Design process of my final code project
introduction
This is my game design built in Processing and meant to have a fun
and social content.

The early ideas were creating emotional statements and interacting
with them.
concept
In later stages, the theme started to evolve around a social fact that

“everybody has a story, life and each one of us struggle with problems
during the day”.




                                                early ideas of creating a city map
                                                where individual problems are
                                                located.
concept
I built this social content in an interactive base that you help with
people’s problem circles within the game.




                                                         an early
                                                         prototype
concept
From a metaphorical perspective, I also wanted to use the power of
color coding for these problems where people’s huge and
complicated problems are visualized by red circles.
concept
Since I was visualizing the mental activities and problems of people,
I came up with using the idea of brain cells.




For huge problems, the brain cells are more dense however they
start to dissolve and change color when they are being solved inside
the game.
scoring
For the scoring part of the game design, rather than numerical
scoring, I preferred using visuals and express the social idea that

While interacting with other people’s problems and trying to solve
them, you begin to evolve as well and feel better, bigger and
stronger.




Therefore I designed an individual circle of power and self-esteem
that gets bigger when you help people.

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Game Design Process

  • 1. Design process of my final code project
  • 2. introduction This is my game design built in Processing and meant to have a fun and social content. The early ideas were creating emotional statements and interacting with them.
  • 3. concept In later stages, the theme started to evolve around a social fact that “everybody has a story, life and each one of us struggle with problems during the day”. early ideas of creating a city map where individual problems are located.
  • 4. concept I built this social content in an interactive base that you help with people’s problem circles within the game. an early prototype
  • 5. concept From a metaphorical perspective, I also wanted to use the power of color coding for these problems where people’s huge and complicated problems are visualized by red circles.
  • 6. concept Since I was visualizing the mental activities and problems of people, I came up with using the idea of brain cells. For huge problems, the brain cells are more dense however they start to dissolve and change color when they are being solved inside the game.
  • 7. scoring For the scoring part of the game design, rather than numerical scoring, I preferred using visuals and express the social idea that While interacting with other people’s problems and trying to solve them, you begin to evolve as well and feel better, bigger and stronger. Therefore I designed an individual circle of power and self-esteem that gets bigger when you help people.