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Introduction to Computer Animation
MMA 3013
Dr Tan Wee Hoe
whtan@fskik.upsi.edu.my
05-4505002 / 012-9542221
Faculty of Art, Computing and Creative Industry, UPSI
Who am I?
Academic background:
• BMM (hons) Film & Animation, MMU, M’sia
• MMm (e-Learning Tech.), MMU, M’sia
• Cert in Philosophical Studies, Univ of Warwick, UK
• PhD in Education (GBL), Univ of Warwick, UK
Career:
• 2003 – 2004: 3D Animator, POV Sdn Bhd
• 2004 – 2007: Instructor / Lecturer, UniKL
• 2007 – 2011: Tutor, UPSI
• 2011 – present: Senior Lecturer, UPSI
Portfolio: http://go.warwick.ac.uk/ep-edrhal/cv/projects/animation/
Lecture Outline
• Learning Objectives
• Course Structure
• List of tasks and expected outputs
• List of skills required to complete tasks
• Lessons learned & expectation
Lecture Objectives
Upon the completion of this course, you should be
able to:
• Use animation software which is emphasizing
all the concepts and principles to create digital
animation.
• Create simple character movements in 2D or
3D animation.
Course structure
The 14 weeks of classes:
• 1 week add-and-drop & installation of software
• 5 weeks to learn and master Adobe Flash
• 5 weeks to learn and master 3ds Max
• 1 week to present the output + prepare for exam
Replacement classes: Week 1
List of tasks & expected outputs
• Two inter-linked assignments
• Two sets of tutorials in lab*
• Self-study & self-exploration hours
Ref: Assignment
specs
List of skills required to complete
tasks
• Figure / facial expression drawing & colouring
• Design
• Storyboarding
• Animating
• 3D modeling, texturing, lighting & rendering

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20120827110821lecture01 (1)

  • 1. Introduction to Computer Animation MMA 3013 Dr Tan Wee Hoe whtan@fskik.upsi.edu.my 05-4505002 / 012-9542221 Faculty of Art, Computing and Creative Industry, UPSI
  • 2. Who am I? Academic background: • BMM (hons) Film & Animation, MMU, M’sia • MMm (e-Learning Tech.), MMU, M’sia • Cert in Philosophical Studies, Univ of Warwick, UK • PhD in Education (GBL), Univ of Warwick, UK Career: • 2003 – 2004: 3D Animator, POV Sdn Bhd • 2004 – 2007: Instructor / Lecturer, UniKL • 2007 – 2011: Tutor, UPSI • 2011 – present: Senior Lecturer, UPSI Portfolio: http://go.warwick.ac.uk/ep-edrhal/cv/projects/animation/
  • 3. Lecture Outline • Learning Objectives • Course Structure • List of tasks and expected outputs • List of skills required to complete tasks • Lessons learned & expectation
  • 4. Lecture Objectives Upon the completion of this course, you should be able to: • Use animation software which is emphasizing all the concepts and principles to create digital animation. • Create simple character movements in 2D or 3D animation.
  • 5. Course structure The 14 weeks of classes: • 1 week add-and-drop & installation of software • 5 weeks to learn and master Adobe Flash • 5 weeks to learn and master 3ds Max • 1 week to present the output + prepare for exam Replacement classes: Week 1
  • 6. List of tasks & expected outputs • Two inter-linked assignments • Two sets of tutorials in lab* • Self-study & self-exploration hours Ref: Assignment specs
  • 7. List of skills required to complete tasks • Figure / facial expression drawing & colouring • Design • Storyboarding • Animating • 3D modeling, texturing, lighting & rendering