2. Outline
Response Time and Throughput
Performance and Execution Time
Clock Cycles Per Instruction (CPI)
MIPS as a Performance Measure
Amdahl’s Law
Benchmarks
Performance and Power
3. How can we make intelligent choices about computers?
Why some computer hardware performs better at some
programs, but performs less at other programs?
How do we measure the performance of a computer?
What factors are hardware related? software related?
How does machine’s instruction set affect performance?
Understanding performance is key to understanding
underlying organizational motivation
What is Performance?
4. Response Time and Throughput
Response Time
Time between start and completion of a task, as observed by end user
Response Time = CPU Time + Waiting Time (I/O, OS scheduling, etc.)
Throughput
Number of tasks the machine can run in a given period of time
Decreasing execution time improves throughput
Example: using a faster version of a processor
Less time to run a task more tasks can be executed
Increasing throughput can also improve response time
Example: increasing number of processors in a multiprocessor
More tasks can be executed in parallel
Execution time of individual sequential tasks is not changed
But less waiting time in scheduling queue reduces response time
5. For some program running on machine X
X is n times faster than Y
Book’s Definition of Performance
Execution timeX
1
PerformanceX =
PerformanceY
PerformanceX
Execution timeX
Execution timeY
= n
=
6. Real Elapsed Time
Counts everything:
Waiting time, Input/output, disk access, OS scheduling, … etc.
Useful number, but often not good for comparison purposes
Our Focus: CPU Execution Time
Time spent while executing the program instructions
Doesn't count the waiting time for I/O or OS scheduling
Can be measured in seconds, or
Can be related to number of CPU clock cycles
What do we mean by Execution Time?
7. Clock cycle = Clock period = 1 / Clock rate
Clock rate = Clock frequency = Cycles per second
1 Hz = 1 cycle/sec 1 KHz = 103
cycles/sec
1 MHz = 106
cycles/sec 1 GHz = 109
cycles/sec
2 GHz clock has a cycle time = 1/(2×109
) = 0.5 nanosecond (ns)
We often use clock cycles to report CPU execution time
Clock Cycles
Cycle 1 Cycle 2 Cycle 3
CPU Execution Time = CPU cycles × cycle time
Clock rate
CPU cycles
=
8. Improving Performance
To improve performance, we need to
Reduce number of clock cycles required by a program, or
Reduce clock cycle time (increase the clock rate)
Example:
A program runs in 10 seconds on computer X with 2 GHz clock
What is the number of CPU cycles on computer X ?
We want to design computer Y to run same program in 6 seconds
But computer Y requires 10% more cycles to execute program
What is the clock rate for computer Y ?
Solution:
CPU cycles on computer X = 10 sec × 2 × 109
cycles/s = 20 × 109
CPU cycles on computer Y = 1.1 × 20 × 109
= 22 × 109
cycles
Clock rate for computer Y = 22 × 109
cycles / 6 sec = 3.67 GHz
9. Instructions take different number of cycles to execute
Multiplication takes more time than addition
Floating point operations take longer than integer ones
Accessing memory takes more time than accessing registers
CPI is an average number of clock cycles per instruction
Important point
Changing the cycle time often changes the number of
cycles required for various instructions (more later)
Clock Cycles Per Instruction (CPI)
1
I1
cycles
I2 I3 I6
I4 I5 I7
2 3 4 5 6 7 8 9 10 11 12 13 14
CPI = 14/7 = 2
10. To execute, a given program will require …
Some number of machine instructions
Some number of clock cycles
Some number of seconds
We can relate CPU clock cycles to instruction count
Performance Equation: (related to instruction count)
Performance Equation
CPU cycles = Instruction Count × CPI
Time = Instruction Count × CPI × cycle time
11. I-Count CPI Cycle
Program X X
Compiler X X
ISA X X X
Organization X X
Technology X
Factors Impacting Performance
Time = Instruction Count × CPI × cycle time
12. Suppose we have two implementations of the same ISA
For a given program
Machine A has a clock cycle time of 250 ps and a CPI of 2.2
Machine B has a clock cycle time of 500 ps and a CPI of 1.0
Which machine is faster for this program, and by how much?
