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Day 1
Friday, March 1st
@GSJLosAngeles   #GSJ13
Sarah         Yoko       Christina
@sarahstern   @yknakano   @s0delightful
Service Jam LA 2013 // Day 1
The Jam Space
Access & Security

Enter through the back of the building
Wear your name tag at all times - serves as your ID
Meet the Global Organizers!
2011   59 Jams


2012   85 Jams


2013   105 Jams
Designing great projects is not
 your main goal this weekend
             huh?
Jam Principles & Goals
You are here to...

Keep making something
Challenge yourself, take risks
Learn from each other
Share materials (but don’t steal)
Let magic happen
Enjoy the process of jamming
It’s about doing, not talking.
29 Ways to Stay Creative Infographic
                  www.behance.net
35




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Day 1 (Friday, March 1st)
 7:00 PM   Check-in
 7:30 PM   Overview, Ice Breakers
 8:15 PM   “What is Service Design”
 8:30 PM   Theme revealed / Ideation
 9:00 PM   Present & refine ideas, form teams
 9:30 PM   Group work time, Research preparation
10:00 PM   Doors closed
Important

Check in every morning
Register for Planet Jam & Upload early and often
Mentor check-ins are mandatory
Awards are silly
Tag everything #GSJ13
Crash Courses
Friday, 8:15 PM         Saturday, 9:15 AM      Saturday, 9:30 AM   Saturday 6:00 P




What is Service         Design Methods for     Prototyping         Tips for Creating Great
Design?                 Synthesis & Ideation   Techniques          Videos
Savitri Lopez-Negrete   Christina Tran         Tara Greer & Luke   Victor Solis & Steven
                                               Stiles (R/GA)       Wasserman (Hachitan
                                               @TaraGreer          Entertainment, Inc.)
                                                                   @VictorRSolis
Mentors / Judges



 Priyanka       Kai         Marjorie         John        Muireann
  Kakar       Gradert        Kaye            Dao         McMahon
  @pkspark    @kaigradert   @marjorie0779




  Savitri      Dice         Suzannah        Elana          Amy
  Lopez      Yamaguchi       Mathur         Glazer       Rosenthal
                                            @ElanaUXLA    @amyilyse
Mentor Roles

Floating Mentoring
Formal Check-ins
Final Critique
Twin City: Twin Cities (Minneapolis)

  Fri   Review Pitches



  Sat   Nudge Card Feedback



  Sun   Dance Party
Copyrights Creative Commons
Please respect copyright on any images, films, logos, and music you will use during the jam.
Material you make at the Jam is uploaded under a Creative Commons license and stored on
the Jam server. Only use materials you know are “SAFE”:

• Material you make yourself
• Material which you buy online, and where you buy a license to use it
• Material published as “Public Domain”
• Material published under an appropriate “Creative Commons” license (there are several
  different licenses, so please check which applies. Some require you credit the creator
  upon use.)
Find resources on
www.servicedesignjam.org
Consent Form
Help Desk & Supply Shop
Music (Spotify)
WiFi & Printers
Food & Drinks
#GSJ13
@GSJLosAngeles
4:




?
Questions
4;




ICE BREAKERS
52




Cover the Space
53




CRASH COURSE #1
What is Service Design
Savitri Lopez-Negrete
54




GROUP BRAINSTORM
& TEAM FORMING
Tell us the theme already!
Group Ideation
1. Word Association / Come up with sectors (10 min)
2. Musical Team Forming - Select top 12 ideas
3. Pitch #1 (LA + Minneapolis ideas)
4. Walk towards your favorite idea
5. Form initial teams
6. Refine ideas in small groups (10 min)
7. Pitch #2
8. Walk towards your favorite idea
9. Form final teams
Research Prep
                                                    When and how?
                            Early Jam                           Mid Jam                Late Jam
         Jam
       Journey
                     Explore the theme                    Test first concept          Street cred




                           Purpose                            Purpose                             Purpose
                   Understand local issues to           Understand how people              Understand how people
                      inform your design.             respond to your idea before         interact with your design.
                                                          you invest a lot in it.
                             How?                                                                   How?
                   This is about knowing the                    How?                       Walk them through your
                 people you meet. What do you        Describe or walk them through      prototype, in a show and tell.
                  do for a living? What is your       a basic prototype, in a show       Have a conversation about
                     family like? Day to day         and tell. Have a conversation      what they think of it, what they
                    activities? What are your          about what they think of it,       like and what they would
                 dreams and aspirations? What         what they like and what they                 change.
                           bothers you?                      would change.
                                                                                           What to do with the
                    What to do with the                 What to do with the                      results
                          results                             results                   Collect the answers, then use
                      Collect the answers, then      Collect the answers, then use      them to refine your prototype
                 reflecte as a group to draw out     them to refine your prototype.       for the final presentation.
                  insights which will inform your
                   first prototype to address the
                           possibilities and
                           problems raised.
Research Prep
//Service Design Phases

Research, Ideation & Prototyping



      ETHNOGRAPHIC                  DEEP DIVE &            DESIGN DEVELOPMENT
      RESEARCH                      IDEA GENERATION        & PROTOYPING



