This document discusses designing scalable network servers that can handle high loads of connections. It begins by showing simple client and server code examples in C. It then discusses limitations of the traditional "one process per connection" model, including the high costs of forking processes and context switching. Alternative approaches using a single process and multiple threads are proposed. Key aspects of designing high performance servers like scheduling, memory usage, and avoiding bottlenecks are covered. Examples and benchmarks are provided to illustrate performance differences between various server implementations.