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Table of Contents
Table of Contents TC
Topic TopicPage(s) Page(s)
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Keys to Winning Defense 5
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Becoming #1 6
Huddle, Pre-snap calls 7
Def. Gaps and Alignments 8
Glossary 9-25
Offensive Player Personnel 26
Defensive Personnel Package 27- 39
Defensive line technique 40-41
DE/OLB technique 42-45
Inside Linebacker technique 46
Fronts 47
34 “Ram” series 48-56
34 “Slam” series 57- 65
34 “Mace” series 66- 74
52 fronts 75- 77
43 “Cane” series 78-83
Zone Blitz Series 84- 87
Zone Blitz Coverage 88
Zone Blitz Cover 33 89-93
Zone Blitz Cover 42 shell 94- 98
Additional ZB coverage 99-103
Ram/Slam/Mace 104
Ram Fire series 105-121
Slam Fire series 122-133
Mace Fire series 134- 144
Mace shell series 145- 149
43 zone blitz series 150- 172
Additional Fronts 173
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Ram stack 174-177
Slam stack 178-181
Bear 182
44 183-185
Goal line and Short yardage 186
Base Backer 187
Base Smoke 188
Base Bear 189
Shade/Shadow Go 190
Red Special (7 Diamond) 191
Short Yardage 192
Road Block 193-194
Coverage 195
Secondary Shell 196
Zone Coverage Principles 197
Under Coverage Zones 198
Playing Different Zones 199-201
Man to Man Techniques 202- 205
Cover 2 (Blue) 206- 209
Disguise (Purple) 210
Cover 3 (Red) 211- 219
Cover 4 (Silver) 220- 230
Cover 4 (Read 2) 231
Cover 6 (White) ( 1/4, ¼, ½) 232-233
Cover 8 variations 234- 241
Coverage adjustments v. trips 242-243
Danger Call 244
Coverage adj v. Double Slot 245
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Vicky Call 246
Adjustments vs Bunch 247-250
Check coverage 251--252
Coverage check vs pro/slot 253
Combo R 24 254-255
Roll Check 256
Loaded Zones 257
Calls to take away scheme 261-263
Keys to a Winning Defense and Goals
1. Force Turnovers
Key Goal
1. Take the ball away 3 times per game
2. Win on 1st downs- take offense off of schedule
and force 2nd long and 3rd long situations.
2. Hold opponents to less than 3 yards on 1st down
per average.
3. Get off the field on 3rd and 4th downs 3. Hold opponent to a less then 30% average on 3rd
and 4th downs.
4. Eliminate Big plays - +10 yards per run play
+ 25 yards per pass play
4. Allow no big plays
5. Stop the Run!!!!! 5. No 100 yard rushers- less than 3.5 yards per
carry average
6. Create Maximum Pressure on the QB 6. Sack 1 out of 6 attempts
7. Win Sudden Change situations 7. 80% 3 and out after sudden Change
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1. Trust- you need to trust that your teammates will do their jobs, so that you can focus on yours.
Characteristics of a Winning Defense
2. Aggressiveness- you need to swarm to the ball as a defense
3. Leverage- Each member of the defense must be aggressive – while keeping proper leverage to the
ball- the goal here is to “Trap” the ball.
4. Communication- great defenses talk to each other
5. Tackling- We must be excellent tacklers as individuals and a great gang tackling
defense
6. Effort- total effort, every time, absolutely zero expectations or excuses
7. Confidence- We will be the best defense in the district- start knowing it and playing like it- TODAY
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Huddle and Pre snap calls
Huddle
$$F$ SCWC
N SE SREH
W M
Note: we can go no huddle- wristband calls
Will Linebacker- calls down and distance Mike- gets the signal and relays the call
After huddle breaks Mike calls the strength Sam echoes strength A designated safety will make all coverage adjustments
LB’s- call out # of backs, DB If no coverage adjustment needed safety calls “play it”
F$- call out # of Receivers to each side
Corners and OLB’s call out exotic formations- Bunch, unbal. Etc.
Strength call- give a “Rip” call strong Right or a “Liz” call strong left
1. Single TE- Strength is to the TE- if he trades- strength call changes- we will not follow- S/H are the same position and OLB need to know
both responsibilities. M/W can switch. Note: We can trade the S/H- but this will be game plan specific
2. 2 TE sets- Strength is determined one of two ways: A. Vs a balanced set- Strength is to the Field or to our left
B. Vs. Multiple Rec. sets- we go to the rec. strength
3. 0 TE sets- Strength is determined one of two ways: A. Vs a balanced set- Strength is to the Field or to our left
B. Vs. Multiple Rec. sets- we go to the rec. strength
Note: Only a TE trade will switch a strength call- motion DOES NOT change the strength
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Call: front
Front (if needed) Blitz/stunt + Tag + Coverage
Defensive Gaps and Alignments
Contain ContainAlley AlleyAAB B CCD D
2nd Contain 2nd Contain
9 6 7 5 4 4i 3 2 2i 1 0 2 3 4i 4 5 7 6 9
Foot- Your inside foot on the outside foot of the TE off the heels of the DE
Ghost- Alignment taken off of the imaginary TE
Off- A 3 x 3 position taken from the TE or Ghost TE
Walk- An alignment taken by splitting the difference between the #2 WR and the Offensive Tackle. In 44 outside
foot on inside foot of number 2.
Tight 1 x 1 off of TE
Linebacker alignments will correspond to the front alignments, but add a “0” to the number, Example: 30 is the
outside eye of the Guard.
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Glossary
A
Adjust technique- Technique by DL in which he reads the edge player- if edge player takes an inside path- the adjust player takes and outside path, if the edge
player works outside, the adjust player stays inside
Adjuster- Usually the strong safety will adjust all coverage or positioning
Alignment- positioning- horizontal – “in” toward the ball, “out” toward sideline, “up” closer to los, “back” away from LOS
All- tag that denote that he DE’s (hawk in four man front) will be also be involved in the stunt.
Alley- area between off tackle and the force player
Angle- DL technique- see DL section
Arson- denotes A gaps fires can be tagged in essentially any call (also mike, will, strong, weak, field, boundary, open, closed, left, right, or a specific player)
Attack- see DL technique sections
B
Back End- refers to secondary
Backer Personnel- Linebacker in for DB (see defense personnel section)
Banjo- Combo coverage between DB and LB
Barrel- denotes B gap fires- can be an additional tag – also see Arson fire for other tags
Base Personnel- 34 personnel- 3 DL, 4 LB, 4 DB
Baseball turn- 225 degree pivot
B.C.R- bootleg, counter, reverse
Bear- Defensive front
“Bite his ear”- coaching point to teach man to man players proper head placement on under patterns
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Glossary
“Bite his ear”- coaching point to teach man to man players proper head placement on under patterns
Black- color code for man free coverage or cover 1
Blitz- term used to describe a pre-determined attack on a specific gap by a LB or DB.
Blitz-Peel- When a blitzing player is responsible for any Back out to his side. (usually an edge player)
Blue- color code for cover 2
BO- Back Out
Bopper- RT align in weak B gap
Boundary- referring to the short field when the ball is on the hash
“Box”- adjustment out of Silver coverage vs a tight bunch formation
Boxer- Zone blitz tag that puts a DL or Nose in the middle hook zone – alert for #3
Bracket Coverage- combo coverage vs any cluster formation
Bronco- Backer is primary force
Bubble- (3 meanings) 1. specific technique of DE (see DE section) 2. natural holes of a defense created by Def. front, 3. quick outside- in screen
Bullets- b gap blitzes
Bump (2 meanings)- 1. technique used by DB- to be physical with rec. 2. “bumping” man to man or Zone responsibilities – out, usually happens in during
motion
Bump and run- DB technique to be physical with rec.
Bunch- referring to 3 receiver cluster formations
Buzz- call to OLB to get to the flat immediately
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Glossary
C
Cage- call given to DE telling him to disregard huddle call and that he now has contain/force
Cane- code for 43 front.
Cannon- C gap blitzes
Cat- corner blitz
Check- said when you have a question
Check Coverage- coverage determine by offensive formation- when can have total check coverage , a two number check coverage example- cover 36, the
first number refers to cover vs. pro formation second number refers to coverage vs a slot formation. For this purpose “pro” formation is any formation where
the Y and Z line up on the same side, “slot” formation is any formation where the Y and Z align on opposite sides.
Chimp Stance- DE technique – see section
China- alert for an inside pattern from an outside receiver
Choke- Call made to trips side corner telling him he has man to man on the number 1 rec. in trips.
Choice- choice stunts to/from a predetermined check. Example: Boston Choice- we will Blitz from the backs side
Closed- When there is only 1 receiver and he is a TE
Cloud- corner is primary force
Cloudy/Clear- concept of filling your gap if it is open (clear) and tightly scraping over the top to the next available gap if original gap is closed (cloudy)
Cluster Formations- any offensive formation where 2 or more receivers are aligned close to together- alert for rub/pick patterns
Combo- any cover 2 on 1 coverage where two defenders are covering one player. (Defender covers player if he releases to their side, if he releases away defender can blitz,
cover, mirror, etc.
Contain- Front player involved in PR – that cannot allow anybody to get outside of the pocket
Control- man to man position where the defender can still touch the receiver’s hip.
Copper- call that indicates that Safety and Corner will read #2 to their side and play read 2 scheme.
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Glossary
Corner- DB position on the perimeter
Corners over- technique in man to man or some zone where both corners are playing on the same side
Cougar- change in huddle call
Crack- offensive player blocking outside-in
Crash- DE tech. see section
Crazy- DE tech.- see section
Cross- DL tech. see section
Curl zone- zone area 12- 15 yards deep just outside the tackle box, also hash player
D
Dagger- See DE techniques
Danger- a cover 3 adjustment vs. a 3 x 1 set
“DC”- Draw Call to alert Ends and Linebackers of high probability of a Draw play
Deep as the deepest- coaching point used to teach the depth of the backside pursuit (behind the LOS) vs teams with significant counter threats. Deep as the
deepest put the defender in position to choke off the bootleg/keeper while allowing to re-direct for counter or inside reverse.
Deliver- to deliver the receiver means to cover him man to man until he leaves your zone- example- in cover 2- the mike will deliver the crossing receiver to
the hash.
Deuce- (2 meanings)- 1. 2 deep man under 2. Refers to controlling the number 2 rec. in the Firezone
Dime- Player personnel in which 2 DB replace the outside LB and the outside Lb’s replace the DE
Disguise- showing one coverage but playing another- holding the shell- We want to always show shell or disguise our coverage. How long should you hold depends on
coverage and opponent formations- rule of thumb you want to hold the disguise for as “long as possible and practical”
Dog- outside D gap blitzes or off the edge
Dos- 2 gap technique
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Glossary
Double or Double Cover- 2 defenders on 1 receiver, high/low
Downhill- refers to LB’s attack the LOS
Drop back- 3 step- quick, short, timed patterns, 5 step- medium, times patterns, 7 step deep patterns
E
Edge- as is set the edge- front defender responsible for force and contain
Edit- DE technique
Empty- no backs
Exit- DE covers #’s in firezone
F
Face- DE technique
Falcon- OLB free/robbing the flats
Far Back- back opposite of LB’s side
Fast read- read and pursue ball
Feather- widen out post snap
Fence Force- Pursuit – last man in pursuit must guard against cutback
Field- denotes wide field
Fill- 2nd level defender occupies gap responsibilities
Fire- Blitzing off the edge involving both edge players
Fire zone- common zone blitz coverage- 3 under (numbers, middle, numbers) 3 deep – 1/3’s
Flash- Free safety occupies middle zone in firezone (see strike)
Flat- area of the field outside the curl zone, usually top of numbers to the sideline- 12-15 yards deep
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GlossaryFlood- any combination of multiple receivers in one zone
Flow (full, fast, split, counter)- backfield action- Fast flow- both backs outside to same side, Full flow- Both backs to same side downhill, split flow- backs flow
in different directions often from I, counter flow- both backs start in same direction , one then counters back
Foot- positioning of an edge player- inside foot on outside foot of TE or T, off the heels of DT
Force (primary)- player responsible for “forcing” play back inside
Force (secondary)- player who works off of the primary force- make him right
Forty personnel- DE in for Hawk- 4 true Down lineman
Free- Safety on the roof
Frisco- in 43 scheme Frisco mean Safety will blitz and the invert linebacker to that side will control #2 and the numbers
Front- refers to DL/DE/LB’s and sometimes strong safety, numbered 1st number- DL, 2nd number- LB- ex. 44
FSU technique- Pure pass rush sprinters stance from DE
Funnel- cover 2- forcing receivers to the safeties- corners funnel in, OLB funnel out, Safety on the hash
G
Games- terms used to refer to any combination of DL stunts.
Gap- area between two OL A gap- center/guard, B gap- guard/tackle, C gap- Tackle/End, D gap outside
Gap hand- as in “keep your gap hand free”- Free/Firm-
Gap foot- a player is gap footed when his outside leg in stacked behind the inside leg of the player just outside his gap. Example- an outside LB with c gap responsibility is gap
footed if his outside leg is stacked behind the DE.
Ghost- align on an imaginary TE
Goal line- Goal line personnel- DL in for DB- 5 DL + H, 2 LB, 3 DB
Goal line Green- see lock-on
Green- color code for straight man to man coverage- also know as cover 0
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Glossary
H
Hammer- See DE technique section
Hard Technique- vs option- defender with pitchman responsibility will attack Pitchman immediately- intended to force the QB to run the ball.
Hash- zone drop- aiming point inside edge of hash
Hawk- Weakside outside LB- often aligns as a De in a forty front
Head up- Nose to nose
Heavy Personnel- Option to replace Sam and Hawk with DE’s this will make the 34 into a 52
High Middle- deep middle LB will to middle of goal post and will continue to get depth looking for Digs and Post routes, also know as a Tampa 2
Hitman- refers to cutback player
Hole- refers to middle hook zone
Hook to curl- zone from middle of formation to 3 yards outside End
Hub cap- Linebacker responsible for #/H- when the #2 is in the backfield- align inside leg on outside leg of T or TE.
I
“If you can make – take it”- concept that gives LB’s freedom to fill gaps when the see openings
“I’m here”- just like silver call- call made by safety to Primary force in cover 4 when there is no removed #2- this tells the Primary force that the Safety will
make you right
“In”- (2 meanings)- 1. Call from OLB, invert, or corner that moves DE from a 9 tech. to a 7 tech. 2. Call made by zone players that tells inside players that an
outside receiver is running a pattern inside or crossing
Inside- out leverage- cutback player works to stay on the inside shoulder of a ball carrier
Invert (2 meanings)- 1. Linebackers aligned in c gap ie. 43 or 53, 2. Reversed positioning of corners and safety- ie. Cover 6 invert
Island- call made to corners that tells them that they have man to man coverage with no safety help often a result of the 15 yard rule or aligned away from
trips in a 3 by one set.
Isolate- straight man to man- where they go you go—refers to a specific linebacker technique
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Glossary
J
Joker- showing one a blitz then bailing out- see “show”
Jump to- showing on front than jumping to another
K
“Keep it”- call from safety or linebacker that says we will not adjust out of the call or the coverage- regardless of what the offense does- normally associated
with a blitz
Kill + new cover- a kill call tells the defense that we are killing the coverage and that they need to look at the coach for the new cover signal- this happens fast
and is pre determine based on specific coverage vs problem formations. For example, if we are running cover 3 vs a double slot – it may be game planned to
kill the coverage.
L
Larry- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case left
L cut- Receiver cuts to the outside ie. Square out
Levels- 1st level- DL/DE, 2nd level- Lb’s, Corners, 3rd level- Safeties
Liz- Strength call to the left (opposite – Rip)
Loaded Zone- Coverage adjustment that vacates a specific low threat zone and “loads “ a threatened zone- pre snap – often load to field vacate the boundary
Lock-on man to man technique in which the defender will always be between the QB and Rec. (aka GL green)
Lone Dove- denotes LB away from shifted secondary- responsible to carry any crosser or back out
Long Scoop- reading or angling across two gaps (see DL technique)
“Long as possible and practical”- whenever you are disguising, stemming, sugaring up you should hold your deception for as “long as possible and practical”
meaning disguise for as long as possible but not at the expense of being able to do your job.
Loose- normal shade technique would be inside eye on outside eye of OL- loose – inside eye on outside shoulder of OL
Low Middle- middle hole spy
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Glossary
M
“Mable”- man to man call
Mace- - 34 inside fires/stunts
“Making him right”- refers to secondary force player playing off of the primary force- if primary force goes inside- the secondary force goes outside , primary-
outside- secondary - inside
Man over- see DL technique
Middle hook- middle hole- control #3- aiming point middle of goal post
Mike- strongside inside linebacker
Monster- OLB or Strong safety who is designation to go to the strongside of the formation or receiver strength- For example 52 monster.
Motion- pre snap movement by offense- this will not impact strength
N
Near Back- for a linebacker it is the closest back
Near Guard- for a linebacker the guard to his side
Nickel- personnel grouping in which a DB replaces a LB and the OLB replace DE
No Cover zone- area from LOS to 7 yards deep that zone players will not defend
Nose- DT that covers the center in odd fronts and plays ST in even fronts
Notre Dame- DL technique that puts DT’s in 4i
Numbers- Zone drop to the top of the numbers, normally a 2-1 pattern read
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Glossary
O
Off- OLB alignment- 3 x 3 or 4 x2 off the EMLOS
Okie- “ok” or keep the stunt on
Omaha- pre snap check that resets front , stunt, and coverage back to the original huddle call
Open- refers to the side of the offense opposite of the TE
Outside-in leverage- to force the back inside
Over front- 4 1st level Defensive players- interior lineman shift to the strength, linebackers shift weak
“Over”- secondary call in cover 4 that changes the coverage to cover 6.
Own- when you own the man it is referring to man to man responsibilities.
Ozcar- checking to cover 2 vs a bunch formation
P
Packer- Nickel coverage associated with a four man front in which SAM replaces the DE and a 5th DB assumes the OLB position.
Peel- see blitz peel
Penny- corner in for a safety
“Peter”- code for pinch
Pinch- DL technique, see section
“Pitchman”- a tag used when playing option teams. This tag means that we are switching the responsibilities between the defender who normally has the
pitchman and the defender who normally has the quarterback
“Play it”- Call by safety that tells the secondary that we will stay with the original call
PR- Code for pass rush
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Glossary
Press- DB technique- press man to man coverage- see section
Pressure foot-floater foot- coaching point for stunts/blitzes, pressure should be on foot opposite of the direction that the defender is going
“Pro”- refers to all offensive formations that the Y and Z are on the same side- specifically dealing with check coverage, first number refers to coverage vs pro
sets, second number deals with coverage vs slot sets. Example- cover 43 – vs pro set cover 4, vs a slot set cover 3.
PSU technique- Technique used by primary force players to defend against a crack threat- see LB/DE section
Psycho- Dime package that used 1 true DL, 6 DB, 4 LB’s
Purple- showing cover 3 but playing cover 2
Q
Quick/Quick side- refers to offenses that use a strong and quickside, quickside usually pulls/traps
R
Radar- refers to a pre snap technique in which the defenders are in a 2 point stance and not stationary.
Raider (robber)- free player(s) will pattern read and aggressively jump patterns when QB’s long arm leave the football
Ralph- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case Right
Ram (read/angle/slant)- 34 stunt coming from the Rush side
Read- DL tech. see tech section
Read out- on certain blitzes the linebacker can “read out” meaning as he is reading on the run if the offense is clearly attacking a gap that is opposite of the
blitz and he would be wasting himself if he fires his gap he can “read out” note: this only applies to specific blitzes and/or may be communicated by the
coach.
Red- color code for all 3 deep
Reggie- read by weakside DT/DE
Remaining Back (ACE)- 1 back set in which the back aligns behind QB
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Glossary
Removed- when a receiver is more than 5 yards from the T or TE
Rip- strength call to the right
Robber- see raider
Run-Rob-Roll- Safety technique in Cover Silver vs a tight number 2
Rock- Safety controls the numbers to blitz side
Roll- 2 meanings- 1. In firezone- corner is the numbers player 2. roll coverage safeties and opposite corner to a specific side- essentially a rotation of the
shell
Roof- top of secondary shell- often free
Rover- Player personnel (S in for LB) or referring to the $$- the Rover will make all secondary adjustments
Rush End/Tackle- The side of the Def. line that aligns away from the TE
Rush to cover- see Blitz-peel
S
Safety- DB- 3rd level defender or numbers player
Sam- Strongside outside linebacker
Sambo- Combo coverage between Corner and Safety
Same foot-same shoulder principle- coaching point used in teaching how to attack blocks
Scrap- Downhill – inside out- tight to the light (scrap the skin)
Scrap exchange- vs zone read- DE- will read down the line (he becomes a C gap player), the Invert Linebacker will scrape outside becoming D gap player.
SCIF- Seam/Curl/IN/Flat- refers to the patter progression for the Numbers player
Seal- Hash player technique to prevent an inside release/pattern from an outside receiver- shell cover
Seam- area just inside the hash
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Glossary
See the Green- another term for Cloudy/Clear- fill the hole- “if you can make it, take it.”
Shade- DL shades to the inside or outside of OL- not head up
Shale- OLB is the numbers player in firezone
Show- Linebackers will show their blitz and then back off
Show and Go- linebackers will show their blitz and go
Silver coverage- ¼’s
Silver call- “I’m here” see DB section
Single- blitz in the bear front- Single followed by a position tells the Safety that he is taking the man for the blitzer. Example: Single Mike- mike is blitzing, 0
cover and the Safety is taking the Mike’s man
Sky- Safety is primary force
Slam – 34 stunt /firecoming from the strongside
Slant- 2 meaning- 1. DL tech. see sections, 2. Wr- inside pattern (#2 on the tree)
Slide- sliding the under coverage responsibilities of the linebackers over to a specific side. (loaded zone concept)
Slot- receiver between the tackle and the #1 receiver
Slow Read- action away – think cutback, counter, reverse, bootleg
Soft Tech.- defending the option through cat and mouse techn- used against inexperienced QBs, or when we want to slow the option down.
Solid- tag used to tell the Hawk and Sam that they are attached to the front and will not be part of the pass coverage- regardless of offensive formations.
Soldier- In a 43 sliding the Linebackers to the strength, see War for opposite
Speed- Pass rush personnel that places the fasted DE’s/DL’s/LB’s on the line.
Spill- technique used by a force player- as know as “wrong arming” force player will attack kickout with the outside shoulder and look to collapse the hole
and making the ball carrier bounce it to the scrapping linebackers
Spot-Ball-Speed- Coaching point on blitz- pre read your spot, key ball, get off!!!!
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Glossary
Spy- when a second level defender is assigned to the QB
Spy-flow fire- second level defender who is not a force player will get depth and spy the QB- if the QB breaks the tackle box he will fire to the flow of the
actions.
Squat- Call from safety to corner in any read #2 scheme where there is a 10 yard square out route by #2- Corner must squat on the square out and the
safety will adopt the number 1 receiver after he is certain that the number corner has squatted on #2
Squeeze- technique used by force player – opposite of spill- he will attack the kickout blocker with his inside arm while keeping all blockers and ball carriers
inside- must stay square- step same foot-same shoulder
Stack- alignment of linebackers that puts them directly behind a DL
Stay- technique used by backside defender vs action away- he is think bootleg, counter, reverse
Stem- DL/DE originally show one technique and shift to another- pre snap
Strike- Strong Safety occupies middle zone in firezone
Stinger- DE technique- see DE technique sections
Strong- referring to strength of offensive formation- TE
Strong side of line- referring to Offenses that use a strong and quick side
Strong Backs- backfield formation shifted to the strength of the formation
Stunt- Defensive line movement example- angle, read, slant, pinch, etc.
Stud End/Tackle- DE and DT that align to the strength of the offensive formation
Sugar up- to initially deceive by alignment- blitzers can make it look like they are in coverage while coverage players can show blitz
Swap- Combo coverage where the OLB, ILB combo cover the backs and TE.
“Switch”- call made to Linebacker from a safety telling LB that he will take his back out responsibility and that he can stay in the box. See coverage section –
cover 4.
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Glossary
T
Tackle Box- area tackle to tackle- and from the LOS to 7 yards
Tackle read- technique by OLB – they are looking for fire outs and high hats
Tampa- dropping ILB- into a deep 1/3 in cover 2 coverage.
Tanjo- Combo coverage between two inside LB’s
Technique- term used to describe position of a front player related to the OL, or term used to describe a specific type of skill.
Tight- Alignment of OLB that’s puts them at 2 x2 outside the TE or Tackle
Tim- code for tackles in
Tilt- DL technique- see section
Tom- code for Tackles out
Top him- stay on top him on outside patterns expect him to turn it up.
Trade- TE shifts from one side to the other- trades do change strength
Trail Technique- backside pursuit behind the LOS- no deeper than the deepest.
Trey- referring to middle hook and controlling number three in the zone, when there is a “Trey” call it is telling the DE who had originally been responsible for
the numbers that he now has the middle zone and to control #3. Often happens vs a removed #2.
Triangle Read- guards and near back read
Trigger- re-rock the safeties
Trouble- tackle over
Tuff- code name for a 52
Two way go- PR option where the Pass rusher can choose what gap to attack
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Glossary
U
Unbalance- unbalanced line- X/Y on same side – call “unbal”
Under defense- In 4 down lineman fronts- the two interior lineman shifted away from strength, LB’s shifted toward strength
Up technique- OLB/Invert plays in a 7 technique and off the heels of the DT
V
Vicky- code name and check against for 4 verticals (in cover 3)
Vice- Backside Corner and Backside LB bracket #1 away from trips
W
Waggle Read- DE reading FB- FB- to stinger, FB away- Trail technique no deeper than the deepest
Walk- when the OLB detaches himself from the front to cover rec. split the differences between #2 and the tackle.
Wall off- seal or prevent receiver from entering the middle of the under coverage.
War- In a 43 – sliding the Linebackers to the weakside
Weak- referring to the weakside of the offense
Weak back- Back aligned away from the TE
Wham- 34 stunt/fire coming from weaksie
Wheel- 2 meanings- 1. offensive pattern similar to an out and up, 2. Call made vs a removed #2 in quarters coverage. This is telling both the S and C to ¼
their zones and be alert for a wheel roué by number #2.
White- color code for cover 6 or ¼ ¼ ½
Will- Weakside inside LB in 34, 44, 52 and weakside outside lb in 43
Window - referring areas of the zone defenses that the QB has clear vision. To get into the window means to disrupt QB vision by hanging in those areas.
Wolf- ILB controls #2/numbers player in the firezone.
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Glossary
X
X- referring to the split end
XC- cross country- wheel route from the backfield
Y
Y- referring to the TE
Z
Z- referring to the slot rec. or a flanker on the same side as Y
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Offensive Player Personnel
Personnel
groupings
Number of
Backs
Number of TE’s Number of
WR’s
Code
Word
21 2 1 2 Regular
11 1 1 3 Bandit
10 1 0 4 Quads
22 2 2 1 Heavy
12 1 2 2 Ace
0 0 0 5 Empty
32 3 2 0 Full house
20 2 0 3 Open
When communicating Player Personnel coaches and players can just relay the number of backs
and TE’s
Example- 3rd and short- 21 personnel
Previous TCNext
27
Defensive Personnel Packages
Base
3 DL
4 LB
4 DB
Fronts: All
In 4 man fronts the Hawk will play the RE
E EN
S
MW
H
C
$ $
C
E EN
SMW
H
C
$ $
C
Note: We will be in the 34 front about 50% of
the time, but we will be in 34 personnel about
90% of the time
Odd look
Even look
Previous TCNext
28
Defensive Personnel Packages
Penny
3 DL
4 LB
4 DB
Fronts: All
In 4 man fronts the Hawk will play the RE
E EN
S
MW
H
C
P
$
C
E EN
SMW
H
C
$
P
C
Note: We will replace one safety for a corner
Good for man to man defenses and when
locking down a player
Odd look
Even look
Previous TCNext
29
Defensive Personnel Packages
Rover
3 DL
3 LB
5 DB
Fronts: All - good for Bear and man to
man coverage
In 4 man fronts the Hawk will play the RE
E EN S
M
H
C
R
$
C
E EN
MW
H
C
F$
$$ C
Note: Additional DB in for Will- good for man
to man defenses against one back
Can subs. Additional DB in for Hawk
Odd look
Even look
4-2
5
$
Previous TCNext
R
30
Defensive Personnel Packages
40
4 DL
3 LB
4 DB
Fronts: 4 man fronts, 44/43, under, and
tuff
Additional DL replaces H
T EN
SMW
E
C
$ $
C
Note: We will use this package if we don’t have
a Hawk that can serve as an effective DE.
We will never run 40 personnel with 34 front
Even look
Previous TCNext
31
Defensive Personnel Packages
Nickel
3 DL
3 LB
5 DB
Fronts: Field fronts
We can run anything out of our nickel
package
E EN
N
MW
H
C
$ $
C
E EN
NMW
H
C
$ $
C
Note: We won’t run heavy fronts with nickel
personnel
We will send the Hawk to play DE and replace
with Nickel or replace Sam with Nickel
Odd look
Even look
Previous TCNext
32
Defensive Personnel Packages
Packer
2 DL
4 LB
5 DB
Fronts: Field fronts mostly 40 fronts
We can run anything out of our Packer
package
H EN S
MW
N
C
$ $
C
E SN
NMW
H
C
$ $
C
Note: We won’t run heavy fronts with Packer
personnel
5th DB will replace DL
Odd look
Even look
Previous TCNext
33
Defensive Personnel Packages
Dime
3 DL
2 LB
6 DB
Fronts: Field fronts mostly 30 fronts and
with inside blitzes
We can run anything out of our Dime
package
E EN
DMWN
C
$ $
C
Note: We won’t run heavy fronts with Dime
personnel
5th and 6th DB’s will replace LB’s
Odd look
Previous TCNext
34
Defensive Personnel Packages
Psycho
1 DL or 0 DL
4 LB
6 DB
Fronts: We can run all field fronts and
coverage out of psycho personnel
H SLB D
MW
N
C
$ $
C
M SE
DWN
H
C
$ $
C
Note: We won’t run heavy fronts with Psycho
personnel
5th and 6th DB will replace DL’s
Odd look
Even look
Previous TCNext
35
Defensive Personnel Packages
Psycho
1 DL
4 LB
6 DB
Fronts: We can field fronts out of psycho
personnel
H
S
E
DM
W
NC
$ $
C
Note: We would run the Radar look in 3rd long
situations
Every player will get to their gap responsibility
post snap
radar look
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36
Defensive Personnel Packages
Speed
3 DL
4 LB
4 DB
Fronts: We can field fronts out of Speed
personnel
E EE S
MW
H
C
$ $
C
E EE
SMW
H
C
$ $
C
Note: All DL are replaced with best PR DE’s or
LB’s
Odd look
Even look
Previous TCNext
37
Defensive Personnel Packages
Backer
3 DL
5 LB
3 DB
Fronts: We can run field fronts out of
backer personnel- mostly cover 3
Backer front and stack fronts
E EN S
MW
H
C
$
C
E EN
SMB
H
C W
$
C
Note: LB (B) in for DB
Odd look
Even look
B
Previous TCNext
38
Defensive Personnel Packages
Heavy
5 DL
2 LB
4 DB
Fronts: Short yardage, Tuff, backer,
We won’t run even fronts
T TN E
MW
E
C
$
C
Note: DT in For S/H- this is if we don’t have a
S/H that can play the DE position
Odd look
S
Short
yardage
5 DL
3 LB
3 DB
T TN E
MW
H/E
C
$
C
S
Note: DT in for safety
Previous TCNext
39
Defensive Personnel Packages
Goal
line
6 DL
2 LB
3 DB
Fronts: Goaline, Guts, 7 diamond
T TN E
MW
E
C
$
C
Note: We will run this on the 1 inch line
Goaline look
T
E EN S
MW
H
C
$
C
Short
yardage
Goaline look
w/ short
yardage PP
T
Previous TCNext
Defensive Line Techniques
The Main objective of the defensive line is to destroy the opponents’ offensive blocking schemes. This can be
accomplished by executing perfect technique at full speed to a depth of 1 yard into the offensive backfield. Consider yourself a
missile being launched into the offense, destroying everything in your path.
Attack (tip of the football)
Key the offensive lineman’s movement. Drive shoulder and forearm under the chin of the offensive lineman, driving him 1 yard
into the backfield then separate with hands, keeping the outside arm free.
Angle (1 foot from the ball)
Key the movement of the ball, 45 degree step to the heel of next offensive lineman, second step is directly up field. Penetrate with
shoulders square to the LOS. Rip inside forearm under the blocker and penetrate to 1 yard depth. Maintain your gap control by
fighting pressure.
Slant (1 foot from the ball)
Key the movement of the ball, drive block the next blocker play side through the “V” of his neck. Destroy the blocking scheme!
Man Over (1 foot from the ball)
Key the movement of the ball, take a lateral step play side parallel to the LOS. Then square up on the next lineman and attack.
Gap (tip of the football)
Line up in the gap and go on the movement of the ball. Rip both forearms under the offensive lineman’s pads and penetrate 1
yard deep into the backfield and then fight pressure.
Pinch (tip of the ball)
On movement of the ball, sprint and drive your body directly toward the heels of the QB. Continue on this course destroying
everything in your path. This is the only technique where your shoulders will not be square to the LOS.
Pass Rush or GO (tip of the football)
On movement of the ball, execute a pass rush move (bull-rush, swim, rip, push-pull, speed rip). Use an appropriate set up move
for your style of pass rush and keep your feet moving towards the QB. Take and up field penetrating charge. Sprinters stance
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Defensive Line Techniques (Cont.).
Read (1 foot from football)
Key the Movement of the ball. Align head up and take a six inch power step with your near foot aiming for the next offensive
lineman’s far hip. Deliver a blow and get separation.
a. Down or Reach Away block- take the first near gap that shows. Usually directly off the OL’s butt.
b. On or Turn out block- fight across and play inside gap
c. Reach to block- fight across and play inside gap
Cross (1 foot from football) (Going from a 3 tech. to a 1 tech.)
Key the movement of the ball. Align in a Shade technique, then take a six inch power step with your inside foot to the offensive
lineman’s inside foot, while ripping your outside arm and delivering a blow to the offensive lineman’s inside breast plate. Get
separation and extension, control the gap.
Tilt- Normally the nose tackle but can apply to any DT- Align in a shaded position and tilt toward the ball. This is meant to force
Double teams and to develop a quick first step. This technique will be communicated as a tag after the call.
Example: 30 slant Tilt.
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Techniques for Defensive End/OLB Play
Contain Technique:
Stance: 2 point with your inside foot up and shoulders square
Key: Movement – outside shoulder of TE.
Foot vs. a TE- inside foot on the outside shoulder/foot of the end to 2 feet outside the end.
Do not get hooked… no one gets outside you. Use your hands to keep people
off you.
TE/Wing- outside shoulder of Wing up to 5 yards than. Wing or slot wider than 5 yards- PSU tech. Or contain PR.
Key movement of Wing.
Reactions to situations:
QB Sprint- penetrate to the QB and contain him. Attack through the outside
shoulder of blocker (contain pass rush). Keep your shoulders parallel to the LOS.
Outside play- limit and contain the play. Let no blocker or ball carrier get outside of you; give ground grudgingly using your
hands; don’t penetrate more that 1 yard unless the ball carrier gets in a vertical line with you, then go get him.
Off Tackle- if the TE gap blocks, key the near back and guard. If you recognize a kick out block, squeeze and attack the block
with inside shoulder forearm (meet power with power) while keeping contain.
Drop Back- contain rush through the outside shoulder of the blocker (keep the QB inside). You must spin back inside when
you move to a point 1 yard deeper than the QB. Note: OLB may have coverage responsibility
Play Away From You- pause and read, check for counter or reverse then move with an angle of pursuit to make game saving
tackle.
Option- hard or soft technique
Hard Technique- attack pitch man now
Soft technique- cat and mouse down LOS on inside shoulder of pitchman, keep
that relationship down the field
**ALERT** Calls by ends to each other, 2 = pitchman, 1 = QB
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Waggle Read- key near back. If near back goes away- backside pursuit behind LOS, no deeper than deepest back. Vs waggle to-
stinger, vs inside trey buck- react. Near to- contain technique.
Wing- line up on the wing’s outside shoulder up to 5 yards. Have your inside foot up and key him for movement. Don’t penetrate
more than 1 yard before reading and reacting as with the TE.
Flanker- A wing that moves out over 5 yards or more is considered a flanker. In this situation you will use a contain fire technique. If
the flanker is a threat to crack, you can use a Penn State technique.
Slot- contain fire between the tackle and slot (or Penn State). If you can’t do either, move out on the slot and play him like a wing.
Split End- Stay head up with end up to 5 yards out and attack him like a wing. If he moves out past 5 yards then move in and contain
fire or Penn State technique (1 yard outside tackle).
Inside Technique (end without contain responsibility)
Stance: Chimp or 3/4 point
Key: Movement of TE if 3/4 point stance; movement of TE or OT if chimp
TE- align in a 7 technique. On TE movement, bubble the TE by drive blocking him to 1 yard deep through the “V” of the neck
and separate. Your primary responsibility is C-gap, but you must support outside. Fight pressure, but do not spin out until ball
has passed you to the outside. If TE arc releases outside whip your head inside and key the near back to the guard. Maintain
your area where you lined up originally, when you read power sweep, sprint out or drop back, go with reckless abandon! If the
play goes away from you take a shallow angle of pursuit for the cutback. Keep the TE off our LB’s.
Spilt End- play on his inside eye up to 5 yards then move to 5 technique and hammer to the hand of F.
Slot- play on the inside eye of the slot back up to 5 yards, then play the same as a split end.
Wing or Flanker- play inside technique on the TE
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Stunt Techniques
Stance: 2 or 3 Point
Key: Ball Movement
Crash- (Only on inside technique) Align in a 7 technique. On ball movement, sprint to the heels of the QB in his stance. Do
not look for the ball, but “sell out” to the point blowing up anything in your path.
Hammer- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball
sprint full speed with pads low to the hand of the FB blowing up anything in your path.
Stinger- If in contain align 1 foot outside TE/Wing. On the movement of the ball, sprint to a point 3 yards deep (straight up
field).
Face- If in contain, align 1 foot outside TE/Wing or head up, depending on the stunt. On movement of the ball, DO NOT move
from original position. Key backfield action and cover the 1st back out. In passing situations be alert for the draw. If the QB
passes the RB, and no RB release to your side, get into the pass rush. If C gap responsibility 6 technique vs TE.
Dagger- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball
sprint full speed with pads low to the heels of the FB blowing up anything in your path
Edit- align with your inside foot back and in a three point stance. On snap- fire up field for two steps. On second step plant
(break the glass) with your outside foot and rip under lineman.
Crazy- Ends widen, they have no contain or gap responsibility – their job is to sack the QB- 2 way go
FSU- - ends widen to a wide 5 or a wide 9- 3 point sprinter stance- contain PR
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Contain Fire and Penn State Technique
Stance: 2 Point
Key: Ball Movement
When you line up according to your rules feel that there is still a crack threat, you may use a Penn State technique or contain
fire.
Penn State- turn your back to the crack threat and key the ball. Cross the LOS to 1 yard deep while keeping your back to the
crack threat. Then square up and play contain.
Contain Fire- fire through the outside shoulder of the blocker, keeping the outside
arm free to the depth of the QB . This technique can be used when you feel that
you can beat the crack threat and execute your responsibility.
Option Responsibilities for the Defensive Ends
For Contain End with Pitch-man responsibility
Hard Technique- as soon as you read option get to the pitch man or his lead blocker; if he comes to your side knock him down. If the
option doesn’t develop then you have normal contain responsibilities.
Soft technique- as soon as you read option, flatten out along the L.O.S. and stay on the inside shoulder of the pitch man or his lead
blocker. Keep this relationship down the field.
For Defensive End with QB Responsibility
Hard Technique- when you read option, get to the QB as soon as you can, tackle him high in such a way that he cannot pitch the ball.
Soft technique- when you read option, flatten out along the L.O.S. with your shoulders square mirroring the QB
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Outside Linebacker Alignments
3 deep Coverage on the Perimeter
0 position
vs. TE or TE wing with zero receivers outside- Cock in to Ball get a tackle read, 4.5 yards from
LOS and 1 to 3 yards wide depending on field position, down and distance, and game plan.
1 position
Vs. 1 receiver flanked out (i.e. Pro or Flank)- inside foot up, shoulders parallel to the LOS, 4.5
yards from LOS, split the difference between #1 and tackle, rule of thumb- tight enough to help
with run, wide enough to get in skinny post window.
2 position
Vs. 2 receivers (i.e. slot) – inside foot up, shoulders parallel to LOS, 4.5 yards from LOS, gap foot
the inside foot of the #2.
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Outside Linebacker Alignments
Other Alignment terms
Foot- Your inside foot on the outside foot of the TE off the heels of the DE
Ghost- Alignment taken off of the imaginary TE
Off- A 3 x 3 position taken from the TE or Ghost TE
Walk- An alignment taken by splitting the difference between the #2 WR and the Offensive Tackle.
Alignment in 2 deep defenses
Vs. a removed #2
Split the difference between the # 2 and the Tackle.
When playing Invert in a 43, 53, or 33
Gap foot the TE or Ghost TE
Linebacker Techniques
Blitzing Techniques:
1. Balanced Stance with a slight stagger: Pressure Foot- Floater Foot meaning put pressure on the foot opposite of the
direction that you are going. Avoid false steps and under stepping.
2. Great ball get-off: Anticipate snap count- key ball- go on ball movement. (spot ball speed)
3. Blitz Where your gap is- not where it was.
4. Out Athlete lineman- out physical backs
5. Low man wins- Low, Quick, hard- “grabbing grass”
6. Anticipate the ball being in your gap- don’t be surprised! Ball away- take a great pursuit angle down the line
Vs Run- always know your game responsibility and keep proper leverage
1. Know your gap responsibility- Ball to and ball away- know your blocking threats. Runs to= free/firm principles, - same
shoulder-same foot- gap hand free
2. Vs lineman- hit and shed with hands- vs backs ISO- chest to chest/shoulder to shoulder- fill behind the line- don’t catch,
same foot/same shoulder
3. Vs pulls away- call out pull
4. Vs run away and outside runs- keep proper leverage- if cut back or inside-out player- expect cutback- fill the green
You should be thinking, “Please cutback, Please cutback”- Think Cloudy/clear- if the game is clear- if you can make it-
take it, if it is closed or cloudy- tightly press over the top to the next clear gap.
Vs. Pass- see coverage section
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Fronts30- 50 with pressure coming from weak side
34- 54 with pressure coming from strong side
32- 52 with pressure coming from middle
Choice- any call with pressure coming from choice side
Buck choice
Buck choice 3 invert (middle)
43
44
Ram stack
Slam stack
As a general Note- it is important that we don’t allow the offense to become too comfortable with what we are doing. Therefore OLB can
always “sugar up”- meaning they can and should show one thing and then get into their correct positions- prior to the snap.- When not in our
base defense the DL should show a head position and then stem to their shades prior to snap.
Also we will call certain games
Games- DL stemming
Show and Go- showing the blitz and going
Show (joker)- showing one blitz but running another
Jump to- starting in one front and shifting to another- pre-snap
Radar- All front players are in a 2 point stance and are moving to disguise gap responsibility- this can include entire front or only certain
players.
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Ram
Series
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility
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50
Coverage:
Silver (cover 4)
Red (3 weak)
Cloud (cover 2)
3 strong
Black
Green
NextPrevious
34 Rush side (offensive weakside) Pressure
Ram
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
SH
Coverage:
Silver (cover 4)
3 weak
Cloud (cover 2)
3 strong
Foot
4 tech., Angle
30
0 tech., Angle
30 tech.
4 tech., slant
Ghost, Slant
TE/
triangle
OT or
ball
OG/
Triangle
C/Ball
OG/
Triangle
OT/Ball
OT/Ball
D gap Stay – silver
Cutbck- 3 deep
C gap Trail
B gap
A gap
strong
A gap
B gap
C gap
Leverage
Leverage
A gap, re-
direct
B gap, -
cross face
Trail, alert
boot
Coverage
Coverage
Coverage
Pass Rush
Pass Rush
Pass Rush
Contain
Foot
Foot
Walk
Walk
4 tech.4 tech.
4 tech. 4 tech.
30
30 Walk
00 tech. 2 gap
0 tech.0 tech.
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Ram Tug
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
SH
Coverage:
Silver (cover 4)
3 weak, Blue (2)
Foot
4 tech., Angle
30
0 tech., Slant
Loose 30 tech.
4 tech., read tech
Ghost, Slant
TE/
triangle
OT or
ball
OG/
Triangle
C/Ball
OG/
Triangle
OT/Ball
OT/Ball
D gap Stay – silver
Cutbck- 3 deep
C gap Trail
B gap
A gap
strong
A to B
B to A
C gap
Leverage
Slow read
A gap, re-
direct
Run down
Trail, alert
boot
Coverage
Coverage
Coverage
Pass Rush
Pass Rush
Pass Rush
Contain
Foot
Foot
Walk
Walk
4 tech.4 tech.