•   Culture Hunt           •   Customer Journey Map   •   Desktop Walk-throughs
•   Interviews             •   Personas               •   Mock-ups
•   Shadowing              •   Service Blueprint      •   Role Play
•   System Maps            •   Storyboarding          •   Testing
Field Research Preparation


Who are you going to talk to?
Where are you going to go?
What questions will you ask?
What roles are you going to play? (Interviewer, Notetaker,
Photographer)

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Service Jam LA 2013 // Day 1

  • 2. @GSJLosAngeles #GSJ13
  • 3. Sarah Yoko Christina @sarahstern @yknakano @s0delightful
  • 6. Access & Security Enter through the back of the building Wear your name tag at all times - serves as your ID
  • 7. Meet the Global Organizers!
  • 8. 2011 59 Jams 2012 85 Jams 2013 105 Jams
  • 9. Designing great projects is not your main goal this weekend huh?
  • 10. Jam Principles & Goals You are here to... Keep making something Challenge yourself, take risks Learn from each other Share materials (but don’t steal) Let magic happen Enjoy the process of jamming
  • 11. It’s about doing, not talking.
  • 12. 29 Ways to Stay Creative Infographic www.behance.net
  • 13. 35 8#"75 !-$.+ 8#"75 8#"75 /"('('01,& /",&,%'3#%+3 !"#$%&'(") /-4.$&5 *+,#& 8#"75 8#"75 6,&,#"75 2,&'
  • 14. Day 1 (Friday, March 1st) 7:00 PM Check-in 7:30 PM Overview, Ice Breakers 8:15 PM “What is Service Design” 8:30 PM Theme revealed / Ideation 9:00 PM Present & refine ideas, form teams 9:30 PM Group work time, Research preparation 10:00 PM Doors closed
  • 15. Important Check in every morning Register for Planet Jam & Upload early and often Mentor check-ins are mandatory Awards are silly Tag everything #GSJ13
  • 16. Crash Courses Friday, 8:15 PM Saturday, 9:15 AM Saturday, 9:30 AM Saturday 6:00 P What is Service Design Methods for Prototyping Tips for Creating Great Design? Synthesis & Ideation Techniques Videos Savitri Lopez-Negrete Christina Tran Tara Greer & Luke Victor Solis & Steven Stiles (R/GA) Wasserman (Hachitan @TaraGreer Entertainment, Inc.) @VictorRSolis
  • 17. Mentors / Judges Priyanka Kai Marjorie John Muireann Kakar Gradert Kaye Dao McMahon @pkspark @kaigradert @marjorie0779 Savitri Dice Suzannah Elana Amy Lopez Yamaguchi Mathur Glazer Rosenthal @ElanaUXLA @amyilyse
  • 18. Mentor Roles Floating Mentoring Formal Check-ins Final Critique
  • 19. Twin City: Twin Cities (Minneapolis) Fri Review Pitches Sat Nudge Card Feedback Sun Dance Party
  • 20. Copyrights Creative Commons Please respect copyright on any images, films, logos, and music you will use during the jam. Material you make at the Jam is uploaded under a Creative Commons license and stored on the Jam server. Only use materials you know are “SAFE”: • Material you make yourself • Material which you buy online, and where you buy a license to use it • Material published as “Public Domain” • Material published under an appropriate “Creative Commons” license (there are several different licenses, so please check which applies. Some require you credit the creator upon use.)
  • 23. Help Desk & Supply Shop
  • 31. 53 CRASH COURSE #1 What is Service Design Savitri Lopez-Negrete
  • 33. Tell us the theme already!
  • 34. Group Ideation 1. Word Association / Come up with sectors (10 min) 2. Musical Team Forming - Select top 12 ideas 3. Pitch #1 (LA + Minneapolis ideas) 4. Walk towards your favorite idea 5. Form initial teams 6. Refine ideas in small groups (10 min) 7. Pitch #2 8. Walk towards your favorite idea 9. Form final teams
  • 35. Research Prep When and how? Early Jam Mid Jam Late Jam Jam Journey Explore the theme Test first concept Street cred Purpose Purpose Purpose Understand local issues to Understand how people Understand how people inform your design. respond to your idea before interact with your design. you invest a lot in it. How? How? This is about knowing the How? Walk them through your people you meet. What do you Describe or walk them through prototype, in a show and tell. do for a living? What is your a basic prototype, in a show Have a conversation about family like? Day to day and tell. Have a conversation what they think of it, what they activities? What are your about what they think of it, like and what they would dreams and aspirations? What what they like and what they change. bothers you? would change. What to do with the What to do with the What to do with the results results results Collect the answers, then use Collect the answers, then Collect the answers, then use them to refine your prototype reflecte as a group to draw out them to refine your prototype. for the final presentation. insights which will inform your first prototype to address the possibilities and problems raised.
  • 36. Research Prep //Service Design Phases Research, Ideation & Prototyping ETHNOGRAPHIC DEEP DIVE & DESIGN DEVELOPMENT RESEARCH IDEA GENERATION & PROTOYPING • Culture Hunt • Customer Journey Map • Desktop Walk-throughs • Interviews • Personas • Mock-ups • Shadowing • Service Blueprint • Role Play • System Maps • Storyboarding • Testing
  • 37. Field Research Preparation Who are you going to talk to? Where are you going to go? What questions will you ask? What roles are you going to play? (Interviewer, Notetaker, Photographer)