Solution:
Both computers execute same count of instructions = I
CPU execution time (A) = I × 2.2 × 250 ps = 550 × I ps
CPU execution time (B) = I × 1.0 × 500 ps = 500 × I ps
Computer B is faster than A by a factor = = 1.1
Using the Performance Equation
550 × I
500 × I
13. Determining the CPI
Different types of instructions have different CPI
Let CPIi = clocks per instruction for class i of instructions
Let Ci = instruction count for class i of instructions
Designers often obtain CPI by a detailed simulation
Hardware counters are also used for operational CPUs
CPU cycles = (CPIi × Ci)
i = 1
n
∑ CPI =
(CPIi × Ci)
i = 1
n
∑
i = 1
n
∑Ci
14. Example on Determining the CPI
Problem
A compiler designer is trying to decide between two code sequences for a
particular machine. Based on the hardware implementation, there are three
different classes of instructions: class A, class B, and class C, and they
require one, two, and three cycles per instruction, respectively.
The first code sequence has 5 instructions: 2 of A, 1 of B, and 2 of C
The second sequence has 6 instructions: 4 of A, 1 of B, and 1 of C
Compute the CPU cycles for each sequence. Which sequence is faster?
What is the CPI for each sequence?
Solution
CPU cycles (1st
sequence) = (2×1) + (1×2) + (2×3) = 2+2+6 = 10 cycles
CPU cycles (2nd
sequence) = (4×1) + (1×2) + (1×3) = 4+2+3 = 9 cycles
Second sequence is faster, even though it executes one extra instruction
CPI (1st
sequence) = 10/5 = 2 CPI (2nd
sequence) = 9/6 = 1.5
15. Given: instruction mix of a program on a RISC processor
What is average CPI?
What is the percent of time used by each instruction class?
Classi Freqi CPIi
ALU 50% 1
Load 20% 5
Store 10% 3
Branch 20% 2
How faster would the machine be if load time is 2 cycles?
What if two ALU instructions could be executed at once?
Second Example on CPI
CPIi × Freqi
0.5×1 = 0.5
0.2×5 = 1.0
0.1×3 = 0.3
0.2×2 = 0.4
%Time
0.5/2.2 = 23%
1.0/2.2 = 45%
0.3/2.2 = 14%
0.4/2.2 = 18%
Average CPI = 0.5+1.0+0.3+0.4 = 2.2
16. MIPS: Millions Instructions Per Second
Sometimes used as performance metric
Faster machine larger MIPS
MIPS specifies instruction execution rate
We can also relate execution time to MIPS
MIPS as a Performance Measure
Instruction Count
Execution Time × 106
Clock Rate
CPI × 106
MIPS = =
Inst Count
MIPS × 106
Inst Count × CPI
Clock Rate
Execution Time = =
17. Drawbacks of MIPS
Three problems using MIPS as a performance metric
1. Does not take into account the capability of instructions
Cannot use MIPS to compare computers with different
instruction sets because the instruction count will differ
2. MIPS varies between programs on the same computer
A computer cannot have a single MIPS rating for all programs
3. MIPS can vary inversely with performance
A higher MIPS rating does not always mean better performance
Example in next slide shows this anomalous behavior
18. Two different compilers are being tested on the same
program for a 4 GHz machine with three different
classes of instructions: Class A, Class B, and Class C,
which require 1, 2, and 3 cycles, respectively.
The instruction count produced by the first compiler is 5
billion Class A instructions, 1 billion Class B instructions,
and 1 billion Class C instructions.
The second compiler produces 10 billion Class A
instructions, 1 billion Class B instructions, and 1 billion
Class C instructions.
Which compiler produces a higher MIPS?
Which compiler produces a better execution time?