4 tech. 4 tech.
30
Loose 30 Walk
00 tech. 2 gap
0 tech.0 tech.
“Read Tech.”
H- Vs Te and 2 backs
aiming point- OT
shoulder, vs. 1 back TE
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Ram Read
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
SH
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Foot
4 tech., Angle
30
0 tech., Slant
Loose 30 tech.
4 tech., read tech
Ghost, Read
TE/
triangle
OT or
ball
OG/
Triangle
Ball
OG/
Triangle
OT/Ball
OT/Ball
D gap Stay – silver
Cutbck- 3 deep
C gap Trail
B gap
A gap
strong
A to C
B to A
C to B
gap
Leverage
Slow read
A gap, re-
direct
Run down
Run down
Coverage
Coverage
Coverage
Pass Rush
Pass Rush
Pass Rush
Contain
Foot
Foot
Walk
Walk- no read
Check Tug
4 tech.4 tech.
4 tech. 4 tech.
30
Loose 30 Walk
00 tech. 2 gap
0 tech.0 tech.
“Read Tech.”
“Read Tech.”
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Ram Bull
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
S
H
Coverage:
Silver (cover 4)
3 weak, Blue (2)
Foot
4 tech., Angle
30
0 tech., Angle
30 tech.
4 tech., angle out
Ghost, get depth and
sugar up- Buck
TE/
triangle
OT or
ball
OG/
Triangle
C/Ball
OG/
Triangle
OT/Ball
OG/Ball
D gap Stay – silver
Cutbck- 3 deep
C gap Trail
B gap
A gap
strong
A
C gap
B gap
Leverage
Leverage
A gap, re-
direct
C gap- trail
B gap ,
cross face
Coverage
Coverage
Coverage
Contain
Pass Rush
Pass Rush
Contain
Foot
Foot
Walk
Walk
4 tech.4 tech.
4 tech. 4 tech.
30
30 Walk
00 tech. 2 gap
0 tech.0 tech.
RE- cover 4 squeeze vs.
kickout, spill in 3 wk
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Ram Shade
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
SH
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Foot
5 tech., Attack
30
shade 1 tech., Attack
30 tech.
3 tech., Attack
5 tech., gap step
TE/
triangle
OT or
ball
OG/
Triangle
C/Ball
OG/
Triangle
OG/Ball
OT/Ball
D gap Stay – silver
Cutbck- 3 deep
C gap Trail
B gap
A gap
strong
A
B gap
C gap
Leverage
Leverage
A gap, re-
direct
B gap- re-
direct
Trail
Coverage
Coverage
Coverage
PR
contain
Pass Rush
Contain
Foot
7 tech.
Walk
5 tech.
3 tech.3 tech.
5 tech. 5 tech.
30
30 Walk
00 tech. 2 gap
2i tech.2i tech.
Notes:
Vs 1 back N in a
2i
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Ram Shadow
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
SH
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Foot
5 tech., Attack
30
Shade 1 tech., Slant
30 tech.
3 tech., Rip
5 tech., Attack
TE/
triangle
OT or
ball
OG/
Triangle
C/Ball
OG/
Triangle
Ball
OT/Ball
D gap Stay – silver
Cutbck- 3 deep
C gap Trail
B gap
A gap
strong
B
A gap
C gap
Leverage
Leverage
A gap, re-
direct
A gap- re-
direct
Trail
Coverage
Coverage
Coverage
PR
contain
Pass Rush
Contain
Foot
7 tech.
Walk
5 tech.
3 tech.3 tech.
5 tech. 5 tech.
30
30 Walk
00 tech. 2 gap
2i tech. attack2i tech. attack
Notes:
Vs 1 back N in a
2i
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Ram shade (under)
H E N E S
MW
Ram shadow
H E N E S
MW
under solid
H E N E S
MW
(foot) (foot) (9 tech.)
under in
H E N E S
MW
under g over
H E N E S
MW
under shift (tilt)
H N E S
MW
(angle)
(foot) (foot)
under sin
H E N E S
MW
under Angle
(can cheat to head up)
H E N E S
MW
under Read
(can cheat to head up)
H E N E S
MW
(7 tech.) (angle) (angle) (angle) (read) (read) (read)
(foot)
(feather-
scrape
exchange)
under shadow Bend weak
H E N E S
MW
under curve strong (Dog)
H E N E S
MW
under noose
H E N E
S
MW
(foot)
(foot)
under tommit
H E N E S
MW
under edit
H E N E S
MW
(foot) (foot)
under adjust
H E N E S
MW
H E N E S
MW
H E N E S
MW
under Dos
H E N E S
MW
(1st)(2nd)
(read) (read) (loop)(Angle)(A- long
scoop)
(A- long
scoop)
(Angle)
2 gap
2 way
go
Adjust
Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make the Hawk right.
Slam
Series
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility
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34 Strongside (offensive Stronhside) Pressure
Coverage:
3 strong
Black
Green
Slam
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
S
H
Coverage:
3 strong
Foot, Slant tech.
4 tech. Slant tech.
30
0 tech., Angle
30
4 tech., Angle
Ghost
OT/Ball
OG or
ball
OG/
Triangle
C/Ball
OG/
Triangle
Ball/OT
TE/OT
C gap Trail- alert boot
B gap B gap re-
direct
A gap
A gap
weak
B
C gap
D gap
Leverage
Leverage
A gap, re-
direct
C gap- Trail
Cutback/hit
man
Contain
Coverage
Coverage
Contain
Coverage
Pass Rush
Pass rush
Foot
Foot
Walk
Walk
4 tech.7 tech.
4 tech. 4 tech.
30
30 30
30
0 tech.0 tech.
Notes:
$$ “Contain”
TC
60
NextPrevious
Slam Tug
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
S
H
Coverage:
3 strong
Foot, Slant tech.
4 tech. Read tech.
30
0 tech., Slant
30
4 tech., Angle
Ghost
OT/Ball
OG or
ball
OG/
Triangle
Ball
OG/
Triangle
Ball/OT
TE/OT
C gap Trail- alert boot
A to B
gap
re-direct
A to B
gap
A gap
weak
B
C gap
D gap
Leverage
Leverage
A gap, re-
direct
C gap- Trail
Cutback/hit
man
Contain
Coverage
Coverage
Contain
Coverage
Pass Rush
Pass rush
Foot
Foot
Walk
Walk
4 tech.7 tech.
4 tech. 4 tech.
30
30 30
30
0 tech.0 tech.
Notes:
Sam vs 2 back inside
te, vs. 1 back outside
TE.
$$ “Contain”
Read tech.
Slant tech.
TC
61
NextPrevious
Slam Read
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
S
H
Coverage:
3 strong
Foot, Read tech.
4 tech. Read tech.
Loose 30
0 tech., Slant
30
4 tech., Angle
Ghost
OT/Ball
OG or
ball
OG/
Triangle
Ball
OG/
Triangle
Ball/OT
TE/OT
C to B
gap
Run down
B to A
gap
rundown
A to C
gap
A gap
weak
B
C gap
D gap
Leverage
Leverage
A gap, re-
direct
C gap- Trail
Cutback/
hitman
Contain
Coverage
Coverage
Contain
Coverage
Pass Rush
Pass rush
Foot
Foot
Walk, check
Tug
Walk
4 tech.7 tech.
4 tech. 4 tech.
Loose 30
30 30
Loose 30
0 tech.0 tech.
Notes: Sam should
cheat alignment
$$ “Contain”
Read tech.
Read tech.
TC
62
NextPrevious
Slam Bull
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
S
H
Coverage:
3 strong
Foot, Buck tech.
4 tech. Angle out.
30
0 tech., Angle
30
4 tech., Angle
Ghost
OG/Ball
Te/T or
ball
OG/
Triangle
C/Ball
OG/
Triangle
Ball/OT
TE/OT
B gap B gap cross
face
C gap C gap trail
A gap
A gap
weak
B
C gap
D gap
Leverage
Leverage
A gap, re-
direct
C gap- Trail
Cutback/hit
man
Pass Rush
Coverage
Coverage
Contain
Coverage
Pass Rush
Contain
6i
Foot
Walk
Walk
4 tech.7 tech.
4 tech. 4 tech.
30
30 30
30
0 tech.0 tech.
Notes:
$$ “Contain”
TC
63
NextPrevious
Slam Shade
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
S
H
Coverage:
3 strong
3 tech. Attack
30
shade 1 tech., Attack
30
5 tech., Attack
Off
TE
OG or
ball
OG/
Triangle
C/Ball
OG/
Triangle
Ball/OT
TE/OT
C gap Trail
B gap B gap
re- direct
A gap
A gap
weak
B
C gap
D gap
Leverage
Leverage
A gap, re-
direct
C gap- Trail
Cutback/
hitman
Contain
Coverage
Coverage
Contain
Coverage
Pass Rush
Pass Rush
7
Foot
5 tech.
Walk
5 tech.7 tech.
3 tech. 3 tech.
30
30 Walk
30
2i tech.2i tech.
Notes: vs. 1 back
Nose – 2i
$$ “Contain”
7 tech.- Bubble
TC
64
NextPrevious
Slam Shadow
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
S
H
Coverage:
3 strong
3 tech. Rip tech.
30
Shade 1 tech., Slant
30
5 tech., Attack
Off
TE
C or
ball
OG/
Triangle
C/Ball
OG/
Triangle
Ball/OT
TE/OT
C gap Trail
A gap A gap
re- direct
B gap
A gap
weak
B
C gap
D gap
Leverage
Leverage
A gap, re-
direct
C gap- Trail
Cutback/
hitman
Contain
Coverage
Coverage
Contain
Coverage
Pass Rush
Pass Rush
7
Foot
5 tech.
Walk
5 tech.7 tech.
3 tech. 3 tech.
30
30 Walk
30
2i tech.2i tech.
Notes: vs. 1 back
Nose – 2i
$$ “Contain”
7 tech.- Bubble
TC
65
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Slam up shade in (attack/read/tug/slant/crash)- 3 strong
H
N EES
$$
M W C
F$C
#
H H
3x3 off wing
#
1/2 1/4
1/4
N EES
$$
M W C
F$C
#
H H
3x3 off tackle
#
1/2 1/4
1/4
H
N EES
$$ M W C
F$C
LD
M H
1/2
1/4
1/4
H
#
Cross
key-
alert for
Counter
Waggle
N EES
$$ M W C
F$C
LD
M H
1/2
1/4
1/4
H
#
Cross
key-
alert for
Counter
Waggle
TCNextPrevious
Slam shade series Cover: 3 strg Ram shade series Cover: 3 wk 3 strg, 2, 4, 6
Slam shade Slam shade
In
Slam shade over
Slam shade g
over
Slam shade
under
Slam shade
even
N EE S
W M $$
H
N EE S
W M $$
H
N EE S
W M $$
H
N EE S
W M $$H
N EE S
W M $$
H
N EE S
W
M $$H
Ram shade- vs removed back SE-
6 tech, N- 2i, Sam- walk
Ram shade solid- 3 strong/4/2/3wk Ram shade over
Ram shade g
over
Ram shade shift- RE tilt in wk A Ram shade sin- 3 strong
N EE S
W M
H N EE S
W M
H
$$
30 shade g solid- puts N in 2i
N EE S
W M
H
N EE S
W M
H N EE S
W M
H
F$
N EE S
W M
H
$$
foot
foot
TC
NextPrevious
30
Series
We can Choice any of these calls
Expect to use “Dime” Personnel
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility
TC
68
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30 Tackles Out
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW SH
Coverage:
Cover 3- roll, invert,
Silver (cover 4)
Blue (cover 2)
Cover 8- roll, deuce, spy,
safe, falcon
Man under 2 deep
4 tech. Or wide 5-
check DD
30
0 tech., Attack or
Angle
30
4 tech., or wide 5
Off
TE/OT
triangle
OT
OG/
Triangle
C/Ball
OG/
Triangle
Ball/OT
TE/OT
D gap Hitman
C gap Trail
B gap
Double
A gap
B
C gap
D gap
Leverage
Leverage
A gap, re-
direct
C gap- Trail
Cutback/
hitman
Coverage
Coverage
Coverage
Contain
Coverage
Pass Rush
Contain
Off
Off
Walk
Walk
4 tech.4 tech.
4 tech. 4 tech.
30
30 30
30
0 tech.0 tech.
Notes: Can give
nose a direction
or have him
attack
Off
TC
69
NextPrevious
30 Crash/Edit
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW SH
Coverage:
Cover 3- roll, invert,
Silver (cover 4)
Blue (cover 2)
Cover 8- roll, deuce, spy,
safe,
Man under 2 deep
Man Free
4 tech. Or wide 4i
check DD- Pinch
Loose 30
0 tech., Attack
Loose 30
4 tech., or 4i- Pinch
Off
TE/OT
triangle
OG/Ball
OG/
Triangle
C/Ball
OG/
Triangle
Ball/OG
TE/OT
D gap Hitman/
Cutback
B gap Trail
C gap
Double
A gap
C Gap
B gap
D gap
A Gap
A gap
A gap, re-
direct
Trail
Cutback/
hitman
Coverage
Coverage
Coverage
Contain
Coverage
Pass Rush, wrap for
QB contain
Contain
Foot
Foot
Walk
Walk
4 tech.4 tech.
4 tech. 4 tech.
Loose 30
Loose 30 Loose 30
Loose 30
0 tech.0 tech.
Notes: Pass
sit. Ends can
run an edit.
ILB- spy flow vs.
sprint out
Off
TC
70
NextPrevious
30 Read Mike
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
S
DE
M
N
W
H
N EE
MW SH
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
4 tech. Read tech.
Loose 30
0 tech., Slant
30
4 tech., Angle
Ghost
TE/OT
triangle
OG/Ball
S DE
C/Ball
OG/
Triangle
Ball/OT
OG
triangle
D gap Slow
read/Reverse
B to A
gap
Run Down
C to B
gap
A gap
A to B
gap
C gap
D gap
Leverage
Cutback
A gap, re-
direct
Contain,
Trail
Slow read/
reverse
Coverage
Contain
Coverage
Contain
Coverage
Pass Rush,
Pass Rush
Off
Foot
Walk
Walk
4 tech.4 tech.
4 tech. 4 tech.
30
30 30
30
0 tech.0 tech.
Notes:
W spy flow fire
Off
R
DE
Read tech.
TC
71
NextPrevious
30 Buck Mike
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
S
DE
M
N
W
H
N EE
MW SH
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
4 tech. Angle.
20
0 tech., Angle
30
4 tech., Angle
Ghost
TE/OT
triangle
OT/Ball
OG
C/Ball
OG/
Triangle
Ball/OT
OG
triangle
D gap Slow
read/Reverse
C gap Trail
A to B
gap
A gap
B to A
gap
C gap
D gap
Leverage
Cutback
A gap, re-
direct
Contain,
Trail
Slow read/
reverse
Coverage
Pass Rush
Coverage
Contain
Coverage
Pass Rush
Contain
Off
Foot
Walk
Walk
4 tech.4 tech.
4 tech. 4 tech.
20
30 30
20
0 tech.0 tech.
Notes:
Mike read Guard
G out- A gap, G
blocks down- B
gap
Off
R
DE
TC
72
NextPrevious
30 Read Will
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
S
DE
M
N
W
H
N EE
MW SH
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
4 tech. Angle.
30
0 tech., Slant
Loose 30
4 tech., Read tech.
Ghost
TE/OT
triangle
OT/Ball
OG/
Triangle
C/Ball
R DE
Ball/OG
OT
triangle
D gap Slow
read/Reverse
C gap Trail
A to B
gap
A gap
C to B
gap
A to B
gap
D gap
Cutback
Contain/
trail
A gap, re-
direct
Rundown
Slow read/
reverse
Coverage
Coverage
Contain
Pass Rush
Coverage
Pass Rush
Contain
Off
Foot
Walk
Walk
4 tech.4 tech.
4 tech. 4 tech.
30
30 30
30
0 tech.0 tech.
Notes:
Mike spy flow
fires vs sprint out
Off
R
DE
Read Tech.
TC
73
NextPrevious
30 Buck Will
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
S
DE
M
N
W
H
N EE
MW SH
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
4 tech. Angle.
30
0 tech., Angle
20
4 tech., Angle
Ghost
TE/OT
triangle
OT/Ball
OG
C/Ball
OG/
Triangle
Ball/OT
OG
triangle
D gap Slow
read/Reverse
C gap Trail
B to A
gap
A gap
A to B
gap
C gap
D gap
Cutback
Leverage
A gap, re-
direct
Contain,
Trail
Slow read/
reverse
Coverage
Coverage
Pass Rush
Contain
Coverage
Pass Rush,
Contain
Off
Foot
Walk
Walk
4 tech.4 tech.
4 tech. 4 tech.
30
20 20
30
0 tech.0 tech.
Notes:
Mike spy flow
fires vs sprint out
Off
R
DE
TC
74
NextPrevious
Fire Boxer
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
S
DE
M
N
W
H
N EE
MW
SH
Coverage:
Blue (cover 2)
4 tech. slant
40
0 tech., Attack
40
4 tech., slant tech
Ghost, slant tech.
TE/OT
triangle
OG/Ball
OG/
Triangle
C/Ball
OG/
Triangle
Ball/OG
TE/OT
triangle
D gap Trail
B gap
A to C
gap
Double
A gap
A to D
gap
B gap
C gap
A gap
Cutback
A gap
cutback
Run down
B gap cross
face
Trail
Contain
Coverage
Coverage
Pass Rush
Contain
Coverage- screen,
drags, middle screen
Pass Rush
foot
Foot
Exchange w/
Mike
Exchange w/
will
4 tech.4 tech.
4 tech. 4 tech.
40
40 Exchange w/
hawk
Exchange w/
Sam
0 tech.0 tech.
Notes:
Vs. removed #2
OLB/ILB exchange
responsibility
Foot slant tech.
R
DE
B gap-
cross face
TC
75
NextPrevious
30 Loop
E N E
WM HS
E N E
WM HS
30 Wrap
E N E
WM HS
E N E
WM HS
30 backer (can also tag mike/will)30 Lasso
E N E
WM HS
E N E
WM HS
30 boundary fire30 field fire (can be tagged)
Field
Field
Field Field
Field
Field Boundary
Boundary
BoundaryBoundary
Boundary
Boundary
Boundary End runs read stunt off OG, Nose- plays Dbl “A” and
contains the Boundary vs. pass
Field End runs read stunt off OG, Nose runs read stunts off of OG,
Boundary End wraps for contain vs. pass
Field End Contain PR, Nose Read to Boundary- contain, Boundary End
rubs off the nose
Field End plays B gap, pass drop low middle, Nose read stunt to
contain, Boundary End Lasso, Field ILB blitzes off the Field End to
Contain
Field OLB blitzes to contain, Field End plays the B gap then drops in
coverage. Note: ILB/OLB can exchange blitz vs removed #2
Boundary OLB blitzes to contain, Boundary End plays the B gap then
drops in coverage. Note: ILB/OLB can exchange blitz vs removed #2
TC
76
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52
5 Man Fronts
Sam and Hawk- in a 9. ghost 9 or a 5 tech. (no coverage)
or off the heels of the DE cocked in and cross keying.
Vs. Pass- contain PR
Coverage:
Green (0)
Black (1) Raider (1)
Shell (42)
Monster 3 deep
Note: Vs. open sets with a removed #2, the OLB to that side can widen and the ILB will exchange
Responsibilities. OLB gives End a “Cage” call- DE now has contain.
If we go with a Heavy package- we can replace one of the Safeties with a DL/DE type player and
the Sam Linebacker will become a 2nd level defender.
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility
TC
77
We can also go spy/isolate with
the $$- $$ will spy backfield threat
Covers- 0,1, 3
N EEH S
MW
$$
NextPrevious
52 Angle (strg/wk/choice)
E N E
MW
SH E N E
MW
SH
52 Double Eagle
E N E
MW
SH E N E
MW
SH
52 Load52 Eagle
E N E
MW
SH E N E
MW
SH
52 tackles in52 ½ load
E, N, E- angle technique to call E, N, E- attack technique, can be tagged tackles out
RE- slant to OT, Nose slant to OG, SE Attack RE- and Nose Pinch to heels of QB, SE attack- can be tagged tackles
out, RE/N Angle out
Re and Nose Gap technique, SE- Attack Re and SE Angle in, Nose- Attack
TC
78
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52 Tackles Out
E N E
MW
SH E N E
MW
SH
52 Double Eagle Fire
E N E
MW
SH E N E
MW
SH
52 Load Fire52 Eagle Fire
E N E
MW
SH E N E
MW SH
52 ½ angleShade strong
Re and SE angle out, Nose attacks, End to open side Attacks if one
TE
End angle out, Nose angle away from Fire, can be tagged Will or
Mike, or it can be choiced
Rush End angles out, Nose angle away from Fire, SE attacks can be
tagged Will or Mike, or it can be choiced
Rush End and Nose pinch, SE angles out- can be tagged Will or
Mike, or it can be choiced
Ends and Nose Attack RE attacks, Nose and SE angle, this can be choiced
TC
79
NextPrevious
43
“Cane” Series
Option Responsibility- Contain (DE)/H = QB, M- dive to QB, S/W- pitchman
Note: stunts, blitzes, and game plan can change responsibility
TC
80
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All shade and gaps should be stunted to late
Shades Tech. refers to Tackles, All shade refers to tackles and Ends Gap refers to the Tackle and All gap to DT/DE
Shade Strong- ST- 3, RT- 2i Gap strong- ST- B, RT- A
Shade Weak- RT 3, ST- 2i Gap weak- ST- A, RT- B
Shade In- RT and ST- 2i Gap in- both tackles A
Shade Out- RT and ST- 3 Gap out- Both tackles B
Shade field- Tackle to field- 3, tackle to boundary 2i Field gap- both tackle gap to field
Shade Boundary- Tackle to Boundary 3, Tackle to field – 2i Boundary gap- both tackles gap to Boundary
All stunts can have a gap or shade tag
Cane
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
S
DE
M
N
W
H
N EE
MW S
H
Coverage:
Blue (cover 2)
Cover 3 variations
Star (cover 4)
Green (cover 0)
Black (cover 1)
3 strong
9 tech
00
3 tech.
Gap foot
2i
5 tech
OG
triangle
TE/T
OG/
Triangle
OG/Ball
OG/
Triangle
Ball/OG
TE/OT
triangle
C gap Hitman
D gap
A gap
B gap
B gap
A gap
C gap
B gap
hitman
Run down
A gap run
down
Trail
Coverage
Coverage
Coverage
Pass Rush
Contain
Pass Rush
Contain
Gap foot- c gap
7 tech.
Depends on
coverage
5 tech.
2i2 tech.
9 tech. 5 tech.
00
Gap foot – c
gap
Depends on
coverage
Depends on
coverage
3 tech.2 tech.
Notes: gap
responsibility will
depend upon stunt
and coverage
“In” call switch SE
and SAM alignments
Gap foot c gap
R
DE
Trail
TC
81
NextPrevious
Cane Under (PR)
E N E
MW
S
H E N E
MW S
H
Cane Over (PR)
E N E
MW S
H E N E
MW S
H
Cane TwistCane Cross
E N E
MW S
H E N E
MW S
H
CaneTommitCane Twister
PR call lets our Pass Rushers get up field & read on the run PR call lets our Pass Rushers get up field & read on the run
DT use the Rip tech. to go from an under to an over
D- A A- B D-B D-B A- B C-A
D- B A- B C-A
1 use the Read tech. 3 tech. reads off the 2i.
Both 2 techs. Read center- goes away read tech, Center blocks to fit
off of read
Inside rusher run TO PR, Outside Rusher work under their move
Always stunt the sticks
TC
82
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Cane Edit
E N E
MW
S
H E N E
MW
S
H
Cane Tornado
E N E
MW S
H E N E
MW S
H
Cane Wrap also Hawk WrapTexas weak Texas strong
E N E
MW S
H E N E
MW S
H
Cane Odd (ODD Fire M fires A gap) (odd arson) Cane Tom
Outside Rushers work up field and under, Inside Rushers work up and
out to contain.- Always stunt the sticks
Field boundary
Field boundary
Both Field Rushers run read stunts, Boundary Tackle wraps to contain,
boundary end contain
Field Rushers- Edit, Boundary Rushers- Tommit
2 tech runs a read stunt off of center, Nose fits off the H, Hawk has a
two way go
D-B B-A A- D A- C
AD- A
TC
83
NextPrevious
Cane Angle
E N E
MW S
H E N E
MW S
H
E N E
MW S
H E N E
MW S
H
Cane Will and Mike BarrelCane Will and Sam Barrel
E N E
M
W S
H E N E
MW S
H
Cane Double Dog (can be tagged)
Cane Tim
Cane Tomit Dog (can tagged)
Man covering TE plays C gap first to TE
TC
84
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Soldier+ stunt
E N E
MW
SH E N E
M
W
S
H
E N E
MW S
H E N E
MW S
H
Texas StrongHawk Wrap
E N E
MW S
H E N E
MW S
H
War stunt
Edit Arson
Hawk wrap hit first opening
Twist Barrel
TC
85
NextPrevious
Zone
Blitz
Schemes
TC
86
NextPrevious
Zone Blitz
I. Philosophy
We can run this package in all game situations and everywhere on the field.
We can zone blitz from all of our fronts.
Zone blitzes are effective because they combine the best aspects of aggressive and safe
football.
a. Playing zone coverage not man
b. Destroys blocking schemes
c. Run support provided by zone coverage
II. Goals and points of emphasis
1. Disrupt the offense
a. Make the blocking rules work against themselves
b. 8 man fronts to stop run
c. Take away “hot throws”
2. Play great zone defense
a. Use man to man concepts against certain formations
b. Play cover 3 and cover 2- don’t get beat deep
c. Collision when possible
d. Deepest man in zone
e. Know the sticks
f. Stay out of “No cover Zone”
g. Know your responsibility, threat, help
3. Play Run first, pass second
a. Be in proper run support position, before executing you coverage responsibilities
b. Read and trust your keys before the snap
c. Make quick and correct decisions
4. The 2 most important players are the corners
a. Must control 3 step game
b. Must be able to play man to man
c. Must make interceptions
d. Know where/when your help is
e. Make plays
f. Don’t get beat deep
TC
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Zone Blitz
III. Game Planning
A. Run Game
a. Maintain proper run support with proper leverage
b. OVERLOAD at the point of attack
c. ISOLATE a blocker
d. Affect the TIMING of the play
e. ATTACK and ELIMINATE the trapping lanes
f. CREATE schemes that produce unblocked defenders
B. Pass Game
We must attack certain protections and maintain deep zone integrity. We will attack protections in the following ways:
a. OVERLOAD a certain area of the protection
b. ISOLATE a specific blocker- find mismatches
c. CREATE missed assignments by exchanging rush lanes
d. CREATE missed assignments by disguising or bluffing pressure
e. Create assignment errors by dropping a defender and sending a second level player
TC
88
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Zone Blitz Techniques for Dropping Lineman
I. Dropping Lineman
DL always plays run first
A. DE-(one step technique)
1. DE take one step up field and attack the offensive player
2. DE will try to get a run pass read in one step
3. VS. run- secure gap
4. VS Pass- drop into coverage using crossover step- he has already pre-read his threats
B. Nose- (2 step technique)
1. Nose two steps up field and attack the OL
2. Nose will try to get a run pass read in those 2 steps
3. VS.- secure Gap
4. VS pass- Drop into coverage
TC
89
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Zone Blitz Coverage
1. Rock- puts the play side safety into Deuce coverage- top of numbers
2. Roll- puts the play side corner into Deuce coverage- top of numbers
3. Exit- puts the play side end into Deuce coverage- top of numbers
4. Boxer- puts the nose in the hole (trey)
5. Shale – puts the OLB into Deuce coverage- top of numbers
6. Wolf- puts the play side ILB in Deuce coverage- top of the numbers
7. Strike- puts the SS in the hole
8. Flash- puts the FS in the hole
9. Frisco- ZB in 43 series- OLB plays #’s controls 2, Safety to that side blitzes
Coverage Calls
Coverage Checks
1. “Trey” call- puts the Deuce player into the Hole- Deuce player becomes a Trey player
2. “Rock” call- safe call that makes the safety the Deuce player in order to put the better cover guy against a certain
look.
3. Check “Rock” also changes 42 shell in Cover 33
4. “Trigger” – occurs when we face trips away from our outside blitz series: “me must re-rock our middle 1/3 player”
Safety to trips- rocks down
Safety away from trips plays middle third
Trips side #’s player becomes the middle player
Middle player- becomes backside numbers player- he “Buzz the numbers”
TC
90
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Coverage 33
Under Coverage – 3 under- numbers controlling #2, middle controlling #3
3 deep
We are giving up the flats
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
NO Cover Zone
TC
91
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Zone Blitz Coverage
Cover 33
1. Deuce Player- Landmark= top of #’s, Zone= Seam/Curl, control 2, read 2-1 also: referred to as an Alley drop
a. Must locate #2 pre snap
b. Is he “tight” or “Wide” (removed)
c. Always top deepest receiver in zone
d. Drop 12 to 15 yards to top of numbers
e. As we get to Seam/Curl area you are reading #2 to #1
f. Always try to collision #2’s route, but never disrupt you drop to do it.
g. Be aware of crossers- play deepest man in zone
h. Read # 2
If # 2 Vertical release- try to collision his route and get underneath his route, eyes on QB- looking for next threat to zone
If #2 releases inside- try to collision and expand to inside top of numbers- eyes on QB looking for next threat to zone
IF # 2 releases outside- drop to inside edge of numbers looking for #1 to come back inside. Always play the deepest man
in your zone, jump the shallow route when the ball is thrown.
I. Deuce Player
TC
92
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Zone Blitz Coverage
Cover 33
1. Trey Player- Landmark= Push to # 3, Zone= Middle control 3, read 3-2-1 also: referred to as a Middle drop
a. Must locate #3 pre snap and open up and push to #3 on Pass
b. Trey is very important in running game- must be able to clean up and make tackles
c. Always top the deepest man in zone- never jump the shallow routes.
d. Drop 12 to 15 yards to the side of #3
If # 3 Vertical release- try to collision while you look for the next threat coming into the middle area
If #3 releases inside- try to collision and push backside looking for #2 or #1 entering the middle area
IF # 3 releases outside- expand out looking for #2 or #1 coming back inside
II. Trey Player- middle /hole player
TC
93
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Zone Blitz Coverage
Cover 33
1. Read through the three step game “Kick-Shuffle-Slide”
When # 2 is tight the corner may press cover.
2. Man to man vs any vertical by number 1
a. 5 or 7 step game:
- Play the deepest man in zone
- Zone split technique vs. multiple receivers in zone
- Don’t get beat deep
b. Run Game:
- Late force player after ball has crossed the LOS
- Outside- IN leverage or over the top
- DON’T GET BEAT DEEP!!!! Don’t bite on play action or toss passes
III. Deep outside third player
TC
94
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Zone Blitz Coverage
Cover 33
1. Read through the three step game “Hot” throws
a. 5 or 7 step game:
- Play the deepest man in zone
- Zone split technique vs. multiple receivers in zone
- Don’t get beat deep
b. Run Game:
- Late force player after ball has crossed the LOS
- Inside – Out leverage or over the top
- DON’T GET BEAT DEEP!!!! Don’t bite on play action or toss passes
IV. Deep Middle third player
TC
95
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Coverage 42 shell
Under Coverage – 4 under- hash players controlling #2, Flat players
We are giving up the middle- hash players cannot allow any in patterns
2 deep
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
NO Cover Zone
1/2
100% pass- read 2-1
1/2
100% pass- read 2-1
TC
96
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Coverage 42 shell roll
Under Coverage – 4 under- rolling over 2 away from TE
2 deep
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
NO Cover Zone
1/2
100% pass- read 2-1
1/2
100% pass- read 2-1
TC
97
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Zone Blitz Coverage
42 Shell
1. Must locate #1 prior to snap- Is number 1 “tight” or “wide”
2. Always “Top” deepest man in zone
3. Flat drop- 12-15 yards to top of numbers
4. Try to force #1 back inside while looking for #2 or #3 to come outside
a. If #1 releases outside- deny and get hands on- “take the charge” if he gets outside with no hands on- sink quickly 12-
15 yards (turkey hole)
b. If #1 releases vertical- get hands on and funnel him inside “take the charge” looking for next outside threat
c. If # 1 releases inside- get hands on and find the next threat coming outside.
I. Flat Player (numbers)
TC
98
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Zone Blitz Coverage
42 Shell
1. Must locate #3 prior to snap- Is number 3 “tight” or “wide”- if # 3 in backfield locate #2
2. Always “Top” deepest man in zone
3. Drop- 12-15 yards to Hash area
4. Try to deny all inside routes by #2 or #3- but do go out of your way
5. Always top the deepest receiver in the Hash Area
a. If #3 releases outside- expand and “wall off” # 2 or #1 from coming inside
b. If #3 releases vertical- collision and funnel outside, you must prevent him from going inside
c. If # 3 releases inside- try to deny then look for backside crossing routes or back out
6. If the Safeties “Rock” away from you- you are the “lone dove” backside, meaning you must man up any outside
patterns from backfield, TE, or crosser- the Corner will not be there.
II. Alley Player (Hash)
TC
99
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Zone Blitz Coverage
42 Shell
1. Align at 13 yards on the inside or outside the hash
2. Weak side- never get outside the hash with one WR.
3. Strong side- try to be inside the hash
4. If number 2 is removed- eyes inside
5. Must be able to get off of hash
6. Don’t get beat deep
7. Check “Rock” vs. trips. Safety to trips- Rocks down and plays “Deuce” to that side, The Hash player to trips side now
controls number 3, The other safety is hot on #3 and plays middle third
III. Deep ½ player
TC
100
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101
Additional Zone Blitz Coverages
N EE
S M W H CC
$ $
Ram Tug Fire Shell trap (check Rock/trigger to trips)
N EE
S M W H CC
$ $
Ram Tug Fire Roll 2 (check rock/trigger to trips)
N EE
S M W H CC
$ $
Ram Tug Fire Roll 3- check trigger vs trips away, rock
vs. remove #2 weak
N EE
S M W
H
CC
$ $
Ram read fire cat- check trigger/tug vs trips away, tug rock
vs removed # 2 weak. Also 50 read cat 2- $-flat, W- H, $- ½,
C-1/2
FlatFlat
Hash/
wall 2
Run clear
Hash/wall 2
1/2 1/2
Hot on #2
1/2 1/2
Flat
#’s – lone dove
middle
Hash
#’s
1/31/31/3
#’s
middle
#’s
#’s
middle
1/3
1/3
1/3
NextPrevious TC
102
Additional Zone Blitz Coverages
N EE
S
M W H
C
C
$
$
Ram Tug fire Black
N EE
S
M W H
C
C
$
$
Ram Tug Fire Black Peel + additional blitz-
remaining backer - #2
N EES
M W H
C
C $ $
Ram Tug fire Green + additional fire- remaining
backer owes #3
N EE
S M W H
C
C $ $
Ram Tug fire green peel + 2 additional fires (“peel” S/H
fire off edge – blitz/peel - #3- C-#1, $-#2, M- delayed blitz to daylight
or pick middle screen)
Own #3
Own #1
Own #1
Own #2
Own #2
Free on the Roof
Own #1
Own #1
Own #2
Own #2
Free on the Roof
Rush to cover- $3
Rush to cover- #3
Own #1
Own #1
Own #2
Own #2
Own #3
Rush to cover- #3
Rush to cover-#3
Own #1
Own #1
Own #2
Own #2
NextPrevious TC
103
Additional Zone Blitz Coverages
N EE
S M W
H
CC
$ $
Ram read fire cat 2 (check trigger/tug vs trips away, check
tug rock vs removed #2)
N EE
S M W H CC
$ $
N EE
S M W H CC
$ $
N EE
S M W H CC
$ $
Hash/
wall 2
Hash/
wall 2 Flat
Flat
1/21/2
NextPrevious TC
Coverage 23
Under Coverage – 2 under- numbers controlling #2 play like shell (deuce- seal
the inside) take away inside hot pattern, control 2- top him if he releases
outside. Effective vs. backs; Contain players can blitz peel- 6 man zone blitz,
3 deep
We are giving up the flats
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
NO Cover Zone
104
NextPrevious TC
Coverage 32 roll
Under Coverage – 3 under- numbers controlling #2 play like lone dove. Trey
player push hook to curl take away inside hot pattern, control 3. Effective vs. 2
back slot; Contain players can blitz/peel- 6 man zone blitz,
3 deep
We are giving up the backside flats- always roll to flex or trips
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
NO Cover Zone
1/2
100% pass- read 2-1
1/2
100% pass- read 2-1
TC
105
NextPrevious
Ram/Slam/Mace/Choice
(Choice, Boundary, Field)
Zone
Blitzes
Coverage:
Fire zone 33
Shell 42
Black
Green
Trap 2
Black Peel
TC
106
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Ram Fire
Series
TC
107
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Ram Fire Series- Outside ZB from weak side it is the exact look from other side.
“Rock”- F$ control strong #2 Black (man free)
“Roll”- Corner controls weak #2 Green (man to man)
“Exit”- DE controls weak #2
“Wolf”- Will controls weak #2
“Shale”- Hawk controls strong #2
“Cat”- will controls weak #2, corner blitz
“Boxer”- nose controls middle, F$- controls #2 strong
“Rock”- F$ controls weak side #2
N EE
M W
HS
C
$$ F$
C
“Roll” ”- C controls weak side #2
N EE
M W
H
S
C
$$ F$
C
“Exit”-DE controls weak side #2
N EE
M W
H
S
C
$$ F$
C
“Wolf”- Will Controls weak side #2
N EE
M W
H
S
C
$$ F$
C
“Shale”-OLB controls weak side #2
N EE
M W
H
S
C
$$ F$
C
Ram Fire Series: 3 under 3 Deep Coverage
1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3
1/3 1/3 1/3
1/3 1/3 1/3
TC
108
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“Cat”- Will Controls weak side #2
N EE
M W
H
S
C
$$ F$
C
1/3
1/3
1/3
Ram fire - cover Rock
N EE
HS
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
FOOT
4 TECH
30 TECH
0 TECH
30 TECH
4 TECH
GHOST
SHELL
SHELL
SHELL
SHELL
D STRG
C STRG
B STRG
A STRG
A WK
B WK
C WK
Late run support
Late run support
Late run support
D WK
NUMBERS NUMBERSMIDDLE
NUMBERS
NUMBERS
MIDDLE
OUTSIDE 3RD
OUTSIDE 3RD
MIDDLE 3RD
CONTAIN Blitz
CONTAIN
PR no hands on
PR no hands on
PASS RUSHER
Play RUN 1ST FIND #2
Play RUN 1ST FIND #2
Play RUN 1ST FIND #3
ANCHOR & CONTAIN
Angle
BLITZ SPACE
ANGLE PR- NO HANDS
BLITZ CONTAIN
IDENTIFY THREATS
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
1/3
1/3 1/3
TC
109
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Ram BULL fire- cover Shale
N EE
HS
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
FOOT
4 TECH
30 TECH
0 TECH
30 TECH
4 TECH
GHOST
SHELL
SHELL
SHELL
SHELL
D STRG
C STRG
B STRG
A STRG
A WK
C WK
C WK
Late run support
Late run support
Late run support
D WK
NUMBERS NUMBERSMIDDLE
NUMBERS
PASS RUSHER
MIDDLE
OUTSIDE 3RD
OUTSIDE 3RD
MIDDLE 3RD
NUMBERS
CONTAIN
PR no hands on
CONTAIN
PASS RUSHER
Play RUN 1ST FIND #2
BLITZ SPACE
Play RUN 1ST FIND #3
ANCHOR & CONTAIN
BLITZ SPACE
CONTAIN PR- NO HANDS
PLAY RUN 1ST- FIND #2
IDENTIFY THREATS
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
1/3
1/3 1/3
TC
110
Angle
NextPrevious
Ram BUCK fire- cover Rock
N EE
HS
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
FOOT
4 TECH
30 TECH
0 TECH
30 TECH
4 TECH
GHOST
SHELL
SHELL
SHELL
SHELL
D STRG
C STRG
B STRG
A STRG
B WK
C WK
A WK
Late run support
Late run support
Late run support
D WK
NUMBERS NUMBERSMIDDLE
NUMBERS
Numbers
MIDDLE
OUTSIDE 3RD
OUTSIDE 3RD
MIDDLE 3RD
NUMBERS
CONTAIN
PR no hands on
CONTAIN
PASS RUSHER
Play RUN 1ST FIND #2
Play Run 1st- Find #2
Play RUN 1ST FIND #3
ANCHOR & CONTAIN
BLITZ SPACE
CONTAIN PR- NO HANDS
Blitz Space
IDENTIFY THREATS
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
1/3
1/3 1/3
TC
111
Angle
NextPrevious
Ram TUG fire - cover Rock
N EE
HS
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
FOOT
4 TECH
30 TECH
0 TECH
30 TECH
4 TECH
GHOST
SHELL
SHELL
SHELL
SHELL
D STRG
C STRG
B STRG
A STRG
B OR C WK
A TO B WK
C TO D WK
Late run support
Late run support
Late run support
D WK
NUMBERS NUMBERSMIDDLE
NUMBERS PLAYER
NUMBERS PLAYER
MIDDLE PLAYER
OUTSIDE 3RD
OUTSIDE 3RD
MIDDLE 3RD
CONTAIN Blitz
CONTAIN
PR no hands on
PR no hands on
PASS RUSHER
Play RUN 1ST FIND #2
Play RUN 1ST FIND #2
Play RUN 1ST FIND #3
ANCHOR & CONTAIN
BLITZ OFF DE
READ TECH.
BLITZ CONTAIN
IDENTIFY THREATS
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
1/3
1/3 1/3
TC
112
Angle
NextPrevious
Ram READ Fire - cover WOLF
N EE H
S
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
FOOT
4 TECH
30 TECH
0 TECH
30 TECH
4 TECH
GHOST
SHELL
SHELL
SHELL
SHELL
D STRG
C STRG
B STRG
A STRG
A OR D WK “FIT”
A TO B WK
B TO C WK
Late run support
Late run support
Late run support
D WK
NUMBERS NUMBERSMIDDLE
NUMBERS PLAYER
CONTAIN
MIDDLE PLAYER
OUTSIDE 3RD
OUTSIDE 3RD
MIDDLE 3RD
PASS RUSHER
CONTAIN
PR no hands on
PR no hands on
NUMBERS PLAYER
Play RUN 1ST FIND #2
BLITZ CONTAIN
Play RUN 1ST FIND #3
ANCHOR & CONTAIN
READ TECH.
READ TECH.
