror narratives, weare really concidering the devices that are used to communicate a story to you. (different source) ICONOGRPAPHY –It’s using famous, popular symbolto advertise a movie. Iconography is used within film studies to describe the visual language of cinema, particularly within the field of genre criticism. Iconography is an important aspect of genre. Source– (www.slideshare.net/spingwoodmedia/icon ography-in-film-and-television) For example in every single Marvel’s films the front are the most important, protagonists and antagonists are behind or they are simply smaller. CINEMATOGRPAHY - The artof photography, lighting effects and camerawork in film-making. Lightning in horrors is always cold and dark. Camera is always focused in thing, which has to scarethe viewer in an unexpected time, but at the same time it’s specially focused on prey terrifying creature.
  • 4. Aleksandra Banaszak SPECIAL EFFECTS – Computer, visualor makeup tricks which produceoptical illusions, makes that the film looks moreplausible, real. Lord of The Rings is not young. But the special effects are brilliant. They were used here for example for make a lot of unrealplaces, unreal characters and obviously for death scenes. SOUNDS - Sound effects (or audio effects) are artificially created or enhanced sounds, or sound processes used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. Dialogue and music recordings arenever referred to as sound effects, even though the processes applied to such as reverberation or flanging effects, often are called "sound effects". (source- https://en.wikipedia.org/wiki/Sound_effect) https://www.youtube.com/watch?v=BDmmraANLOA <- In horror movies is usually this sound to arousetension in the viewer.