MIPS example
19. Solution to MIPS Example
First, we find the CPU cycles for both compilers
CPU cycles (compiler 1) = (5×1 + 1×2 + 1×3)×109
= 10×109
CPU cycles (compiler 2) = (10×1 + 1×2 + 1×3)×109
= 15×109
Next, we find the execution time for both compilers
Execution time (compiler 1) = 10×109
cycles / 4×109
Hz = 2.5 sec
Execution time (compiler 2) = 15×109
cycles / 4×109
Hz = 3.75 sec
Compiler1 generates faster program (less execution time)
Now, we compute MIPS rate for both compilers
MIPS = Instruction Count / (Execution Time × 106
)
MIPS (compiler 1) = (5+1+1) × 109
/ (2.5 × 106
) = 2800
MIPS (compiler 2) = (10+1+1) × 109
/ (3.75 × 106
) = 3200
So, code from compiler 2 has a higher MIPS rating !!!
20. Amdahl’s Law
Amdahl's Law is a measure of Speedup
How a computer performs after an enhancement E
Relative to how it performed previously
Enhancement improves a fraction f of execution time by
a factor s and the remaining time is unaffected
Performance with E
Performance before
ExTime before
ExTime with E
Speedup(E) = =
ExTime with E = ExTime before × (f / s + (1 – f ))
Speedup(E) =
(f / s + (1 – f ))
1
21. Suppose a program runs in 100 seconds on a machine,
with multiply responsible for 80 seconds of this time. How
much do we have to improve the speed of multiplication if
we want the program to run 4 times faster?
Solution: suppose we improve multiplication by a factor s
25 sec (4 times faster) = 80 sec / s + 20 sec
s = 80 / (25 – 20) = 80 / 5 = 16
Improve the speed of multiplication by s = 16 times
How about making the program 5 times faster?
20 sec ( 5 times faster) = 80 sec / s + 20 sec
s = 80 / (20 – 20) = ∞ Impossible to make 5 times faster!
Example on Amdahl's Law
22. Benchmarks
Performance best obtained by running a real application
Use programs typical of expected workload
Representatives of expected classes of applications
Examples: compilers, editors, scientific applications, graphics, ...
SPEC (System Performance Evaluation Corporation)
Funded and supported by a number of computer vendors
Companies have agreed on a set of real programs and inputs
Various benchmarks for …
CPU performance, graphics, high-performance computing, client-
server models, file systems, Web servers, etc.
Valuable indicator of performance (and compiler technology)
23. The SPEC CPU2000 Benchmarks
12 Integer benchmarks (C and C++) 14 FP benchmarks (Fortran 77, 90, and C)
Name Description Name Description
gzip Compression wupwise Quantum chromodynamics
vpr FPGA placement and routing swim Shallow water model
gcc GNU C compiler mgrid Multigrid solver in 3D potential field
mcf Combinatorial optimization applu Partial differential equation
crafty Chess program mesa Three-dimensional graphics library
parser Word processing program galgel Computational fluid dynamics
eon Computer visualization art Neural networks image recognition
perlbmk Perl application equake Seismic wave propagation simulation
gap Group theory, interpreter facerec Image recognition of faces
vortex Object-oriented database ammp Computational chemistry
bzip2 Compression lucas Primality testing
twolf Place and route simulator fma3d Crash simulation using finite elements
sixtrack High-energy nuclear physics
apsi Meteorology: pollutant distribution
Wall clock time is used as metric
Benchmarks measure CPU time, because of little I/O
24. SPEC 2000 Ratings (Pentium III & 4)
SPEC
ratio
=
Execution
time
is
normalized
relative
to
Sun
Ultra
5
(300
MHz)
SPEC
rating
=
Geometric
mean
of
SPEC
ratios
Clock rate in MHz
500 1000 1500 3000
2000 2500 3500
0
200
400
600
800
1000
1200
1400
Pe ntium III CINT2000
Pentium 4 CINT2000
Pentium III CFP2000
Pentium 4 CFP2000
Note the relative positions of
the CINT and CFP 2000
curves for the Pentium III & 4
Pentium III does better at the
integer benchmarks, while