IDENTIFY THREATS
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
Play RUN 1ST FIND #2
1/3
1/3 1/3
TC
113
Angle
NextPrevious
Ram SHADE fire - cover ROCK
N EE H
S
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
FOOT
5 TECH
30 TECH
Shade 1 TECH
30 TECH
3 TECH
5 TECH
SHELL
SHELL
SHELL
SHELL
D STRG
C STRG
B STRG
A STRG
A WK
B WK
C WK
Late run support
Late run support
Late run support
D WK
NUMBERS NUMBERSMIDDLE
NUMBERS PLAYER
NUMBERS PLAYER
MIDDLE PLAYER
OUTSIDE 3RD
OUTSIDE 3RD
MIDDLE 3RD
CONTAIN
CONTAIN
PR no hands on
PR no hands on
PASS RUSHER
Play RUN 1ST FIND #2
FIT RUN & FIND #2
Play RUN 1ST FIND #3
ANCHOR & CONTAIN
ANGLE NO HANDS ON
PASS RUSH NO HANDS ON
BLITZ CONTAIN
IDENTIFY THREATS
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
BLITZ SPACE
1/3
1/3 1/3
TC
114
NextPrevious
Ram SHADOW fire - cover ROCK
N EE H
S
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
FOOT
5 TECH
30 TECH
Shade 1 TECH
30 TECH
3 TECH
5 TECH
SHELL
SHELL
SHELL
SHELL
D STRG
C STRG
B STRG
A STRG
B WK
A WK
C WK
Late run support
Late run support
Late run support
D WK
NUMBERS NUMBERSMIDDLE
NUMBERS PLAYER
NUMBERS PLAYER
MIDDLE PLAYER
OUTSIDE 3RD
OUTSIDE 3RD
MIDDLE 3RD
CONTAIN
CONTAIN
PR no hands on
PR no hands on
PASS RUSHER
Play RUN 1ST FIND #2
FIT RUN & FIND #2
Play RUN 1ST FIND #3
ANCHOR & CONTAIN
ANGLE NO HANDS ON
RIP TECH. NO HANDS ON
BLITZ CONTAIN
IDENTIFY THREATS
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
BLITZ SPACE
1/3
1/3 1/3
TC
115
NextPrevious
Ram Shadow fire Shale (CHECK
ROCK VS REMOVED #2)
N EE
WM
H
S
F$$$
Ram Shade fire Exit (CHECK ROCK
VS REMOVED #2)
N EE
WM
H
S
F$$$
Ram Shade fire Shale (CHECK
ROCK VS REMOVED #2)
N EE
WM
H
S
F$$$
Ram Bull fire Rock
N EE
WM HS
F$$$
Ram Mike fire Rock
N EE
WM
H
S
F$$$
Ram Read fire Rock
N EE
WM
H
S
F$$$
Ram Fire Series: 3 under 3 Deep Coverage TC
116
NextPrevious
Ram under fire green
H E N E S
MW
Ram under boston strong
H E N E
S
MW
Ram under Frisco weak wolf
H E N E S
MW
(foot) (foot)
ram under whip rock
H E N E S
MW
ram under Sex Flash (alert trey/trigger)
H E N E S
MW
(foot) (foot)
ram under mix flash (alert trey)
H E N E S
MW
ram under wax strike
(alerttrey/trigger)
H E N E S
MW
ram under arson X Flash (alert
trey)
H E N E S
MW
ram under X Strike (alert
trey/trigger)
H E N E S
MW
F$
F$ $$
(1st) (2nd)
$$F$F$
$$F$ F$ $$
Ram shadow fire Rock
H E N E S
MW
Ram shadow fire green
H E N E S
MW
Ram under fire shell
H E N E S
MW
(foot) (foot)
Ram under Seattle strong
H E N E S
MW
Ram under read wolf (alert
trigger or rock - check shadow rock)
H E N E S
MW
(foot)
Ram shade (stack) -
H E N E S
MW
Ram shade (stack)-
H E N E S
MW
Ram shade (stack)-
H E N E S
MW
Ram under (stack) only vs 0 TE
Or vs 1 TE put SE in 7 tech- 3 strong
H E N E
SMW
$$
F$
$$
Ram shadow all go (peel)
H E N E S
MW
Ram shade all go (peel)
H E N E S
MW
(foot) (foot)
Blitz-peel
H E N E S
MW
H E N E S
M$$
H N E
MW
H E N E S
MR
(1st)
Blitz-peel
Ram under Baltimore
Contain
Strg A- Wk A Stg A Stg B
1st
2nd
$$
H E N E
S
MW
$$ W $$
Bear Bear with different
positioning
Bear with different with
Rover Personnel
Ram under slice
E
S
Ram under fire Rock
H E N E S
MW
Ram under Mike fire Rock
H E N E S
MW
Ram shade whip fire (Rock)
E E HN
WM
S
C C
F$$$
TC
NextPrevious
2011 defensive notes and ideas
In the Ram fire scheme- if you give a “crazy” tag it will give your SE a two way go vs an open end- may tilt in- set up Tackle
In crazy call move nose to a shade 1 tech to the crazy side- sam and mike must play run first
Don’t run Crazy vs option threat and not good vs run situations
Do the same in the Slam Fire scheme – crazy call is now for the RE- nose will shade to the Rush side
NE
S
MW
H
C C
$$
TC
NextPrevious
2011 defensive notes and ideas
In the Ram fire series-You can run black Peel- the Mike now blitzes to daylight and the SE and H- blitz to peel (rush to cover)
Do the same in the Slam fire series – crazy call is now for the RE- nose will shade to the Rush side
NE
S
MW
H
C C
$$
Peel-3
Peel-3
2
2
1 1
free
TC
NextPrevious
2011 defensive notes and ideas
In the 50 series-You can run green - the sam now blitzes to daylight and the SE and H- blitz to peel (rush to cover)
Do the same in the 54 series – crazy call is now for the RE- nose will shade to the Rush side
NE
S
MW
H
C C
$$
3
2
2
1 1
TC
NextPrevious
Pro Spread Heavy
Flank
Trips
Dbl slot
Dbl flankDouble
Slot
Ram Fire Series Coverage Adjustments: (if in doubt check “Rock”)
N EE
W M
SH
C
F$ $$
C
N EE
W M
SH
C
F$ $$
C
N EE
W M S
H
C
F$ $$
C
N EE
W M
S
H
C
F$
$$
C
N EE
W M S
H
C
F$ $$
C
N EE
W M
SH
C
F$
$$
C
N EE
W W
SH
C
F$ $$
C
N EE
W M
SH
C
F$ $$
C
N EE
M W
HS
C $$
F$
C
11
1 1
11
11
1 1
1
1
1
1
1
1
1 1
2
2
3
2
2
22 3
3
2 2 2
3
2
2
3
2
2
3
2 2
3
2
2
3
2
3
Yes: No:
Rock, Wolf, Shale, Roll, Exit
Check “Rock”
Yes: No:
Rock, Shale
Check “Rock”
Yes: No:
Rock, Wolf, Shale, Roll,
Check “Rock”
SS- re rocks and controls #2 strg, Sam- controls #3 strg,
M- buzz backside #2 weak, C’s- outside 1/3,
F$- middle 1/3
Yes: No:
Rock, Shale
Check “Rock” Yes: No:
Rock, Shale, Wolf, Exit, Roll
Check “Rock”
Yes: No:
Rock, Wolf, Shale, Roll
Check “Rock” Yes: No:
Rock, Shale,
Check “Rock”
Exit, Wolf, Roll, Cub shade/shadow
Everything gets Check “Trigger”
Exit, Wolf, Roll, Cub shade/shadow
Yes: No:
Rock, Shale, Roll,
Check “Rock”
Exit, Wolf unless #2 is a TE.
Cub shade/shadow- if # 2 is removed
Exit, Wolf, Roll, Cub shade/shadow
Exit Exit
TC
124
Slam Fire
Series
TC
125
NextPrevious
Slam Fire Series- Outside ZB from strg side
it is the exact look from other side.
“Rock”- $$ control strong #2 Black (man free)
“Roll”- Corner controls strong #2 Green (man to man)
“Exit”- DE controls strong #2
“Wolf”- Mike controls strong #2
“Shale”- Sam controls strong #2
“Cat”- Mike controls strong #2
“Boxer”- nose controls middle, $$- controls #2 strong
Black
Slam Fire- cover Rock
N EE
H
S
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
NUMBERSNUMBERS MIDDLE
1/3
1/3
1/3
FOOT
4 TECH
30 TECH
0 TECH
30 TECH
4 TECH
GHOST
SHELL
SHELL
SHELL
SHELL
D ST
B ST
A ST
A WK
B WK
C WK
D WK
LATE RUN
C ST
LATE RUN
LATE RUN
CONTAIN
PASS RUSHER
PASS RUSHER
PASS RUSHER
MIDDLE PLAYER
CONTAIN PR
NUMBERS PLAYER
NUMBERS PLAYER
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
BLITZ AND CONTAIN
“PR TEC” NO HANDS
BLITZ SPACE
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
PLAY RUN FIRST FIND # 2 NUMBERS
IDENTIFY THREATS
HELP HOT ON 2 & BAIL MIDDLE 1/3
FIT RUN AND FIND # 2 NUMBERS
IDENTIFY THREATS
TC
126
Angle
NextPrevious
Slam BULL fire- cover Shale
N EE
H
S
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
NUMBERSNUMBERS MIDDLE
1/3
1/3
1/3
FOOT
4 TECH
30 TECH
0 TECH
30 TECH
4 TECH
GHOST
SHELL
SHELL
SHELL
SHELL
D ST
C ST
A ST
A WK
B WK
C WK
D WK
LATE RUN
B ST
LATE RUN
LATE RUN
CONTAIN
PASS RUSHER
PASS RUSHER
MIDDLE PLAYER
CONTAIN PR
NUMBERS PLAYER
PASS RUSHER
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
ATTACK TE CONTAIN
BLITZ SPACE
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
PLAY RUN FIRST FIND # 2 NUMBERS
IDENTIFY THREATS
HELP HOT ON 2 & BAIL MIDDLE 1/3
BLITZ SPACE
IDENTIFY THREATS
NUMBERS PLAYER FIT RUN AND FIND # 2 NUMBERS
TC
127
Angle
NextPrevious
Slam BUCK fire- cover Shale
N EE
H
S
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
NUMBERSNUMBERS MIDDLE
1/3
1/3
1/3
FOOT
4 TECH
30 TECH
0 TECH
30 TECH
4 TECH
GHOST
SHELL
SHELL
SHELL
SHELL
A ST
C ST
B ST
A WK
B WK
C WK
D WK
LATE RUN
D ST
LATE RUN
LATE RUN
CONTAIN
PASS RUSHER
PASS RUSHER
MIDDLE PLAYER
CONTAIN PR
NUMBERS PLAYER
PASS RUSHER
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
ATTACK TE CONTAIN
BLITZ SPACE- 1st through
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
PLAY RUN FIRST FIND # 2 NUMBERS
IDENTIFY THREATS
HELP HOT ON 2 & BAIL MIDDLE 1/3
Fit Run and find #2 numbers
IDENTIFY THREATS
NUMBERS PLAYER Blitz space – 2nd through
TC
128
Angle
NextPrevious
Slam TUG fire- cover Rock
N EE
H
S
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
NUMBERSNUMBERS MIDDLE
1/3
1/3
1/3
FOOT
4 TECH
30 TECH
0 TECH
30 TECH
4 TECH
GHOST
SHELL
SHELL
SHELL
SHELL
D ST
B TO A ST
C TO B ST
A WK
B WK
C WK
D WK
LATE RUN
C ST
LATE RUN
LATE RUN
CONTAIN
PASS RUSHER
PASS RUSHER
PASS RUSHER
MIDDLE PLAYER
CONTAIN PR
NUMBERS PLAYER
NUMBERS PLAYER
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
BLITZ AND CONTAIN
READ STUNT
BLITZ OFF OF ST END
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
PLAY RUN FIRST FIND # 2 NUMBERS
IDENTIFY THREATS
HELP HOT ON 2 & BAIL MIDDLE 1/3
FIT RUN AND FIND # 2 NUMBERS
IDENTIFY THREATS
TC
129
Angle
NextPrevious
Slam READ Fire- cover WOLF
N EE
H
S
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
NUMBERSNUMBERS MIDDLE
1/3
1/3
1/3
6 TECH
4 TECH
30 TECH
0 TECH
30 TECH
4 TECH
GHOST
SHELL
SHELL
SHELL
SHELL
C TO B ST
B TO A ST
A TO D ST
A WK
B WK
C WK
D WK
LATE RUN
D ST
LATE RUN
LATE RUN
PASS RUSHER
PASS RUSHER
NUMBERS PLAYER
PASS RUSHER
MIDDLE PLAYER
CONTAIN PR
NUMBERS PLAYER
CONTAIN
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
READ STUNT
READ STUNT
FIT RUN & FIND #2 NUMBERS
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
PLAY RUN FIRST FIND # 2 NUMBERS
IDENTIFY THREATS
HELP HOT ON 2 & BAIL MIDDLE 1/3
BLITZ CONTAIN
IDENTIFY THREATS
TC
130
Angle
NextPrevious
Slam SHADE fire- cover Rock
N EE
H
S
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
NUMBERSNUMBERS MIDDLE
1/3
1/3
1/3
7 TECH
3 TECH
30 TECH
Shade 1 TECH
30 TECH
5 TECH
OFF
SHELL
SHELL
SHELL
SHELL
C ST
B ST
A ST
A WK
B WK
C WK
D WK
LATE RUN
D ST
LATE RUN
LATE RUN
CONTAIN
PASS RUSHER
PASS RUSHER
PASS RUSHER
MIDDLE PLAYER
CONTAIN PR
NUMBERS PLAYER
NUMBERS PLAYER
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
BLITZ AND CONTAIN
“PR TEC” NO HANDS
BLITZ SPACE
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
PLAY RUN FIRST FIND # 2 NUMBERS
IDENTIFY THREATS
HELP HOT ON 2 & BAIL MIDDLE 1/3
FIT RUN AND FIND # 2 NUMBERS
IDENTIFY THREATS
TC
131
Angle
NextPrevious
Slam SHADOW fire- cover Shale
N EE
H
S
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
NUMBERSNUMBERS MIDDLE
1/3
1/3
1/3
7 TECH
3 TECH
30 TECH OR 40I
Shade 1 TECH
30 TECH
5 TECH
OFF
SHELL
SHELL
SHELL
SHELL
C ST
A ST
B ST
A WK
B WK
C WK
D WK
LATE RUN
D ST
LATE RUN
LATE RUN
PASS RUSHER
PASS RUSHER
PASS RUSHER
MIDDLE PLAYER
CONTAIN PR
NUMBERS PLAYER
CONTAIN
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
RIP TEC
BLITZ SPACE
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
PLAY RUN FIRST FIND # 2 NUMBERS
IDENTIFY THREATS
HELP HOT ON 2 & BAIL MIDDLE 1/3
BLITZ CONTAIN
IDENTIFY THREATS
NUMBERS PLAYER FIT RUN AND FIND # 2 NUMBERS
TC
132
Angle
NextPrevious
Slam Shadow Fire Rock
N EE
WM
HS
F$$$
Slam Shade Fire Exit
N EE
WM
HS
F$$$
Slam Shade Fire Rock
N EE
WM
HS
F$$$
Slam Will Fire Rock
N EE
WM
H
S
F$$$
Slam Bull Fire Rock
N EE
WM
H
S
F$$$
Slam Read Fire Rock
N EE
WM
HS
F$$$
Slam Fire Series: 3 under 3 Deep Coverage TC
133
NextPrevious
Slam Fire
N EE
WM
H
S
F$$$
Slam Fire
N EE
WM
H
S
F$$$
Slam Buck Fire- Shale
N EE
WM
HS
F$$$
Slam Shade Fire Twist Shale
N EE
WM
HS
F$$$
Slam Read Fire cat
N EE
WM
HS
F$$$
Slam Fire
N EE
WM
H
S
F$$$
Slam Fire Series: 3 under 3 Deep Coverage TC
134
NextPrevious
C
$$ and C show late- $$ will rotate
down to where corner would
normally align to take away - hitch
Slam shade fire series Cover: rock Ram shade fire series Cover: rock
Slam shade fire Slam shade In Will fire Slam shade over fire
Shade shade g over fire Slam shade under fire Slam shade even fire
N EE S
W M $$
H
N EE S
W M $$
H
N EE S
W M $$
H
N EE S
W M $$H
N EE S
W M $$
H
N EE S
W
M $$H
Ram shade fire Ram shade solid- fire
3 strong/4/2/3wk
Ram shade over fire
50 shade g over fire Ram shade all over fire Rm shade sin- 3 strong
N EE S
W M
H N EE S
W M
H
$$
30 shade g solid- puts N in 2i
N EE S
W M
H
N EE S
W M
H N EE S
W M
H
F$
N EE S
W M
H
$$
Tag “go” – send W, 0 cover Tag “go” – send W, 0 cover Tag “go” – send W, 0 cover
Tag “go” – send W, 0 coverTag “go” – send W, 0 coverTag “go” – send W, 0 cover
Tag “go” – send M, 0 cover Tag “go” – send M, 0 cover
Tag “go” – send M, 0 coverTag “go” – send M, 0 coverTag “go” – send M, 0 cover
TC
Slam shade whip Fire (Rock) good vs 0 te
E E HN
WM
S
C C
F$$$
TC
NextPrevious
Pro Spread Heavy
Flank
trips
Double slot
Dbl flankSlot-open
Slot
Slam Fire Series Coverage Adjustments: (When in doubt check “Rock”)
N EE
W M
SH
C
F$ $$
C
N EE
W M
SH
C
F$ $$
C
N EE
W M S
H
C
F$
$$ C
N EE
W M
S
H
C
F$
$$
C
N EE
W M S
H
C
F$ $$
C
N EE
W M
SH
C
F$ $$
C
N EE
W M
S
H
C
F$ $$
C
N EE
W M
SH
C
F$ $$
C
N EE
M W
H
S
C
$$
F$
C
11
1 1
11
11
1 1
1
1
1
1
1
1
1 1
2
2
3
2
2
22 3
3
2 2 2
3
2
2
3
2
2
3
2 2
3
2
2
3
2
3
Yes: No:
Rock, Shale, Roll, Exit
Wolf vs a tight #2
Check “Rock”
Exit if in a reduced front
Yes: No:
Rock, Shale,
Check “Rock”
Exit, Wolf Roll
Yes: No:
Rock, Shale, Roll, Exit, Wolf
Check “Rock”
Yes: No:
Rock, Shale, Roll, Exit
Check “Rock”
Exit if in a reduced front
Yes: No:
Rock, Shale
Check “Rock”
Wolf, Roll, Exit
Yes: No:
Rock, Shale
Check “Rock”
Wolf, Roll, Exit
Yes: No:
Rock, Shale, Exit, Roll, Wolf
Check “Rock”
Yes: No:
Rock, Shale, Wolf, Roll, Exit
Check “Rock”
Exit of in a reduced front
FS- re rocks and controls #2 strg, Hawk- controls #3
strg,W - buzz backside #2 weak, C’s- outside 1/3,
$$- middle 1/3
Check “Trigger”
TC
137
Mace Fire
Series
Flash
Strike
Shell
Note: Mace doesn’t need to be called in the Huddle
TC
138
NextPrevious
Mace Fire Series- Middle (Inside) ZB from strg side
it is the exact look from other side.
“Strike”$$ drops middle, OLB - #’s, F$
middle 1/3
N EE
M W
H
S
C
$$ F$
C
“Flash”F$ drops middle, OLB- #’s, $$-
middle 1/3
N EE
M W
HS
C
$$ F$
C
“Trey” between F$ & Hawk
N EE
M W
H
S
C
$$ F$
C
“Trey” between $$ and Sam
N EE
M W
H
S
C
$$ F$
C
N EE
M W
HS
C
$$ F$
C
Mace Fire Series: 3 under 3 Deep Coverage
“Trey” between F$ and Hawk- Shadow
Flash vs. a Removed #2
Note: We Will check “Trey” if we are in a
reduced front (shade/Shadow) vs a
removed # 2
If we face trips we will check “Trey” in all
fronts F$ and $$ will have to re-rock to the
side of the trips
TC
139
NextPrevious
Mace X – Cover Strike
N EE
HS
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
OFF
NUMBERS NUMBERSMIDDLE
D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2
4 TECH
4 TECH C WK
C ST CONTAIN
CONTAIN ANCHOR & CONTAIN
ANCHOR & CONTAIN
OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2
SHELL Late Run Outside 1/3 Identify threats
SHELL Late Run Outside 1/3 Identify threats
30 TECH
30 TECH
B WK
A WK
PASS RUSHER
PASS RUSHER
BLITZ WK B- SECOND
BLITZ WK A- FIRST
0 TECH
SHELL
SHELL
A ST
B ST
Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3
MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3
PASS RUSHER ANGLE “GO” A STRONG
TC
140
NextPrevious
Mace WAX – Cover Strike
N EE
HS
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
OFF
NUMBERS NUMBERSMIDDLE
D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2
4 TECH
4 TECH C WK
C ST CONTAIN
CONTAIN ANCHOR & CONTAIN
ANCHOR & CONTAIN
OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2
SHELL Late Run Outside 1/3 Identify threats
SHELL Late Run Outside 1/3 Identify threats
30 TECH
30 TECH
A WK
A ST
PASS RUSHER
PASS RUSHER
BLITZ WK A- SECOND
BLITZ ST A- FIRST
0 TECH
SHELL
SHELL
B WK
B ST
Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3
MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3
PASS RUSHER LONG SCOOP OFF OF OG
TC
141
NextPrevious
Mace SEX – Cover FLASH
N EE
HS
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
OFF
NUMBERS NUMBERSMIDDLE
D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2
4 TECH
4 TECH C WK
C ST CONTAIN
CONTAIN ANCHOR & CONTAIN
ANCHOR & CONTAIN
OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2
SHELL Late Run Outside 1/3 Identify threats
SHELL Late Run Outside 1/3 Identify threats
30 TECH
30 TECH
A ST
B ST
PASS RUSHER
PASS RUSHER
BLITZ WK A- FIRST
BLITZ ST B- SECOND
0 TECH
SHELL
SHELL
A WK
B WK
Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3
MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3
PASS RUSHER ANGLE “GO” A WEAK
TC
142
NextPrevious
Mace MIX – Cover FLASH
N EE
HS
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
OFF
NUMBERS NUMBERSMIDDLE
D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2
4 TECH
4 TECH C WK
C ST CONTAIN
CONTAIN ANCHOR & CONTAIN
ANCHOR & CONTAIN
OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2
SHELL Late Run Outside 1/3 Identify threats
SHELL Late Run Outside 1/3 Identify threats
30 TECH
30 TECH
A WK
A ST
PASS RUSHER
PASS RUSHER
BLITZ WK A- FIRST
BLITZ ST A- SECOND
0 TECH
SHELL
SHELL
B ST
B WK
Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3
MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3
PASS RUSHER LONG SCOOP OFF OF GUARD
TC
143
NextPrevious
Mace SHADE Fire – Cover FLASH
N EE HS
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
FOOT
NUMBERS NUMBERSMIDDLE
D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2
5 TECH
3 TECH B WK
C ST CONTAIN
CONTAIN BLITZ & CONTAIN
“PR” & CONTAIN
5 TECH C WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2- ALERT “TREY”
SHELL Late Run Outside 1/3 Identify threats
SHELL Late Run Outside 1/3 Identify threats
30 TECH
30 TECH
B ST
A WK
PASS RUSHER
PASS RUSHER
BLITZ B ST
BLITZ WK A
1 TECH ST
SHELL
SHELL
A ST
B WK
Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3
MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3
PASS RUSHER ATTACK “PR”
MIDDLE OF THE FIELD SY
ALSO SHADE BLACK
REMOVED #2 “TREY” CALL- HAWK IN MIDDLE F$ ON
NUMBERS.
TC
144
NextPrevious
Mace SHADOW – Cover FLASH
N EE HS
M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
FOOT
NUMBERS NUMBERSMIDDLE
D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2
5 TECH
3 TECH A WK
C ST CONTAIN
CONTAIN RIP AND “PR”
“PR” & CONTAIN
5 TECH C WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2- ALERT “TREY”
SHELL Late Run Outside 1/3 Identify threats
SHELL Late Run Outside 1/3 Identify threats
30 TECH
30 TECH
B ST
B WK
PASS RUSHER
PASS RUSHER
BLITZ B ST
BLITZ WK B
1 TECH ST
SHELL
SHELL
A ST
B WK
Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3
MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3
PASS RUSHER ATTACK “PR”
MIDDLE OF THE FIELD SY
ALSO SHADE BLACK
REMOVED #2 “TREY” CALL- HAWK IN MIDDLE F$ ON
NUMBERS.
TC
145
NextPrevious
146
N EE
MWH S CC
F$
$$
N EE
MWH S CC
F$
$$
“Trey”
Mace Baltimore
Rock
Good with Psycho
or Packer
personnel
147
N EE
MWH S CC
F$
$$
N EE
MWH S CC
F$
$$
“Trey”
Mace Slice Rock
Good with Psycho
or Packer
personnel
148
N EE
MWH S CC
F$
$$
N EE
MWH S CC
F$
$$
“Trey”
Mace Slice Rock
Good with Psycho
or Packer
personnel
Can be run out of
52
N EE
M W
H
S
C
$$ F$
C
Mace: Shell, 4 under 2 deep
N EE
M W
H
S
C
$$ F$
C
N EE
M W
H
S
C
$$ F$
C
N EE
M W
H
SC
$$ F$
C
We can run all of our zone blitz’s against
Pro
We can run all of our zone blitz’s against
Flex and Flexed closed
ILB’s and OLB’s exchange blitz vs removed
#2
We can run all of our zone blitz’s against
bandit
ILB’s and OLB’s exchange blitz vs removed
#2
Shell Coverage
Safeties cover ½’s
Corners in the Flats
OLB/ILB or DE’s cover hash- don’t allow #2
to get inside to the open middle
We will mostly our 52 ZB game but there
are some blitzes from the 50/54 series that
we can run with Shell coverage.
Check “Rock” to trips side: Safety to trips will rock down and control #2, OLB or ILB to
trips will control #3, OLB away from trips controls #2 (RB)m Safety away from trips hot on
#3 then drops middle third, corners outside 1/3’s.
TC
149
NextPrevious
SEX – COVER SHELL
N EE
H
S
M W CC
$$ F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
OFF D ST HASH PLAYER # 2 RUN FIRST THEN FIND # 2
4 TECH
4 TECH C WK
C ST CONTAIN
CONTAIN ANCHOR & CONTAIN
ANCHOR & CONTAIN
OFF HASH PLAYER # 2 RUN FIRST THEN FIND # 2
SHELL Late Run FLAT PLAYER CONTROL #1
SHELL Late Run FLAT PLAYER CONTROL #1
30 TECH
30 TECH
A ST
B ST
PASS RUSHER
PASS RUSHER
BLITZ STG A - FIRST
BLITZ ST B- SECOND
0 TECH
SHELL
SHELL
A WK
LATE RUN
Late Run ½ PLAYER ½ ZONE
½ PLAYER ½ ZONE
PASS RUSHER SLANT FOR WEAK RUN
FLAT FLATHASH HASH
GUARD DOWN- B, GUARD TO=
D
TC
150
NextPrevious
MIX – COVER SHELL
N EE
H
S
M W CC
$$ F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
OFF D ST HASH PLAYER # 2 RUN FIRST THEN FIND # 2
4 TECH
4 TECH C WK
C ST CONTAIN
CONTAIN ANCHOR & CONTAIN
ANCHOR & CONTAIN
OFF
GUARD DOWN- B, GUARD TO=
D HASH PLAYER # 2 RUN FIRST THEN FIND # 2
SHELL Late Run FLAT PLAYER CONTROL #1
SHELL Late Run FLAT PLAYER CONTROL #1
30 TECH
30 TECH
A WK
A ST
PASS RUSHER
PASS RUSHER
BLITZ WK A- FIRST
BLITZ ST A- SECOND
0 TECH
SHELL
SHELL
B ST
LATE RUN
Late Run ½ PLAYER ½ ZONE
½ PLAYER ½ ZONE
PASS RUSHER LONG SCOOP B STRONG
FLAT FLATHASH HASH
TC
151
NextPrevious
FIRE – COVER SHELL
N EE H
S
M W CC
$$ F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
FOOT D ST CONTAIN BLITZ & CONTAIN
4 TECH
4 TECH B WK
B ST PASS RUSHER
CONTAIN BLITZ & CONTAIN
ANGLE & GO
GHOST C WK CONTAIN BLITZ AND CONTAIN
SHELL Late Run FLAT PLAYER CONTROL #1
SHELL Late Run FLAT PLAYER CONTROL #1
30 TECH
40 TECH
C ST
A WK
HASH PLAYER
HASH PLAYER
FIND #2
FIND #2
0 TECH
SHELL
SHELL
A ST
LATE RUN
Late Run ½ PLAYER ½ ZONE
½ PLAYER ½ ZONE
PASS RUSHER ANGLE AND GO
FLAT FLATHASH HASH
TC
152
NextPrevious
BUCK – COVER SHELL
N EE
H
S
M W CC
$$ F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
HEAD (6 TECH) B ST PASS RUSHER BLITZ B
4 TECH
4 TECH C WK
C ST CONTAIN
CONTAIN ANCHOR & CONTAIN
ANCHOR AND CONTAIN
GHOST B WK PASS RUSHER BLITZ B
SHELL Late Run FLAT PLAYER CONTROL #1
SHELL Late Run FLAT PLAYER CONTROL #1
40i TECH
30 TECH
D ST
A WK
HASH PLAYER
HASH PLAYER
FIND #2
FIND #2
0 TECH
SHELL
SHELL
A ST
LATE RUN
Late Run ½ PLAYER ½ ZONE
½ PLAYER ½ ZONE
PASS RUSHER ANGLE AND GO
FLAT FLATHASH HASH
TC
153
NextPrevious
43
Zone
Blitzes
Cover 33 (Rock)(Shale/Wolf/Frisco)
Frisco- Safety Blitz invert #’s
Black
Green
TC
154
NextPrevious
Choice- Depending on the game plan we will choice blitz to a tendency. For
example we may choice our blitz to the back. The huddle call would be
“Boston Choice” or “Dog Choice”
Weak- We may blitz to the weak side of the offensive formation. “Seattle
Weak”
Strong- We may blitz to the strong side of the offensive formation. “Seattle
strong”
Joker- We will show a dog blitz to on side and blitz the other. “Sam Dog
Joker” We will run the Sam Dog but the “Will linebacker shows blitz
Trey- When the 5 tech (numbers player) drops into the middle hole. Call
made vs. a removed #2 receiver away from the blitz
Trigger- We will re-rock the safeties when the offense comes out in a 3
receiver set away from the blitz.
Tornado Will Dog
N EE
WM
H
S
F$$$
Twist Mike Barrel Flash
N EE
WM
H
S
F$$$
Boundary Dog (or Cannon)
N EE
WM
H
S
F$$$
Will Dog (we can also run
Cannon)
N EE
WM
H
S
F$$$
Sam Dog (we can also run
Cannon)
N EE
WM
H
S
F$$$
Field Dog (or Cannon)
N EE
WM
H
S
F$$$
43 Zone Blitzes- 33 coverage – joker/Choice
Boundary Field
Boundary Field
SE- 7 bubble, N- 2 angle, E- 2 angle, H 5 -
crash
SE- 7 crash, N- 2 angle, E- 3- Angle “PR”, H 5
– “PR”
SE- 7 bubble, N- 2 angle, E- 2- angle, H 5 -
crash
155
NextPrevious TC
Boundary Seattle
N EE
WM
H
S
F$$$
Boston
N EE
WM
H
S
F$$$
Seattle
N EE
WM
H
S
F$$$
Boundary Boston
N EE
WM
H
S
F$$$
43 Zone Blitzes- 33 coverage – joker/Choice
Boundary Field
Boundary Field
Boundary FieldFieldBoundary
156
NextPrevious
43 read Cat
N EE
WM
H
S
F$$$
Boston Strong Boxer-
N EE
WM
H
S
F$$$
F$- roll to corner’s normal
positioning- can even be a press cover-
F$ has the 1/3
C
TC
157
New Ideas:
43 Drive weak boxer
N EE W
M
H
S
F$$$
Seattle Strong Boxer-
N EE
WM
H
S
F$$$
33 fire zone
shell
40 nickel + stunt or fire and coverage
E
W M
HS
F$$$
40 Dime + stunt or fire and coverage
E ES
5 cM
H
10 c
F$$$
Front 4 top pass rushers H/S can 2 pt.
SOLB- best run stopper
E
5 c
TC
Boston Strong- cover Rock
N EE H
S M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
Mike- inside G/Back
Sam- outside G/Back
Sam can sugar up on
the Los and take 2
steps up field and
the come under end.
Check “Trey” vs. removed #2 AWAY FROM BLITZ
NUMBERS NUMBERSMIDDLE
50 TECH.
9 TECH.
00 TECH.
2i TECH.
50 TECH.
3 TECH.
5 TECH.
Shell
Shell
Shell
Shell
C TO B ST
D ST
A TO B ST
A WK
D WK TO FIT
B WK
C WK
LATE RUN
D ST
LATE RUN
LATE RUN
PASS RUSHER BLITZ READ OFF OT, STAY OUTSIDE G AND
BACK
CONTAIN
PASS RUSHER
PASS RUSHER
MIDDLE PLAYER
CONTAIN
NUMBERS PLAYER
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
NUMBERS PLAYER
IDENTIFY THREATS
IDENTIFY THREATS
FIT RUN & FIND #2
HELP HOT ON #2 – BAIL MIDDLE 1/3
FIT RUN & FIND #2- ALERT “TREY”
ATTACK INSIDE HIP OF OT- CONTAIN
FIND # 3 – HOT ON 3- MAKE TREY CALL
LONG SCOOP OVR CENTR
BLITZ OFF TH NOSE- INSIDE OG
BLITZ AND CONTAIN
CONTAIN
CONTAIN
158
Boston Strong-
Shale- S- #, $$
takes blitz
NextPrevious TC
Boston Weak- cover Rock
N EE H
S M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
NUMBERS NUMBERSMIDDLE
Check Trey vs. removed #2 ILB inside G/back, OLB outside G/Back
50 tech
7 tech
00 tech
3 tech
50 tech
2i tech
5 tech
Shell
Shell
Shell
Shell
C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY
D ST NUMBERS PLAYER FIND “2”- ALERT “TREY” CALL
A WK
B ST
B WK
A ST
C WK
LATE RUN
LATE RUN
LATE RUN
D WK
PASS RUSHER BLITZ OFF OF END, INSIDE OG/B
BLITZ OFF OF END, OUTSIDE OG/BPASS RUSHER
CONTAIN
CONTAIN
INSIDE HIP OF OT- CONTAIN
PASS RUSHER LONG SCOOP OVER CENTER
CONTAIN BLITZ & CONTAIN
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
NUMBERS PLAYER
IDENTIFY THREATS
IDENTIFY THREATS
HELP HOT ON #2 BAIL MIDDLE 1/3
FIT RUN FIRST & FIND #2
CONTAIN
159
Mike- inside G/Back
Will- outside G/Back
Will can sugar up on
the Los and take 2
steps up field and
the come under end.
Boston Wk-
wolf- W- #, F$
takes blitz
NextPrevious TC
SEATTLE Strong- cover Rock
N EE H
S M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
Check “Trey” vs. removed #2 AWAY FROM BLITZ
NUMBERS NUMBERSMIDDLE
OFF – STEM TO IT
7 TECH.
00 TECH.
3 TECH.
50 TECH.
2i TECH.
5 TECH.
Shell
Shell
Shell
Shell
D ST
B TO A ST
B ST TO C ST
A ST TO A WK
D WK TO FIT
B WK
C WK
LATE RUN
D ST
LATE RUN
LATE RUN
CONTAIN
PASS RUSHER
PASS RUSHER
PASS RUSHER
MIDDLE PLAYER
CONTAIN
NUMBERS PLAYER
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
NUMBERS PLAYER
IDENTIFY THREATS
IDENTIFY THREATS
FIT RUN & FIND #2
HELP HOT ON #2 – BAIL MIDDLE 1/3
FIT RUN & FIND #2- ALERT “TREY”
ATTACK INSIDE HIP OF OT- CONTAIN
FIND # 3 – HOT ON 3- MAKE TREY CALL
READ TEC OFF OF CENTER
BLITZ OFF THE ST END
READ TEC OFF OF OG
CONTAIN
CONTAIN
BLITZ AND CONTAIN
160
Boston Strong-
Shale- S- #, $$
takes blitz
NextPrevious TC
SEATTLE Weak- cover Rock
N EE H
S M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
NUMBERS NUMBERSMIDDLE
Check Trey vs. removed #2 ILB inside G/back, OLB outside G/Back
50 tech
7 tech
00 tech
3 tech
50 tech
2i tech
5 tech
Shell
Shell
Shell
Shell
C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY
D ST NUMBERS PLAYER FIND “2”- ALERT “TREY” CALL
B TO C WK
B ST
D WK
A TO A
A TO B WK
LATE RUN
LATE RUN
LATE RUN
D WK
PASS RUSHER BLITZ OFF OF THE HAWK
BLITZ CONTAINCONTAIN
CONTAIN
CONTAIN
INSIDE HIP OF OT- CONTAIN
PASS RUSHER READ TEC OFF OF CENTER
PASS RUSHER READ TEC OFF OF GUARD
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
NUMBERS PLAYER
IDENTIFY THREATS
IDENTIFY THREATS
HELP HOT ON #2 BAIL MIDDLE 1/3
FIT RUN FIRST & FIND #2
CONTAIN
161
Boston WK-
Wolf- w- #, $$
takes blitz
NextPrevious TC
Pittsburgh Strong- cover Rock
N EE H
S M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
Check “Trey” vs. removed #2 AWAY FROM BLITZ
NUMBERS NUMBERSMIDDLE
OFF – STEM TO IT
7 TECH.
00 TECH.
3 TECH.
50 TECH.
2i TECH. or 2
5 TECH.
Shell
Shell
Shell
Shell
C to B ST
B TO A ST
D ST
A ST TO A WK
D WK TO FIT
B WK
C WK
LATE RUN
D ST
LATE RUN
LATE RUN
Pass Rusher
PASS RUSHER
Contain
PASS RUSHER
MIDDLE PLAYER
CONTAIN
NUMBERS PLAYER
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
NUMBERS PLAYER
IDENTIFY THREATS
IDENTIFY THREATS
FIT RUN & FIND #2
HELP HOT ON #2 – BAIL MIDDLE 1/3
FIT RUN & FIND #2- ALERT “TREY”
ATTACK INSIDE HIP OF OT- CONTAIN
FIND # 3 – HOT ON 3- MAKE TREY CALL
READ TEC OFF OF CENTER
BLITZ OFF Contain
READ TEC OFF OF OG
CONTAIN
CONTAIN
BLITZ
162
NextPrevious TC
Pittsburgh Weak- cover Rock
N EE H
S M W
C
C
$$
F$
POS. Alignment Run Gap: Pass Plan of Action
Sam
S End
Mike
Nose
Will
W End
Hawk
SC
$$
WC
F$
NUMBERS NUMBERSMIDDLE
Check Trey vs. removed #2 ILB inside G/back, OLB outside G/Back
50 tech
7 tech
00 tech
3 tech
50 tech
2i tech
5 tech
Shell
Shell
Shell
Shell
C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY
D ST NUMBERS PLAYER FIND “2”- ALERT “TREY” CALL
D wk
B ST
C to B WK
A TO A
A TO B WK
LATE RUN
LATE RUN
LATE RUN
D WK
PASS RUSHER BLITZ OFF OF THE Will- Blitz contain
BLITZ CONTAINCONTAIN
CONTAIN
CONTAIN
INSIDE HIP OF OT- CONTAIN
PASS RUSHER READ TEC OFF OF CENTER
PASS RUSHER READ TEC OFF OF GUARD
OUTSIDE 1/3
OUTSIDE 1/3
MIDDLE 1/3
NUMBERS PLAYER
IDENTIFY THREATS
IDENTIFY THREATS
HELP HOT ON #2 BAIL MIDDLE 1/3
FIT RUN FIRST & FIND #2
CONTAIN
163
NextPrevious TC
“TREY” CALL
N EE
W
M
H
S
F$
$$
C
C
Zone Blitz with a 5 tech dropping
Boston, Seattle, or Pittsburgh
Whenever #2 is removed away from blitz
The OLB/ILB must check “Trey”- the puts the end into the middle
Be alert on shifts and motions
Removed # 2
Check “Trey”
164
NextPrevious TC
165
Boston- Weak- Frisco
N EE
WM
H
S
F$$$
v v
Seattle- Weak- Frisco
N EE
WM
H
S
F$$$
v v
TC
The is also
Odd Arson (Rock or Flash)
E E HN
WMSC C
F$$$
NextPrevious TC
43 scalp strong Rock- 2 way go vs TE set-
if tackle sets on end go Sam -b gap, if he pass blocks Sam – go c gap vs. no TE blitz B
E E HN
WMSC C
F$$$
2 way go
Next
Previous TC
43 scalp weak Rock- 2 way go vs TE set-
if tackle sets on end go Will -b gap, if he pass blocks Will – go c gap vs. no TE- blitz B
E E HN
WMSC C
F$$$
Next
Previous TC
Sting Weak (Rock)
E E HN
WMSC C
F$$$
NextPrevious TC
Sting strong (Rock) (alert for “trey” or “trigger”)
E E HN
WM
S
C C
F$
$$
NextPrevious
TC
Whip Weak (Rock)
E E HN
WMSC C
F$$$
NextPrevious TC
Sox Weak (Rock) (alert for Trey or Trigger)
E E HN
WMSC C
F$$$
NextPrevious
TC
Sox weak Frisco
W-
Sox strong (Rock) (alert for “trey” or “trigger”)
E E HN
WMSC C
F$
$$
NextPrevious
TC
43 ND double Arson (Flash) (alert for “trey”)
This stunt can also be run as 43 T.O.
E E HN
WMS
C C
F$
$$
NextPrevious
TC
43 ND double x Arson (Flash) (alert for “trey”)
This stunt can also be run as 43 T.O.
E E HN
WMS
C C
S$
F$
NextPrevious
TC
43 ND crash double Barrel (Flash) (alert for “trey”)
This stunt can also be run as 43 T.O.
E E HN
WMS
C C
F$
$$
NextPrevious
TC
Additional
Fronts
Stack front vs Heavy trips- we will shift the LB and trigger the safeties
Ram Stack (we can also replace a safety with another Backer)
Slam Stack (we can also replace a safety with another Backer)
Bear (vs 1 back OLB and ILB can exchange roles)
44 (we can replace a safety with another backer or DL- heavier front)
All 44 stunts can be tagged/choiced/half/strong/weak
All blitzes can be tagged-
mike/will/sam/hawk/tight/split/strong/weak/boundary/field/choice/double
Base Backer
Short yardage
Vs. Option
44- DE/H- QB, M/W- dive to QB, S/$$- pitchman
Stack game- same as 30/34 game
Bear- Contain player – QB, M/W- Dive- QB- Pitch
Base Backer- Contain player- QB, Hash player- pitch- middle player Dive to QB
177
NextPrevious TC
Ram stack 3 weak
E N E
MW
S
H
E N E
MW
S
H
E N E
MW
S
H
E N E
MW
S
H
Ram stack fire Rock (Shale)Ram stack tug 3 weak
E N E
MW
S
H
E N E
MW
S
H
Ram stack Fire Angle strong all blitz green
Ram stack buck 3 weak
Ram stack fire buck rock (shale)
F$ F$
F$ F$
F$ F$
Curl/Flat Curl/FlatHash Hash Curl/Flat Curl/FlatHash Hash
Curl/Flat Curl/FlatHash Hash #’s player, #2 #’s player, #2
Middle #3
#’s player, #2 #’s player, #2
Middle #3 SAM and Hawk blitz peel
178
NextPrevious TC
Ram stack angle weak all blitz green
E N E
MW
S
H
E N E
MW
S
H
E N E
MW
S
H
E N E
MW SH
Ram Stack TI Blitz GreenRam stack special
E N E
MW
S
H
E N E
MW
S
H
Ram stack Rip green
Ram stack special
Ram stack TO Blitz
F$ F$
F$
F$
F$ F$
SAM and End blitz peel
Nose- attack guard and drive thru slide
M/H read OG- if he slide to the center- blitz off his ass, if slides away man up
W- blitz away from center and guard
179
NextPrevious TC
Ram stack X Rock
E E
H
N
WM
S
C C
F$
$$
NextPrevious TC
Seattle strong stack rock
Vs removed #2 weak- Hawk will walk- Slam tug
Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak
Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap
E E
H
N
WM
S
C C
F$
$$
NextPrevious TC
Slam stack 3 strg
E N E
MW SH
E N E
MW S
H
E N E
MW S
H
E N E
MW SH
Slam Stack Fire Rock (shale- $$ from outside)Slam Stack Tug 3 strg
E N E
MW SH
E N E
MW S
H
Slam Stack Tug Fire Rock
Slam stack Buck 3 strg
Slam Stack Buck Fire Rock
$$
$$
$$ $$
$$
$$
HashHash Curl/flatCurl/flat HashHash Curl/flatCurl/flat
HashHash Curl/flatCurl/flat
#’s player #2 #’s player #2
Middle #3
#’s player #2 #’s player #2
Middle #3
#’s player #2 #’s player #2
Middle #3
182
NextPrevious TC
Seattle strong stack rock
Vs removed #2 weak- Hawk will walk- slam tug
Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak
Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap
E E
H
N
WM
S
C C
F$
$$
NextPrevious TC
Slam stack SEX fire Rock
E E
W
N
MS
$$
C C
H
$$
NextPrevious TC
Slam stack SEX Fire $$ drive- green
E E
W
N
MS
$$
C C
H
$$
C- #1, $$- #2 strong, W- #3, H- #2 weak, corner- #1
NextPrevious TC
Bear (black)
E N E
MW
SH E N E
MW
SH
E N E
MW
SH E N E
MW
SH
Bear Mike (green)Bear Safety (green)
E N E
MW
SH E N E
MW S
H
Bear off (green)/ (black)
Bear SAM (green)
Bear Will (green)
$$ $$
$$ $$
$$ $$
186
NextPrevious TC
E N E
MW S
H
44 Angle right “Okie” (vs dbl tight H- bubble) (All H/SE)
E N E
MW S
H
Shade Left- “cougar”
E N E
MW S
H
Odd
E N E
MW S
H
Pinch (All pinch includes SE and Hawk)
E N E
MW S
H
Gap Right “Okie”
E N E
M
W S
H
Notre Dame also Notre Dame Pinch (+fires)
$$ $$
$$ $$
$$ $$
(30) (20)
(30) (20)
(30) (20)
M/W 20 (Feather to 30 on snap)
(30) (20) (20i)
(20i)
187
NextPrevious
TC
E N E
MW S
H
Tim
E N E
MW S
H
Tom
E N E
MW S
H
Slant Right “Okie” (All slant includes the H/SE)
E N E
MW S
H
Attack
E N E
MW S
H
Attack End’s Crash
E N E
MW S
H
40 Ram (attack by N/SE, Slant by H/E, 40 SLAM= attack H/E, slant
by N/SE) also read/
$$ $$
$$ $$
$$ $$
(30) (30) (20) (20)
(30) (20) (20) (20)
(20) (30) 188
NextPrevious TC
E N E
MW S
H
Barrel Fire (can also be tagged M/W barrel (barrel swap)
E N E
MW S
H
Arson Fire (can also be tagged M/W arson) (arson swap
E N E
MW S
H
Dog Fire (can also be tagged S/$$, M/W drive)
E N E
MW S
H
Cannon Fire (can also be tagged $$/S/M/W)
E N E
MW S
H
Odd Fire (can be tagged M/W)
E N E
MW S
H
Over (“all” over includes hawk)
$$ $$
$$ $$
$$ $$
v v
v
v
189
TC
GOAL LINE AND SHORT YARDAGE
DEFENSES
190
NextPrevious TC
BASE BACKER (WE CAN ALSO GO MAN TO MAN)
v
v
v
v
v
v
v
v v
v
NE ES H
M WB$$ F$
C
#
HASH HASH #MIDDLE
TRAIL/CONTAIN TRAIL/CONTAIN
CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL
$$/F$ - MUST FORCE RUN INSIDE, MUST MATCH OUTSIDE ROUTES- NUMBERS PLAYER
SAM & HAWK - D GAP RUN, SPILL ALL BLOCKS, TRAIL AND CONTAIN
ENDS- - B GAP, 4i TECH, 4 POINT STANCE
NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP”
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FILL C GAP AND SPILL RUNS OUTSIDE, PASS- HASH
MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 191
Next
Previous
TC
BASE SMOKE (WE CAN ALSO GO MAN TO MAN)
v
v
v
v
v
v
v
v v
v
NE ES H
M WB
$$ F$
C
#
HASH HASH #MIDDLE
TRAIL/CONTAIN TRAIL/CONTAIN
CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL
$$/F$ - D GAP RUN TO- SPILL ALL BLOCKS, RUN AWAY- TRAIL AND CONTAIN
SAM & HAWK - C GAP RUN, 7 TECH. JAM TE, HASH VS THE PASS
ENDS- - B GAP, 4i TECH, 4 POINT STANCE
NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP”
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FIT OFF THE SAFETY, PASS- #’S
MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 192
Next
Previous TC
BASE BEAR (WE CAN ALSO GO MAN TO MAN)
v
v
v
v
v
v
v
v v
v
NE ES H
M WB
$$
F$C
#
HASH HASH #MIDDLE
TRAIL/CONTAIN TRAIL/CONTAIN
CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL
$$/F$ - MUST FORCE RUN INSIDE, MUST MATCH OUTSIDE ROUTES- NUMBERS PLAYER
SAM & HAWK - C GAP RUN, 7 TECH, TRAIL AND CONTAIN
ENDS- - B GAP, 3 TECH, 4 POINT STANCE
NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP”
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PASS- HASH
MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 193
Next
Previous
TC
v
v
v
v
v
v
v
v
v
v
SHADE GO (MAN TO MAN) ALERT “COMBO”, SAM/WILL BLITZ PEEL VS #3
NES E H
M WC C
$$
F$
#1 #1
#2
#2
SHADOW GO (M TO M) ALERT “COMBO”, SAM/WILL BLITZ PEEL VS #3
v
v
v
v
v
v
v
v
v
v
ES E H
M WC C
$$
F$
#1 #1
#2
#2
N
194
NextPrevious
TC
Red Special (covers- 3, 0, cover 2 invert flash) stunts- dbl eagle, eagle, angle
v
v
v
v
v
v
v
v v
v
NT E
S
H
M W
E
CF$
C
TRAIL/CONTAIN TRAIL/CONTAIN
CORNERS - 1/3
F$ - MIDDLE THIRD
SAM& WILL FORCE/ NUMBERS- flow away check leverage - cutback
END/Hawk 7 tech- bubble control c gap
NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP”
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PASS- HASH
MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 195
NextPrevious
TC
SHORT YARDAGE
E N E
M W
S H E N E
M W
S H
SHORT YARDAGE PINCH + FIRE
E N E
M W
S H E N E
M W
S H
SY GUTSSY SPLIT (ALSO SY SPLIT BULLET- moon)
E N E
M W
S H E N E
M W
S H
SY WHIP (S/H CAN BE TAGGEDSY SLANT (S/H CAN BE TAGGED)
T T
TT
TT
$$ F$
F$$$
$$
$$
$$
$$
F$
F$
F$
F$
H H
1/21/2
MM
BACK OUTBACK OUT
BACK OUT BACK OUT
BACK OUT BACK OUT
VS. 1 BACK BACKER OWNS TE, $ OWNS BACK OUT, VS EMPTY $’S - BACKS
196
TC
Goal line Defense “Road block” (Green or cover 5)
S E N E H C F$$$
C
M W
C’s - #1, if aligned as an end “up technique”, all man to man goal line moon
$$/F$- Drive off the edge- you are force/contain
$- # 2 strong- if aligned on a tight end- “up technique”
W- # 2 weak or 3 strong- if aligned as an end “up technique”
SE/H- If aligned to a TE side- 4 tech. and attack, if aligned to an open end- 5 technique
N/RE- 1 technique- attack
M- back out to side away from W
NextPrevious TC
Goal line Defense “Road block”
S E N E H C F$$$C
M W
S E N E H C F$$$C
M W
All In
Gap
Road block cover 5
C- #’s
S/W- Hash
Mike- middle
NextPrevious TC
Coverage
COVER 4 (Silver) AND VARIATIONS- silver, wheel, switch, bump invert, over, bail, press
Cover 4 (Silver)- 2 read
COVER 2(Blue) – bump and over
Cover 2/4 can be checked to cover 6= ¼, ¼, ½
COVER 3 (red) AND VARIATIONS- roll st/wk/choice, invert, 3 wk, 3 strg, 3 choice, spy
COVER 8 AND VARIATIONS- deuce, lock, safe, roll, spy, pirate, falcon, black
Cover 6 (White) choice, boundary, field, strong
COVER 1- (Black)- man free, Raider- rob the run and rob the pass
COVER 0 (Green)- free, 0, double
33- zb/ rob/spy
Purple- show 3 run 2
199
NextPrevious TC
Secondary Shell
Whenever possible we want to show the same look prior to every snap
Our Down Lineman will show the base look as much as possible and stem prior to snap
Our LB’s and DB’s want to hold the pre-snap shell for as long as possible before the snap. Our formations, motions,
blitzes, and down and distance may force us to get out of the secondary shell
Hold shell for as long as possible and practical
N EE
W M
$H
CC
F$ $$
5 yards
2 x 11 yards 2 x 11 yards
1 x 7 yards 1 x 7 yards
200
NextPrevious TC
Zone Coverage Principles
I. Basic Principles for playing good Zone defense
1. A zone drop is executed by taking a drop step toward your landmark. The defender is always keeping his head on a
swivel, looking for the deepest threat to enter his zone while maintaining eye sight on the quarterback.
2. We are staying out of the no cover zone- 7 yards deep from the LOS.
3. Always have eyes on the Quarterback.
4. Play the deepest man in your zone and break on the shallow routes.
5. Stay inside and underneath the receiver at all times- stay in the throwing window- make the QB throw the tough
outside throw
6. Try to collision receivers who enter your zone but don’t let this disrupt your drop. If the receiver has to go around you
then you have done your job.
7. Read the QB’s eyes, shoulder and arm action- melt to the QB’s shoulder break on the ball when long are comes off the
football
8. Don’t cover grass- cover receivers that enter your zone
9. Communicate!!!!!!
10. Always know the answer to the following three questions:
a. What is your zone responsibility?
b. Who is the 1st threat to your zone?
c. Where is your help?
201
NextPrevious TC
Under Coverage Zones
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
202
NextPrevious TC
II. Playing the Different Zone Areas
A. The underneath Zones
1. Numbers Player (Cover 2, 3, 4, 33)
a. Drop to the inside edge of the numbers- 12 to 15 yards deep. There is a 5 yard give or take both vertically and
horizontally- depending on the threat to the zone.
b. Read #2 to #1
c. We want to Pad the vertical passing game- play inside and underneath the threat- make the QB put air under his throw.
d. At 12-15 yards under cut all “L cuts” to outside and baseball turn all inside cuts– this is if there is only one pattern.
Corners playing Cover on the numbers
A. Hard Corner- there is no # 2 threat or the #2 is a TE- play tight and bump at the LOS
B. Soft corner- When number 2 is wide- back off to position where you can read 2 to 1
C. Technique- kick-shuffle and slide for the 3-step game. Square to number 1 and get your hands on him
D. Funnel- Funnel the receiver inside- get his shoulders parallel to the sideline- Get proper 12-15 yards depth
E. When playing cover 2 vs a 3 x 1 set and its trips away- you have a wide #1 man to man vs any vertical
2. Hash Player (Cover 2, 3)
a. Drop 12-15 yards to the middle of the hashed- there is a 5 yard give and take
b. Read #3-#2-#1
c. Pad the Vertical
d. At 12-15 yards under cut all “L cuts” to the outside, baseball turn all inside cuts- if only one pattern in zone
e. In Cover 3 vs trips. The hash player away from the trips becomes the “middle” player. He will open up and read off the
number 3 receiver. He must get inside and underneath.
f. The front side hash player in cover 3 is the Spy-Flow fire player if contain is broken to that side.
203
NextPrevious TC
3. Middle Player (Cover 2 and 4)
a. Drop 12 to 15 yards in the middle of the hashes
b. Read #3 to #2
c. Pad the Vertical
d. At 12-15 yards under cut all “L cuts” to the outside, baseball turn all inside cuts- if only one pattern in zone
e. The middle in cover 2 and cover 4 is the Spy-Flow fire player if contain is broken.
f. Always run with a vertical route by #3
B. Deep Zone Areas
1. 1/3 zone players- Play pass until ball crosses the LOS- Don’t get beat on playaction
a. Read through the 3 step game before bailing
b. Eyes on the Quarterback
c. All 1/3 defenders should break on the ball at the same time
d. Always be deeper than the deepest receiver
e. Maintain a 15-17 yard relationship with the other 1/3 players
f. Control back pedal when there is no deep threat
g. Communicate- run, pass, and combination patterns that are developing
h. Always break on the ball on the receiver’s up field shoulder- if you break underneath you must make the interception
Outside 1/3 Players
a. Vs split rec. Alignment 9 yards deep with a 3 yard adjustment either way- DD - Vs TE 7 x 1
b. Align 1 to 5 yards outside the widest receiver- depends on position of the ball (hash or middle)
c. Never align closer than 7 yards from the side line (7 yard rule)
d. If you are aligned more than 15 yards from the middle 1/3 player- “Island” assume an inside position take away slant
e. Get on the inside edge of the numbers and read the QB’s eyes
f. Vs. two deep receivers – split the receivers and break on the ball 204
NextPrevious TC
Middle 1/3 player
a. Align 12 yards deep- there is a 3 yard adjustment either way- DD
b. Middle of the Hashes- depending on offensive formation you can adjust either way up to 1 yard outside the OT.
c. If an outside 1/3 defender aligns more than 15 yards from you, give him an “Island” call
d. Bail on the #3 receiver in trips.
e. Get between hashes and read the Quarterback’s eyes
2. ½ players
a. Execute a drop no more than 3 yards outside the hash, field position may shorten this but you should never drop inside
the hashes
b. Read the QB’s eyes, shoulder, and throwing motion at all times
c. Never jump off the hash unless you are breaking on the ball
d. The corners are controlling the #1 receiver so you are reading #2 to #1
e. Vs. Trips formations- Safety to the trips- read #2 to #1, the Safety away from Trips read #3 to #1
f. For the safety away from trips- if #3 doesn’t go vertical than your only vertical threat is number 1 to your side.
205
NextPrevious TC
Man to Man techniques (0 coverage, man free, lock on)
I. 0 Coverage (Green) The is no middle help- there is nobody on the roof- respect the post pattern
Vertical Alignment- 7 yards (there is a 2 yard adjustment depending on down and distance)
Horizontal Alignment- align on the receiver’s inside shoulder, unless he is within 5 yards from the Tackle then align on his outside shoulder (5
yard rule)- Never align closer than 7 yards from the sideline. Never allow your man to get to a head position. Keep the receiver in front of
you- your alignment and technique must take away post- you have no help in the middle.
1. Key your man exclusively. “Keep your eyes on your luggage” Get to and maintain your buffer with in 1.5 seconds (too much cushion is as
bad a too little)
Proper positioning on a buffer should be within arm’s length of the receiver’s hip. This is referred to as control.
2. If you lose control your #1 job is to get back into control.
3. When the receiver breaks take an angle through the receiver’s up field shoulder- key the QB and ball only through your man.
4. Don’t look for the ball until you hear a ball call or the receiver’s hands and eyes tell you to.
5. If your man stalks block- come up under control and defeat the stalk- alert for stalk and go.
6. If your receiver cracks- call out crack and replace – be certain it isn’t a crack and go
7. Be aware of the receiver’s split- wide split- inside routes, tight split- out routes or crossers
8. Read the receiver’s hips- the defender’s hips should mirror the rec’s hips. When he sinks his hips and shortens his stride he is making a
cut.
9. When your buffer is threatened, turn and run to maintain it. Sink your hips (sit in the chair and whip your elbow.)
10. If you get beat deep- Don’t panic just drop your head and sprint to the receiver’s hip to regain control. Look to make a tackle.
11. If the ball is throw away from you release your man and get into proper pursuit.
12. Vs. Deep patterns Chew the Receiver’s ear and focus on his hands and eyes,
206
NextPrevious TC
II. Man Free Coverage (Cover 1) Black
The same as Cover 0 techniques except:
You have deep middle help- a safety is “on the roof”
Vertical Alignment- 4.5 yards
Horizontal Alignment- Outside Shoulder/inside shoulder depends on talent
Note: If the receiver is aligned 15 or more yards from the safety- “Island” call- the defender is now player cover 0 technique- back up to 7 yards
and take an inside alignment.
III. Lock-on technique (2 safeties are deep- 11 yards) (cover 7) we are trying to force the QB to throw high into the S/C window
1. Align 4 yards and on the receivers inside shoulder (Gap foot- DB outside foot on rec. inside foot- up to 1 yard)
2. If you are covering a slot receiver (2/3) get a tackle read or read the Quarterback, covering #1- eyes on your man
3. Don’t back pedal- dead foot or chop your feet- get an jam on the receiver and skate your feet
4. Always maintain inside position- never let the receiver cross your face
5. Don’t get over extended on your jam- keep your feet moving- you will now be in a trail position on the receiver- CHEW his ear. Touch and
Trail
6. The Receiver should never catch the ball in front of you.
7. Lock-on Press- the same as Lock-on except that you will now align close to the LOS (within arm’s length of the receiver) and Jam the
receiver on the line- Don’t allow an inside release. YOU WILL NOT GET A TACKLE READ.
8. If receiver attempts to release inside – rip and force him over the top- execute a baseball turn or a man turn.
9. Look when the receiver flashes his hands
Note: All defenders in man coverage inside the 10 yard line will use the Lock-On technique.
207
NextPrevious TCSafety in black - 10-11 yards deep make plays
and take risk
Vs 2 backs shade to 2 rec. side- in b gap,
Vs 1 back 3 x 1- shade to trips side no farther
than tackle
Vs 1 back 2 x 2 – apex of triangle of the #’1- no
farther than tackle
208
Man to Man Responsibilities
Note: if we go isolate some of this may change
Weekly adjustments will be made to create the best match ups Pressure will also change responsibilities
Alert for bump calls and combo calls
Green (cover 0)
30/34/Sooner 44 43
M/W- #3- combo backs out M/W- #3 combo backs out M- spy flow fire- #3
H/S- Fire/Falcon/ DB ect. Hawk- on the line S/W- Rob/Free/Double or # 3
C- #1’s C- #1’s C- #1’s
Safeties- #2’s, #3 vs trips $$/S- Rob/blitz /#3 strg/#2 weak F$/$$- #2
F$- #2 strong H- on the line
W/M- #3 strong/#2 weak (on $$ fires/rob)
40 Green
C’s- #1
F$- # 2 strong
$$- # 3 strong or #2 weak (Rb in 2 back sets
Black (man free) (cover 1)
50 Black 54 Black 44 Black (vs 1 back M/backer combo FB)
WC- #1 weak WC- #1 weak MW- #3 - FB/Spy flow
F$- #2 weak or #3 strong H- #2 weak S- #2 Strong
SC- #1 strong F$- free $$- #2 weak
$$- Free W- #3 weak C’s- #1 to side
Sam- #2 strong $$- #2 strong or # 3 weak F$- Free
Mike- #3 SC- #1 strong trips wk- WC-1, F$- 2, W- 3, S/M- Combo
Trips strg- “trigger”- c-1, $$-2, S-3, F$-free
40 Black
C’s- #1
Free Safety- Free
$$ l- #2 strong
(Sam or Nickel)- #3 strong or #2 weak,
NextPrevious TC
209
43 Black
C- #1
F$- free
$$- #2 strong
S/M/W- combo #2 weak, #3
30 black weak/43 Black weak 34 Black strong
C- #1 C- #1
F$- #2 w H- #2 weak
S- #2 s $$- #2 strong
M/W- #3 or Fullback/spy flow fire M/W- #3 or Fullback/spy flow fire
$$- free F$- free
Trips – strong- “trigger” (c-1, $$- #2, S- #3) trips weak- “trigger” (C-1, F$- #2, H- #3)
Lock-on (cover 7)
30 40 (
C- #1’s C- #1’s
H/S- #2’s Will- #2 weak (vs trips strong take #3 to the trips)
M/W- combo Sam (or Nickel) 2 strong
Safeties- 2 deep (11 yards) Mike- #3
Safeties- 2 deep 13 yards
3 spy
mike middle, S/W- #’s F$- 1/3, C- 1/3, $$- top threat (lock) (#2 in trips)
NextPrevious TC
Cover 2 (Blue)
No Cover Zone
Hash Hash FlatFlat
½ Zone
Middle
½ Zone
-We are using this coverage to stop the pass
-Corners must control #1- disrupt their releases and routes
-Hash Player- 2-1 – control threats and sink- look for work- don’t chase crossers
-Middle – once run clears get deep to the middle of the goal post- (MOF)
-½ players- pass first- read keys and defend half
210
“Invert”
-Adjustment or a huddle call
-Vs. 1 rec or 1 rec + 1 Te to boundary
-C- 9 x 2 plays ½ expecting post #1
-- $- sky support just before snap- contain/numbers
NextPrevious TC
Pro Slot- open
Spread Heavy- we can check 3 strong or 54 tug rock
Cover 2 adjustments
N EE
MW
S
H
C
C
F$ $$
Numbers
Numbers
HashHash Middle
1/2 1/2
Note: SAM there is no Stay in Cover 2- you are the hitman
Be Alert and Ready to adjust to all motion
N EE
WM
H
SC
C
$$
F$
NumbersNumbers HashHash Middle
1/2 1/2
Be Alert and Ready to adjust to all motion
Be Alert and Ready to adjust to all motion
N EE
MW
S
H
C
C
F$ $$
Numbers
Numbers
Man to man vs
vertical
Hash
Hash- run, screen,
crosser Middle key #3
Check #3 for a vertical release
½ player
1/2
1
1
1 1
1
1
2
2
2 2
2
2
N EE
MW
S
H
C
C
F$ $$
Numbers
Numbers
HashHash Middle
1/2 1/2
1 12
2
3
3
33
211
NextPrevious TC
Flex to Flex – LB’s adjust SAM now has b gapDouble slot
Trips – “Bump” and “Invert“ call or 6 or 3
strong
Trips – “Over” call- we can also check 6 or 3
srong
Cover 2 adjustments
N EE
WM
H
SC C
$$
F$
NumbersNumbers HashHash Middle
1/2 1/2
(B)
2
N EE
MW
S
H
C
C
F$ $$
Numbers
Numbers
HashHash Middle
1/2 1/2
1 1
22
3
N EE
MW S
H
C
CF$
$$
Numbers
Numbers
Hash- key RBHash Middle
1/2 1/2
1 1
2
2
N EE
MW
S
H
C
C
F$
$$
Numbers
Numbers Hash Middle
1/2
1/2
1 1
2 33
11
2 2
3
$$/SC- play 1/2
Sam- d gap –
numbers- own flat-
crossers
Mike- hash
Will- middle
F$- rock down- d
gap/ hash
Be ready for motion
back
Cover 6- ¼, ¼, 1/2Hash
$$/C- invert- $$
plays D gap,
C plays1/2
Sam bumps reads B
to A- hash player
Mike- A gap middle
Will- walks – D-
hash player on #2
If motion occurs
everyone bumps
back.
$$- Jams #1
Corner stays on ½
In just “bump”
C- plays D gap
$$ would play 1/2
212
NextPrevious TC
slot “Invert ““Bump” CallSlot- “Over” call or check cov. 6 (1/4, ¼, ½)
Bunch open- Hash player to the Bunch – jams #2 Double- “Over” Check or check cov. 6 (1/4, ¼, ½)
Cover 2 adjustments
N EE
M
S
S
H
C
C
F$ $$
Numbers
Man to
man vs
vertical
Numbers
Hash
Hash Middle
1/2 Check # for vertical
1/2
1
12
2
3
N EE
MW
S
H
C
C
F$
$$
Numbers
Numbers
Hash
Hash
Middle
1/2 1/2
1 1
22
3
N EE
MW
S
H
C
C
F$
$$
Numbers
Numbers
HashHash Middle
1/2 1/2
1 1
2
2
3
N EE
MW S
H
C
CF$
$$
Numbers
Numbers
Hash
Hash
Middle
1/2 1/2
1 12
2
3
213
NextPrevious TC
214
Purple- disguise cover 2 by showing 3 weak then rotating late (pre snap) to Cover 2
NextPrevious
NE EH
F$
C
W M S C
$$
Mask 3 strong
Show 3 weak then re-rock (trigger) to 3 strong
Mask 3 weak
Show 3 strong then re-rock (trigger) to 3 strong
Mask Rock
Rock down safety opposite of blitz pre-snap
Post snap or just before snap- trigger safeties to blitz
TC
Cover 3 (red)
No Cover Zone
Numbers Hash Hash Numbers
1/3 zone1/3 zone1/3 zone
- Coverage used to get 8 in the box and stop the run
- Eliminate window throws by making the QB throw outside the window
- We should never get beat deep
-3 weak
-3 strong
-3 roll weak
-3 roll strong
- 3 invert
-3 spy
215
NextPrevious TC
Pro Slot- (note: we will often check ¼, ¼, ½ on the backend)
Cover 3 weak adjustments
N EE
MW
S
H
C
C
F$ $$
NumbersNumbers HashHash
1/3
1 12
2
3
1/3 1/3
N EE
MW
S
H
C
CF$ $$
Numbers (lone dove)Numbers HashHash
1/3
1 12
2
3
1/31/3
N EE
MW
SH
C
C
F$ $$
NumbersNumbers HashHash
1/3
1 12
2
3
1/3 1/3
N EE
MW
S
H
C
C
F$ $$
NumbersNumbers HashHash
1/3
1 12
2
3
1/3 1/3
Double slot- alert “Vicky”- F$ m/m on #2 if vertical- $$ favor #2 strg- alert “Vicky”- F$- man to man #2 if vertical, $$- favor #2 stg.
216
Spread
NextPrevious TC
FlankBunch (We can have the hash player press #2) or check blue
Trips - Heavy- (backside hash- now middle player- help with vertical by #3)
We will often trigger the safeties and it becomes 3 strong or check 54 tug rock
We can also monster- trigger $ mm #2
Cover 3 weak adjustments (we can check 6 or trigger)
N EE
MW
SH
C
C
F$ $$
Numbers
(lone dove)
Numbers Hash
1/3
1 1
2
2 3
1/3 1/3
Middle- key #3
Vs. Trips the
backside Hash
becomes the
Middle player in
order to help
with a vertical by
#3.
The Middle 1/3
player must be
aware for a hot
seam by #3 – he
can use the bail
technique.
The backside #’s
player is thinking
run-screen-
crosser
N EE
MW S
H
C
C
F$ $$
NumbersNumbers HashMiddle- key #3
1/3
1 12
2
3
1/3 1/3
Hot on #3
Run-screen-crosser
N EE
M
S
W
H
C
C
F$
$$
Numbers- run-
screen-crosser
Numbers MiddleHash
1/3
1 1
2
2
3
1/3 1/3
Island
N EE
MW
SH
C
CF$
$$
NumbersNumbers
(lone dove)
HashHash
1/3
1 12
2
3
1/3 1/3
(note: we will often check ¼, ¼, ½ on the
backend) we can trigger, spy, or monster
(note: we will often check ¼, ¼, ½ on the backend)
217
NextPrevious TC
Pro Slot
Spread Double slot alert “Vicky”
Cover 3 strong adjustments
N EE
MW
S
H
C
C
F$ $$
NumbersNumbers HashHash
1/3
1 1
22
3
1/3 1/3
N EE
MW
S
H
C
C
F$
$$
Numbers (lone
dove)
Numbers HashHash
1/3 or 1/2
1
122
3
1/3 or 1/4 1/3
(note: we will often check ¼, ¼, ½ on the backend)
¼ or
N EE
MW
S
H
C
C
F$ $$
NumbersNumbers HashHash
1/3
1 1
22
3
1/3 1/3
N EE
MW
S
H
C
C
F$ $$
NumbersNumbers HashHash
1/3
1 1
22
3
1/3 1/3
- alert “Vicky”- $$ man to #2 if vertical- F$ favor #2 weak $$ man to #2 if vertical- F$ favor #2 weak
218
NextPrevious TC
FlankBunch- also check blue
Trips Heavy
Cover 3 strong adjustments
N EE
MW
S
H
C
C
F$
$$
Numbers (lone dove)Numbers Middle- key #3Hash
1/3
1
1
2
2
1/3 1/3
N EE
MW
S
H
C
C
F$
$$
NumbersNumbers Middle- key #3 Hash
1/3
1 1
2
2 3
1/3 1/3
3
(note: we will often check ¼, ¼, ½ on the backend)
We can trigger, spy, or monster
(note: we will often check ¼, ¼, ½ on the backend)
N EE
M
W
S
H
C C
F$
$$
Numbers (lone dove)Numbers Middle- key #3Hash
1/3
1 1
2
2
1/3 1/3
3
N EE
MW
S
H
C
C
F$
$$
Numbers
Numbers (lone dove) HashHash
1/4
1 12 2
1/2 1/4
3
219
NextPrevious TC
Pro Slot
Spread Double slot
Cover 3 roll weak adjustments- we will mostly roll to the multiple receiver side or wide field
N EE
MW
S
H
C
C
F$
$$
NumbersNumbers HashHash
1/3
1 12
2
3
1/3 1/3
N EE
MW
SHC
C
F$
$$
Numbers (lone dove)Numbers HashHash
1/3
1 122
3
1/3 1/3
N EE
MW
SHC
C
F$
$$
NumbersNumbers HashHash
1/3
1 12
2
3
1/3 1/3
N EE
MW
SHC
C
F$
$$
NumbersNumbers HashHash
1/3
1 12
2
3
1/3 1/3 220
NextPrevious TC
trips – “Roll Weak” Heavy- “roll strong”
Cover 3 roll weak adjustments
N EE
MW
S
H
C
C
F$
$$
Numbers (lone dove)Numbers Middle – Key #3Hash
1/3
1 1
2
2 3
1/3 1/3
N EE
M
W
S
H
C
C
F$ $$
Numbers (lone dove)
NumbersMiddle – Key #3 Hash
1/3
1 1
2
23
1/3 1/3
We can call Roll Strong, Roll Weak, Roll Field, Roll Boundary, Roll Choice
Often we will just call roll. Example: 30 Slant Roll- a “Roll” call without a tag is our roll.
Normally, we roll to the multiple Receiver side.
221
NextPrevious TC
Pro Slot – (We will often check ¼, ¼, ½ on the backend)
Trips Double slot- Alert Vicky
Cover 3 invert adjustments- Safety to side blitz replaces inside LB
N EE
MW
SH
C
C
F$
$$
NumbersNumbers HashHash
1/3
1 12
2
3
1/3 1/3
N EE
MW
SH
C
C
F$ $$
NumbersNumbers HashHash
1/3
1 12
2
3
1/3 1/3
N EE
MW
SH
C
C
F$
$$
NumbersNumbers Middle – key #3Hash
1/3
1 1
2
2 3
1/3 1/3
(We will often check ¼, ¼, ½ on the backend)
N EE
MW
SH
C
C
F$ $$
Numbers
Numbers HashHash
1/3
1 12
2
3
1/3 1/3 222
NextPrevious TC
Pro Slot
spread Double slot
Cover 3 spy adjustments- We use this coverage to lock down a WR- other 6 defenders run 33 coverage- not a good run defense
N EE
MW
SH
C
C
F$
$$
NumbersNumbers Middle
1/3
1 12
2
3
1/3 1/3
Man on #1
N EE
MW
SH
C
C
F$
$$
NumbersNumbers Middle
1/3
1
1
2
2
3
1/3 1/3
Man on #2
N EE
MW
S
H
C
C
F$
$$
NumbersNumbers Middle
1/3
1 12
2
3
1/3 1/3
Man on #2
N EE
MW
S
H
C
C
F$ $$
NumbersNumbers Middle
1/3
1 12
2
3
1/3 1/3 223
TC
Cover 4 (Silver)
No Cover Zone
MiddleNumbers Numbers
¼ zone ¼ zone ¼ zone ¼ zone
-This coverage is used to stop the run- our safeties are involved in the running game
-This coverage is also good against single back teams that pass well- we can rob the #1 or #2 WRs
-This coverage is very multiple and there are many variations
- Vs a Removed #2 weak- we can have the Hawk and the Will Exchange responsibilities
224
Variations include- Corners “Bail” Corners Press, “read 2”
NextPrevious TC
Silver Coverage Rules
I. Cover 4
A. Vs. the Run
1. A safety will give the linebacker a “Silver” call to let them know that they have help to the outside. There is no “Silver”
call vs. a removed # 2 receiver to the safety’s side.
2. It is the safety’s job to fit inside or outside depending on how the linebacker takes on the block or gets blocked.
3. Run To- Front side players
a. ILB- Hard downhill player- take on the FB- Gap hand free- Don’t take a side- make it difficult for the RB to make a
decision. Always look to shoot the run-through lane and make a play
b. Safety- Fit off the OLB. Be ready to make a play inside or outside- keep your feet moving- don’t get down too
quickly.
c. OLB- Must force all plays back inside- don’t get reached- we may spill at times
d. Corners- must make “Crack” calls and be ready to replace
4. Run Away- Backside Action
a. ILB- Check for quick cutback in the A or B gaps, then get over the top filling inside out- leveraging the ball carrier-
whenever the run through lane opens up.
b. Safety- Must get down in the box to become the cutback player, always keep leverage on the ball carrier’s inside
hip.
c. SAM- play a “Stay” technique any time you’re on a TE. Stay at home waiting for bootleg or TE delay. If you don’t
have a TE to your side then you are the cutback player because the safety is out with the removed #2
d. End and Hawk- Trail and contain player- deep as the deepest you cannot get beat on reverse or QB bootleg
225
NextPrevious TC
B. Vs. the Pass
1. Numbers Player
a. Get to the inside edge of the numbers at a depth of 12 to 15 yards. Knock down any route that crosses your face.- Don’t
chase crossers
b. Vs a tight # 2- SAM- you own any outside release by a tight #2 or #3 outside
c. Vs. a removed #2- read 2 to 1
d. Read the QB all times as you feel the receivers
e. “Buzz” call by corner- react and buzz immediately to number 1- Corners call buzz vs Smash and China
f. “Blue” call you now become a hash player reading #2-#1-#3
g. “Switch” call- a call made between the F$ and the W LB- this is when there is weak backs or tight #2- Will now must
buzz the numbers robbing #1 on inside routes, or jump the low crossing routes.- no switch calls when in a 43.
h. “Bump”- Call made by the strong corner that bumps the SAM to mike and he must play B- the Mike must play weak A
and bump the Will out to wheel on number #2
i. “Over”- Call made by Corner vs sets where the TE is the number 1 receiver-we are playing cover 2 to the TE and the
Sam is now a flat player- he must top all outside routes by TE/RB- and look for crossers
j. “Spy”- call made when the Safety is doubling #1 with the corner if there is an outside release by the #2- OLB now must
own #2 if he releases outside regardless if he is tight or removed (game plan)
2. Middle Player
a. Must open to the side of the #3 receiver- 12-15 yards- knock down any route that crosses your face.
b. If #3 goes vertical you own him man to man- Alert for a new #3
c. You are the spy-flow fire player when the QB gets out past the QB
226
NextPrevious TC
3. Corners
a. Alignment- 7 x 1 yards
b. Read through the three step.
c. When there is a tight #2 play # 1 man to man on any route over ten yards
d. Vs a removed #2 be ready to call “Buzz” and zone your quarter
e. “Blue”- Play cover 2 to your side- you must control #1
f. “Bump”- call tells the corner to play the flat vs the TE
g. “Over”- call tells the corner to play cover 2 safety- SAM now is the flat player
h. “Wheel” zone it- vs removed #2 to your side- the Corner and safety are now true ¼’s players playing the deepest route
to enter their zone.
i. “Copper”- read 2 scheme vs. removed #2
j. “Frank”- corner has flat
4. Safeties- align 2 x 11
a. Read the #2 or #3 receiver depending on formation
b. Play number 2 man to man if he releases vertical
c. “Wheel” zone it- A call made between corner and safety vs a removed #2- both players are now zoning their ¼’s
d. “Copper”- read 2 scheme vs removed #2
e. “Switch”- Call made between the F$ and the W LB- call made when there is a tight number 2- the safety plays the #2
receiver on any outside or vertical route. No switch call when we are in a 43 front.
f. “Blue” the safety to the call side- plays ½ technique and the corner is now run support
g. “Spy”- call that tells the safety to double with the corner any time #2 releases outside. (Game Plan)
h. “Over” call- Safety to the over call becomes the numbers player, safety away from the over call replaces the rolled
down safety and quarters his zone.
We will check “Blue” to the 1 side of a 3 x 1 set. Vs. a wide #1 the corner is assuming man to man techniques vs all
verticals. The hash player to that side must realize that he must carry all screens and crossers into flat because out flat
player will not be there.
Safety away from trips – plays Navy- he must check for a vertical by the #3 receiver.
227
NextPrevious TC
Silver coverage - Quick Reference sheet
Vs. a Tight #2 “Silver”
SAM/OLB- you own any outside release by #2 or # 3- Will alert “Switch” Call
Vs pass- #2 vertical- hands on- play under #1 numbers, #2 in flat- top him, #2 crosses- find #1 – curl to flat
Corner- 7 yard alignment- man to man vs #1 unless he runs a radical route ie. Mesh or crosser
Safety- Read number 2 – TE/Back “I’m Here”
Vs run- Both backs to you- force, Both backs away- cutback, backs split- dead foot and find ball
VS pass- TE- vertical- you own him, TE crosses or releases into flat- Rob the curl and Dig by #1, Roll under the post by #1
Vs a Removed #2 “Wheel” or “Copper”
Sam/OLB
Vs Pass- # 2 vertical- jam and drop to numbers, #2 to flat- numbers- Will alert “Switch” call- Alert for #3 running a wheel
Corner- zone your quarter- play deepest man in zone read 1 to 2
If #1 vertical- you own him
If #1 hitch- look to number # 2 corner- call “Buzz”
If #1 in- sink and look up #2
Safety Read #2 to #1
Vs. Pass
If #2 vertical- you own him
If # 2 in Flat- sink zone your quarter look to #1
If # 2 crosses- sink zone your quarter- look for #1
228
NextPrevious TC
Pro Slot-open- open
Spread Heavy- we can also check 3 strong- $$ #, S- foot/hash, 54
tug rock
Cover 4 adjustments
N EE
MW
S
H
C C
F$ $$
Numbers-
read #2
Numbers-
Read #2
Middle-
read #3
1 12
2
3
Man your
quarter
Man your
quarter
Read #2
Man your
quarter
Read #2
Man your
quarter
“Silver”“Silver”
N EE
MS W
H
C
C
$$ F$
Numbers-
read #2
Numbers-
Read #2
Middle-
read #3
1 122
3
Read 1-2
Man your
quarter
Man your
quarter
“Wheel” or “Copper” “Silver”
Read 2-1
Man your
quarter
Key #2
weak
N EE
MW
SH
C C
F$ $$
Numbers-
read #2Numbers-
Read #2
Middle-
read #3
1 12
2
3“Wheel” or “Copper”
Man your
quarter
“Silver”
Read 1-2
Man your
quarter
Read 2-1
Man your
quarter
Read #2
Man your
quarter
N EE
MW
SH
C C
F$
$$
Numbers-
read #2Hash Read
#2-
screen-
crosser
Middle-
read #3
1 12
2
3
“Blue” “Wheel” or “Copper”
Read 1-2
Man your
quarter
Cover 2
technique-
man to man
vs vertical
Check #3
vertical-
½ player
Read 2-1
Man your
quarter
229
NextPrevious TC
Flank- check 6Double slot
Trips – “Bump” call- we can check 6 or 3 weak trips– “Over” call- check 6 or 3 weak
Cover 4 adjustments
N EE
MW S
H
C
C
F$
$$
Hash
read #2
Numbers-
Read #2
Middle-
read #3
1 1
2
2 3
Flat
read #2
Man your
¼ read 1-2
Man your
1/4
Check #3
for a
vertical ½
player
“Wheel” or Copper” “Blue”
“Bump”
Bump can
be inverted
between C
and $$
N EE
MW S
H
C
C
F$
$$
Hash
read #2
Numbers-
Read #2
Middle-
read #3
1 1
2
2 3
Man your
¼, read 1-2
Man your
1/4
Flat
“Wheel” “Blue” Over”
Check #3
for a
vertical ½
player
N EE
MW
SH
C C
F$ $$
Numbers-
read #2Numbers-
Read #2
Middle-
read #3
1 12
2
3
“Wheel” or “copper” “Wheel” or “Cone”
Man your
¼, read 1-2
Man your
¼, read 1-2
Man your
¼, read 2-1
Man your
¼, read 2-1
N EE
MW S
H
C
C
F$
$$
Hash
read #2
Numbers-
Read #2
Middle-
read #3
1 12
2
3
“Blue” Over”“Silver”
Check #3
for a
vertical ½
player
Flat
Man your
quarter
Read #2
Man your
quarter
230
NextPrevious TC
Slot- “Over” CallSlot- “Bump” call
Bunch Double - vs a removed #2 W/H can exchange
Cover 4 adjustments
N EE
MW S
H
C
C
F$
$$
Hash
read #2
Numbers-
Read #2
Middle-
read #3
1 122
3
Man your
1/4
Man your
1/4
Check #3
for a
vertical ½
player
“Wheel” or “copper” “Blue”
“Bump”
Bump can
be inverted
between C
and $$
Flat
read #2
N EE
MW
S
H
C
C
F$
$$
Hash
read #2
Numbers-
Read #2
Middle-
read #3
1 122
3
Man your
1/4
Man your
1/4
Flat
“Wheel” or “copper” “Blue” Over”
Check #3
for a
vertical ½
player
N EE
M
S
S
H
C
C
$$
F$
Hash
read #2
Hash- jam
#2 Middle-
read #3
1
122 3
flat
Check #3
for a
vertical ½
player
Cover 2
tech. man
to man vs
vertical
Check “Blue”
1/2
N EE
M
W
S
H
C
CF$
$$Hash
read #2
Middle-
read #3
1
122
3
flat
1/2
Man your
¼- read
1-2
Man your
¼- read
2-1
“Blue” Invert“Wheel” or “copper”
231
Numbers-
Read #2
NextPrevious TC
Double flank- “Switch” CallTrips gun- open since we check “Comet” backside- no switch
Pro- Far “Switch” Double- “Switch”
Cover 4 adjustments- “switch” calls- made when backfield is broken to weak side- Will “A” gap run- pass buzz/rob- #1, F$-
man #2 on any outside or vertical route- if #2 blocks zone your ¼- also tight #2 weak is a switch. No switch in 43 - examples:- weak backs, far
back, wing back, gun split backs, split, tight slot, double flank
N EE
M W
S
H
C
C
F$
$$
Hash
read #2- run-
screen-
carry crosser
Numbers-
Read #2
Middle-
read #3
1 1
2
2 3
Cover 2
technique-
man to man
vs vertical
Check #3
vertical-
½ player
“Blue” or island
“Wheel” or copper
Read 1-2
Man your
quarter
Read 2-1
Man your
quarter
N EE
MW
S
H
C C
F$ $$
Numbers-
read #2
Pass- buzz under #1
If goes vertical look
for crosser
Middle-
read #3
1 12
2
3
Own #2 on any
vertical or outside
release- if #2
blocks- zone your
quarter
Man your
quarter
Man your
quarter
read #2
N EE
MW
SH
C
CF$
$$
Hash read
#2Pass- buzz under #1
If goes vertical look
for crosser
Middle-
read #3
1 12
2
3
Own #2 on any
vertical or outside
release- if #2
blocks- zone your
quarter
Man your
quarter
Flat
1/2
N EE
MW
S
H
C C
F$ $$
Numbers-
read #2
Pass- buzz under #1
If goes vertical look
for crosser
Middle-
read #3
1 12
2
3
Own #2 on any
vertical or outside
release- if #2
blocks- zone your
quarter
Man your
quarter
Man your
quarter
read #2
“Blue”- Invert
“Silver”
“Switch”
“Silver”
read #2
232
TC
C
$$
S M W C
F$
Silver vs naked- naked call- $- rob run/drag/middle pattern/roll the post
NextPrevious TC
C
$$
S M W C
F$
Silver vs naked- naked call- $- rob run/drag/middle pattern/roll the post
NextPrevious TC
235
Silver Coverage (cover 4) “Read 2” variation
This is a variation of Cover 4 that can result in multiple looks
This is a variation that can be called if we want to keep the LB tighter to box and/or we want to get better
coverage on the flats.
C- 1 x 7 yards
Safety- inside shoulder of removed #2 and 9 yards deep.
Both the corner and the safety are reading the QB to #2.
Read QB- Ball on the line- immediate run threat- toss/option/pitch- run support
Read QB- ball off the line- Read #2
If #2 releases to the Flat= Corner owns # 2, Safety owns #1
If #2 releases vertical= Corner owns #1, safety owns #2
Note: If #2 releases vertical and runs a 10 yard square out- Safety calls “squat” corner adopts the square out and the
safety – adopts #2. Another option is for the safety to man his ¼ and call buzz to the outside LB.
If #2 release shallow/inside- corner owns #1, safety looks for crosser or robs/rolls #1
If #2 releases deep middle- Corner- owns #1, safety owns #2
If #2 blocks- Corner owns #1, safety- Star force or cutback vs. run away
Vs a tight #2 and tight #1 (TE/Wing)- check “Blue”
NextPrevious TC
Cover 6 (1/4, 1/4, ½) (White)
No Cover Zone
MiddleNumbers Flat
¼ zone ¼ zone
Hash
½ zone
-This is a coverage to add another secondary player to the rec. strength
-This is an adjustment in cover 4, it can also be a huddle call
-- the huddle call tells the ¼’s players where to go
-We can run- cover 6 strong, cover 6 field, cover 6 boundary, cover 6 choice
236
We can also run “6 moon”= cover 6 man = ¼’s to rec. strength- man to man away, middle player must carry any crosser
Note: we can also invert the Cover 2,
the corners can also play bail, The
Safety can also show to give a man to
man look.
NextPrevious TC
Field 6 Boundary 6
Cover 6 adjustments/combinations
N EE
MW
S
H
C C
F$ $$
Numbers-
read #2
Hash
Middle-
read #3
1 12
2
3
Cover 2
Man your
quarter
Read #2
½ zone
Read #2
Man your
quarter- any
pattern + 5
yards
“Blue” “Silver”
N EE
MS W
H
C
C
$$ F$
Numbers-
read #2
Hash Middle-
read #3
1 122
3
Man your
quarter
“Blue” “Silver”
½ zone
Run first-
rob #1 if
pass
FieldBoundary Field Boundary
Cover 2
237
NextPrevious TC
Cover 8
No Cover Zone
Numbers Hash Hash Numbers
¼ zone ¼ zone ¼ zone ¼ zone
High middle
Low middle
-We are getting 8 in coverage
-3 man pass rush
-Rally to the run
-The are many variations
-Deuce
- Lock (cover 7)
- Spy,
- Safe,
-Roll,
-Man free
- Falcon
238
NextPrevious TC
32 “Deuce”
N EE
1 1
22
3
WM
HS
C C
F$$$
Numbers
Numbers
Hash
Hash
Low Spy
High Middle
(Tampa 2)
½ zone player½ zone player
We will have a low and high middle player
The low player will spy the QB
The high player will drop to the Goal post
Stay out of no cover zone
Vs 3 x1 sets- high middle aligns to the 3 side, low- away from 3
Corner away from trips- man to man, hash away from trips- run/screen/cross 239
NextPrevious TC
32 “Lock-on”
N EE
1 1
22
3
WM
HS
C C
F$$$
½ zone player½ zone player
Under coverage use lock-on technique- get a tackle read- don’t allow an inside release!