Pentium 4 does better at the
floating-point benchmarks
due to its advanced SSE2
instructions
25. Performance and Power
Power is a key limitation
Battery capacity has improved only slightly over time
Need to design power-efficient processors
Reduce power by
Reducing frequency
Reducing voltage
Putting components to sleep
Energy efficiency
Important metric for power-limited applications
Defined as performance divided by power consumption
26. Performance and Power
Relative
Performance
0 .0
0 .2
0 .4
0 .6
0 .8
1 .0
1 .2
1 .4
1 .6
SPEC INT2000 SPECFP2000 SPEC INT2000 SPECFP2000 SPEC IN T2000 SPEC FP2000
Pe ntium M @ 1 .6/0.6 G H z
Pe ntium 4-M @ 2 .4 /1.2 G H z
Pe ntium III-M @ 1.2 /0.8 G H z
Always on / maximum clock Laptop mode / adaptive clock Minimum power / min clock
Benchmark and Power Mode
27. Energy Efficiency
Energy efficiency of the Pentium M is
highest for the SPEC2000 benchmarks
Relative
Energy
Efficiency
Always on / maximum clock Laptop mode / adaptive clock Minimum power / min clock
Benchmark and power mode
SPECINT 2000 SPECFP 2000 SPECINT 2000 SPECFP 2000 SPECINT 2000 SPECFP 2000
Pentium M @ 1.6/0.6 GHz
Pentium 4-M @ 2.4/1.2 GHz
Pentium III-M @ 1.2/0.8 GHz
28. Performance is specific to a particular program
Any measure of performance should reflect execution time
Total execution time is a consistent summary of performance
For a given ISA, performance improvements come from
Increases in clock rate (without increasing the CPI)
Improvements in processor organization that lower CPI
Compiler enhancements that lower CPI and/or instruction count
Algorithm/Language choices that affect instruction count
Pitfalls (things you should avoid)
Using a subset of the performance equation as a metric
Expecting improvement of one aspect of a computer to increase
performance proportional to the size of improvement
Things to Remember
29. CISC – Complex Instruction Set Computer
RISC – Reduced Instruction Set Computer
Superscalar – Multiple similar processing units
are used to execute instructions in parallel
Multicore – Multiple Processors executing
instruction in a complementary way
Some Classes of Today’s Computer Architectures
30. Driving force for CISC
Software costs far exceed hardware costs
Increasingly complex high level languages
A “Semantic” gap between HLL & ML
Word size was increasing.
This Leads to:
Large instruction sets
More addressing modes
Hardware implementations of HLL statements
31. Intention of CISC
Ease compiler writing
Improve execution efficiency
Support more complex HLLs
32. RISC
Key features:
Large number of general purpose registers
(or use of compiler technology to optimize register use)
Limited and simple instruction set
Emphasis on optimising the instruction pipeline &
memory management, i.e. leverage newer hardware
complexities now potentially available.
33. RISC Characteristics
A Single Instruction size, typically 4 bytes
A small number of data addressing modes, typically less
than 5
No indirect Addressing that requires two memory
accesses
No operations that combine load/store with arithmetic
No more than one memory addressed operand per
instruction
No arbitrary data alignment for load/store operations
Large number of instruction bits for integer register
addressing, typically at least 5
Large number of instruction bits for FP register
addressing, typically at least 4
34. Which is better?
Is the execution of large special purpose instructions
more efficient than execution of many simple
instructions ?
Which programs are really “shorter” ?
Which are really faster ?
What is the impact of having to support many
languages?
What are the legacy challenges ?
What are the cost tradeoffs ?
Can compilers be better made to exploit CISC or
RISC better ? Complexity ?
Which can better exploit hardware features ?