Mike/Will- Combo back- Back to= man to man, Back Away– Spy QB/Flow Fire
F$/$$ align 12-14 yards deep- play tight enough to defend the post/skinny post- wide enough to help out with the fade
Man on #1 Man on #1
Man on #2 Man on #2
Combo Back out
240
NextPrevious TC
32 “Roll”
N EE
1 1
22
3
WM
HS
C C
F$$$
Numbers
Numbers
Hash
Hash
Middle
1/3 zone player
1/3 zone player
We can “roll” either corner
Weak, Strong, Field, Boundary
All adjustments are made by the underneath coverage and secondary
1/3 zone player
241
NextPrevious TC
32 “Spy”
N EE
1 1
22
3
WM
HS
C
C
F$$$
Numbers
Numbers
Hash
Hash
1/3 zone player
1/3 zone player
We can “Spy” either #1 or #2, weak or strong
All adjustments are made by the secondary
Safeties always rob/spy #2 or #3
Corners always spy /rob #1
1/3 zone player
Spy #2
242
NextPrevious TC
32 Falcon
N EE
1 1
22
3
WM HS
C C
F$
$$Man to man #1 Man to man #1
Man to man #2
Man to man #2
Combo back out
Corners and Safeties man to man technique- no help
Mike/Will- combo back- back to – man to man , back away- spy QB- flow fire
Sam and Hawk- Free- tackle read- run first- pass- rob inside routes by 1 and 2
243
NextPrevious TC
32 Black (man-free) 32 Raider (rob the run and the pass)
N EE
1 1
22
3
W/5M
H
S
C C
F$
$$
Man to man #1 Man to man #1
Man to man #2
Man to man #2
Combo back out
Corners- # 1 man to man
Mike/Sam- combo back- back to – man to man , back away- spy QB- flow fire
$$ and Nickel back- #2 man to man
Hawk – will be involved in stunt
F$- Free
244
NextPrevious TC
32 “Safe”
N EE
1 1
22
3
WM
HS
C
C
F$$$
Numbers
Numbers
Hash
Hash
Low Spy
1/4 zone player¼ zone player
4 under – sink and disrupt routes
4 deep- 4 across nothing gets behind us
1/4 zone player
¼ zone player
245
NextPrevious TC
246
Coverage Adjustment options vs. various problem formations
Game plan ideas
Vs Trips
Vs Double slot
Vs empty
Vs Bunch
NextPrevious TC
247
Coverage Adjustment options vs. various problem formations
VS Trips If trips is giving us a problem
Danger – see se diagram
Spy- just like Danger except Safety is strictly man to man regardless of patterns- under
coverage is numbers-middle-numbers
3 strong- 3 deep, four under- #/H/H/#
Roll strong
Monster - same concept as 3 strong but the under coverage shifts to the trips
numbers, hash, middle, backside numbers player is the lone dove- lone dove
Tug Rock- zone blitz from trips when in an odd front
Pittsburgh Rock- zone blitz from trips when in an even front
Vice- Backside corner and backside LB bracket #1 away from trips
Choke- trips side corner man to man vs # 1- cover 2 look
NextPrevious TC
“Danger”- loading the zone call- vs. 3 x 1 receiver sets
N EE
MW S
H
C
C
F$
$$
NumbersNumbers
Hash to
1/3
1 1
2
2
3
1/3
1/3
“Island”
Man to man principles
Key # 3/back- screen
Alert for Danger call
Safety to trips side- will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern his owns him man to man
(make a “mable” call). If number 2 releases inside- call “Danger” and play the numbers
Corner to numbers safety- deep 1/3
Safety on the roof- you are still a middle third player- but vs pass must key both number 2 and 3 you are looking for a zipper route
OLB to safety- if you hear a “mable” call from the Safety that means he is man to man on #2 and has vacated the zone- this makes you a
numbers player, be prepare to jump the flat pattern, if you hear “In” call key for the inside pattern- get to the hash
ILB/OLB away from safety be alert for an “In” call it means a receiver may be dragging across into your zone
OLB away from safety you are lone dove- crossers, help with skinny post and be alert for a “In” call
248
We can also check 3 strong, tug rock, Sea./Bos/Pit Rock, Spy
Middle
Key # 2/#3 alert for zipper
NextPrevious TC
249
Coverage Adjustment options vs. various problem formations
Double Slot
Vicky- see diagram
Black- Corners own #1, numbers player own #2, middle player owns #3- cage call to ends
Green – C- #1, $’s- #2, double blitz by 2 of the backers- game plan
Quarters- check silver
Blue- check Blue
Lock-on- check lock
NextPrevious TC
“Vicky” call- vs. 4 receiver sets with a vertical threat
N EE
MW
S
H
C
C
F$ $$
NumbersNumbers HashHash
1/3
1 1
2
2
3
1/3 1/3
“Island”
Man to man principles
Man to man principles
Key # 3- screen and look for crossers
Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern
his owns him man to man (make a “mable” call). If number 2 releases inside- call “Danger” and play the numbers
Corner to numbers safety- “Vicky” is essentially an “Island” call for you- assume man to man principles vs. #1
Safety on the roof- you are still a middle third player- but vs pass you now must favor the #2 receiver away from the rocked down safety.
OLB to rocked down safety- if you hear a “mable” call from the Safety that means he is man to man on #2 and has vacated his zone- you must
now own back out and look to carry crossers coming toward you from the other side of the formation.
ILB/OLB away from safety be alert for a “Danger” call it means a receiver may be dragging across into your zone
Vs motion to trips- check trigger and play 3 strong to trips side
250
We can also check black, silver, blue, green + double fire, Lock-on
NextPrevious TC
Adjustments to bunch
We always want a #’s, H, and Middle player to the Bunch.
Vs. Bunch Strong
Coverage Adjustment
Blue Blue
Silver Blue
3 weak trigger and string
3 strong Blue Invert
Blue vs Bunch Strong- stays Blue
N EE
C
$$
S
MW
H
C
F$
#
Hash
middleLone
dove
Man to man vs
vertical
1/2 1/2
Silver vs Bunch Strong- Checks Blue
N EE
C
$$
S
MW
H
C
F$
#
Hash
middleLone
dove
Man to man vs
vertical
1/2 1/2
3 weak vs Bunch Strong- check trigger and string LB’s (can stay in
1/3’s or ½’s
N EE
$$
C
S
MW
H
C
F$
#
Hash
middleLone
dove
Man to man vs
vertical
1/2 1/2
3 strong vs Bunch Strong- Blue (Invert) (M and W can switch if time)
N EE
$$
C
M
WH
S
C
F$
#
Hash
middleLone
dove
Man to man vs
vertical
1/2 1/2
NextPrevious TC
Adjustments to bunch
We always want a #’s, H, and Middle player to the Bunch.
Vs. Wide Bunch Strong
Coverage Adjustment
Blue Blue
Silver Blue
3 weak trigger and string
3 strong Blue Invert
Blue vs Bunch Strong- stays Blue
N EE
C
$$
S
MW
H
C
F$
#
Hash
middleLone
dove
Man to man vs
vertical
1/2 1/2
Silver vs Bunch Strong- Checks Blue
N EE
C
$$
S
MW
H
C
F$
#HashmiddleLone
dove
Man to man vs
vertical
1/2 1/2
3 weak vs Bunch Strong- check trigger and string LB’s (can stay in
1/3’s or ½’s
N EE
$$
C
S
MW
H
C
F$
#
Hash
middleLone
dove
Man to man vs
vertical
1/2 1/2
3 strong vs Bunch Strong- Blue (Invert) (M and W can switch if time)
N EE
$$
C
M
WH
S
C
F$
#
Hash
middleLone
dove
Man to man vs
vertical
1/2 1/2
NextPrevious TC
Adjustments to bunch
We always want a #’s, H, and Middle player to the Bunch.
Vs. Bunch Weak
Coverage Adjustment
Blue Blue
Blue Blue
3 weak Blue Over
3 strong Blue Over
Blue vs Bunch weak- stays Blue Over
N EE
C$$
S
MW
H
C F$
#
Hash
Middle Hash
1/2 1/2
#
Silver vs Bunch weak- checks Blue Over
N EE
C$$
S
MW
H
C F$
#
Hash
Middle Hash
1/2 1/2
3 weak vs Bunch weak- checks Blue Over
N EE
C$$
S
MW
H
C F$
#
Hash
Middle Hash
1/2 1/2
3 weak vs Bunch weak- checks Blue Over
N EE
C$$
S
MW
H
C F$
#
Hash
Middle Hash
1/2 1/2
#
#
#
NextPrevious TC
Additional Adjustments to bunch
Check Black Press (another option is to put end inside TE and keep SAM
outside- M- FB, Sam/C combo back out/TE (“Banjo “call)
N EE
C
F$
SMW
H
C $$
1st out
#2
press 1st in or
second out
Combo FB
#1
Check Red vs weakside run threat
N EE
C$$
S
M
W H
C F$
#
Hash
Middle Hash
1/3
1/3
Check star Box
N EE
C$$
S
MW
H
C F$
# Hash
Middle
Lone
dove
1/2 1/2
N EE
CF$
S
MW
H
C $$
1st out
Press
2 1st in – 2nd out FB
Free Combo TE/Back
NextPrevious
1/3
Check Black With a Banjo Call backside- good vs weakside run
Combo TE/Back
If double
post threat-
backside
corner can
adjust to
middle of
field to give
a 5 over 3
TC
255
Check Coverage
Example: 43 over check
Coverage will adjust to formation based on game plan
Or coach will call coverage from sideline- based on formation
Common checks
Double slot/ 2 x 2- with removed #2’s – silver
Vs tight #1 and #2- Blue to the tight #2 side
3 x 1- 3 deep with the safety rocking down to the 3 receiver side (load the zone)
3 x 1 or 2 x 1 with a the 1 being a TE- check 6
Vs. Bunch check blue to the bunch
Vs empty check 32 – deuce, lock-on, or spy- you can move H to inside and low spy
NextPrevious TC
256
NextPrevious
NE EH
F$
C
W M S
C
$$
2 x 2 check silver
silverWheel
NE EH
F$
C
W M S
C
$$
2 x 2 check silver
WheelWheel
NE EH
F$
C
W M S
C
$$
3 x 1 check 3 strong or weak to trips
NE EH
F$
C
W M S
C$$
3 x 1 with a TE to 1 side- check 6
Wheel
NE EH
F$
C
W M S
C$$
2 x 1 with TE to the 1 side- check 6
BlueWheel
NE EH
F$
C W M
S
C
$$
Bunch- check blue
BlueBlue
Check Coverage
Blue
NE E
H
F$
C W
M S C
$$
Empty- check edit deuce
NE E
H
F$
C
W M S C
$$
Empty – check FSU Lock- on
NE E
H
F$
C W
M S
C
$$
Empty- check FSU spy
TC
257
Check coverage vs Pro and slot formations
Check cover
1st number Pro, 2nd number slot
Other variations
1st number vs a tight #2, number vs a removed number 2
36
63
43
34
42
24
23
TC
Coverage: Combo 24 R Notes: Vs a Tight #2- cover 2, vs a removed #2 cover 4
Variations: The Rover (r) – deep middle (1/5), hot and hole reading QB- 2-1 or QB- 2/3 to 1
This coverage gives the defense a 2 man advantage to either side and all eyes are on the QB.
Read 2 scheme Rover favors side of Removed number 2- hole to deep 1/5
If there are 2 tight # 2- Rover weak #’s,- can be an “auto “call sending Rover off edge - 2 wide #2’s Rover hole to deep middle 1/5
additional note: we can also load the zone with the Rover or Safety and run cover three vs trips sets (or cover 4)
N EE
S
M
W
C
$ $
C
R
1 2 2 1
4 2
N EE
WM
S
C
$ $
C
R
3
N EE
WMSC
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C
R
N EE
SMWC
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C
R
N EE
S
M
W
C
$ $
C
R
N EE
S
M
W
C
$ $
C
R
4 2 4 4
444 244
1/4
1/4 ½ (QB
Flat
Hook
Mid-
spy
#
Hole
to 1/5 1/4
1/4
Hole
to 1/5 ½ (QB)
m/m vs
vertiical
#/LDMid-
spy
1
1
2
2 3
#
1 122
3
1/4 1/4
1/41/4
Hole
1/5
Mid-
spy# #
1 1 1 1 1 122
2
2
2 2
3
3 3
1/4
1/4 1/4
1/4Hole
to 1/5
# #Mid-
spy
Flat
1/4
1/4
½
(QB)
#/LDMid-
spy
#
Hole
to 1/5 1/4
1/4 1/4
1/4Hole
to 1/5
# Mid-
spy
#
TC
259
Good vs empty and 4 rec. and a duel threat QB.
Personnel- Rover sub for Hawk- hawk to DE or Packer personnel
R= Rover
32 + stunt+ Blue R example: 32 lasso Blue R
32 + stunt + silverer R
32 + stunt + combo 24 R (cover 2 vs tight 2, cover 4 vs removed 2)
For this cover the Rover will not be involved in the stunt he will be involved in the coverage, it
is essential that the stunts up front maximize the efficiency of the three men up front.
Edit, TO, Crash, Loop, Wrap, Lasso, Mike, Fire, (Baltimore and Slice- fire zone 3-3)
TC
260
Roll Check
Notes: Base coverage is cover 2
Pre snap- If there is a 3 x 1 set or they motion to a 3 x 1 set – check cover 3- with a roll check
or a rock check
If they start in a 3 x1 set check 3 and motion to a 2 x 2 set- “omaha” “omaha” reset coverage
Post
TC
261
Loaded zone ideas- also loaded zone into the hole (vs flood)
Loaded zone ideas relate to trying to
TC
Coverage:_________________ Notes:
Variations:
TC
Coverage:_________________ Notes:
Variations:
TC
264
Jab weak
TC
265
Calls to take away certain offensive schemes TC
266
TC
267
Triple Option
Vs dive option, flex bone/ bone/ midline
ND- pinch- get to the mesh (1 yard behind the guards inside leg)
Pinch
44 attack
Stack
LB 1 gap over responsibilities
50/54- read stunts
Vs- veer option
More to come
Mesh
Press one corner on rec. and roll coverage away
Wing T
Control Playside C and D gaps
Get safeties involved
Under fronts
More to come
TC
Loaded Zone Concepts
The Loaded Zone concept is designed to take advantage of offenses that do not use the entire
field. Just like the offensive mindset of flooding zones, the defense can load zones. When
called at appropriate times and against appropriate teams it has proven to give defenses a
tremendous advantage against both the pass and the run.
Defenses that run loaded zone concepts can call it in the huddle or check to it by formation.
Defenses most commonly load to formations or load to the field.
The most common loaded zone scheme is to use cover 2 under coverage to the loaded zone
side (#/F, H, M), cover 3 concepts deep, and man to man backside or “lone dove” concepts
backside.
To the loaded zone side- cover 2 under coverage can be achieved by rocking a safety down to
3 receiver sets the safety then has the numbers and sky support (most common), squatting the
corner and rolling the coverage over top, the corner controls the number and has cloud
support, or sliding the under coverage and rocking a safety down away from trips (least
common but good against empty or when faced with a one on one mismatch between the
backside linebacker and the running back.) This would provide bronco (backer) support.
It is also common to blitz one of the extra coverage men to the loaded zone side. This can be
by design or a built in flow fire by the middle player when the QB breaks the tackle box.
Load Sky- Loading to rec. strength by Rocking down a safety– Safeties will give a Larry or Ralph
call to tell the defense where they are rocking down to. Alert for motion
Load Cloud- Loading to rec. strength by squatting a corner- Safeties will give a Larry or Ralph
call to tell defense where they are rolling to. Alert for motion.
Load slide- Loading to rec. strength by sliding linebackers and rocking down the safety to the
opposite side- Safeties will give a Larry or Ralph call to tell the linebackers where to slide-
backside safety must remember to rock down- Alert for motion.
Load Field – Loading to field. Loading the zone to the field- vacating one boundary under
coverage.
Silver Load (load check)- We will run ¼’s but we will load to formation if it is a 3 x 1 set, if it is a
2 x 2 set we will be in quarters. We can load to a 2 x 1 set.- Alert for motion
If they offense. . .
Comes out in a 2 x 2 set- call silver/wheel or blue(depends on set)
Comes out in a 2 x 2 set and then motions- Ralph or Larry to motion side
Comes out in a 3 x 1 set- Ralph or Larry to 3 side
Comes out in a 3 x1 set- Ralph or Larry to 3 side, and then motions to 2 x 2 set- “Omaha”
resets coverage back to Silver.
270
NextPrevious Load Coverage (Load check) TC
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Load with Man to man backside
Lone Dove concepts
Principals of the defense vs ACC
1. Levels- make them drive the field no big plays
2. With their double threat QB – they often have a numbers advantage
Plays that they run that use numbers
- Zone read
- Jailbreak
- Three step
Take this back by keying the QB
3. Vs zone read- give your players a simple responsibility – you have either QB or RB
4. Simple reads
Quick Release
Tall
No look off
Long arm, off- Break
Long arm off- hands up!!!
Fire to back
Avoid extended stunts
Pressure
Look for their routine
Spy flow fire- flush him- don’t let him step up
Blitzes that attack back but also stop inside zone
Choice blitz from back’s side or number 4
Over hang players and level- tackle reads
Matchups
Read exchange
Zone as opposed to man- eyes on the QB
2013 felton playbook multiple 34 pdf 1
If you want to add a fourth Rusher- out of three or 4 man fronts
Send the Rover
Backside safety assumes all rover Responsibilities- when trips away
2013 felton playbook multiple 34 pdf 1
282
New zone blitzes
Frisco
Bay
Others
Attacking slide
Attacking bob
Attacking pa and sprint out
Attacking launching points
Double “Vicky” call- vs. 4 receiver sets with a vertical threat
N EE
MW
S
H
C
C
F$
$$
NumbersNumbers HashHash
1/3
1 1
2
2
3
1/3 1/3
“Island”
Man to man principles
Man to man principles
M/W Key and match # 3- - screen
and look for crossers
Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern
his owns him man to man (match)- give inside Linebacker mable call. If number 2 releases inside- call “Danger” and play the numbers
Numbers linebacker away from rocked down safety- you will get a Match call from safety meaning match number 2 vs vert/outside- give a
mable call to ILB vs vert or out by number 2, , # vs inside route play numbers give a danger call
Both Corners- double “Vicky” is essentially an “Island” call for you- assume man to man principles vs. #1
Safety on the roof- you are still a middle third player- give olb away from safety a “match” call- they will match number 2
ILB’s – you will key number three-
ILB/OLB away from safety be alert for a “Danger” call it means a receiver may be dragging across into your zone
Vs motion to trips- check trigger and play 3 strong to trips side
283
We can also check black, silver, blue, green + double fire, Lock-on
NextPrevious TC
“match”
Loaded Zone Concepts
The Loaded Zone concept is designed to take advantage of offenses that do not use the entire
field. Just like the offensive mindset of flooding zones, the defense can load zones. When
called at appropriate times and against appropriate teams it has proven to give defenses a
tremendous advantage against both the pass and the run.
Defenses that run loaded zone concepts can call it in the huddle or check to it by formation.
Defenses most commonly load to formations or load to the field.
The most common loaded zone scheme is to use cover 2 under coverage to the loaded zone
side (#/F, H, M), cover 3 concepts deep, and man to man backside or “lone dove” concepts
backside.
To the loaded zone side- cover 2 under coverage can be achieved by rocking a safety down to
3 receiver sets the safety then has the numbers and sky support (most common), squatting the
corner and rolling the coverage over top, the corner controls the number and has cloud
support, or sliding the under coverage and rocking a safety down away from trips (least
common but good against empty or when faced with a one on one mismatch between the
backside linebacker and the running back.) This would provide bronco (backer) support.
It is also common to blitz one of the extra coverage men to the loaded zone side. This can be
by design or a built in flow fire by the middle player when the QB breaks the tackle box.
Load Sky- Loading to rec. strength by Rocking down a safety– Safeties will give a Larry or Ralph
call to tell the defense where they are rocking down to. Alert for motion
Load Cloud- Loading to rec. strength by squatting a corner- Safeties will give a Larry or Ralph
call to tell defense where they are rolling to. Alert for motion.
Load slide- Loading to rec. strength by sliding linebackers and rocking down the safety to the
opposite side- Safeties will give a Larry or Ralph call to tell the linebackers where to slide-
backside safety must remember to rock down- Alert for motion.
Load Field – Loading to field. Loading the zone to the field- vacating one boundary under
coverage.
Silver Load (load check)- We will run ¼’s but we will load to formation if it is a 3 x 1 set, if it is a
2 x 2 set we will be in quarters. We can load to a 2 x 1 set.- Alert for motion
If they offense. . .
Comes out in a 2 x 2 set- call silver/wheel or blue(depends on set)
Comes out in a 2 x 2 set and then motions- Ralph or Larry to motion side
Comes out in a 3 x 1 set- Ralph or Larry to 3 side
Comes out in a 3 x1 set- Ralph or Larry to 3 side, and then motions to 2 x 2 set- “Omaha”
resets coverage back to Silver.
286
NextPrevious Load Coverage (Load check) TC
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Load with Man to man backside
Lone Dove concepts
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2013 felton playbook multiple 34 pdf 1
297
Boost Front
It is a 34 front that is stacked on the boundary side – the coverage may or may not support
(load) the field side.
Origin of name
Boundary Stack
Boost used for support- We will support the field side with an extra linebacker and at times an
extra coverage.
Vs a second receiver to boundary tight or removed it reverts back to a normal 34 alignment.
We can designate a Booster and Field side
Or it can be based on formation
Base stunts and coverages
33 Fire zone
Shell
Load Coverage also applies
Field Tug
Field Tug Fire
Field Buck
Field Buck Fire
Field Angle
Filed Angle Fire
298
N EE
S
MWH CC
$
F$
Boost Front
Normal positioning of LB’s applies.
Suggested vs 1 back teams
N EE
H
SMW CC
$
F$
There can also be adjustments of positioning as
long as the Sam can play inside.
Suggested vs 2 back teams
299
N EE
S
MWH CC $
F$
Boost Front
N EE
S
M
W
H
CC
$
F$
Vs 3 x 1 to field (depends on coverage)
N EE
S
M
WH CC
$
F$
Vs 2 x 2 (normal 34)
Vs 2 x 2 (boundary 2 removed)
300
N EES
MW
H
CC $
F$
Boost Front
N EE
S
M W
H
CC
$
F$
Vs 2 x 1 side, with 2 being to boundary-
Normal 34 alignment
N EE
S
M
WH CC
$F$
Vs 2 x 2 (normal 34)
Vs 2 x 2 (boundary 2 removed)
301
N EE
S
MWH CC
$
F$
Stack Front
N EE
H
SMW CC
$
F$
Wack Front
Ram stack rock
Vs removed #2 weak- Hawk will walk- string M and W- slam tug
Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak
Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap
E E
H
N
WM
S
C C
F$
$$
NextPrevious TC
Note: bring this blitz only from field
Field stack-
303
OLB alignments
0 position- vs only a TE or a TE wing- 3 x 3
1 position- 1 wr or 1 wr and TE- wide enough to take away slant tight enough for run support
2 position
44 (3 deep)- outside foot on inside foot of #2
In 34- split the difference between the #2 and the Tackle
Tight- auto 1 x 1 off of wing or ghost wing
Foot- gap foot TE
Read 2 Coverage
1. Knowledge- Know the situation, the formation, the call, responsibility, threats, where is
your help?- communicate
2. Stance and Alignment- Both must be prefect
3. Read- know your key and how to react
4. Responsibility- know your job for each situation- talk to yourself
5. Technique and Execution- execute- make the play
The first 4 are mental- the last is physical
Defensive Back Communication- Knowledge
Once the call is made and the huddle breaks
All Defensive Backs will echo the call and repeat the signal.
The signal for Blue is 2 fingers up like Texas’s Hook’em horns.
When the offense breaks the huddle all defensive backs will determine how many backs are in
the backfield.
Note: this is extremely important because a number of calls are made based on the number of
backs. 2 backs, 1 back, empty.
Call it out and echo it.
If empty, is it 2 x 2 – double slot, or 3 x 1 – trips?
Communicate all formations, motions, and corresponding calls.- ECHO the call.
Base Alignments
CC
$ $
7 x 17 x 1
10 x 1 10 x 1
#1 #1
#2#2
#3
All Defensive Backs will assume a proper stance- shoulders square to the LOS, inside foot up.
Corner- 7 yards deep, gap foot the #1 receiver (inside foot on receiver’s outside foot).
Safety- 10 yards deep, 1 foot to 1 yard inside the #2 . Although this is the base alignment, the safety must
ask himself,
“Am I wide enough to cover a deep vertical by #1?”
If the answer is yes then the safety stays at home base.
If the answer is no then the safety may widen up to 1 yard outside the #2. This is to be expected when
there is a wide number 1 and a tight #2.
Safety vs. a Tight End that is #2- outside alignment- wide enough to cover the post by #1.
Numbering Receivers
We number the receivers from outside in, with the number 1 receiver closest to the sidelines.
Remember motions and shifts my change which receivers are which numbers prior to the snap.
When pattern reading you will have to know who you are reading and the proper reactions.
Post snap receiver’s numbers may change- coached on the field
1 1 1
1
111
1
2
2
2
2
2
22
2- 1st crosser
1
1
1 1
1
1 1
1
1
2
2
2
2
2
2
2
2
2
1 2
3
3
3
3
33
3
3
3
4
Specific Calls
Danger (hand over face mask)- call made by OLB when the offense ends up in a trips formation.
The call indicates that the OLB will cover the # 3 man to man.
The trips side corner and safety will play blue
The backside safety will split the difference between #3 strong and the #1 weak at a depth of 12 yards-
key Quarterback.
The backside corner will be on an island vs. #1 weak.
Frank (both palms pressing to the ground)- call made by safety to the corner. The call will occur with a
tight #1 receiver and #2 is in the backfield.
The call side safety and corner will play true cover 2 (flat) with the Safety playing ½ and the Corner
playing the flat. If number 2 goes to the flat- corner owns.
Vs. inside cross country- the OLB will own the vertical route
Corner moves up to 4 yards and must funnel #1 to the safety!!!!!
Island (thumbs up and must be repeated by corner) - Call made by safety to backside corner away from
trips. An Island call tells the corner you are playing green cover vs number 1 and that you cannot expect
any help. This call will also be made if there is a split #1 but #2 is in the backfield
Sky- Call made by safety or corner to the inside or backside backer indicating a crossing pattern.
Squat- Call made by safety when both #1 and #2 release vertical and the number breaks off the route and
runs a deep out. The corner will jump #2 and the safety will adopt #1.
2- 1st crosser
1
1
1
1
1
11
1
2
2
2
2
2
22
1
1
1 1
1
1 1
1
12
2
2
2
2
2
2
2
2
1
2
3
3
3
3
33
3
3
3
4
Blue Island Frank
Blue
Blue Danger Island
BlueBlue Blue Blue
Blue
Danger
DangerDanger
Island
Island
Blue
Pre-Snap Keys
CC
$ $
7 x 17 x 1
10 x 1 10 x 1
#1 #1
#2#2
#3
Corners and Safeties will have their eyes on the Quarterback. Read the Quarterback
through the #2 receiver.
Corners need to see the #1 receiver with their peripheral vision.
Post-Snap Keys- Reaction to Pass
7 x 1
CC
$ $
7 x 1
10 x 1 10 x 1
#1 #1
#2#2
#3
On a pass read both the Corners and the Safety will call “pass” and key the #2 receiver.
Corners must stay square as they read the number 2 receiver.
Key Coaching Points:
1. Although the Corner is keying #2, he must be prepared mentally to play number 1 with
no help.
2. The corner must never allow the #1 receiver to release outside!!!! Be prepared to
shuffle outside.
3. Both the Safety and Corner must react to #2 and cannot back pedal on the snap.
Cornerback’s Reads and Responsibilities
Corner Reads:
Note: The corners should be thinking, “I have #1 with no help.”
1. 2 releases outside- man # 2
2. 2 releases inside/vertical/ or stays (blocks) – man #1
If #2 releases outside, the corner will play man to man on #2, but he still needs to react to #1. For
example, number 1 must be funneled/squeezed to the safety- the corners cannot back up!!
1. #2 outside, #1 inside
1
2
C
Notes: Corner funnel/squeeze #1,
eyes on #2 and QB- break on #2’s
route- top shoulder. The Corner must
maintain outside leverage on #2.
1
2
C
Notes: Don’t lose leverage and be
prepared to run with the wheel or out
and up.
1. #2 outside, #1 inside
1. #2 outside, #1 vertical
1
2
C
Notes: If #1 goes vertical he must be squeezed
to the inside. The Corner will eye number 2 and
carry/trail #1. This will buy the safety time.
The corner will jump #2 when he intersects
Note: One of the most dangerous plays
against our Blue coverage is a vertical
by number 1 and an outside route by
number 2.
The safety must be able to get over the
top of number 1.
A few things can help the safety with
this tough task.
1. The corner forcing an inside release
by #1.
2. The corner funneling and getting his
hands on #1.
3. Rallying to number 2.
4. Proper adjustments to the safeties
alignment. Remember the safety
must ask himself, “Am I wide enough
to cover #1?”
If the #2 releases vertical, inside, or blocks the cornerback can now lock on #1 man to man.
This read is simple and frees the cornerback of any other responsibility other than man to man coverage
on #1. Note: Always be alert for a “Squat” call.
1. #2 not outside, #1 inside
1
2
C
Notes: Cover upfield shoulder, hip him
immediately
1
2
C
Notes: Corner will lock on #1 and
cover his upfield shoulder. NEVER
come under the post or Dig route. The
corner does not know if he has help.
1. #2 not outside, #1 Post or Dig
1. #2 not outside, #1 short
1
2
C
Notes: The corner will jump the short
pattern.
1 2
C
Notes: The Corner will own #1. Work
to weave to inside leverage. Alert for
a “Squat” call. If #2 blocks or is under
stay outside – you will have help
1. #2 vertical, #1 vertical
1. #2 outside, #1 vertical
1
2
C
Notes: Squat Call made by safety to the corner.
Will occur when #1 and #2 release vertically, #1
stays vertical, number 2 runs a deep out.
Note: One of the most dangerous plays
against our Blue coverage is a vertical
by number 1 and a deep out by number
2.
1. When corner hears “squat” from
safety he will jump the upfield
shoulder of the #2 receiver.
2. The safety will adopt the deep route
by number 1.
3. The safety should not make a squat
call if he feels that there is no way
the he can successfully adopt the
#1 receiver. This would most likely
occur in a wide field situation where
the #1 was isolated and the #2 was
tight.
Alternative to a squat call
Cover man to man – should occur if out
is greater than 10 yards.
“Buzz” call- C- #1, S- #2 or ¼ your zone-
LB buzz- numbers
“Squat” Call
“Squat”
Safety’s Reads and Responsibilities
Corner Reads:
Note: Safety is the toughest position to play in Blue Coverage, he must be athletic, tough, and smart.
1. 2 is vertical or deep diagonal- man # 2
2. 2 releases inside/under/stays (blocks)– Get to #1
If #2 releases outside, The safety should dead foot (flat-footed reads on #2) however once it is determined
that the #2 is not a threat the safety’s eyes must shoot to #1’s hip and the safety will turn and open to #1
expecting #1 to be vertical. “1 is vertical” is always the first thought by the safety when #2 is outside.
1. #2 outside, #1 slant
1
2
$
Notes: Safety’s eyes immediately go
to #1. Once he sees #1 break off his
route the safety settles and drives to
#1’s upfield shoulder. Collision or
INT. Alert for Sluggo.
1
2
$
Notes: Be aggressive but always be
prepared for Sluggo. Attack upfield
shoulder.
1. #2 outside, #1 Sluggo
Eyes to #1’s hip
Upfield shoulder
1. #2 outside, #1 Curl
1
2
$
Notes: Open to #1, work to stay
inside and over the top of #1, break
on the throw to #1.
Eyes to #1’s hip
Upfield shoulder
Eyes to #1’s hip
Upfield shoulder
1. #2 outside, #1 vertical
1
2
$
Note: This route combination cannot be a surprise
This is what we expect.
The safety must be able to get over the top of number 1. He is thinking
“I have no help!!!”
A few things can help the safety with this tough task.
1. The corner forcing an inside release by #1.
2. The corner funneling and getting his hands on #1.
3. Rallying to number 2.
4. Proper adjustments to the safeties alignment. Remember the safety
must ask himself, “Am I wide enough to cover #1?”
1. #2 outside, #1 vertical and out
1
2
$
If the #2 releases outside and #1 breaks off his route to the
outside, the safety, should drive to the outside shoulder of #1 and
force him to the side line.
The safety must work inside out and over the top. The receiver
cannot catch the ball and turn it up.
1. #2 inside (under), #1 post or dig
1
2
$
#2 runs an under inside (crossing route)- safety calls “SKY” to
the inside or backside linebacker.
The safety will under cut the post or dig pattern. The safety will
man turn this route and be on the inside shoulder of the WR.
The safety will be in the throwing lane and the corner will be
cover the top shoulder.
1. #2 inside (under), #1 vertical
1
2
$
#2 runs an under inside (crossing route)- safety calls “Sky” to the
inside or backside linebacker.
The safety will under play on the inside of the #1, the corner will
be on the outside.
“Sky”
“Sky”
1. #2 vertical
1
2
$
1. #2 vertical and then deep out
1
2
$
“Squat”
#2 vertical- Safety owns number 2. man to man
Note: One of the most dangerous plays against our Blue coverage is a
vertical by number 1 and a deep out by number 2.
1. If #2 breaks out on a deep out, the safety will give the corner a squat
call. This rule does not apply to a corner route. (any route run by #2
that is vertical for more than 5 yards.
2. The safety will adopt the deep route by number 1. Get to his hip. If
number 1 has run an inside route or a short route – there is no squat
call. As the deep out is occuring the safety will see #1 .
3. The safety should not make a squat call if he feels that there is no way
the he can successfully adopt the #1 receiver. This would most likely
occur in a wide field situation where the #1 was isolated and the #2 was
tight.
Alternative to a squat call
Cover man to man – should occur if out is greater than 10
yards.
“Buzz” call- C- #1, S- #2- LB buzz- numbers
1. #2 runs a post
1
2
$
1. #2 5 yard out, #1 5 yard in (rub)
1
2
$
#2 vertical- Safety owns number 2. man to man, work to
maintain inside leverage.
#2 vertical and short out- top shoulder #1
This is where the squat call makes more sense
1. #2 deep middle or deep drag
1
2
$
If the number 2 runs a deep diagonal or a deep drag, Safety will
jump it.
1. #2 pass blocks (TE/Backfield)
1
2
$
If the number pass blocks as a TE or from the backfield
The safety should treat it the same as if the number 2 ran an
inside under route.
Vs. Trips Check “Danger”
C
C
$
$
V M E
SE ST RT RE
“Island”“Danger”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the “Danger” call and play #3 strong – man to man if TE- 6 yards deep, if #3 is rec.- 7 yards deep
Backside Corner will receive an “Island” call from backside safety- play green coverage
Backside Safety- give backside corner “Island” call, split the difference between #3 strong and #1 weak. Read #3 strg- #2
strg (looking for inside release)- 1 weak- help with post or inside pattern- gain depth and key quarterback’s eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
12 yards
Vs. Trips Check “Danger”
C
C
$
$
V M
E
SE N RE
B
“Island”“Danger”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the “Danger” call and play #3 strong – man to man vs TE 6 yards deep, vs rec- 7 yards
Eagle- play hook to curl- depending on width of #2 – gap foot number 2 or split the difference- 4.5 yards depth
Backside Corner will receive an “Island” call from backside safety- play green coverage
Backside Safety- give backside corner “Island” call, split the difference between #3 strong and #1 weak. Read #3 strg- #2
strg (looking for inside release)- 1 weak- help with post or inside pattern- gain depth and key quarterback’s eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
12 yards
Other ideas vs. trips and maintaining Blue
Danger- check Maggie
C
C
$
$
V M E
SE ST RT RE
“Maggie”“Danger”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the “Danger” call and play #3 strong – man to man
Backside Corner will receive an “Maggie” call from backside safety- play Lock on coverage coverage
Backside Safety- give backside corner “Maggie” call, play lock on safety technique- on the hash but in a position to take
away both the skinny post and fade- gain depth and key quarterback’s eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Other ideas vs. trips and maintaining Blue
Danger- check Maggie
C
C
$
$
E MV
SE N RE
“Maggie”“Danger”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the “Danger” call and play #3 strong – man to man
Backside Corner will receive an “Maggie” call from backside safety- play Lock on coverage coverage
Backside Safety- give backside corner “Maggie” call, play lock on safety technique- on the hash but in a position to take
away both the skinny post and fade- gain depth and key quarterback’s eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
B
Other ideas vs. trips and maintaining Blue
Danger- check “Solo” or Banjo
C
C
$
$
V M E
SE ST RT RE
“Island”“Banjo”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the “Banjo” call and read 3 strong- 3 out – own, 3 vertical or in- back out/force
Backside Corner will receive an “Island” call from backside safety- play Green coverage
Backside Safety- give backside corner “Island call” call, play lock on safety technique- hub cap the backside Tackle/TE
Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert sky- no threat- help on #1 weak
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Other ideas vs. trips and maintaining Blue
Danger- check “Solo” or Banjo (this keeps backside balanced 2nd level)
C
C
$
$
V
M E
SE N RE
“Island”“Banjo”
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the “Banjo” call and read 3 strong- 3 out – own, 3 vertical or in- back out/force
Backside Corner will receive an “Island” call from backside safety- play Green coverage
Backside Safety- give backside corner “Island call” call, play lock on safety technique- hub cap the backside Tackle/TE
Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert sky- no threat- help on #1 weak
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
B
Silver call
If Number 2 is in the backfield
Corner- man to man on #1
Safety and OLB – combo 2- Run –Rob- Roll
Flat – backer owns him
Inside cross country safety will adopt
On pass safety flat foots- #2 blocks, away, or flat- Safety helps on slant, vertical, and can roll
under post
- This also works well with number 2 that is tight
C
C
$
$
Island
Blue
B
E M
V
Silver call- corner man to man on #1
B/$- backfield
Back out – Backer owns, Safety- react
to # same as Blue
Back vertical- Safety owns, Back-
numbers- just like blue
Why?
1. Prevents Corner from losing #1 by
getting caught up in the backfield
actions
2. Allows safety to play run first –
removing the threat of a deep #1
on play action
3. Allows the safety to hug to play
closer to the box (horizontally) vs
2 backs.
4. Safety in better position to play
inside x country
C C
$ $
Island Blue
B
E M
V
Silver call only when #2 in in the backfield
corner man to man on #1- becomes ¼’s
B/$- backfield
Back out – Backer owns, Safety- react to # same as Blue
Back vertical- Safety owns, Back- numbers- just like blue
C C
$
$
Silver Silver
B
E M
V
Silver call- vs a tight #2
OLB- key 2/3 – carry first out-
#2 outside release- own #2
# 2 vertical/block/or in inside- expect #3 out as you get depth to the numbers and look to help on slant by #1
$- key #2 tight- vertical own, # 2 out- react to number 1 like blue
Secondary Run Fits vs Outside Run
V
$
C
$
CM B
Secondary
Force
Primary
Force
Make the Primary Force Player right
Viking in- Safety out
Viking out-Safety in
Over the
top Cutback
Pursuit
E
Position Green Black Blue Lock on Red
Corner
Free
Safety
Nickel- Black - 7 yards deep, foot to 3 yards inside, man to man on #2 rec. strength, if in on lock-on – 2 stg
Hor. Align.
Vert. Align.
Read
Respons.
Techn.
Notes
Hor. Align.
Vert. Align.
Read
Respons.
Techn.
Notes
1 ft – 3 yd inside (GF TE) 1 ft – 3 yd inside (GF TE)
1 ft – 3 yd inside or (GF TE) 2b- b, split 1s, 3x1- T
7 yards 7 yards 7 yards, frank-4
Outside ft- #1 1 foot inside inside
Press- LOS, or 4 8-10 yards
Inside hip #1 Inside hip #1 Q to #2 #1 QB- 2-1
#1 Man to man #1 Man to man Man to manRead 2 to 1 Outside 1/3
Man to man Man to man Read 2 Jam- touch- trail zone
No inside help Alert island island, frank, sky, sqt
Danger
No back up, inside 7 yd, island
7 yards
Key your man
#2 rec. strength
Man to man
No help inside
11 yards
QB near shoulder
Rob ball, deepest
Free- 45 degrees H-H
Alert island
Gf inside-2, outside TE
10, 12 away from trips
Q- 2
2-1
Read 2
island, frank, sky, sqt
Danger
Hash- 3 yard adj. either way
11 yards
QB
Over the top of fade, inside
Flat foot- back pedal- break
Fade and post
2b- b slot, A pro,
split 1s, 3x1- T
10 yards
QB 3/2- 1
Middle 1/3
zone
15 yard rule
Strong
Safety
A gap vs RB, 1 ft – 3yd inside
7 yards
Hor. Align.
Vert. Align.
Read
Respons.
Techn.
Notes
Man to man
2 wk/3 strg- (RB)
Man to man
You’re the adjustor
See green
See green
See green
See green
See green
See green
GF #2 strg (removed)
or split 1 and T
4.5 yards
QB- 2-1
Curl to Flat
Zone- SCIF
#3 m-m v. trips
1 foot inside
4 yards or press
QB or Tackle (game plan)
#2 strong
Jack- touch trail
If nickel in- #2 wk/3 strg
GF #2 strg, or
split 1 and T
4.5
Q-2-1
Curl-Flat
Zone- SCIF
334
Stout
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
SH
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Foot
5 tech., Attack
30
shade 1 tech., Attack
30 tech.
3 tech., Attack
5 tech., gap step
TE/
triangle
OT or
ball
OG/
Triangle
C/Ball
OG/
Triangle
OG/Ball
OT/Ball
D gap Stay – silver
Cutbck- 3 deep
C gap Trail
B gap
A gap
strong
A
B gap
C gap
Leverage
Leverage
A gap, re-
direct
B gap- re-
direct
Trail
Coverage
Coverage
Coverage
PR
contain
Pass Rush
Contain
Foot
7 tech.
Walk
5 tech.
3 tech.3 tech.
5 tech. 5 tech.
30
30 Walk
00 tech. 2 gap
2i tech.2i tech.
Notes:
Vs 1 back N in a
2i
TC
335
NextPrevious
Ram Shade
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
SH
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Foot
5 tech., Attack
30
shade 1 tech., Attack
30 tech.
3 tech., Attack
5 tech., gap step
TE/
triangle
OT or
ball
OG/
Triangle
C/Ball
OG/
Triangle
OG/Ball
OT/Ball
D gap Stay – silver
Cutbck- 3 deep
C gap Trail
B gap
A gap
strong
A
B gap
C gap
Leverage
Leverage
A gap, re-
direct
B gap- re-
direct
Trail
Coverage
Coverage
Coverage
PR
contain
Pass Rush
Contain
Foot
7 tech.
Walk
5 tech.
3 tech.3 tech.
5 tech. 5 tech.
30
30 Walk
00 tech. 2 gap
2i tech.2i tech.
Notes:
Vs 1 back N in a
2i
TC
336
NextPrevious
Ram Shade
POS. Align. And tech Key Run Game:
To: Away
Pass Game: Adjustments:
2 TE’s 4 WR’s
S
E
M
N
W
E
H
N EE
MW
SH
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Foot
5 tech., Attack
30
shade 1 tech., Attack
30 tech.
3 tech., Attack
5 tech., gap step
TE/
triangle
OT or
ball
OG/
Triangle
C/Ball
OG/
Triangle
OG/Ball
OT/Ball
D gap Stay – silver
Cutbck- 3 deep
C gap Trail
B gap
A gap
strong
A
B gap
C gap
Leverage
Leverage
A gap, re-
direct
B gap- re-
direct
Trail
Coverage
Coverage
Coverage
PR
contain
Pass Rush
Contain
Foot
7 tech.
Walk
5 tech.
3 tech.3 tech.
5 tech. 5 tech.
30
30 Walk
00 tech. 2 gap
2i tech.2i tech.
Notes:
Vs 1 back N in a
2i
TC
337
NextPrevious
H E N E S
MW
H E E S
MW
H E N E
S
MW
H E N E S
MW
H E N E S
MW
H E N E S
MW
H E N E S
MW
H E N E S
MW
H E N E S
MW
Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make the Hawk right.
339
340
Man to Man Coverage
Green 0 Free Safeties Black 1 Free Safety
Lock On 2 Free Safeties Steel Curtain 3 Free Safeties
We will mix and match coverages.
The following assignments are base assignments, week to week we will match up our players
according to the opponents.
We must maximize matchups
Note: We can substitute for specific positions.
Often we will substitute a nickel for 1 linebacker (often the Sam) and/or Dime back for
another.
341
Strong Corner
Strong Safety
Free Safety
Weak Corner
Sam
Mike
Will
Hawk
43 Ram Slam Mace 52 53Front Bear
#1
Green (Cover 0)
#1 #1 #1 #1 #1 Z
X#1#1#1#1#1#1
#2 rec.
strength
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
FB/Blitz
FB/Blitz
FB/Blitz
#2 rec.
strength
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
Tagged Blitz or
Game plan
Ram- combo
FB
Ram- fire- FB
Ram- combo
FB
Ram Fire- Blitz
Blitz
#2 rec.
strength
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
Tagged Blitz or
Game plan
Slam- combo
FB
Slam- fire- FB
Slam- combo
FB
Slam Fire- Blitz
Blitz
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
#2 rec.
strength
#2 rec.
strength
#2 rec.
strength
Replace
Blitzer
Blitz
Blitz
FB to side
FB- away- low
spy
FB to side
FB- away- low
spy
DE or Blitz
DE or Blitz
Combo/Isolate
FB/QB
Or blitz
Combo/Isolate
FB/QB
Or blitz
2 backs- C gap
BO
Vs 1 back #2
wk, #3 strong
DE
DE
FB low spy
1 back- combo
2 backs- C gap
BO
1 back- combo
TE
Backs
Backs
342
Strong Corner
Strong Safety
Free Safety
Weak Corner
Sam
Mike
Will
Hawk
43 Ram Slam Mace 52 44Front Bear
#1
Black (Cover 1)
#1 #1 #1 #1 #1 #1
#1#1#1#1#1#1#1
Free
#2 strong
Give “trio” call
to backer
2 backs- BO
1 – back- #2 to
side unless “trio”
call- then #3
Blitz/QB
1 back –
combo or iso
#2 blitz side or
3 away from
blitz
#2 away
Alert “trio”
Or Ace
Ram- combo FB
Ram- fire- 3 wk
or fb
Ram- combo FB
Ram fire- blitz
Blitz #2 away from
call or ACE
Slam- combo FB
Slam- fire- 3
strong or FB
Slam- combo
FB
Slam Fire- Blitz
Blitz
FB or #3
strong vs trips
“Trio” call if
time
#2 strong
Blitz
Blitz
#2 – alert
“trio”
DE
DE
Combo/Isolate
FB/QB
Or blitz
Combo/Isolate
FB/QB
Or blitz
Nickel- 2
strong
DE
#2 blitz side or
3 away from
blitz
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
Free Free Free Free Free Free
2 backs- BO
1 – back- #2 to
side unless “trio”
call- then #3
#2 – alert
“trio”
Combo/Isolate
FB/QB
Or blitz
Combo/Isolate
FB/QB
Or blitz
343
Strong Corner
Strong Safety
Free Safety
Weak Corner
Sam
Mike
Will
Hawk
40 30Front
Lock-on
Steel Curtain
#1
#1
Free
12 yards using
hash as guide
Free
12 yards using
hash as guide
Nickel -back
#2 rec.
strength
Dime - back
#2 rec. weak
#3 rec strong
Ace
DE
Note: Lock-on coverage is a pure pass
defense.
We will sub for the Mike and the Sam in 40
Lock-on.
Often we will move the Sam to DE and
sometimes the Mike to the DL
30 Lock-on provides us with more options and
we may keep the Mike in and move the Sam
and Hawk to DE.
#1
#1
Free
12 yards using
hash as guide
3 deep divider
rule
Nickel -back
#2 rec.
strength
Dime - back
#2 rec. weak
#3 to side
Combo
Low spy/high spy
Blitz
#3 to side
Combo
Low spy/high spy
Blitz
3 deep divider
rule
3 deep divider
rule
#1
#1
Dime - back
#2 rec. weak
Or 3 strong
Nickel -back
#2 rec.
strength
Ace
Weak Safety
3 deep divider
rule
344
345
Strong Corner
Strong Safety
Free Safety
Weak Corner
Sam
Mike
Will
Hawk
43 Ram Slam Mace 52 53Front Bear
#1
Green (Cover 0)
#1 #1 #1 #1 #1 Z
X#1#1#1#1#1#1
#2 rec.
strength
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
FB/Blitz
FB/Blitz
FB/Blitz
#2 rec.
strength
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
Tagged Blitz or
Game plan
Ram- combo
FB
Ram- fire- FB
Ram- combo
FB
Ram Fire- Blitz
Blitz
#2 rec.
strength
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
Tagged Blitz or
Game plan
Slam- combo
FB
Slam- fire- FB
Slam- combo
FB
Slam Fire- Blitz
Blitz
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
#2 rec.
strength
#2 rec.
strength
#2 rec.
strength
Replace
Blitzer
Blitz
Blitz
FB to side
FB- away- low
spy
FB to side
FB- away- low
spy
DE or Blitz
DE or Blitz
Combo/Isolate
FB/QB
Or blitz
Combo/Isolate
FB/QB
Or blitz
2 backs- C gap
BO
Vs 1 back #2
wk, #3 strong
DE
DE
FB low spy
1 back- combo
2 backs- C gap
BO
1 back- combo
TE
Backs
Backs
346
Strong Corner
Strong Safety
Free Safety
Weak Corner
Sam
Mike
Will
Hawk
43 Ram Slam Mace 52 44Front Bear
#1
Black (Cover 1) – note: in Sam Fire and Ram Fire #2 away from blitz in backfield- check “zone it” (3-3)
#1 #1 #1 #1 #1 #1
#1#1#1#1#1#1#1
Free
#2 strong
Give “trio” call
to backer
2 backs- BO
1 – back- #2 to
side unless “trio”
call- then #3
Blitz/QB
1 back –
combo or iso
#2 blitz side or 3
away from blitz
Or give trio call
#2 away
Alert “trio”
Or Ace
Ram- combo FB
Ram- fire- 3 wk
or fb
Ram- combo FB
Ram fire- blitz
Blitz #2 away from
call or ACE
Slam- combo FB
Slam- fire- 3
strong or FB
Slam- combo
FB
Slam Fire- Blitz
Blitz
FB or #3
strong vs trips
“Trio” call if
time
#2 strong
Blitz
Blitz
#2 – alert “trio”
Nickel personnel
DE
DE
Combo/Isolate
backs
Or blitz
Combo/Isolate
backs
Or blitz
Nickel- 2
strong
DE
#2 blitz side or 3
away from blitz
Or give trio call
RB v. 2 backs
Vs 1 back #2
wk, #3 strong
Free Free Free Free Free Free
2 backs- BO
1 – back- #2 to
side unless “trio”
call- then #3
#2 – alert
“trio”
dime
Combo/Isolate
FB/QB
Or blitz
Combo/Isolate
FB/QB
Or blitz
347
Strong Corner
Strong Safety
Free Safety
Weak Corner
Sam
Mike
Will
Hawk
40 30Front
Lock-on
Steel Curtain
#1
#1
Free
12 yards using
hash as guide
Free
12 yards using
hash as guide
Nickel -back
#2 rec.
strength
Dime - back
#2 rec. weak
#3 rec strong
Ace
DE
Note: Lock-on coverage is a pure pass
defense.
We will sub for the Mike and the Sam in 40
Lock-on.
Often we will move the Sam to DE and
sometimes the Mike to the DL
30 Lock-on provides us with more options and
we may keep the Mike in and move the Sam
and Hawk to DE.
#1
#1
Free
12 yards using
hash as guide
3 deep divider
rule
Nickel -back
#2 rec.
strength
Dime - back
#2 rec. weak
#3 to side
Combo
Low spy/high spy
Blitz
#3 to side
Combo
Low spy/high spy
Blitz
3 deep divider
rule
3 deep divider
rule
#1
#1
Dime - back
#2 rec. weak
Or 3 strong
Nickel -back
#2 rec.
strength
Ace
Weak Safety
3 deep divider
rule
348
Silver (cover 4)
Position Alignment Key/Read Pass Responsibility
Sam vs TE- foot vs. TE- TE triangle vs TE outside move or delay- man to man
vs removed #2- split T and 2 vs removed #2 – Q-2-1 Vs TE vertical or in- drop to top of #’s- top new #2
vs removed #2- hands on #2 and drop to top of #’s
Alert Buzz
#’s player Front or split #2 and T Q-2-1 hands on #2- drop to top of numbers
Alert “buzz” alert “switch”
Middle Player Depends on Front #3 to #2 after run clears open to #3
run with a vertical by 3
head on a swivel get depth middle of
field.
Spy –flow-fire
Corners 7 yards deep Q (read through 3 step) vs. tight #2- man to man vs. #1
1 foot to 1 yard inside #1 vs TE or tight #2- eyes on 1 vs. removed number 2- alert “Copper” or “Wheel”
Vs a wing or bunch – check Blue
Safeties 10 yards deep Q- 2-1 vs TE vertical- own him
1 yard outside tight #2 vs TE- out/under LB/block- Run-Rob #1- Roll
vs. removed #2- check “Copper”
349
Copper (read 2) (check vs removed #2)
Position Alignment Key/Read Pass Responsibility
#’s player vs. removed split #2 and T Q-2-1 top of numbers
vs. Tight #2- foot
vs. trips- “danger” #3- gf vs trips- danger- man “danger”- man to man on 3
banjo or zone- split #2 and T “banjo”- combo #3 with Safety
#3- out- own, #3 in/vertical- top #’s
Middle Player Depends on Front guard- 3-2 high middle- spy flow fire
and formation vs 2 x 2 alert for Back up the middle
Corners 7 yards deep outside foot Q-2-1 read 2
of #1 # 2 blocks/vertical/in – man to man on 1
# 2 out- man to man on #2 and funnel 1 to safety
Island- green cover
Pre-snap- Alert “island” “blue”
Post-snap- alert- Squat
Safeties 10 yard inside foot of #2 Q-2-1 read 2
always ask I’m I wide #2 vertical or deep in- Own #2
enough to cover a vertical #2 under LB- “Cross” Rob #1
#1. #2 blocks- rob #1-
#2 out- adopt #1
Vs trips away- split #1 BS
and #3 trips side backside Safety- Banjo call – read #3
#3 blocks/out/under LB- Free
# 3 vertical or deep in- own 3
350
Blue (cover 2)
351
Cover 3 (red, 3 strong, 3 weak, invert, 3 roll)
352
If the offense is sliding to the back as oppose to away there are a couple of things to do.
Give End away from blitz a two way go – over hang with numbers player
Show one blitz and come from the other side
Run blitzes like Ram mike fire rock or slam Will fire rock
Run a key blitz
Example- ram key fire rock
Run it just like ram fire but the two inside backers are keying center
If center shows you his butt- blitz your B gap
IF center shows you his face- you become the middle player

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2013 felton playbook multiple 34 pdf 1

  • 2. Table of Contents TC Topic TopicPage(s) Page(s) 2 Keys to Winning Defense 5 NextPrevious Becoming #1 6 Huddle, Pre-snap calls 7 Def. Gaps and Alignments 8 Glossary 9-25 Offensive Player Personnel 26 Defensive Personnel Package 27- 39 Defensive line technique 40-41 DE/OLB technique 42-45 Inside Linebacker technique 46 Fronts 47 34 “Ram” series 48-56 34 “Slam” series 57- 65 34 “Mace” series 66- 74 52 fronts 75- 77 43 “Cane” series 78-83 Zone Blitz Series 84- 87 Zone Blitz Coverage 88 Zone Blitz Cover 33 89-93 Zone Blitz Cover 42 shell 94- 98 Additional ZB coverage 99-103 Ram/Slam/Mace 104 Ram Fire series 105-121 Slam Fire series 122-133 Mace Fire series 134- 144 Mace shell series 145- 149 43 zone blitz series 150- 172 Additional Fronts 173
  • 3. Table of Contents TC Topic TopicPage(s) Page(s) 3 NextPrevious Ram stack 174-177 Slam stack 178-181 Bear 182 44 183-185 Goal line and Short yardage 186 Base Backer 187 Base Smoke 188 Base Bear 189 Shade/Shadow Go 190 Red Special (7 Diamond) 191 Short Yardage 192 Road Block 193-194 Coverage 195 Secondary Shell 196 Zone Coverage Principles 197 Under Coverage Zones 198 Playing Different Zones 199-201 Man to Man Techniques 202- 205 Cover 2 (Blue) 206- 209 Disguise (Purple) 210 Cover 3 (Red) 211- 219 Cover 4 (Silver) 220- 230 Cover 4 (Read 2) 231 Cover 6 (White) ( 1/4, ¼, ½) 232-233 Cover 8 variations 234- 241 Coverage adjustments v. trips 242-243 Danger Call 244 Coverage adj v. Double Slot 245
  • 4. Table of Contents TC Topic TopicPage(s) Page(s) 4 NextPrevious Vicky Call 246 Adjustments vs Bunch 247-250 Check coverage 251--252 Coverage check vs pro/slot 253 Combo R 24 254-255 Roll Check 256 Loaded Zones 257 Calls to take away scheme 261-263
  • 5. Keys to a Winning Defense and Goals 1. Force Turnovers Key Goal 1. Take the ball away 3 times per game 2. Win on 1st downs- take offense off of schedule and force 2nd long and 3rd long situations. 2. Hold opponents to less than 3 yards on 1st down per average. 3. Get off the field on 3rd and 4th downs 3. Hold opponent to a less then 30% average on 3rd and 4th downs. 4. Eliminate Big plays - +10 yards per run play + 25 yards per pass play 4. Allow no big plays 5. Stop the Run!!!!! 5. No 100 yard rushers- less than 3.5 yards per carry average 6. Create Maximum Pressure on the QB 6. Sack 1 out of 6 attempts 7. Win Sudden Change situations 7. 80% 3 and out after sudden Change TC 5 NextPrevious
  • 6. 1. Trust- you need to trust that your teammates will do their jobs, so that you can focus on yours. Characteristics of a Winning Defense 2. Aggressiveness- you need to swarm to the ball as a defense 3. Leverage- Each member of the defense must be aggressive – while keeping proper leverage to the ball- the goal here is to “Trap” the ball. 4. Communication- great defenses talk to each other 5. Tackling- We must be excellent tacklers as individuals and a great gang tackling defense 6. Effort- total effort, every time, absolutely zero expectations or excuses 7. Confidence- We will be the best defense in the district- start knowing it and playing like it- TODAY TC 6 NextPrevious
  • 7. Huddle and Pre snap calls Huddle $$F$ SCWC N SE SREH W M Note: we can go no huddle- wristband calls Will Linebacker- calls down and distance Mike- gets the signal and relays the call After huddle breaks Mike calls the strength Sam echoes strength A designated safety will make all coverage adjustments LB’s- call out # of backs, DB If no coverage adjustment needed safety calls “play it” F$- call out # of Receivers to each side Corners and OLB’s call out exotic formations- Bunch, unbal. Etc. Strength call- give a “Rip” call strong Right or a “Liz” call strong left 1. Single TE- Strength is to the TE- if he trades- strength call changes- we will not follow- S/H are the same position and OLB need to know both responsibilities. M/W can switch. Note: We can trade the S/H- but this will be game plan specific 2. 2 TE sets- Strength is determined one of two ways: A. Vs a balanced set- Strength is to the Field or to our left B. Vs. Multiple Rec. sets- we go to the rec. strength 3. 0 TE sets- Strength is determined one of two ways: A. Vs a balanced set- Strength is to the Field or to our left B. Vs. Multiple Rec. sets- we go to the rec. strength Note: Only a TE trade will switch a strength call- motion DOES NOT change the strength TC 7 NextPrevious Call: front Front (if needed) Blitz/stunt + Tag + Coverage
  • 8. Defensive Gaps and Alignments Contain ContainAlley AlleyAAB B CCD D 2nd Contain 2nd Contain 9 6 7 5 4 4i 3 2 2i 1 0 2 3 4i 4 5 7 6 9 Foot- Your inside foot on the outside foot of the TE off the heels of the DE Ghost- Alignment taken off of the imaginary TE Off- A 3 x 3 position taken from the TE or Ghost TE Walk- An alignment taken by splitting the difference between the #2 WR and the Offensive Tackle. In 44 outside foot on inside foot of number 2. Tight 1 x 1 off of TE Linebacker alignments will correspond to the front alignments, but add a “0” to the number, Example: 30 is the outside eye of the Guard. TC 8 2i1 NextPrevious
  • 9. 9 Glossary A Adjust technique- Technique by DL in which he reads the edge player- if edge player takes an inside path- the adjust player takes and outside path, if the edge player works outside, the adjust player stays inside Adjuster- Usually the strong safety will adjust all coverage or positioning Alignment- positioning- horizontal – “in” toward the ball, “out” toward sideline, “up” closer to los, “back” away from LOS All- tag that denote that he DE’s (hawk in four man front) will be also be involved in the stunt. Alley- area between off tackle and the force player Angle- DL technique- see DL section Arson- denotes A gaps fires can be tagged in essentially any call (also mike, will, strong, weak, field, boundary, open, closed, left, right, or a specific player) Attack- see DL technique sections B Back End- refers to secondary Backer Personnel- Linebacker in for DB (see defense personnel section) Banjo- Combo coverage between DB and LB Barrel- denotes B gap fires- can be an additional tag – also see Arson fire for other tags Base Personnel- 34 personnel- 3 DL, 4 LB, 4 DB Baseball turn- 225 degree pivot B.C.R- bootleg, counter, reverse Bear- Defensive front “Bite his ear”- coaching point to teach man to man players proper head placement on under patterns Previous TCNext
  • 10. 10 Glossary “Bite his ear”- coaching point to teach man to man players proper head placement on under patterns Black- color code for man free coverage or cover 1 Blitz- term used to describe a pre-determined attack on a specific gap by a LB or DB. Blitz-Peel- When a blitzing player is responsible for any Back out to his side. (usually an edge player) Blue- color code for cover 2 BO- Back Out Bopper- RT align in weak B gap Boundary- referring to the short field when the ball is on the hash “Box”- adjustment out of Silver coverage vs a tight bunch formation Boxer- Zone blitz tag that puts a DL or Nose in the middle hook zone – alert for #3 Bracket Coverage- combo coverage vs any cluster formation Bronco- Backer is primary force Bubble- (3 meanings) 1. specific technique of DE (see DE section) 2. natural holes of a defense created by Def. front, 3. quick outside- in screen Bullets- b gap blitzes Bump (2 meanings)- 1. technique used by DB- to be physical with rec. 2. “bumping” man to man or Zone responsibilities – out, usually happens in during motion Bump and run- DB technique to be physical with rec. Bunch- referring to 3 receiver cluster formations Buzz- call to OLB to get to the flat immediately Previous TCNext
  • 11. 11 Glossary C Cage- call given to DE telling him to disregard huddle call and that he now has contain/force Cane- code for 43 front. Cannon- C gap blitzes Cat- corner blitz Check- said when you have a question Check Coverage- coverage determine by offensive formation- when can have total check coverage , a two number check coverage example- cover 36, the first number refers to cover vs. pro formation second number refers to coverage vs a slot formation. For this purpose “pro” formation is any formation where the Y and Z line up on the same side, “slot” formation is any formation where the Y and Z align on opposite sides. Chimp Stance- DE technique – see section China- alert for an inside pattern from an outside receiver Choke- Call made to trips side corner telling him he has man to man on the number 1 rec. in trips. Choice- choice stunts to/from a predetermined check. Example: Boston Choice- we will Blitz from the backs side Closed- When there is only 1 receiver and he is a TE Cloud- corner is primary force Cloudy/Clear- concept of filling your gap if it is open (clear) and tightly scraping over the top to the next available gap if original gap is closed (cloudy) Cluster Formations- any offensive formation where 2 or more receivers are aligned close to together- alert for rub/pick patterns Combo- any cover 2 on 1 coverage where two defenders are covering one player. (Defender covers player if he releases to their side, if he releases away defender can blitz, cover, mirror, etc. Contain- Front player involved in PR – that cannot allow anybody to get outside of the pocket Control- man to man position where the defender can still touch the receiver’s hip. Copper- call that indicates that Safety and Corner will read #2 to their side and play read 2 scheme. Previous TCNext
  • 12. 12 Glossary Corner- DB position on the perimeter Corners over- technique in man to man or some zone where both corners are playing on the same side Cougar- change in huddle call Crack- offensive player blocking outside-in Crash- DE tech. see section Crazy- DE tech.- see section Cross- DL tech. see section Curl zone- zone area 12- 15 yards deep just outside the tackle box, also hash player D Dagger- See DE techniques Danger- a cover 3 adjustment vs. a 3 x 1 set “DC”- Draw Call to alert Ends and Linebackers of high probability of a Draw play Deep as the deepest- coaching point used to teach the depth of the backside pursuit (behind the LOS) vs teams with significant counter threats. Deep as the deepest put the defender in position to choke off the bootleg/keeper while allowing to re-direct for counter or inside reverse. Deliver- to deliver the receiver means to cover him man to man until he leaves your zone- example- in cover 2- the mike will deliver the crossing receiver to the hash. Deuce- (2 meanings)- 1. 2 deep man under 2. Refers to controlling the number 2 rec. in the Firezone Dime- Player personnel in which 2 DB replace the outside LB and the outside Lb’s replace the DE Disguise- showing one coverage but playing another- holding the shell- We want to always show shell or disguise our coverage. How long should you hold depends on coverage and opponent formations- rule of thumb you want to hold the disguise for as “long as possible and practical” Dog- outside D gap blitzes or off the edge Dos- 2 gap technique Previous TCNext
  • 13. 13 Glossary Double or Double Cover- 2 defenders on 1 receiver, high/low Downhill- refers to LB’s attack the LOS Drop back- 3 step- quick, short, timed patterns, 5 step- medium, times patterns, 7 step deep patterns E Edge- as is set the edge- front defender responsible for force and contain Edit- DE technique Empty- no backs Exit- DE covers #’s in firezone F Face- DE technique Falcon- OLB free/robbing the flats Far Back- back opposite of LB’s side Fast read- read and pursue ball Feather- widen out post snap Fence Force- Pursuit – last man in pursuit must guard against cutback Field- denotes wide field Fill- 2nd level defender occupies gap responsibilities Fire- Blitzing off the edge involving both edge players Fire zone- common zone blitz coverage- 3 under (numbers, middle, numbers) 3 deep – 1/3’s Flash- Free safety occupies middle zone in firezone (see strike) Flat- area of the field outside the curl zone, usually top of numbers to the sideline- 12-15 yards deep Previous TCNext
  • 14. 14 GlossaryFlood- any combination of multiple receivers in one zone Flow (full, fast, split, counter)- backfield action- Fast flow- both backs outside to same side, Full flow- Both backs to same side downhill, split flow- backs flow in different directions often from I, counter flow- both backs start in same direction , one then counters back Foot- positioning of an edge player- inside foot on outside foot of TE or T, off the heels of DT Force (primary)- player responsible for “forcing” play back inside Force (secondary)- player who works off of the primary force- make him right Forty personnel- DE in for Hawk- 4 true Down lineman Free- Safety on the roof Frisco- in 43 scheme Frisco mean Safety will blitz and the invert linebacker to that side will control #2 and the numbers Front- refers to DL/DE/LB’s and sometimes strong safety, numbered 1st number- DL, 2nd number- LB- ex. 44 FSU technique- Pure pass rush sprinters stance from DE Funnel- cover 2- forcing receivers to the safeties- corners funnel in, OLB funnel out, Safety on the hash G Games- terms used to refer to any combination of DL stunts. Gap- area between two OL A gap- center/guard, B gap- guard/tackle, C gap- Tackle/End, D gap outside Gap hand- as in “keep your gap hand free”- Free/Firm- Gap foot- a player is gap footed when his outside leg in stacked behind the inside leg of the player just outside his gap. Example- an outside LB with c gap responsibility is gap footed if his outside leg is stacked behind the DE. Ghost- align on an imaginary TE Goal line- Goal line personnel- DL in for DB- 5 DL + H, 2 LB, 3 DB Goal line Green- see lock-on Green- color code for straight man to man coverage- also know as cover 0 Previous TCNext
  • 15. 15 Glossary H Hammer- See DE technique section Hard Technique- vs option- defender with pitchman responsibility will attack Pitchman immediately- intended to force the QB to run the ball. Hash- zone drop- aiming point inside edge of hash Hawk- Weakside outside LB- often aligns as a De in a forty front Head up- Nose to nose Heavy Personnel- Option to replace Sam and Hawk with DE’s this will make the 34 into a 52 High Middle- deep middle LB will to middle of goal post and will continue to get depth looking for Digs and Post routes, also know as a Tampa 2 Hitman- refers to cutback player Hole- refers to middle hook zone Hook to curl- zone from middle of formation to 3 yards outside End Hub cap- Linebacker responsible for #/H- when the #2 is in the backfield- align inside leg on outside leg of T or TE. I “If you can make – take it”- concept that gives LB’s freedom to fill gaps when the see openings “I’m here”- just like silver call- call made by safety to Primary force in cover 4 when there is no removed #2- this tells the Primary force that the Safety will make you right “In”- (2 meanings)- 1. Call from OLB, invert, or corner that moves DE from a 9 tech. to a 7 tech. 2. Call made by zone players that tells inside players that an outside receiver is running a pattern inside or crossing Inside- out leverage- cutback player works to stay on the inside shoulder of a ball carrier Invert (2 meanings)- 1. Linebackers aligned in c gap ie. 43 or 53, 2. Reversed positioning of corners and safety- ie. Cover 6 invert Island- call made to corners that tells them that they have man to man coverage with no safety help often a result of the 15 yard rule or aligned away from trips in a 3 by one set. Isolate- straight man to man- where they go you go—refers to a specific linebacker technique Previous TC
  • 16. 16 Glossary J Joker- showing one a blitz then bailing out- see “show” Jump to- showing on front than jumping to another K “Keep it”- call from safety or linebacker that says we will not adjust out of the call or the coverage- regardless of what the offense does- normally associated with a blitz Kill + new cover- a kill call tells the defense that we are killing the coverage and that they need to look at the coach for the new cover signal- this happens fast and is pre determine based on specific coverage vs problem formations. For example, if we are running cover 3 vs a double slot – it may be game planned to kill the coverage. L Larry- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case left L cut- Receiver cuts to the outside ie. Square out Levels- 1st level- DL/DE, 2nd level- Lb’s, Corners, 3rd level- Safeties Liz- Strength call to the left (opposite – Rip) Loaded Zone- Coverage adjustment that vacates a specific low threat zone and “loads “ a threatened zone- pre snap – often load to field vacate the boundary Lock-on man to man technique in which the defender will always be between the QB and Rec. (aka GL green) Lone Dove- denotes LB away from shifted secondary- responsible to carry any crosser or back out Long Scoop- reading or angling across two gaps (see DL technique) “Long as possible and practical”- whenever you are disguising, stemming, sugaring up you should hold your deception for as “long as possible and practical” meaning disguise for as long as possible but not at the expense of being able to do your job. Loose- normal shade technique would be inside eye on outside eye of OL- loose – inside eye on outside shoulder of OL Low Middle- middle hole spy Previous TC
  • 17. 17 Glossary M “Mable”- man to man call Mace- - 34 inside fires/stunts “Making him right”- refers to secondary force player playing off of the primary force- if primary force goes inside- the secondary force goes outside , primary- outside- secondary - inside Man over- see DL technique Middle hook- middle hole- control #3- aiming point middle of goal post Mike- strongside inside linebacker Monster- OLB or Strong safety who is designation to go to the strongside of the formation or receiver strength- For example 52 monster. Motion- pre snap movement by offense- this will not impact strength N Near Back- for a linebacker it is the closest back Near Guard- for a linebacker the guard to his side Nickel- personnel grouping in which a DB replaces a LB and the OLB replace DE No Cover zone- area from LOS to 7 yards deep that zone players will not defend Nose- DT that covers the center in odd fronts and plays ST in even fronts Notre Dame- DL technique that puts DT’s in 4i Numbers- Zone drop to the top of the numbers, normally a 2-1 pattern read Previous TC
  • 18. 18 Glossary O Off- OLB alignment- 3 x 3 or 4 x2 off the EMLOS Okie- “ok” or keep the stunt on Omaha- pre snap check that resets front , stunt, and coverage back to the original huddle call Open- refers to the side of the offense opposite of the TE Outside-in leverage- to force the back inside Over front- 4 1st level Defensive players- interior lineman shift to the strength, linebackers shift weak “Over”- secondary call in cover 4 that changes the coverage to cover 6. Own- when you own the man it is referring to man to man responsibilities. Ozcar- checking to cover 2 vs a bunch formation P Packer- Nickel coverage associated with a four man front in which SAM replaces the DE and a 5th DB assumes the OLB position. Peel- see blitz peel Penny- corner in for a safety “Peter”- code for pinch Pinch- DL technique, see section “Pitchman”- a tag used when playing option teams. This tag means that we are switching the responsibilities between the defender who normally has the pitchman and the defender who normally has the quarterback “Play it”- Call by safety that tells the secondary that we will stay with the original call PR- Code for pass rush Previous TCNext
  • 19. 19 Glossary Press- DB technique- press man to man coverage- see section Pressure foot-floater foot- coaching point for stunts/blitzes, pressure should be on foot opposite of the direction that the defender is going “Pro”- refers to all offensive formations that the Y and Z are on the same side- specifically dealing with check coverage, first number refers to coverage vs pro sets, second number deals with coverage vs slot sets. Example- cover 43 – vs pro set cover 4, vs a slot set cover 3. PSU technique- Technique used by primary force players to defend against a crack threat- see LB/DE section Psycho- Dime package that used 1 true DL, 6 DB, 4 LB’s Purple- showing cover 3 but playing cover 2 Q Quick/Quick side- refers to offenses that use a strong and quickside, quickside usually pulls/traps R Radar- refers to a pre snap technique in which the defenders are in a 2 point stance and not stationary. Raider (robber)- free player(s) will pattern read and aggressively jump patterns when QB’s long arm leave the football Ralph- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case Right Ram (read/angle/slant)- 34 stunt coming from the Rush side Read- DL tech. see tech section Read out- on certain blitzes the linebacker can “read out” meaning as he is reading on the run if the offense is clearly attacking a gap that is opposite of the blitz and he would be wasting himself if he fires his gap he can “read out” note: this only applies to specific blitzes and/or may be communicated by the coach. Red- color code for all 3 deep Reggie- read by weakside DT/DE Remaining Back (ACE)- 1 back set in which the back aligns behind QB Previous TCNext
  • 20. 20 Glossary Removed- when a receiver is more than 5 yards from the T or TE Rip- strength call to the right Robber- see raider Run-Rob-Roll- Safety technique in Cover Silver vs a tight number 2 Rock- Safety controls the numbers to blitz side Roll- 2 meanings- 1. In firezone- corner is the numbers player 2. roll coverage safeties and opposite corner to a specific side- essentially a rotation of the shell Roof- top of secondary shell- often free Rover- Player personnel (S in for LB) or referring to the $$- the Rover will make all secondary adjustments Rush End/Tackle- The side of the Def. line that aligns away from the TE Rush to cover- see Blitz-peel S Safety- DB- 3rd level defender or numbers player Sam- Strongside outside linebacker Sambo- Combo coverage between Corner and Safety Same foot-same shoulder principle- coaching point used in teaching how to attack blocks Scrap- Downhill – inside out- tight to the light (scrap the skin) Scrap exchange- vs zone read- DE- will read down the line (he becomes a C gap player), the Invert Linebacker will scrape outside becoming D gap player. SCIF- Seam/Curl/IN/Flat- refers to the patter progression for the Numbers player Seal- Hash player technique to prevent an inside release/pattern from an outside receiver- shell cover Seam- area just inside the hash Previous TCNext
  • 21. 21 Glossary See the Green- another term for Cloudy/Clear- fill the hole- “if you can make it, take it.” Shade- DL shades to the inside or outside of OL- not head up Shale- OLB is the numbers player in firezone Show- Linebackers will show their blitz and then back off Show and Go- linebackers will show their blitz and go Silver coverage- ¼’s Silver call- “I’m here” see DB section Single- blitz in the bear front- Single followed by a position tells the Safety that he is taking the man for the blitzer. Example: Single Mike- mike is blitzing, 0 cover and the Safety is taking the Mike’s man Sky- Safety is primary force Slam – 34 stunt /firecoming from the strongside Slant- 2 meaning- 1. DL tech. see sections, 2. Wr- inside pattern (#2 on the tree) Slide- sliding the under coverage responsibilities of the linebackers over to a specific side. (loaded zone concept) Slot- receiver between the tackle and the #1 receiver Slow Read- action away – think cutback, counter, reverse, bootleg Soft Tech.- defending the option through cat and mouse techn- used against inexperienced QBs, or when we want to slow the option down. Solid- tag used to tell the Hawk and Sam that they are attached to the front and will not be part of the pass coverage- regardless of offensive formations. Soldier- In a 43 sliding the Linebackers to the strength, see War for opposite Speed- Pass rush personnel that places the fasted DE’s/DL’s/LB’s on the line. Spill- technique used by a force player- as know as “wrong arming” force player will attack kickout with the outside shoulder and look to collapse the hole and making the ball carrier bounce it to the scrapping linebackers Spot-Ball-Speed- Coaching point on blitz- pre read your spot, key ball, get off!!!! Previous TC Next
  • 22. 22 Glossary Spy- when a second level defender is assigned to the QB Spy-flow fire- second level defender who is not a force player will get depth and spy the QB- if the QB breaks the tackle box he will fire to the flow of the actions. Squat- Call from safety to corner in any read #2 scheme where there is a 10 yard square out route by #2- Corner must squat on the square out and the safety will adopt the number 1 receiver after he is certain that the number corner has squatted on #2 Squeeze- technique used by force player – opposite of spill- he will attack the kickout blocker with his inside arm while keeping all blockers and ball carriers inside- must stay square- step same foot-same shoulder Stack- alignment of linebackers that puts them directly behind a DL Stay- technique used by backside defender vs action away- he is think bootleg, counter, reverse Stem- DL/DE originally show one technique and shift to another- pre snap Strike- Strong Safety occupies middle zone in firezone Stinger- DE technique- see DE technique sections Strong- referring to strength of offensive formation- TE Strong side of line- referring to Offenses that use a strong and quick side Strong Backs- backfield formation shifted to the strength of the formation Stunt- Defensive line movement example- angle, read, slant, pinch, etc. Stud End/Tackle- DE and DT that align to the strength of the offensive formation Sugar up- to initially deceive by alignment- blitzers can make it look like they are in coverage while coverage players can show blitz Swap- Combo coverage where the OLB, ILB combo cover the backs and TE. “Switch”- call made to Linebacker from a safety telling LB that he will take his back out responsibility and that he can stay in the box. See coverage section – cover 4. Previous TCNext
  • 23. 23 Glossary T Tackle Box- area tackle to tackle- and from the LOS to 7 yards Tackle read- technique by OLB – they are looking for fire outs and high hats Tampa- dropping ILB- into a deep 1/3 in cover 2 coverage. Tanjo- Combo coverage between two inside LB’s Technique- term used to describe position of a front player related to the OL, or term used to describe a specific type of skill. Tight- Alignment of OLB that’s puts them at 2 x2 outside the TE or Tackle Tim- code for tackles in Tilt- DL technique- see section Tom- code for Tackles out Top him- stay on top him on outside patterns expect him to turn it up. Trade- TE shifts from one side to the other- trades do change strength Trail Technique- backside pursuit behind the LOS- no deeper than the deepest. Trey- referring to middle hook and controlling number three in the zone, when there is a “Trey” call it is telling the DE who had originally been responsible for the numbers that he now has the middle zone and to control #3. Often happens vs a removed #2. Triangle Read- guards and near back read Trigger- re-rock the safeties Trouble- tackle over Tuff- code name for a 52 Two way go- PR option where the Pass rusher can choose what gap to attack Previous TCNext
  • 24. 24 Glossary U Unbalance- unbalanced line- X/Y on same side – call “unbal” Under defense- In 4 down lineman fronts- the two interior lineman shifted away from strength, LB’s shifted toward strength Up technique- OLB/Invert plays in a 7 technique and off the heels of the DT V Vicky- code name and check against for 4 verticals (in cover 3) Vice- Backside Corner and Backside LB bracket #1 away from trips W Waggle Read- DE reading FB- FB- to stinger, FB away- Trail technique no deeper than the deepest Walk- when the OLB detaches himself from the front to cover rec. split the differences between #2 and the tackle. Wall off- seal or prevent receiver from entering the middle of the under coverage. War- In a 43 – sliding the Linebackers to the weakside Weak- referring to the weakside of the offense Weak back- Back aligned away from the TE Wham- 34 stunt/fire coming from weaksie Wheel- 2 meanings- 1. offensive pattern similar to an out and up, 2. Call made vs a removed #2 in quarters coverage. This is telling both the S and C to ¼ their zones and be alert for a wheel roué by number #2. White- color code for cover 6 or ¼ ¼ ½ Will- Weakside inside LB in 34, 44, 52 and weakside outside lb in 43 Window - referring areas of the zone defenses that the QB has clear vision. To get into the window means to disrupt QB vision by hanging in those areas. Wolf- ILB controls #2/numbers player in the firezone. Previous TCNext
  • 25. 25 Glossary X X- referring to the split end XC- cross country- wheel route from the backfield Y Y- referring to the TE Z Z- referring to the slot rec. or a flanker on the same side as Y Previous TCNext
  • 26. 26 Offensive Player Personnel Personnel groupings Number of Backs Number of TE’s Number of WR’s Code Word 21 2 1 2 Regular 11 1 1 3 Bandit 10 1 0 4 Quads 22 2 2 1 Heavy 12 1 2 2 Ace 0 0 0 5 Empty 32 3 2 0 Full house 20 2 0 3 Open When communicating Player Personnel coaches and players can just relay the number of backs and TE’s Example- 3rd and short- 21 personnel Previous TCNext
  • 27. 27 Defensive Personnel Packages Base 3 DL 4 LB 4 DB Fronts: All In 4 man fronts the Hawk will play the RE E EN S MW H C $ $ C E EN SMW H C $ $ C Note: We will be in the 34 front about 50% of the time, but we will be in 34 personnel about 90% of the time Odd look Even look Previous TCNext
  • 28. 28 Defensive Personnel Packages Penny 3 DL 4 LB 4 DB Fronts: All In 4 man fronts the Hawk will play the RE E EN S MW H C P $ C E EN SMW H C $ P C Note: We will replace one safety for a corner Good for man to man defenses and when locking down a player Odd look Even look Previous TCNext
  • 29. 29 Defensive Personnel Packages Rover 3 DL 3 LB 5 DB Fronts: All - good for Bear and man to man coverage In 4 man fronts the Hawk will play the RE E EN S M H C R $ C E EN MW H C F$ $$ C Note: Additional DB in for Will- good for man to man defenses against one back Can subs. Additional DB in for Hawk Odd look Even look 4-2 5 $ Previous TCNext R
  • 30. 30 Defensive Personnel Packages 40 4 DL 3 LB 4 DB Fronts: 4 man fronts, 44/43, under, and tuff Additional DL replaces H T EN SMW E C $ $ C Note: We will use this package if we don’t have a Hawk that can serve as an effective DE. We will never run 40 personnel with 34 front Even look Previous TCNext
  • 31. 31 Defensive Personnel Packages Nickel 3 DL 3 LB 5 DB Fronts: Field fronts We can run anything out of our nickel package E EN N MW H C $ $ C E EN NMW H C $ $ C Note: We won’t run heavy fronts with nickel personnel We will send the Hawk to play DE and replace with Nickel or replace Sam with Nickel Odd look Even look Previous TCNext
  • 32. 32 Defensive Personnel Packages Packer 2 DL 4 LB 5 DB Fronts: Field fronts mostly 40 fronts We can run anything out of our Packer package H EN S MW N C $ $ C E SN NMW H C $ $ C Note: We won’t run heavy fronts with Packer personnel 5th DB will replace DL Odd look Even look Previous TCNext
  • 33. 33 Defensive Personnel Packages Dime 3 DL 2 LB 6 DB Fronts: Field fronts mostly 30 fronts and with inside blitzes We can run anything out of our Dime package E EN DMWN C $ $ C Note: We won’t run heavy fronts with Dime personnel 5th and 6th DB’s will replace LB’s Odd look Previous TCNext
  • 34. 34 Defensive Personnel Packages Psycho 1 DL or 0 DL 4 LB 6 DB Fronts: We can run all field fronts and coverage out of psycho personnel H SLB D MW N C $ $ C M SE DWN H C $ $ C Note: We won’t run heavy fronts with Psycho personnel 5th and 6th DB will replace DL’s Odd look Even look Previous TCNext
  • 35. 35 Defensive Personnel Packages Psycho 1 DL 4 LB 6 DB Fronts: We can field fronts out of psycho personnel H S E DM W NC $ $ C Note: We would run the Radar look in 3rd long situations Every player will get to their gap responsibility post snap radar look Previous TCNext
  • 36. 36 Defensive Personnel Packages Speed 3 DL 4 LB 4 DB Fronts: We can field fronts out of Speed personnel E EE S MW H C $ $ C E EE SMW H C $ $ C Note: All DL are replaced with best PR DE’s or LB’s Odd look Even look Previous TCNext
  • 37. 37 Defensive Personnel Packages Backer 3 DL 5 LB 3 DB Fronts: We can run field fronts out of backer personnel- mostly cover 3 Backer front and stack fronts E EN S MW H C $ C E EN SMB H C W $ C Note: LB (B) in for DB Odd look Even look B Previous TCNext
  • 38. 38 Defensive Personnel Packages Heavy 5 DL 2 LB 4 DB Fronts: Short yardage, Tuff, backer, We won’t run even fronts T TN E MW E C $ C Note: DT in For S/H- this is if we don’t have a S/H that can play the DE position Odd look S Short yardage 5 DL 3 LB 3 DB T TN E MW H/E C $ C S Note: DT in for safety Previous TCNext
  • 39. 39 Defensive Personnel Packages Goal line 6 DL 2 LB 3 DB Fronts: Goaline, Guts, 7 diamond T TN E MW E C $ C Note: We will run this on the 1 inch line Goaline look T E EN S MW H C $ C Short yardage Goaline look w/ short yardage PP T Previous TCNext
  • 40. Defensive Line Techniques The Main objective of the defensive line is to destroy the opponents’ offensive blocking schemes. This can be accomplished by executing perfect technique at full speed to a depth of 1 yard into the offensive backfield. Consider yourself a missile being launched into the offense, destroying everything in your path. Attack (tip of the football) Key the offensive lineman’s movement. Drive shoulder and forearm under the chin of the offensive lineman, driving him 1 yard into the backfield then separate with hands, keeping the outside arm free. Angle (1 foot from the ball) Key the movement of the ball, 45 degree step to the heel of next offensive lineman, second step is directly up field. Penetrate with shoulders square to the LOS. Rip inside forearm under the blocker and penetrate to 1 yard depth. Maintain your gap control by fighting pressure. Slant (1 foot from the ball) Key the movement of the ball, drive block the next blocker play side through the “V” of his neck. Destroy the blocking scheme! Man Over (1 foot from the ball) Key the movement of the ball, take a lateral step play side parallel to the LOS. Then square up on the next lineman and attack. Gap (tip of the football) Line up in the gap and go on the movement of the ball. Rip both forearms under the offensive lineman’s pads and penetrate 1 yard deep into the backfield and then fight pressure. Pinch (tip of the ball) On movement of the ball, sprint and drive your body directly toward the heels of the QB. Continue on this course destroying everything in your path. This is the only technique where your shoulders will not be square to the LOS. Pass Rush or GO (tip of the football) On movement of the ball, execute a pass rush move (bull-rush, swim, rip, push-pull, speed rip). Use an appropriate set up move for your style of pass rush and keep your feet moving towards the QB. Take and up field penetrating charge. Sprinters stance TC 40 NextPrevious
  • 41. Defensive Line Techniques (Cont.). Read (1 foot from football) Key the Movement of the ball. Align head up and take a six inch power step with your near foot aiming for the next offensive lineman’s far hip. Deliver a blow and get separation. a. Down or Reach Away block- take the first near gap that shows. Usually directly off the OL’s butt. b. On or Turn out block- fight across and play inside gap c. Reach to block- fight across and play inside gap Cross (1 foot from football) (Going from a 3 tech. to a 1 tech.) Key the movement of the ball. Align in a Shade technique, then take a six inch power step with your inside foot to the offensive lineman’s inside foot, while ripping your outside arm and delivering a blow to the offensive lineman’s inside breast plate. Get separation and extension, control the gap. Tilt- Normally the nose tackle but can apply to any DT- Align in a shaded position and tilt toward the ball. This is meant to force Double teams and to develop a quick first step. This technique will be communicated as a tag after the call. Example: 30 slant Tilt. TC 41 NextPrevious
  • 42. Techniques for Defensive End/OLB Play Contain Technique: Stance: 2 point with your inside foot up and shoulders square Key: Movement – outside shoulder of TE. Foot vs. a TE- inside foot on the outside shoulder/foot of the end to 2 feet outside the end. Do not get hooked… no one gets outside you. Use your hands to keep people off you. TE/Wing- outside shoulder of Wing up to 5 yards than. Wing or slot wider than 5 yards- PSU tech. Or contain PR. Key movement of Wing. Reactions to situations: QB Sprint- penetrate to the QB and contain him. Attack through the outside shoulder of blocker (contain pass rush). Keep your shoulders parallel to the LOS. Outside play- limit and contain the play. Let no blocker or ball carrier get outside of you; give ground grudgingly using your hands; don’t penetrate more that 1 yard unless the ball carrier gets in a vertical line with you, then go get him. Off Tackle- if the TE gap blocks, key the near back and guard. If you recognize a kick out block, squeeze and attack the block with inside shoulder forearm (meet power with power) while keeping contain. Drop Back- contain rush through the outside shoulder of the blocker (keep the QB inside). You must spin back inside when you move to a point 1 yard deeper than the QB. Note: OLB may have coverage responsibility Play Away From You- pause and read, check for counter or reverse then move with an angle of pursuit to make game saving tackle. Option- hard or soft technique Hard Technique- attack pitch man now Soft technique- cat and mouse down LOS on inside shoulder of pitchman, keep that relationship down the field **ALERT** Calls by ends to each other, 2 = pitchman, 1 = QB TC 42 NextPrevious
  • 43. Waggle Read- key near back. If near back goes away- backside pursuit behind LOS, no deeper than deepest back. Vs waggle to- stinger, vs inside trey buck- react. Near to- contain technique. Wing- line up on the wing’s outside shoulder up to 5 yards. Have your inside foot up and key him for movement. Don’t penetrate more than 1 yard before reading and reacting as with the TE. Flanker- A wing that moves out over 5 yards or more is considered a flanker. In this situation you will use a contain fire technique. If the flanker is a threat to crack, you can use a Penn State technique. Slot- contain fire between the tackle and slot (or Penn State). If you can’t do either, move out on the slot and play him like a wing. Split End- Stay head up with end up to 5 yards out and attack him like a wing. If he moves out past 5 yards then move in and contain fire or Penn State technique (1 yard outside tackle). Inside Technique (end without contain responsibility) Stance: Chimp or 3/4 point Key: Movement of TE if 3/4 point stance; movement of TE or OT if chimp TE- align in a 7 technique. On TE movement, bubble the TE by drive blocking him to 1 yard deep through the “V” of the neck and separate. Your primary responsibility is C-gap, but you must support outside. Fight pressure, but do not spin out until ball has passed you to the outside. If TE arc releases outside whip your head inside and key the near back to the guard. Maintain your area where you lined up originally, when you read power sweep, sprint out or drop back, go with reckless abandon! If the play goes away from you take a shallow angle of pursuit for the cutback. Keep the TE off our LB’s. Spilt End- play on his inside eye up to 5 yards then move to 5 technique and hammer to the hand of F. Slot- play on the inside eye of the slot back up to 5 yards, then play the same as a split end. Wing or Flanker- play inside technique on the TE TC 43 NextPrevious
  • 44. Stunt Techniques Stance: 2 or 3 Point Key: Ball Movement Crash- (Only on inside technique) Align in a 7 technique. On ball movement, sprint to the heels of the QB in his stance. Do not look for the ball, but “sell out” to the point blowing up anything in your path. Hammer- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball sprint full speed with pads low to the hand of the FB blowing up anything in your path. Stinger- If in contain align 1 foot outside TE/Wing. On the movement of the ball, sprint to a point 3 yards deep (straight up field). Face- If in contain, align 1 foot outside TE/Wing or head up, depending on the stunt. On movement of the ball, DO NOT move from original position. Key backfield action and cover the 1st back out. In passing situations be alert for the draw. If the QB passes the RB, and no RB release to your side, get into the pass rush. If C gap responsibility 6 technique vs TE. Dagger- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball sprint full speed with pads low to the heels of the FB blowing up anything in your path Edit- align with your inside foot back and in a three point stance. On snap- fire up field for two steps. On second step plant (break the glass) with your outside foot and rip under lineman. Crazy- Ends widen, they have no contain or gap responsibility – their job is to sack the QB- 2 way go FSU- - ends widen to a wide 5 or a wide 9- 3 point sprinter stance- contain PR TC 44 NextPrevious
  • 45. Contain Fire and Penn State Technique Stance: 2 Point Key: Ball Movement When you line up according to your rules feel that there is still a crack threat, you may use a Penn State technique or contain fire. Penn State- turn your back to the crack threat and key the ball. Cross the LOS to 1 yard deep while keeping your back to the crack threat. Then square up and play contain. Contain Fire- fire through the outside shoulder of the blocker, keeping the outside arm free to the depth of the QB . This technique can be used when you feel that you can beat the crack threat and execute your responsibility. Option Responsibilities for the Defensive Ends For Contain End with Pitch-man responsibility Hard Technique- as soon as you read option get to the pitch man or his lead blocker; if he comes to your side knock him down. If the option doesn’t develop then you have normal contain responsibilities. Soft technique- as soon as you read option, flatten out along the L.O.S. and stay on the inside shoulder of the pitch man or his lead blocker. Keep this relationship down the field. For Defensive End with QB Responsibility Hard Technique- when you read option, get to the QB as soon as you can, tackle him high in such a way that he cannot pitch the ball. Soft technique- when you read option, flatten out along the L.O.S. with your shoulders square mirroring the QB TC 45 NextPrevious
  • 46. TC 46 NextPrevious Outside Linebacker Alignments 3 deep Coverage on the Perimeter 0 position vs. TE or TE wing with zero receivers outside- Cock in to Ball get a tackle read, 4.5 yards from LOS and 1 to 3 yards wide depending on field position, down and distance, and game plan. 1 position Vs. 1 receiver flanked out (i.e. Pro or Flank)- inside foot up, shoulders parallel to the LOS, 4.5 yards from LOS, split the difference between #1 and tackle, rule of thumb- tight enough to help with run, wide enough to get in skinny post window. 2 position Vs. 2 receivers (i.e. slot) – inside foot up, shoulders parallel to LOS, 4.5 yards from LOS, gap foot the inside foot of the #2.
  • 47. TC 47 NextPrevious Outside Linebacker Alignments Other Alignment terms Foot- Your inside foot on the outside foot of the TE off the heels of the DE Ghost- Alignment taken off of the imaginary TE Off- A 3 x 3 position taken from the TE or Ghost TE Walk- An alignment taken by splitting the difference between the #2 WR and the Offensive Tackle. Alignment in 2 deep defenses Vs. a removed #2 Split the difference between the # 2 and the Tackle. When playing Invert in a 43, 53, or 33 Gap foot the TE or Ghost TE
  • 48. Linebacker Techniques Blitzing Techniques: 1. Balanced Stance with a slight stagger: Pressure Foot- Floater Foot meaning put pressure on the foot opposite of the direction that you are going. Avoid false steps and under stepping. 2. Great ball get-off: Anticipate snap count- key ball- go on ball movement. (spot ball speed) 3. Blitz Where your gap is- not where it was. 4. Out Athlete lineman- out physical backs 5. Low man wins- Low, Quick, hard- “grabbing grass” 6. Anticipate the ball being in your gap- don’t be surprised! Ball away- take a great pursuit angle down the line Vs Run- always know your game responsibility and keep proper leverage 1. Know your gap responsibility- Ball to and ball away- know your blocking threats. Runs to= free/firm principles, - same shoulder-same foot- gap hand free 2. Vs lineman- hit and shed with hands- vs backs ISO- chest to chest/shoulder to shoulder- fill behind the line- don’t catch, same foot/same shoulder 3. Vs pulls away- call out pull 4. Vs run away and outside runs- keep proper leverage- if cut back or inside-out player- expect cutback- fill the green You should be thinking, “Please cutback, Please cutback”- Think Cloudy/clear- if the game is clear- if you can make it- take it, if it is closed or cloudy- tightly press over the top to the next clear gap. Vs. Pass- see coverage section TC 48 NextPrevious
  • 49. Fronts30- 50 with pressure coming from weak side 34- 54 with pressure coming from strong side 32- 52 with pressure coming from middle Choice- any call with pressure coming from choice side Buck choice Buck choice 3 invert (middle) 43 44 Ram stack Slam stack As a general Note- it is important that we don’t allow the offense to become too comfortable with what we are doing. Therefore OLB can always “sugar up”- meaning they can and should show one thing and then get into their correct positions- prior to the snap.- When not in our base defense the DL should show a head position and then stem to their shades prior to snap. Also we will call certain games Games- DL stemming Show and Go- showing the blitz and going Show (joker)- showing one blitz but running another Jump to- starting in one front and shifting to another- pre-snap Radar- All front players are in a 2 point stance and are moving to disguise gap responsibility- this can include entire front or only certain players. TC 49 NextPrevious
  • 50. Ram Series Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman Note: stunts, blitzes, and game plan can change responsibility TC 50 Coverage: Silver (cover 4) Red (3 weak) Cloud (cover 2) 3 strong Black Green NextPrevious 34 Rush side (offensive weakside) Pressure
  • 51. Ram POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW SH Coverage: Silver (cover 4) 3 weak Cloud (cover 2) 3 strong Foot 4 tech., Angle 30 0 tech., Angle 30 tech. 4 tech., slant Ghost, Slant TE/ triangle OT or ball OG/ Triangle C/Ball OG/ Triangle OT/Ball OT/Ball D gap Stay – silver Cutbck- 3 deep C gap Trail B gap A gap strong A gap B gap C gap Leverage Leverage A gap, re- direct B gap, - cross face Trail, alert boot Coverage Coverage Coverage Pass Rush Pass Rush Pass Rush Contain Foot Foot Walk Walk 4 tech.4 tech. 4 tech. 4 tech. 30 30 Walk 00 tech. 2 gap 0 tech.0 tech. TC 51 NextPrevious
  • 52. Ram Tug POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW SH Coverage: Silver (cover 4) 3 weak, Blue (2) Foot 4 tech., Angle 30 0 tech., Slant Loose 30 tech. 4 tech., read tech Ghost, Slant TE/ triangle OT or ball OG/ Triangle C/Ball OG/ Triangle OT/Ball OT/Ball D gap Stay – silver Cutbck- 3 deep C gap Trail B gap A gap strong A to B B to A C gap Leverage Slow read A gap, re- direct Run down Trail, alert boot Coverage Coverage Coverage Pass Rush Pass Rush Pass Rush Contain Foot Foot Walk Walk 4 tech.4 tech. 4 tech. 4 tech. 30 Loose 30 Walk 00 tech. 2 gap 0 tech.0 tech. “Read Tech.” H- Vs Te and 2 backs aiming point- OT shoulder, vs. 1 back TE TC 52 NextPrevious
  • 53. Ram Read POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW SH Coverage: Silver (cover 4) 3 weak Blue (cover 2) Foot 4 tech., Angle 30 0 tech., Slant Loose 30 tech. 4 tech., read tech Ghost, Read TE/ triangle OT or ball OG/ Triangle Ball OG/ Triangle OT/Ball OT/Ball D gap Stay – silver Cutbck- 3 deep C gap Trail B gap A gap strong A to C B to A C to B gap Leverage Slow read A gap, re- direct Run down Run down Coverage Coverage Coverage Pass Rush Pass Rush Pass Rush Contain Foot Foot Walk Walk- no read Check Tug 4 tech.4 tech. 4 tech. 4 tech. 30 Loose 30 Walk 00 tech. 2 gap 0 tech.0 tech. “Read Tech.” “Read Tech.” TC 53 NextPrevious
  • 54. Ram Bull POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW S H Coverage: Silver (cover 4) 3 weak, Blue (2) Foot 4 tech., Angle 30 0 tech., Angle 30 tech. 4 tech., angle out Ghost, get depth and sugar up- Buck TE/ triangle OT or ball OG/ Triangle C/Ball OG/ Triangle OT/Ball OG/Ball D gap Stay – silver Cutbck- 3 deep C gap Trail B gap A gap strong A C gap B gap Leverage Leverage A gap, re- direct C gap- trail B gap , cross face Coverage Coverage Coverage Contain Pass Rush Pass Rush Contain Foot Foot Walk Walk 4 tech.4 tech. 4 tech. 4 tech. 30 30 Walk 00 tech. 2 gap 0 tech.0 tech. RE- cover 4 squeeze vs. kickout, spill in 3 wk TC 54 NextPrevious
  • 55. Ram Shade POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW SH Coverage: Silver (cover 4) 3 weak Blue (cover 2) Foot 5 tech., Attack 30 shade 1 tech., Attack 30 tech. 3 tech., Attack 5 tech., gap step TE/ triangle OT or ball OG/ Triangle C/Ball OG/ Triangle OG/Ball OT/Ball D gap Stay – silver Cutbck- 3 deep C gap Trail B gap A gap strong A B gap C gap Leverage Leverage A gap, re- direct B gap- re- direct Trail Coverage Coverage Coverage PR contain Pass Rush Contain Foot 7 tech. Walk 5 tech. 3 tech.3 tech. 5 tech. 5 tech. 30 30 Walk 00 tech. 2 gap 2i tech.2i tech. Notes: Vs 1 back N in a 2i TC 55 NextPrevious
  • 56. Ram Shadow POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW SH Coverage: Silver (cover 4) 3 weak Blue (cover 2) Foot 5 tech., Attack 30 Shade 1 tech., Slant 30 tech. 3 tech., Rip 5 tech., Attack TE/ triangle OT or ball OG/ Triangle C/Ball OG/ Triangle Ball OT/Ball D gap Stay – silver Cutbck- 3 deep C gap Trail B gap A gap strong B A gap C gap Leverage Leverage A gap, re- direct A gap- re- direct Trail Coverage Coverage Coverage PR contain Pass Rush Contain Foot 7 tech. Walk 5 tech. 3 tech.3 tech. 5 tech. 5 tech. 30 30 Walk 00 tech. 2 gap 2i tech. attack2i tech. attack Notes: Vs 1 back N in a 2i TC 56 NextPrevious
  • 57. Ram shade (under) H E N E S MW Ram shadow H E N E S MW under solid H E N E S MW (foot) (foot) (9 tech.) under in H E N E S MW under g over H E N E S MW under shift (tilt) H N E S MW (angle) (foot) (foot) under sin H E N E S MW under Angle (can cheat to head up) H E N E S MW under Read (can cheat to head up) H E N E S MW (7 tech.) (angle) (angle) (angle) (read) (read) (read) (foot) (feather- scrape exchange)
  • 58. under shadow Bend weak H E N E S MW under curve strong (Dog) H E N E S MW under noose H E N E S MW (foot) (foot) under tommit H E N E S MW under edit H E N E S MW (foot) (foot) under adjust H E N E S MW H E N E S MW H E N E S MW under Dos H E N E S MW (1st)(2nd) (read) (read) (loop)(Angle)(A- long scoop) (A- long scoop) (Angle) 2 gap 2 way go Adjust Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make the Hawk right.
  • 59. Slam Series Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman Note: stunts, blitzes, and game plan can change responsibility TC 59 NextPrevious 34 Strongside (offensive Stronhside) Pressure Coverage: 3 strong Black Green
  • 60. Slam POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW S H Coverage: 3 strong Foot, Slant tech. 4 tech. Slant tech. 30 0 tech., Angle 30 4 tech., Angle Ghost OT/Ball OG or ball OG/ Triangle C/Ball OG/ Triangle Ball/OT TE/OT C gap Trail- alert boot B gap B gap re- direct A gap A gap weak B C gap D gap Leverage Leverage A gap, re- direct C gap- Trail Cutback/hit man Contain Coverage Coverage Contain Coverage Pass Rush Pass rush Foot Foot Walk Walk 4 tech.7 tech. 4 tech. 4 tech. 30 30 30 30 0 tech.0 tech. Notes: $$ “Contain” TC 60 NextPrevious
  • 61. Slam Tug POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW S H Coverage: 3 strong Foot, Slant tech. 4 tech. Read tech. 30 0 tech., Slant 30 4 tech., Angle Ghost OT/Ball OG or ball OG/ Triangle Ball OG/ Triangle Ball/OT TE/OT C gap Trail- alert boot A to B gap re-direct A to B gap A gap weak B C gap D gap Leverage Leverage A gap, re- direct C gap- Trail Cutback/hit man Contain Coverage Coverage Contain Coverage Pass Rush Pass rush Foot Foot Walk Walk 4 tech.7 tech. 4 tech. 4 tech. 30 30 30 30 0 tech.0 tech. Notes: Sam vs 2 back inside te, vs. 1 back outside TE. $$ “Contain” Read tech. Slant tech. TC 61 NextPrevious
  • 62. Slam Read POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW S H Coverage: 3 strong Foot, Read tech. 4 tech. Read tech. Loose 30 0 tech., Slant 30 4 tech., Angle Ghost OT/Ball OG or ball OG/ Triangle Ball OG/ Triangle Ball/OT TE/OT C to B gap Run down B to A gap rundown A to C gap A gap weak B C gap D gap Leverage Leverage A gap, re- direct C gap- Trail Cutback/ hitman Contain Coverage Coverage Contain Coverage Pass Rush Pass rush Foot Foot Walk, check Tug Walk 4 tech.7 tech. 4 tech. 4 tech. Loose 30 30 30 Loose 30 0 tech.0 tech. Notes: Sam should cheat alignment $$ “Contain” Read tech. Read tech. TC 62 NextPrevious
  • 63. Slam Bull POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW S H Coverage: 3 strong Foot, Buck tech. 4 tech. Angle out. 30 0 tech., Angle 30 4 tech., Angle Ghost OG/Ball Te/T or ball OG/ Triangle C/Ball OG/ Triangle Ball/OT TE/OT B gap B gap cross face C gap C gap trail A gap A gap weak B C gap D gap Leverage Leverage A gap, re- direct C gap- Trail Cutback/hit man Pass Rush Coverage Coverage Contain Coverage Pass Rush Contain 6i Foot Walk Walk 4 tech.7 tech. 4 tech. 4 tech. 30 30 30 30 0 tech.0 tech. Notes: $$ “Contain” TC 63 NextPrevious
  • 64. Slam Shade POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW S H Coverage: 3 strong 3 tech. Attack 30 shade 1 tech., Attack 30 5 tech., Attack Off TE OG or ball OG/ Triangle C/Ball OG/ Triangle Ball/OT TE/OT C gap Trail B gap B gap re- direct A gap A gap weak B C gap D gap Leverage Leverage A gap, re- direct C gap- Trail Cutback/ hitman Contain Coverage Coverage Contain Coverage Pass Rush Pass Rush 7 Foot 5 tech. Walk 5 tech.7 tech. 3 tech. 3 tech. 30 30 Walk 30 2i tech.2i tech. Notes: vs. 1 back Nose – 2i $$ “Contain” 7 tech.- Bubble TC 64 NextPrevious
  • 65. Slam Shadow POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW S H Coverage: 3 strong 3 tech. Rip tech. 30 Shade 1 tech., Slant 30 5 tech., Attack Off TE C or ball OG/ Triangle C/Ball OG/ Triangle Ball/OT TE/OT C gap Trail A gap A gap re- direct B gap A gap weak B C gap D gap Leverage Leverage A gap, re- direct C gap- Trail Cutback/ hitman Contain Coverage Coverage Contain Coverage Pass Rush Pass Rush 7 Foot 5 tech. Walk 5 tech.7 tech. 3 tech. 3 tech. 30 30 Walk 30 2i tech.2i tech. Notes: vs. 1 back Nose – 2i $$ “Contain” 7 tech.- Bubble TC 65 NextPrevious
  • 66. Slam up shade in (attack/read/tug/slant/crash)- 3 strong H N EES $$ M W C F$C # H H 3x3 off wing # 1/2 1/4 1/4 N EES $$ M W C F$C # H H 3x3 off tackle # 1/2 1/4 1/4 H N EES $$ M W C F$C LD M H 1/2 1/4 1/4 H # Cross key- alert for Counter Waggle N EES $$ M W C F$C LD M H 1/2 1/4 1/4 H # Cross key- alert for Counter Waggle TCNextPrevious
  • 67. Slam shade series Cover: 3 strg Ram shade series Cover: 3 wk 3 strg, 2, 4, 6 Slam shade Slam shade In Slam shade over Slam shade g over Slam shade under Slam shade even N EE S W M $$ H N EE S W M $$ H N EE S W M $$ H N EE S W M $$H N EE S W M $$ H N EE S W M $$H Ram shade- vs removed back SE- 6 tech, N- 2i, Sam- walk Ram shade solid- 3 strong/4/2/3wk Ram shade over Ram shade g over Ram shade shift- RE tilt in wk A Ram shade sin- 3 strong N EE S W M H N EE S W M H $$ 30 shade g solid- puts N in 2i N EE S W M H N EE S W M H N EE S W M H F$ N EE S W M H $$ foot foot TC NextPrevious
  • 68. 30 Series We can Choice any of these calls Expect to use “Dime” Personnel Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman Note: stunts, blitzes, and game plan can change responsibility TC 68 NextPrevious
  • 69. 30 Tackles Out POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW SH Coverage: Cover 3- roll, invert, Silver (cover 4) Blue (cover 2) Cover 8- roll, deuce, spy, safe, falcon Man under 2 deep 4 tech. Or wide 5- check DD 30 0 tech., Attack or Angle 30 4 tech., or wide 5 Off TE/OT triangle OT OG/ Triangle C/Ball OG/ Triangle Ball/OT TE/OT D gap Hitman C gap Trail B gap Double A gap B C gap D gap Leverage Leverage A gap, re- direct C gap- Trail Cutback/ hitman Coverage Coverage Coverage Contain Coverage Pass Rush Contain Off Off Walk Walk 4 tech.4 tech. 4 tech. 4 tech. 30 30 30 30 0 tech.0 tech. Notes: Can give nose a direction or have him attack Off TC 69 NextPrevious
  • 70. 30 Crash/Edit POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW SH Coverage: Cover 3- roll, invert, Silver (cover 4) Blue (cover 2) Cover 8- roll, deuce, spy, safe, Man under 2 deep Man Free 4 tech. Or wide 4i check DD- Pinch Loose 30 0 tech., Attack Loose 30 4 tech., or 4i- Pinch Off TE/OT triangle OG/Ball OG/ Triangle C/Ball OG/ Triangle Ball/OG TE/OT D gap Hitman/ Cutback B gap Trail C gap Double A gap C Gap B gap D gap A Gap A gap A gap, re- direct Trail Cutback/ hitman Coverage Coverage Coverage Contain Coverage Pass Rush, wrap for QB contain Contain Foot Foot Walk Walk 4 tech.4 tech. 4 tech. 4 tech. Loose 30 Loose 30 Loose 30 Loose 30 0 tech.0 tech. Notes: Pass sit. Ends can run an edit. ILB- spy flow vs. sprint out Off TC 70 NextPrevious
  • 71. 30 Read Mike POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S S DE M N W H N EE MW SH Coverage: Cover 3- invert, Silver (cover 4) Blue (cover 2) Man Free 4 tech. Read tech. Loose 30 0 tech., Slant 30 4 tech., Angle Ghost TE/OT triangle OG/Ball S DE C/Ball OG/ Triangle Ball/OT OG triangle D gap Slow read/Reverse B to A gap Run Down C to B gap A gap A to B gap C gap D gap Leverage Cutback A gap, re- direct Contain, Trail Slow read/ reverse Coverage Contain Coverage Contain Coverage Pass Rush, Pass Rush Off Foot Walk Walk 4 tech.4 tech. 4 tech. 4 tech. 30 30 30 30 0 tech.0 tech. Notes: W spy flow fire Off R DE Read tech. TC 71 NextPrevious
  • 72. 30 Buck Mike POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S S DE M N W H N EE MW SH Coverage: Cover 3- invert, Silver (cover 4) Blue (cover 2) Man Free 4 tech. Angle. 20 0 tech., Angle 30 4 tech., Angle Ghost TE/OT triangle OT/Ball OG C/Ball OG/ Triangle Ball/OT OG triangle D gap Slow read/Reverse C gap Trail A to B gap A gap B to A gap C gap D gap Leverage Cutback A gap, re- direct Contain, Trail Slow read/ reverse Coverage Pass Rush Coverage Contain Coverage Pass Rush Contain Off Foot Walk Walk 4 tech.4 tech. 4 tech. 4 tech. 20 30 30 20 0 tech.0 tech. Notes: Mike read Guard G out- A gap, G blocks down- B gap Off R DE TC 72 NextPrevious
  • 73. 30 Read Will POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S S DE M N W H N EE MW SH Coverage: Cover 3- invert, Silver (cover 4) Blue (cover 2) Man Free 4 tech. Angle. 30 0 tech., Slant Loose 30 4 tech., Read tech. Ghost TE/OT triangle OT/Ball OG/ Triangle C/Ball R DE Ball/OG OT triangle D gap Slow read/Reverse C gap Trail A to B gap A gap C to B gap A to B gap D gap Cutback Contain/ trail A gap, re- direct Rundown Slow read/ reverse Coverage Coverage Contain Pass Rush Coverage Pass Rush Contain Off Foot Walk Walk 4 tech.4 tech. 4 tech. 4 tech. 30 30 30 30 0 tech.0 tech. Notes: Mike spy flow fires vs sprint out Off R DE Read Tech. TC 73 NextPrevious
  • 74. 30 Buck Will POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S S DE M N W H N EE MW SH Coverage: Cover 3- invert, Silver (cover 4) Blue (cover 2) Man Free 4 tech. Angle. 30 0 tech., Angle 20 4 tech., Angle Ghost TE/OT triangle OT/Ball OG C/Ball OG/ Triangle Ball/OT OG triangle D gap Slow read/Reverse C gap Trail B to A gap A gap A to B gap C gap D gap Cutback Leverage A gap, re- direct Contain, Trail Slow read/ reverse Coverage Coverage Pass Rush Contain Coverage Pass Rush, Contain Off Foot Walk Walk 4 tech.4 tech. 4 tech. 4 tech. 30 20 20 30 0 tech.0 tech. Notes: Mike spy flow fires vs sprint out Off R DE TC 74 NextPrevious
  • 75. Fire Boxer POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S S DE M N W H N EE MW SH Coverage: Blue (cover 2) 4 tech. slant 40 0 tech., Attack 40 4 tech., slant tech Ghost, slant tech. TE/OT triangle OG/Ball OG/ Triangle C/Ball OG/ Triangle Ball/OG TE/OT triangle D gap Trail B gap A to C gap Double A gap A to D gap B gap C gap A gap Cutback A gap cutback Run down B gap cross face Trail Contain Coverage Coverage Pass Rush Contain Coverage- screen, drags, middle screen Pass Rush foot Foot Exchange w/ Mike Exchange w/ will 4 tech.4 tech. 4 tech. 4 tech. 40 40 Exchange w/ hawk Exchange w/ Sam 0 tech.0 tech. Notes: Vs. removed #2 OLB/ILB exchange responsibility Foot slant tech. R DE B gap- cross face TC 75 NextPrevious
  • 76. 30 Loop E N E WM HS E N E WM HS 30 Wrap E N E WM HS E N E WM HS 30 backer (can also tag mike/will)30 Lasso E N E WM HS E N E WM HS 30 boundary fire30 field fire (can be tagged) Field Field Field Field Field Field Boundary Boundary BoundaryBoundary Boundary Boundary Boundary End runs read stunt off OG, Nose- plays Dbl “A” and contains the Boundary vs. pass Field End runs read stunt off OG, Nose runs read stunts off of OG, Boundary End wraps for contain vs. pass Field End Contain PR, Nose Read to Boundary- contain, Boundary End rubs off the nose Field End plays B gap, pass drop low middle, Nose read stunt to contain, Boundary End Lasso, Field ILB blitzes off the Field End to Contain Field OLB blitzes to contain, Field End plays the B gap then drops in coverage. Note: ILB/OLB can exchange blitz vs removed #2 Boundary OLB blitzes to contain, Boundary End plays the B gap then drops in coverage. Note: ILB/OLB can exchange blitz vs removed #2 TC 76 NextPrevious
  • 77. 52 5 Man Fronts Sam and Hawk- in a 9. ghost 9 or a 5 tech. (no coverage) or off the heels of the DE cocked in and cross keying. Vs. Pass- contain PR Coverage: Green (0) Black (1) Raider (1) Shell (42) Monster 3 deep Note: Vs. open sets with a removed #2, the OLB to that side can widen and the ILB will exchange Responsibilities. OLB gives End a “Cage” call- DE now has contain. If we go with a Heavy package- we can replace one of the Safeties with a DL/DE type player and the Sam Linebacker will become a 2nd level defender. Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman Note: stunts, blitzes, and game plan can change responsibility TC 77 We can also go spy/isolate with the $$- $$ will spy backfield threat Covers- 0,1, 3 N EEH S MW $$ NextPrevious
  • 78. 52 Angle (strg/wk/choice) E N E MW SH E N E MW SH 52 Double Eagle E N E MW SH E N E MW SH 52 Load52 Eagle E N E MW SH E N E MW SH 52 tackles in52 ½ load E, N, E- angle technique to call E, N, E- attack technique, can be tagged tackles out RE- slant to OT, Nose slant to OG, SE Attack RE- and Nose Pinch to heels of QB, SE attack- can be tagged tackles out, RE/N Angle out Re and Nose Gap technique, SE- Attack Re and SE Angle in, Nose- Attack TC 78 NextPrevious
  • 79. 52 Tackles Out E N E MW SH E N E MW SH 52 Double Eagle Fire E N E MW SH E N E MW SH 52 Load Fire52 Eagle Fire E N E MW SH E N E MW SH 52 ½ angleShade strong Re and SE angle out, Nose attacks, End to open side Attacks if one TE End angle out, Nose angle away from Fire, can be tagged Will or Mike, or it can be choiced Rush End angles out, Nose angle away from Fire, SE attacks can be tagged Will or Mike, or it can be choiced Rush End and Nose pinch, SE angles out- can be tagged Will or Mike, or it can be choiced Ends and Nose Attack RE attacks, Nose and SE angle, this can be choiced TC 79 NextPrevious
  • 80. 43 “Cane” Series Option Responsibility- Contain (DE)/H = QB, M- dive to QB, S/W- pitchman Note: stunts, blitzes, and game plan can change responsibility TC 80 NextPrevious All shade and gaps should be stunted to late Shades Tech. refers to Tackles, All shade refers to tackles and Ends Gap refers to the Tackle and All gap to DT/DE Shade Strong- ST- 3, RT- 2i Gap strong- ST- B, RT- A Shade Weak- RT 3, ST- 2i Gap weak- ST- A, RT- B Shade In- RT and ST- 2i Gap in- both tackles A Shade Out- RT and ST- 3 Gap out- Both tackles B Shade field- Tackle to field- 3, tackle to boundary 2i Field gap- both tackle gap to field Shade Boundary- Tackle to Boundary 3, Tackle to field – 2i Boundary gap- both tackles gap to Boundary All stunts can have a gap or shade tag
  • 81. Cane POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S S DE M N W H N EE MW S H Coverage: Blue (cover 2) Cover 3 variations Star (cover 4) Green (cover 0) Black (cover 1) 3 strong 9 tech 00 3 tech. Gap foot 2i 5 tech OG triangle TE/T OG/ Triangle OG/Ball OG/ Triangle Ball/OG TE/OT triangle C gap Hitman D gap A gap B gap B gap A gap C gap B gap hitman Run down A gap run down Trail Coverage Coverage Coverage Pass Rush Contain Pass Rush Contain Gap foot- c gap 7 tech. Depends on coverage 5 tech. 2i2 tech. 9 tech. 5 tech. 00 Gap foot – c gap Depends on coverage Depends on coverage 3 tech.2 tech. Notes: gap responsibility will depend upon stunt and coverage “In” call switch SE and SAM alignments Gap foot c gap R DE Trail TC 81 NextPrevious
  • 82. Cane Under (PR) E N E MW S H E N E MW S H Cane Over (PR) E N E MW S H E N E MW S H Cane TwistCane Cross E N E MW S H E N E MW S H CaneTommitCane Twister PR call lets our Pass Rushers get up field & read on the run PR call lets our Pass Rushers get up field & read on the run DT use the Rip tech. to go from an under to an over D- A A- B D-B D-B A- B C-A D- B A- B C-A 1 use the Read tech. 3 tech. reads off the 2i. Both 2 techs. Read center- goes away read tech, Center blocks to fit off of read Inside rusher run TO PR, Outside Rusher work under their move Always stunt the sticks TC 82 NextPrevious
  • 83. Cane Edit E N E MW S H E N E MW S H Cane Tornado E N E MW S H E N E MW S H Cane Wrap also Hawk WrapTexas weak Texas strong E N E MW S H E N E MW S H Cane Odd (ODD Fire M fires A gap) (odd arson) Cane Tom Outside Rushers work up field and under, Inside Rushers work up and out to contain.- Always stunt the sticks Field boundary Field boundary Both Field Rushers run read stunts, Boundary Tackle wraps to contain, boundary end contain Field Rushers- Edit, Boundary Rushers- Tommit 2 tech runs a read stunt off of center, Nose fits off the H, Hawk has a two way go D-B B-A A- D A- C AD- A TC 83 NextPrevious
  • 84. Cane Angle E N E MW S H E N E MW S H E N E MW S H E N E MW S H Cane Will and Mike BarrelCane Will and Sam Barrel E N E M W S H E N E MW S H Cane Double Dog (can be tagged) Cane Tim Cane Tomit Dog (can tagged) Man covering TE plays C gap first to TE TC 84 NextPrevious
  • 85. Soldier+ stunt E N E MW SH E N E M W S H E N E MW S H E N E MW S H Texas StrongHawk Wrap E N E MW S H E N E MW S H War stunt Edit Arson Hawk wrap hit first opening Twist Barrel TC 85 NextPrevious
  • 87. Zone Blitz I. Philosophy We can run this package in all game situations and everywhere on the field. We can zone blitz from all of our fronts. Zone blitzes are effective because they combine the best aspects of aggressive and safe football. a. Playing zone coverage not man b. Destroys blocking schemes c. Run support provided by zone coverage II. Goals and points of emphasis 1. Disrupt the offense a. Make the blocking rules work against themselves b. 8 man fronts to stop run c. Take away “hot throws” 2. Play great zone defense a. Use man to man concepts against certain formations b. Play cover 3 and cover 2- don’t get beat deep c. Collision when possible d. Deepest man in zone e. Know the sticks f. Stay out of “No cover Zone” g. Know your responsibility, threat, help 3. Play Run first, pass second a. Be in proper run support position, before executing you coverage responsibilities b. Read and trust your keys before the snap c. Make quick and correct decisions 4. The 2 most important players are the corners a. Must control 3 step game b. Must be able to play man to man c. Must make interceptions d. Know where/when your help is e. Make plays f. Don’t get beat deep TC 87 NextPrevious
  • 88. Zone Blitz III. Game Planning A. Run Game a. Maintain proper run support with proper leverage b. OVERLOAD at the point of attack c. ISOLATE a blocker d. Affect the TIMING of the play e. ATTACK and ELIMINATE the trapping lanes f. CREATE schemes that produce unblocked defenders B. Pass Game We must attack certain protections and maintain deep zone integrity. We will attack protections in the following ways: a. OVERLOAD a certain area of the protection b. ISOLATE a specific blocker- find mismatches c. CREATE missed assignments by exchanging rush lanes d. CREATE missed assignments by disguising or bluffing pressure e. Create assignment errors by dropping a defender and sending a second level player TC 88 NextPrevious
  • 89. Zone Blitz Techniques for Dropping Lineman I. Dropping Lineman DL always plays run first A. DE-(one step technique) 1. DE take one step up field and attack the offensive player 2. DE will try to get a run pass read in one step 3. VS. run- secure gap 4. VS Pass- drop into coverage using crossover step- he has already pre-read his threats B. Nose- (2 step technique) 1. Nose two steps up field and attack the OL 2. Nose will try to get a run pass read in those 2 steps 3. VS.- secure Gap 4. VS pass- Drop into coverage TC 89 NextPrevious
  • 90. Zone Blitz Coverage 1. Rock- puts the play side safety into Deuce coverage- top of numbers 2. Roll- puts the play side corner into Deuce coverage- top of numbers 3. Exit- puts the play side end into Deuce coverage- top of numbers 4. Boxer- puts the nose in the hole (trey) 5. Shale – puts the OLB into Deuce coverage- top of numbers 6. Wolf- puts the play side ILB in Deuce coverage- top of the numbers 7. Strike- puts the SS in the hole 8. Flash- puts the FS in the hole 9. Frisco- ZB in 43 series- OLB plays #’s controls 2, Safety to that side blitzes Coverage Calls Coverage Checks 1. “Trey” call- puts the Deuce player into the Hole- Deuce player becomes a Trey player 2. “Rock” call- safe call that makes the safety the Deuce player in order to put the better cover guy against a certain look. 3. Check “Rock” also changes 42 shell in Cover 33 4. “Trigger” – occurs when we face trips away from our outside blitz series: “me must re-rock our middle 1/3 player” Safety to trips- rocks down Safety away from trips plays middle third Trips side #’s player becomes the middle player Middle player- becomes backside numbers player- he “Buzz the numbers” TC 90 NextPrevious
  • 91. Coverage 33 Under Coverage – 3 under- numbers controlling #2, middle controlling #3 3 deep We are giving up the flats IIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIII NO Cover Zone TC 91 NextPrevious
  • 92. Zone Blitz Coverage Cover 33 1. Deuce Player- Landmark= top of #’s, Zone= Seam/Curl, control 2, read 2-1 also: referred to as an Alley drop a. Must locate #2 pre snap b. Is he “tight” or “Wide” (removed) c. Always top deepest receiver in zone d. Drop 12 to 15 yards to top of numbers e. As we get to Seam/Curl area you are reading #2 to #1 f. Always try to collision #2’s route, but never disrupt you drop to do it. g. Be aware of crossers- play deepest man in zone h. Read # 2 If # 2 Vertical release- try to collision his route and get underneath his route, eyes on QB- looking for next threat to zone If #2 releases inside- try to collision and expand to inside top of numbers- eyes on QB looking for next threat to zone IF # 2 releases outside- drop to inside edge of numbers looking for #1 to come back inside. Always play the deepest man in your zone, jump the shallow route when the ball is thrown. I. Deuce Player TC 92 NextPrevious
  • 93. Zone Blitz Coverage Cover 33 1. Trey Player- Landmark= Push to # 3, Zone= Middle control 3, read 3-2-1 also: referred to as a Middle drop a. Must locate #3 pre snap and open up and push to #3 on Pass b. Trey is very important in running game- must be able to clean up and make tackles c. Always top the deepest man in zone- never jump the shallow routes. d. Drop 12 to 15 yards to the side of #3 If # 3 Vertical release- try to collision while you look for the next threat coming into the middle area If #3 releases inside- try to collision and push backside looking for #2 or #1 entering the middle area IF # 3 releases outside- expand out looking for #2 or #1 coming back inside II. Trey Player- middle /hole player TC 93 NextPrevious
  • 94. Zone Blitz Coverage Cover 33 1. Read through the three step game “Kick-Shuffle-Slide” When # 2 is tight the corner may press cover. 2. Man to man vs any vertical by number 1 a. 5 or 7 step game: - Play the deepest man in zone - Zone split technique vs. multiple receivers in zone - Don’t get beat deep b. Run Game: - Late force player after ball has crossed the LOS - Outside- IN leverage or over the top - DON’T GET BEAT DEEP!!!! Don’t bite on play action or toss passes III. Deep outside third player TC 94 NextPrevious
  • 95. Zone Blitz Coverage Cover 33 1. Read through the three step game “Hot” throws a. 5 or 7 step game: - Play the deepest man in zone - Zone split technique vs. multiple receivers in zone - Don’t get beat deep b. Run Game: - Late force player after ball has crossed the LOS - Inside – Out leverage or over the top - DON’T GET BEAT DEEP!!!! Don’t bite on play action or toss passes IV. Deep Middle third player TC 95 NextPrevious
  • 96. Coverage 42 shell Under Coverage – 4 under- hash players controlling #2, Flat players We are giving up the middle- hash players cannot allow any in patterns 2 deep IIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIII NO Cover Zone 1/2 100% pass- read 2-1 1/2 100% pass- read 2-1 TC 96 NextPrevious
  • 97. Coverage 42 shell roll Under Coverage – 4 under- rolling over 2 away from TE 2 deep IIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIII NO Cover Zone 1/2 100% pass- read 2-1 1/2 100% pass- read 2-1 TC 97 NextPrevious
  • 98. Zone Blitz Coverage 42 Shell 1. Must locate #1 prior to snap- Is number 1 “tight” or “wide” 2. Always “Top” deepest man in zone 3. Flat drop- 12-15 yards to top of numbers 4. Try to force #1 back inside while looking for #2 or #3 to come outside a. If #1 releases outside- deny and get hands on- “take the charge” if he gets outside with no hands on- sink quickly 12- 15 yards (turkey hole) b. If #1 releases vertical- get hands on and funnel him inside “take the charge” looking for next outside threat c. If # 1 releases inside- get hands on and find the next threat coming outside. I. Flat Player (numbers) TC 98 NextPrevious
  • 99. Zone Blitz Coverage 42 Shell 1. Must locate #3 prior to snap- Is number 3 “tight” or “wide”- if # 3 in backfield locate #2 2. Always “Top” deepest man in zone 3. Drop- 12-15 yards to Hash area 4. Try to deny all inside routes by #2 or #3- but do go out of your way 5. Always top the deepest receiver in the Hash Area a. If #3 releases outside- expand and “wall off” # 2 or #1 from coming inside b. If #3 releases vertical- collision and funnel outside, you must prevent him from going inside c. If # 3 releases inside- try to deny then look for backside crossing routes or back out 6. If the Safeties “Rock” away from you- you are the “lone dove” backside, meaning you must man up any outside patterns from backfield, TE, or crosser- the Corner will not be there. II. Alley Player (Hash) TC 99 NextPrevious
  • 100. Zone Blitz Coverage 42 Shell 1. Align at 13 yards on the inside or outside the hash 2. Weak side- never get outside the hash with one WR. 3. Strong side- try to be inside the hash 4. If number 2 is removed- eyes inside 5. Must be able to get off of hash 6. Don’t get beat deep 7. Check “Rock” vs. trips. Safety to trips- Rocks down and plays “Deuce” to that side, The Hash player to trips side now controls number 3, The other safety is hot on #3 and plays middle third III. Deep ½ player TC 100 NextPrevious
  • 101. 101 Additional Zone Blitz Coverages N EE S M W H CC $ $ Ram Tug Fire Shell trap (check Rock/trigger to trips) N EE S M W H CC $ $ Ram Tug Fire Roll 2 (check rock/trigger to trips) N EE S M W H CC $ $ Ram Tug Fire Roll 3- check trigger vs trips away, rock vs. remove #2 weak N EE S M W H CC $ $ Ram read fire cat- check trigger/tug vs trips away, tug rock vs removed # 2 weak. Also 50 read cat 2- $-flat, W- H, $- ½, C-1/2 FlatFlat Hash/ wall 2 Run clear Hash/wall 2 1/2 1/2 Hot on #2 1/2 1/2 Flat #’s – lone dove middle Hash #’s 1/31/31/3 #’s middle #’s #’s middle 1/3 1/3 1/3 NextPrevious TC
  • 102. 102 Additional Zone Blitz Coverages N EE S M W H C C $ $ Ram Tug fire Black N EE S M W H C C $ $ Ram Tug Fire Black Peel + additional blitz- remaining backer - #2 N EES M W H C C $ $ Ram Tug fire Green + additional fire- remaining backer owes #3 N EE S M W H C C $ $ Ram Tug fire green peel + 2 additional fires (“peel” S/H fire off edge – blitz/peel - #3- C-#1, $-#2, M- delayed blitz to daylight or pick middle screen) Own #3 Own #1 Own #1 Own #2 Own #2 Free on the Roof Own #1 Own #1 Own #2 Own #2 Free on the Roof Rush to cover- $3 Rush to cover- #3 Own #1 Own #1 Own #2 Own #2 Own #3 Rush to cover- #3 Rush to cover-#3 Own #1 Own #1 Own #2 Own #2 NextPrevious TC
  • 103. 103 Additional Zone Blitz Coverages N EE S M W H CC $ $ Ram read fire cat 2 (check trigger/tug vs trips away, check tug rock vs removed #2) N EE S M W H CC $ $ N EE S M W H CC $ $ N EE S M W H CC $ $ Hash/ wall 2 Hash/ wall 2 Flat Flat 1/21/2 NextPrevious TC
  • 104. Coverage 23 Under Coverage – 2 under- numbers controlling #2 play like shell (deuce- seal the inside) take away inside hot pattern, control 2- top him if he releases outside. Effective vs. backs; Contain players can blitz peel- 6 man zone blitz, 3 deep We are giving up the flats IIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIII NO Cover Zone 104 NextPrevious TC
  • 105. Coverage 32 roll Under Coverage – 3 under- numbers controlling #2 play like lone dove. Trey player push hook to curl take away inside hot pattern, control 3. Effective vs. 2 back slot; Contain players can blitz/peel- 6 man zone blitz, 3 deep We are giving up the backside flats- always roll to flex or trips IIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIII NO Cover Zone 1/2 100% pass- read 2-1 1/2 100% pass- read 2-1 TC 105 NextPrevious
  • 106. Ram/Slam/Mace/Choice (Choice, Boundary, Field) Zone Blitzes Coverage: Fire zone 33 Shell 42 Black Green Trap 2 Black Peel TC 106 NextPrevious
  • 107. Ram Fire Series TC 107 NextPrevious Ram Fire Series- Outside ZB from weak side it is the exact look from other side. “Rock”- F$ control strong #2 Black (man free) “Roll”- Corner controls weak #2 Green (man to man) “Exit”- DE controls weak #2 “Wolf”- Will controls weak #2 “Shale”- Hawk controls strong #2 “Cat”- will controls weak #2, corner blitz “Boxer”- nose controls middle, F$- controls #2 strong
  • 108. “Rock”- F$ controls weak side #2 N EE M W HS C $$ F$ C “Roll” ”- C controls weak side #2 N EE M W H S C $$ F$ C “Exit”-DE controls weak side #2 N EE M W H S C $$ F$ C “Wolf”- Will Controls weak side #2 N EE M W H S C $$ F$ C “Shale”-OLB controls weak side #2 N EE M W H S C $$ F$ C Ram Fire Series: 3 under 3 Deep Coverage 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3 TC 108 NextPrevious “Cat”- Will Controls weak side #2 N EE M W H S C $$ F$ C 1/3 1/3 1/3
  • 109. Ram fire - cover Rock N EE HS M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ FOOT 4 TECH 30 TECH 0 TECH 30 TECH 4 TECH GHOST SHELL SHELL SHELL SHELL D STRG C STRG B STRG A STRG A WK B WK C WK Late run support Late run support Late run support D WK NUMBERS NUMBERSMIDDLE NUMBERS NUMBERS MIDDLE OUTSIDE 3RD OUTSIDE 3RD MIDDLE 3RD CONTAIN Blitz CONTAIN PR no hands on PR no hands on PASS RUSHER Play RUN 1ST FIND #2 Play RUN 1ST FIND #2 Play RUN 1ST FIND #3 ANCHOR & CONTAIN Angle BLITZ SPACE ANGLE PR- NO HANDS BLITZ CONTAIN IDENTIFY THREATS IDENTIFY THREATS HOT ON #2- BAIL TO 1/3 1/3 1/3 1/3 TC 109 NextPrevious
  • 110. Ram BULL fire- cover Shale N EE HS M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ FOOT 4 TECH 30 TECH 0 TECH 30 TECH 4 TECH GHOST SHELL SHELL SHELL SHELL D STRG C STRG B STRG A STRG A WK C WK C WK Late run support Late run support Late run support D WK NUMBERS NUMBERSMIDDLE NUMBERS PASS RUSHER MIDDLE OUTSIDE 3RD OUTSIDE 3RD MIDDLE 3RD NUMBERS CONTAIN PR no hands on CONTAIN PASS RUSHER Play RUN 1ST FIND #2 BLITZ SPACE Play RUN 1ST FIND #3 ANCHOR & CONTAIN BLITZ SPACE CONTAIN PR- NO HANDS PLAY RUN 1ST- FIND #2 IDENTIFY THREATS IDENTIFY THREATS HOT ON #2- BAIL TO 1/3 1/3 1/3 1/3 TC 110 Angle NextPrevious
  • 111. Ram BUCK fire- cover Rock N EE HS M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ FOOT 4 TECH 30 TECH 0 TECH 30 TECH 4 TECH GHOST SHELL SHELL SHELL SHELL D STRG C STRG B STRG A STRG B WK C WK A WK Late run support Late run support Late run support D WK NUMBERS NUMBERSMIDDLE NUMBERS Numbers MIDDLE OUTSIDE 3RD OUTSIDE 3RD MIDDLE 3RD NUMBERS CONTAIN PR no hands on CONTAIN PASS RUSHER Play RUN 1ST FIND #2 Play Run 1st- Find #2 Play RUN 1ST FIND #3 ANCHOR & CONTAIN BLITZ SPACE CONTAIN PR- NO HANDS Blitz Space IDENTIFY THREATS IDENTIFY THREATS HOT ON #2- BAIL TO 1/3 1/3 1/3 1/3 TC 111 Angle NextPrevious
  • 112. Ram TUG fire - cover Rock N EE HS M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ FOOT 4 TECH 30 TECH 0 TECH 30 TECH 4 TECH GHOST SHELL SHELL SHELL SHELL D STRG C STRG B STRG A STRG B OR C WK A TO B WK C TO D WK Late run support Late run support Late run support D WK NUMBERS NUMBERSMIDDLE NUMBERS PLAYER NUMBERS PLAYER MIDDLE PLAYER OUTSIDE 3RD OUTSIDE 3RD MIDDLE 3RD CONTAIN Blitz CONTAIN PR no hands on PR no hands on PASS RUSHER Play RUN 1ST FIND #2 Play RUN 1ST FIND #2 Play RUN 1ST FIND #3 ANCHOR & CONTAIN BLITZ OFF DE READ TECH. BLITZ CONTAIN IDENTIFY THREATS IDENTIFY THREATS HOT ON #2- BAIL TO 1/3 1/3 1/3 1/3 TC 112 Angle NextPrevious
  • 113. Ram READ Fire - cover WOLF N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ FOOT 4 TECH 30 TECH 0 TECH 30 TECH 4 TECH GHOST SHELL SHELL SHELL SHELL D STRG C STRG B STRG A STRG A OR D WK “FIT” A TO B WK B TO C WK Late run support Late run support Late run support D WK NUMBERS NUMBERSMIDDLE NUMBERS PLAYER CONTAIN MIDDLE PLAYER OUTSIDE 3RD OUTSIDE 3RD MIDDLE 3RD PASS RUSHER CONTAIN PR no hands on PR no hands on NUMBERS PLAYER Play RUN 1ST FIND #2 BLITZ CONTAIN Play RUN 1ST FIND #3 ANCHOR & CONTAIN READ TECH. READ TECH. IDENTIFY THREATS IDENTIFY THREATS HOT ON #2- BAIL TO 1/3 Play RUN 1ST FIND #2 1/3 1/3 1/3 TC 113 Angle NextPrevious
  • 114. Ram SHADE fire - cover ROCK N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ FOOT 5 TECH 30 TECH Shade 1 TECH 30 TECH 3 TECH 5 TECH SHELL SHELL SHELL SHELL D STRG C STRG B STRG A STRG A WK B WK C WK Late run support Late run support Late run support D WK NUMBERS NUMBERSMIDDLE NUMBERS PLAYER NUMBERS PLAYER MIDDLE PLAYER OUTSIDE 3RD OUTSIDE 3RD MIDDLE 3RD CONTAIN CONTAIN PR no hands on PR no hands on PASS RUSHER Play RUN 1ST FIND #2 FIT RUN & FIND #2 Play RUN 1ST FIND #3 ANCHOR & CONTAIN ANGLE NO HANDS ON PASS RUSH NO HANDS ON BLITZ CONTAIN IDENTIFY THREATS IDENTIFY THREATS HOT ON #2- BAIL TO 1/3 BLITZ SPACE 1/3 1/3 1/3 TC 114 NextPrevious
  • 115. Ram SHADOW fire - cover ROCK N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ FOOT 5 TECH 30 TECH Shade 1 TECH 30 TECH 3 TECH 5 TECH SHELL SHELL SHELL SHELL D STRG C STRG B STRG A STRG B WK A WK C WK Late run support Late run support Late run support D WK NUMBERS NUMBERSMIDDLE NUMBERS PLAYER NUMBERS PLAYER MIDDLE PLAYER OUTSIDE 3RD OUTSIDE 3RD MIDDLE 3RD CONTAIN CONTAIN PR no hands on PR no hands on PASS RUSHER Play RUN 1ST FIND #2 FIT RUN & FIND #2 Play RUN 1ST FIND #3 ANCHOR & CONTAIN ANGLE NO HANDS ON RIP TECH. NO HANDS ON BLITZ CONTAIN IDENTIFY THREATS IDENTIFY THREATS HOT ON #2- BAIL TO 1/3 BLITZ SPACE 1/3 1/3 1/3 TC 115 NextPrevious
  • 116. Ram Shadow fire Shale (CHECK ROCK VS REMOVED #2) N EE WM H S F$$$ Ram Shade fire Exit (CHECK ROCK VS REMOVED #2) N EE WM H S F$$$ Ram Shade fire Shale (CHECK ROCK VS REMOVED #2) N EE WM H S F$$$ Ram Bull fire Rock N EE WM HS F$$$ Ram Mike fire Rock N EE WM H S F$$$ Ram Read fire Rock N EE WM H S F$$$ Ram Fire Series: 3 under 3 Deep Coverage TC 116 NextPrevious
  • 117. Ram under fire green H E N E S MW Ram under boston strong H E N E S MW Ram under Frisco weak wolf H E N E S MW (foot) (foot) ram under whip rock H E N E S MW ram under Sex Flash (alert trey/trigger) H E N E S MW (foot) (foot) ram under mix flash (alert trey) H E N E S MW ram under wax strike (alerttrey/trigger) H E N E S MW ram under arson X Flash (alert trey) H E N E S MW ram under X Strike (alert trey/trigger) H E N E S MW F$ F$ $$ (1st) (2nd) $$F$F$ $$F$ F$ $$
  • 118. Ram shadow fire Rock H E N E S MW Ram shadow fire green H E N E S MW Ram under fire shell H E N E S MW (foot) (foot) Ram under Seattle strong H E N E S MW Ram under read wolf (alert trigger or rock - check shadow rock) H E N E S MW (foot) Ram shade (stack) - H E N E S MW Ram shade (stack)- H E N E S MW Ram shade (stack)- H E N E S MW Ram under (stack) only vs 0 TE Or vs 1 TE put SE in 7 tech- 3 strong H E N E SMW $$ F$ $$
  • 119. Ram shadow all go (peel) H E N E S MW Ram shade all go (peel) H E N E S MW (foot) (foot) Blitz-peel H E N E S MW H E N E S M$$ H N E MW H E N E S MR (1st) Blitz-peel Ram under Baltimore Contain Strg A- Wk A Stg A Stg B 1st 2nd $$ H E N E S MW $$ W $$ Bear Bear with different positioning Bear with different with Rover Personnel Ram under slice E S Ram under fire Rock H E N E S MW Ram under Mike fire Rock H E N E S MW
  • 120. Ram shade whip fire (Rock) E E HN WM S C C F$$$ TC NextPrevious
  • 121. 2011 defensive notes and ideas In the Ram fire scheme- if you give a “crazy” tag it will give your SE a two way go vs an open end- may tilt in- set up Tackle In crazy call move nose to a shade 1 tech to the crazy side- sam and mike must play run first Don’t run Crazy vs option threat and not good vs run situations Do the same in the Slam Fire scheme – crazy call is now for the RE- nose will shade to the Rush side NE S MW H C C $$ TC NextPrevious
  • 122. 2011 defensive notes and ideas In the Ram fire series-You can run black Peel- the Mike now blitzes to daylight and the SE and H- blitz to peel (rush to cover) Do the same in the Slam fire series – crazy call is now for the RE- nose will shade to the Rush side NE S MW H C C $$ Peel-3 Peel-3 2 2 1 1 free TC NextPrevious
  • 123. 2011 defensive notes and ideas In the 50 series-You can run green - the sam now blitzes to daylight and the SE and H- blitz to peel (rush to cover) Do the same in the 54 series – crazy call is now for the RE- nose will shade to the Rush side NE S MW H C C $$ 3 2 2 1 1 TC NextPrevious
  • 124. Pro Spread Heavy Flank Trips Dbl slot Dbl flankDouble Slot Ram Fire Series Coverage Adjustments: (if in doubt check “Rock”) N EE W M SH C F$ $$ C N EE W M SH C F$ $$ C N EE W M S H C F$ $$ C N EE W M S H C F$ $$ C N EE W M S H C F$ $$ C N EE W M SH C F$ $$ C N EE W W SH C F$ $$ C N EE W M SH C F$ $$ C N EE M W HS C $$ F$ C 11 1 1 11 11 1 1 1 1 1 1 1 1 1 1 2 2 3 2 2 22 3 3 2 2 2 3 2 2 3 2 2 3 2 2 3 2 2 3 2 3 Yes: No: Rock, Wolf, Shale, Roll, Exit Check “Rock” Yes: No: Rock, Shale Check “Rock” Yes: No: Rock, Wolf, Shale, Roll, Check “Rock” SS- re rocks and controls #2 strg, Sam- controls #3 strg, M- buzz backside #2 weak, C’s- outside 1/3, F$- middle 1/3 Yes: No: Rock, Shale Check “Rock” Yes: No: Rock, Shale, Wolf, Exit, Roll Check “Rock” Yes: No: Rock, Wolf, Shale, Roll Check “Rock” Yes: No: Rock, Shale, Check “Rock” Exit, Wolf, Roll, Cub shade/shadow Everything gets Check “Trigger” Exit, Wolf, Roll, Cub shade/shadow Yes: No: Rock, Shale, Roll, Check “Rock” Exit, Wolf unless #2 is a TE. Cub shade/shadow- if # 2 is removed Exit, Wolf, Roll, Cub shade/shadow Exit Exit TC 124
  • 125. Slam Fire Series TC 125 NextPrevious Slam Fire Series- Outside ZB from strg side it is the exact look from other side. “Rock”- $$ control strong #2 Black (man free) “Roll”- Corner controls strong #2 Green (man to man) “Exit”- DE controls strong #2 “Wolf”- Mike controls strong #2 “Shale”- Sam controls strong #2 “Cat”- Mike controls strong #2 “Boxer”- nose controls middle, $$- controls #2 strong Black
  • 126. Slam Fire- cover Rock N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ NUMBERSNUMBERS MIDDLE 1/3 1/3 1/3 FOOT 4 TECH 30 TECH 0 TECH 30 TECH 4 TECH GHOST SHELL SHELL SHELL SHELL D ST B ST A ST A WK B WK C WK D WK LATE RUN C ST LATE RUN LATE RUN CONTAIN PASS RUSHER PASS RUSHER PASS RUSHER MIDDLE PLAYER CONTAIN PR NUMBERS PLAYER NUMBERS PLAYER OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 BLITZ AND CONTAIN “PR TEC” NO HANDS BLITZ SPACE PLAY RUN FIRST FIND # 3 MIDDLE ANCHOR AND CONTAIN PLAY RUN FIRST FIND # 2 NUMBERS IDENTIFY THREATS HELP HOT ON 2 & BAIL MIDDLE 1/3 FIT RUN AND FIND # 2 NUMBERS IDENTIFY THREATS TC 126 Angle NextPrevious
  • 127. Slam BULL fire- cover Shale N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ NUMBERSNUMBERS MIDDLE 1/3 1/3 1/3 FOOT 4 TECH 30 TECH 0 TECH 30 TECH 4 TECH GHOST SHELL SHELL SHELL SHELL D ST C ST A ST A WK B WK C WK D WK LATE RUN B ST LATE RUN LATE RUN CONTAIN PASS RUSHER PASS RUSHER MIDDLE PLAYER CONTAIN PR NUMBERS PLAYER PASS RUSHER OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 ATTACK TE CONTAIN BLITZ SPACE PLAY RUN FIRST FIND # 3 MIDDLE ANCHOR AND CONTAIN PLAY RUN FIRST FIND # 2 NUMBERS IDENTIFY THREATS HELP HOT ON 2 & BAIL MIDDLE 1/3 BLITZ SPACE IDENTIFY THREATS NUMBERS PLAYER FIT RUN AND FIND # 2 NUMBERS TC 127 Angle NextPrevious
  • 128. Slam BUCK fire- cover Shale N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ NUMBERSNUMBERS MIDDLE 1/3 1/3 1/3 FOOT 4 TECH 30 TECH 0 TECH 30 TECH 4 TECH GHOST SHELL SHELL SHELL SHELL A ST C ST B ST A WK B WK C WK D WK LATE RUN D ST LATE RUN LATE RUN CONTAIN PASS RUSHER PASS RUSHER MIDDLE PLAYER CONTAIN PR NUMBERS PLAYER PASS RUSHER OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 ATTACK TE CONTAIN BLITZ SPACE- 1st through PLAY RUN FIRST FIND # 3 MIDDLE ANCHOR AND CONTAIN PLAY RUN FIRST FIND # 2 NUMBERS IDENTIFY THREATS HELP HOT ON 2 & BAIL MIDDLE 1/3 Fit Run and find #2 numbers IDENTIFY THREATS NUMBERS PLAYER Blitz space – 2nd through TC 128 Angle NextPrevious
  • 129. Slam TUG fire- cover Rock N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ NUMBERSNUMBERS MIDDLE 1/3 1/3 1/3 FOOT 4 TECH 30 TECH 0 TECH 30 TECH 4 TECH GHOST SHELL SHELL SHELL SHELL D ST B TO A ST C TO B ST A WK B WK C WK D WK LATE RUN C ST LATE RUN LATE RUN CONTAIN PASS RUSHER PASS RUSHER PASS RUSHER MIDDLE PLAYER CONTAIN PR NUMBERS PLAYER NUMBERS PLAYER OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 BLITZ AND CONTAIN READ STUNT BLITZ OFF OF ST END PLAY RUN FIRST FIND # 3 MIDDLE ANCHOR AND CONTAIN PLAY RUN FIRST FIND # 2 NUMBERS IDENTIFY THREATS HELP HOT ON 2 & BAIL MIDDLE 1/3 FIT RUN AND FIND # 2 NUMBERS IDENTIFY THREATS TC 129 Angle NextPrevious
  • 130. Slam READ Fire- cover WOLF N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ NUMBERSNUMBERS MIDDLE 1/3 1/3 1/3 6 TECH 4 TECH 30 TECH 0 TECH 30 TECH 4 TECH GHOST SHELL SHELL SHELL SHELL C TO B ST B TO A ST A TO D ST A WK B WK C WK D WK LATE RUN D ST LATE RUN LATE RUN PASS RUSHER PASS RUSHER NUMBERS PLAYER PASS RUSHER MIDDLE PLAYER CONTAIN PR NUMBERS PLAYER CONTAIN OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 READ STUNT READ STUNT FIT RUN & FIND #2 NUMBERS PLAY RUN FIRST FIND # 3 MIDDLE ANCHOR AND CONTAIN PLAY RUN FIRST FIND # 2 NUMBERS IDENTIFY THREATS HELP HOT ON 2 & BAIL MIDDLE 1/3 BLITZ CONTAIN IDENTIFY THREATS TC 130 Angle NextPrevious
  • 131. Slam SHADE fire- cover Rock N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ NUMBERSNUMBERS MIDDLE 1/3 1/3 1/3 7 TECH 3 TECH 30 TECH Shade 1 TECH 30 TECH 5 TECH OFF SHELL SHELL SHELL SHELL C ST B ST A ST A WK B WK C WK D WK LATE RUN D ST LATE RUN LATE RUN CONTAIN PASS RUSHER PASS RUSHER PASS RUSHER MIDDLE PLAYER CONTAIN PR NUMBERS PLAYER NUMBERS PLAYER OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 BLITZ AND CONTAIN “PR TEC” NO HANDS BLITZ SPACE PLAY RUN FIRST FIND # 3 MIDDLE ANCHOR AND CONTAIN PLAY RUN FIRST FIND # 2 NUMBERS IDENTIFY THREATS HELP HOT ON 2 & BAIL MIDDLE 1/3 FIT RUN AND FIND # 2 NUMBERS IDENTIFY THREATS TC 131 Angle NextPrevious
  • 132. Slam SHADOW fire- cover Shale N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ NUMBERSNUMBERS MIDDLE 1/3 1/3 1/3 7 TECH 3 TECH 30 TECH OR 40I Shade 1 TECH 30 TECH 5 TECH OFF SHELL SHELL SHELL SHELL C ST A ST B ST A WK B WK C WK D WK LATE RUN D ST LATE RUN LATE RUN PASS RUSHER PASS RUSHER PASS RUSHER MIDDLE PLAYER CONTAIN PR NUMBERS PLAYER CONTAIN OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 RIP TEC BLITZ SPACE PLAY RUN FIRST FIND # 3 MIDDLE ANCHOR AND CONTAIN PLAY RUN FIRST FIND # 2 NUMBERS IDENTIFY THREATS HELP HOT ON 2 & BAIL MIDDLE 1/3 BLITZ CONTAIN IDENTIFY THREATS NUMBERS PLAYER FIT RUN AND FIND # 2 NUMBERS TC 132 Angle NextPrevious
  • 133. Slam Shadow Fire Rock N EE WM HS F$$$ Slam Shade Fire Exit N EE WM HS F$$$ Slam Shade Fire Rock N EE WM HS F$$$ Slam Will Fire Rock N EE WM H S F$$$ Slam Bull Fire Rock N EE WM H S F$$$ Slam Read Fire Rock N EE WM HS F$$$ Slam Fire Series: 3 under 3 Deep Coverage TC 133 NextPrevious
  • 134. Slam Fire N EE WM H S F$$$ Slam Fire N EE WM H S F$$$ Slam Buck Fire- Shale N EE WM HS F$$$ Slam Shade Fire Twist Shale N EE WM HS F$$$ Slam Read Fire cat N EE WM HS F$$$ Slam Fire N EE WM H S F$$$ Slam Fire Series: 3 under 3 Deep Coverage TC 134 NextPrevious C $$ and C show late- $$ will rotate down to where corner would normally align to take away - hitch
  • 135. Slam shade fire series Cover: rock Ram shade fire series Cover: rock Slam shade fire Slam shade In Will fire Slam shade over fire Shade shade g over fire Slam shade under fire Slam shade even fire N EE S W M $$ H N EE S W M $$ H N EE S W M $$ H N EE S W M $$H N EE S W M $$ H N EE S W M $$H Ram shade fire Ram shade solid- fire 3 strong/4/2/3wk Ram shade over fire 50 shade g over fire Ram shade all over fire Rm shade sin- 3 strong N EE S W M H N EE S W M H $$ 30 shade g solid- puts N in 2i N EE S W M H N EE S W M H N EE S W M H F$ N EE S W M H $$ Tag “go” – send W, 0 cover Tag “go” – send W, 0 cover Tag “go” – send W, 0 cover Tag “go” – send W, 0 coverTag “go” – send W, 0 coverTag “go” – send W, 0 cover Tag “go” – send M, 0 cover Tag “go” – send M, 0 cover Tag “go” – send M, 0 coverTag “go” – send M, 0 coverTag “go” – send M, 0 cover TC
  • 136. Slam shade whip Fire (Rock) good vs 0 te E E HN WM S C C F$$$ TC NextPrevious
  • 137. Pro Spread Heavy Flank trips Double slot Dbl flankSlot-open Slot Slam Fire Series Coverage Adjustments: (When in doubt check “Rock”) N EE W M SH C F$ $$ C N EE W M SH C F$ $$ C N EE W M S H C F$ $$ C N EE W M S H C F$ $$ C N EE W M S H C F$ $$ C N EE W M SH C F$ $$ C N EE W M S H C F$ $$ C N EE W M SH C F$ $$ C N EE M W H S C $$ F$ C 11 1 1 11 11 1 1 1 1 1 1 1 1 1 1 2 2 3 2 2 22 3 3 2 2 2 3 2 2 3 2 2 3 2 2 3 2 2 3 2 3 Yes: No: Rock, Shale, Roll, Exit Wolf vs a tight #2 Check “Rock” Exit if in a reduced front Yes: No: Rock, Shale, Check “Rock” Exit, Wolf Roll Yes: No: Rock, Shale, Roll, Exit, Wolf Check “Rock” Yes: No: Rock, Shale, Roll, Exit Check “Rock” Exit if in a reduced front Yes: No: Rock, Shale Check “Rock” Wolf, Roll, Exit Yes: No: Rock, Shale Check “Rock” Wolf, Roll, Exit Yes: No: Rock, Shale, Exit, Roll, Wolf Check “Rock” Yes: No: Rock, Shale, Wolf, Roll, Exit Check “Rock” Exit of in a reduced front FS- re rocks and controls #2 strg, Hawk- controls #3 strg,W - buzz backside #2 weak, C’s- outside 1/3, $$- middle 1/3 Check “Trigger” TC 137
  • 138. Mace Fire Series Flash Strike Shell Note: Mace doesn’t need to be called in the Huddle TC 138 NextPrevious Mace Fire Series- Middle (Inside) ZB from strg side it is the exact look from other side.
  • 139. “Strike”$$ drops middle, OLB - #’s, F$ middle 1/3 N EE M W H S C $$ F$ C “Flash”F$ drops middle, OLB- #’s, $$- middle 1/3 N EE M W HS C $$ F$ C “Trey” between F$ & Hawk N EE M W H S C $$ F$ C “Trey” between $$ and Sam N EE M W H S C $$ F$ C N EE M W HS C $$ F$ C Mace Fire Series: 3 under 3 Deep Coverage “Trey” between F$ and Hawk- Shadow Flash vs. a Removed #2 Note: We Will check “Trey” if we are in a reduced front (shade/Shadow) vs a removed # 2 If we face trips we will check “Trey” in all fronts F$ and $$ will have to re-rock to the side of the trips TC 139 NextPrevious
  • 140. Mace X – Cover Strike N EE HS M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ OFF NUMBERS NUMBERSMIDDLE D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 4 TECH 4 TECH C WK C ST CONTAIN CONTAIN ANCHOR & CONTAIN ANCHOR & CONTAIN OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 SHELL Late Run Outside 1/3 Identify threats SHELL Late Run Outside 1/3 Identify threats 30 TECH 30 TECH B WK A WK PASS RUSHER PASS RUSHER BLITZ WK B- SECOND BLITZ WK A- FIRST 0 TECH SHELL SHELL A ST B ST Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3 MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3 PASS RUSHER ANGLE “GO” A STRONG TC 140 NextPrevious
  • 141. Mace WAX – Cover Strike N EE HS M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ OFF NUMBERS NUMBERSMIDDLE D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 4 TECH 4 TECH C WK C ST CONTAIN CONTAIN ANCHOR & CONTAIN ANCHOR & CONTAIN OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 SHELL Late Run Outside 1/3 Identify threats SHELL Late Run Outside 1/3 Identify threats 30 TECH 30 TECH A WK A ST PASS RUSHER PASS RUSHER BLITZ WK A- SECOND BLITZ ST A- FIRST 0 TECH SHELL SHELL B WK B ST Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3 MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3 PASS RUSHER LONG SCOOP OFF OF OG TC 141 NextPrevious
  • 142. Mace SEX – Cover FLASH N EE HS M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ OFF NUMBERS NUMBERSMIDDLE D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 4 TECH 4 TECH C WK C ST CONTAIN CONTAIN ANCHOR & CONTAIN ANCHOR & CONTAIN OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 SHELL Late Run Outside 1/3 Identify threats SHELL Late Run Outside 1/3 Identify threats 30 TECH 30 TECH A ST B ST PASS RUSHER PASS RUSHER BLITZ WK A- FIRST BLITZ ST B- SECOND 0 TECH SHELL SHELL A WK B WK Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3 MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3 PASS RUSHER ANGLE “GO” A WEAK TC 142 NextPrevious
  • 143. Mace MIX – Cover FLASH N EE HS M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ OFF NUMBERS NUMBERSMIDDLE D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 4 TECH 4 TECH C WK C ST CONTAIN CONTAIN ANCHOR & CONTAIN ANCHOR & CONTAIN OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 SHELL Late Run Outside 1/3 Identify threats SHELL Late Run Outside 1/3 Identify threats 30 TECH 30 TECH A WK A ST PASS RUSHER PASS RUSHER BLITZ WK A- FIRST BLITZ ST A- SECOND 0 TECH SHELL SHELL B ST B WK Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3 MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3 PASS RUSHER LONG SCOOP OFF OF GUARD TC 143 NextPrevious
  • 144. Mace SHADE Fire – Cover FLASH N EE HS M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ FOOT NUMBERS NUMBERSMIDDLE D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 5 TECH 3 TECH B WK C ST CONTAIN CONTAIN BLITZ & CONTAIN “PR” & CONTAIN 5 TECH C WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2- ALERT “TREY” SHELL Late Run Outside 1/3 Identify threats SHELL Late Run Outside 1/3 Identify threats 30 TECH 30 TECH B ST A WK PASS RUSHER PASS RUSHER BLITZ B ST BLITZ WK A 1 TECH ST SHELL SHELL A ST B WK Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3 MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3 PASS RUSHER ATTACK “PR” MIDDLE OF THE FIELD SY ALSO SHADE BLACK REMOVED #2 “TREY” CALL- HAWK IN MIDDLE F$ ON NUMBERS. TC 144 NextPrevious
  • 145. Mace SHADOW – Cover FLASH N EE HS M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ FOOT NUMBERS NUMBERSMIDDLE D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 5 TECH 3 TECH A WK C ST CONTAIN CONTAIN RIP AND “PR” “PR” & CONTAIN 5 TECH C WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2- ALERT “TREY” SHELL Late Run Outside 1/3 Identify threats SHELL Late Run Outside 1/3 Identify threats 30 TECH 30 TECH B ST B WK PASS RUSHER PASS RUSHER BLITZ B ST BLITZ WK B 1 TECH ST SHELL SHELL A ST B WK Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3 MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3 PASS RUSHER ATTACK “PR” MIDDLE OF THE FIELD SY ALSO SHADE BLACK REMOVED #2 “TREY” CALL- HAWK IN MIDDLE F$ ON NUMBERS. TC 145 NextPrevious
  • 146. 146 N EE MWH S CC F$ $$ N EE MWH S CC F$ $$ “Trey” Mace Baltimore Rock Good with Psycho or Packer personnel
  • 147. 147 N EE MWH S CC F$ $$ N EE MWH S CC F$ $$ “Trey” Mace Slice Rock Good with Psycho or Packer personnel
  • 148. 148 N EE MWH S CC F$ $$ N EE MWH S CC F$ $$ “Trey” Mace Slice Rock Good with Psycho or Packer personnel Can be run out of 52
  • 149. N EE M W H S C $$ F$ C Mace: Shell, 4 under 2 deep N EE M W H S C $$ F$ C N EE M W H S C $$ F$ C N EE M W H SC $$ F$ C We can run all of our zone blitz’s against Pro We can run all of our zone blitz’s against Flex and Flexed closed ILB’s and OLB’s exchange blitz vs removed #2 We can run all of our zone blitz’s against bandit ILB’s and OLB’s exchange blitz vs removed #2 Shell Coverage Safeties cover ½’s Corners in the Flats OLB/ILB or DE’s cover hash- don’t allow #2 to get inside to the open middle We will mostly our 52 ZB game but there are some blitzes from the 50/54 series that we can run with Shell coverage. Check “Rock” to trips side: Safety to trips will rock down and control #2, OLB or ILB to trips will control #3, OLB away from trips controls #2 (RB)m Safety away from trips hot on #3 then drops middle third, corners outside 1/3’s. TC 149 NextPrevious
  • 150. SEX – COVER SHELL N EE H S M W CC $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ OFF D ST HASH PLAYER # 2 RUN FIRST THEN FIND # 2 4 TECH 4 TECH C WK C ST CONTAIN CONTAIN ANCHOR & CONTAIN ANCHOR & CONTAIN OFF HASH PLAYER # 2 RUN FIRST THEN FIND # 2 SHELL Late Run FLAT PLAYER CONTROL #1 SHELL Late Run FLAT PLAYER CONTROL #1 30 TECH 30 TECH A ST B ST PASS RUSHER PASS RUSHER BLITZ STG A - FIRST BLITZ ST B- SECOND 0 TECH SHELL SHELL A WK LATE RUN Late Run ½ PLAYER ½ ZONE ½ PLAYER ½ ZONE PASS RUSHER SLANT FOR WEAK RUN FLAT FLATHASH HASH GUARD DOWN- B, GUARD TO= D TC 150 NextPrevious
  • 151. MIX – COVER SHELL N EE H S M W CC $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ OFF D ST HASH PLAYER # 2 RUN FIRST THEN FIND # 2 4 TECH 4 TECH C WK C ST CONTAIN CONTAIN ANCHOR & CONTAIN ANCHOR & CONTAIN OFF GUARD DOWN- B, GUARD TO= D HASH PLAYER # 2 RUN FIRST THEN FIND # 2 SHELL Late Run FLAT PLAYER CONTROL #1 SHELL Late Run FLAT PLAYER CONTROL #1 30 TECH 30 TECH A WK A ST PASS RUSHER PASS RUSHER BLITZ WK A- FIRST BLITZ ST A- SECOND 0 TECH SHELL SHELL B ST LATE RUN Late Run ½ PLAYER ½ ZONE ½ PLAYER ½ ZONE PASS RUSHER LONG SCOOP B STRONG FLAT FLATHASH HASH TC 151 NextPrevious
  • 152. FIRE – COVER SHELL N EE H S M W CC $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ FOOT D ST CONTAIN BLITZ & CONTAIN 4 TECH 4 TECH B WK B ST PASS RUSHER CONTAIN BLITZ & CONTAIN ANGLE & GO GHOST C WK CONTAIN BLITZ AND CONTAIN SHELL Late Run FLAT PLAYER CONTROL #1 SHELL Late Run FLAT PLAYER CONTROL #1 30 TECH 40 TECH C ST A WK HASH PLAYER HASH PLAYER FIND #2 FIND #2 0 TECH SHELL SHELL A ST LATE RUN Late Run ½ PLAYER ½ ZONE ½ PLAYER ½ ZONE PASS RUSHER ANGLE AND GO FLAT FLATHASH HASH TC 152 NextPrevious
  • 153. BUCK – COVER SHELL N EE H S M W CC $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ HEAD (6 TECH) B ST PASS RUSHER BLITZ B 4 TECH 4 TECH C WK C ST CONTAIN CONTAIN ANCHOR & CONTAIN ANCHOR AND CONTAIN GHOST B WK PASS RUSHER BLITZ B SHELL Late Run FLAT PLAYER CONTROL #1 SHELL Late Run FLAT PLAYER CONTROL #1 40i TECH 30 TECH D ST A WK HASH PLAYER HASH PLAYER FIND #2 FIND #2 0 TECH SHELL SHELL A ST LATE RUN Late Run ½ PLAYER ½ ZONE ½ PLAYER ½ ZONE PASS RUSHER ANGLE AND GO FLAT FLATHASH HASH TC 153 NextPrevious
  • 154. 43 Zone Blitzes Cover 33 (Rock)(Shale/Wolf/Frisco) Frisco- Safety Blitz invert #’s Black Green TC 154 NextPrevious Choice- Depending on the game plan we will choice blitz to a tendency. For example we may choice our blitz to the back. The huddle call would be “Boston Choice” or “Dog Choice” Weak- We may blitz to the weak side of the offensive formation. “Seattle Weak” Strong- We may blitz to the strong side of the offensive formation. “Seattle strong” Joker- We will show a dog blitz to on side and blitz the other. “Sam Dog Joker” We will run the Sam Dog but the “Will linebacker shows blitz Trey- When the 5 tech (numbers player) drops into the middle hole. Call made vs. a removed #2 receiver away from the blitz Trigger- We will re-rock the safeties when the offense comes out in a 3 receiver set away from the blitz.
  • 155. Tornado Will Dog N EE WM H S F$$$ Twist Mike Barrel Flash N EE WM H S F$$$ Boundary Dog (or Cannon) N EE WM H S F$$$ Will Dog (we can also run Cannon) N EE WM H S F$$$ Sam Dog (we can also run Cannon) N EE WM H S F$$$ Field Dog (or Cannon) N EE WM H S F$$$ 43 Zone Blitzes- 33 coverage – joker/Choice Boundary Field Boundary Field SE- 7 bubble, N- 2 angle, E- 2 angle, H 5 - crash SE- 7 crash, N- 2 angle, E- 3- Angle “PR”, H 5 – “PR” SE- 7 bubble, N- 2 angle, E- 2- angle, H 5 - crash 155 NextPrevious TC
  • 156. Boundary Seattle N EE WM H S F$$$ Boston N EE WM H S F$$$ Seattle N EE WM H S F$$$ Boundary Boston N EE WM H S F$$$ 43 Zone Blitzes- 33 coverage – joker/Choice Boundary Field Boundary Field Boundary FieldFieldBoundary 156 NextPrevious 43 read Cat N EE WM H S F$$$ Boston Strong Boxer- N EE WM H S F$$$ F$- roll to corner’s normal positioning- can even be a press cover- F$ has the 1/3 C TC
  • 157. 157 New Ideas: 43 Drive weak boxer N EE W M H S F$$$ Seattle Strong Boxer- N EE WM H S F$$$ 33 fire zone shell 40 nickel + stunt or fire and coverage E W M HS F$$$ 40 Dime + stunt or fire and coverage E ES 5 cM H 10 c F$$$ Front 4 top pass rushers H/S can 2 pt. SOLB- best run stopper E 5 c TC
  • 158. Boston Strong- cover Rock N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ Mike- inside G/Back Sam- outside G/Back Sam can sugar up on the Los and take 2 steps up field and the come under end. Check “Trey” vs. removed #2 AWAY FROM BLITZ NUMBERS NUMBERSMIDDLE 50 TECH. 9 TECH. 00 TECH. 2i TECH. 50 TECH. 3 TECH. 5 TECH. Shell Shell Shell Shell C TO B ST D ST A TO B ST A WK D WK TO FIT B WK C WK LATE RUN D ST LATE RUN LATE RUN PASS RUSHER BLITZ READ OFF OT, STAY OUTSIDE G AND BACK CONTAIN PASS RUSHER PASS RUSHER MIDDLE PLAYER CONTAIN NUMBERS PLAYER OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 NUMBERS PLAYER IDENTIFY THREATS IDENTIFY THREATS FIT RUN & FIND #2 HELP HOT ON #2 – BAIL MIDDLE 1/3 FIT RUN & FIND #2- ALERT “TREY” ATTACK INSIDE HIP OF OT- CONTAIN FIND # 3 – HOT ON 3- MAKE TREY CALL LONG SCOOP OVR CENTR BLITZ OFF TH NOSE- INSIDE OG BLITZ AND CONTAIN CONTAIN CONTAIN 158 Boston Strong- Shale- S- #, $$ takes blitz NextPrevious TC
  • 159. Boston Weak- cover Rock N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ NUMBERS NUMBERSMIDDLE Check Trey vs. removed #2 ILB inside G/back, OLB outside G/Back 50 tech 7 tech 00 tech 3 tech 50 tech 2i tech 5 tech Shell Shell Shell Shell C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY D ST NUMBERS PLAYER FIND “2”- ALERT “TREY” CALL A WK B ST B WK A ST C WK LATE RUN LATE RUN LATE RUN D WK PASS RUSHER BLITZ OFF OF END, INSIDE OG/B BLITZ OFF OF END, OUTSIDE OG/BPASS RUSHER CONTAIN CONTAIN INSIDE HIP OF OT- CONTAIN PASS RUSHER LONG SCOOP OVER CENTER CONTAIN BLITZ & CONTAIN OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 NUMBERS PLAYER IDENTIFY THREATS IDENTIFY THREATS HELP HOT ON #2 BAIL MIDDLE 1/3 FIT RUN FIRST & FIND #2 CONTAIN 159 Mike- inside G/Back Will- outside G/Back Will can sugar up on the Los and take 2 steps up field and the come under end. Boston Wk- wolf- W- #, F$ takes blitz NextPrevious TC
  • 160. SEATTLE Strong- cover Rock N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ Check “Trey” vs. removed #2 AWAY FROM BLITZ NUMBERS NUMBERSMIDDLE OFF – STEM TO IT 7 TECH. 00 TECH. 3 TECH. 50 TECH. 2i TECH. 5 TECH. Shell Shell Shell Shell D ST B TO A ST B ST TO C ST A ST TO A WK D WK TO FIT B WK C WK LATE RUN D ST LATE RUN LATE RUN CONTAIN PASS RUSHER PASS RUSHER PASS RUSHER MIDDLE PLAYER CONTAIN NUMBERS PLAYER OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 NUMBERS PLAYER IDENTIFY THREATS IDENTIFY THREATS FIT RUN & FIND #2 HELP HOT ON #2 – BAIL MIDDLE 1/3 FIT RUN & FIND #2- ALERT “TREY” ATTACK INSIDE HIP OF OT- CONTAIN FIND # 3 – HOT ON 3- MAKE TREY CALL READ TEC OFF OF CENTER BLITZ OFF THE ST END READ TEC OFF OF OG CONTAIN CONTAIN BLITZ AND CONTAIN 160 Boston Strong- Shale- S- #, $$ takes blitz NextPrevious TC
  • 161. SEATTLE Weak- cover Rock N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ NUMBERS NUMBERSMIDDLE Check Trey vs. removed #2 ILB inside G/back, OLB outside G/Back 50 tech 7 tech 00 tech 3 tech 50 tech 2i tech 5 tech Shell Shell Shell Shell C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY D ST NUMBERS PLAYER FIND “2”- ALERT “TREY” CALL B TO C WK B ST D WK A TO A A TO B WK LATE RUN LATE RUN LATE RUN D WK PASS RUSHER BLITZ OFF OF THE HAWK BLITZ CONTAINCONTAIN CONTAIN CONTAIN INSIDE HIP OF OT- CONTAIN PASS RUSHER READ TEC OFF OF CENTER PASS RUSHER READ TEC OFF OF GUARD OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 NUMBERS PLAYER IDENTIFY THREATS IDENTIFY THREATS HELP HOT ON #2 BAIL MIDDLE 1/3 FIT RUN FIRST & FIND #2 CONTAIN 161 Boston WK- Wolf- w- #, $$ takes blitz NextPrevious TC
  • 162. Pittsburgh Strong- cover Rock N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ Check “Trey” vs. removed #2 AWAY FROM BLITZ NUMBERS NUMBERSMIDDLE OFF – STEM TO IT 7 TECH. 00 TECH. 3 TECH. 50 TECH. 2i TECH. or 2 5 TECH. Shell Shell Shell Shell C to B ST B TO A ST D ST A ST TO A WK D WK TO FIT B WK C WK LATE RUN D ST LATE RUN LATE RUN Pass Rusher PASS RUSHER Contain PASS RUSHER MIDDLE PLAYER CONTAIN NUMBERS PLAYER OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 NUMBERS PLAYER IDENTIFY THREATS IDENTIFY THREATS FIT RUN & FIND #2 HELP HOT ON #2 – BAIL MIDDLE 1/3 FIT RUN & FIND #2- ALERT “TREY” ATTACK INSIDE HIP OF OT- CONTAIN FIND # 3 – HOT ON 3- MAKE TREY CALL READ TEC OFF OF CENTER BLITZ OFF Contain READ TEC OFF OF OG CONTAIN CONTAIN BLITZ 162 NextPrevious TC
  • 163. Pittsburgh Weak- cover Rock N EE H S M W C C $$ F$ POS. Alignment Run Gap: Pass Plan of Action Sam S End Mike Nose Will W End Hawk SC $$ WC F$ NUMBERS NUMBERSMIDDLE Check Trey vs. removed #2 ILB inside G/back, OLB outside G/Back 50 tech 7 tech 00 tech 3 tech 50 tech 2i tech 5 tech Shell Shell Shell Shell C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY D ST NUMBERS PLAYER FIND “2”- ALERT “TREY” CALL D wk B ST C to B WK A TO A A TO B WK LATE RUN LATE RUN LATE RUN D WK PASS RUSHER BLITZ OFF OF THE Will- Blitz contain BLITZ CONTAINCONTAIN CONTAIN CONTAIN INSIDE HIP OF OT- CONTAIN PASS RUSHER READ TEC OFF OF CENTER PASS RUSHER READ TEC OFF OF GUARD OUTSIDE 1/3 OUTSIDE 1/3 MIDDLE 1/3 NUMBERS PLAYER IDENTIFY THREATS IDENTIFY THREATS HELP HOT ON #2 BAIL MIDDLE 1/3 FIT RUN FIRST & FIND #2 CONTAIN 163 NextPrevious TC
  • 164. “TREY” CALL N EE W M H S F$ $$ C C Zone Blitz with a 5 tech dropping Boston, Seattle, or Pittsburgh Whenever #2 is removed away from blitz The OLB/ILB must check “Trey”- the puts the end into the middle Be alert on shifts and motions Removed # 2 Check “Trey” 164 NextPrevious TC
  • 165. 165 Boston- Weak- Frisco N EE WM H S F$$$ v v Seattle- Weak- Frisco N EE WM H S F$$$ v v TC The is also
  • 166. Odd Arson (Rock or Flash) E E HN WMSC C F$$$ NextPrevious TC
  • 167. 43 scalp strong Rock- 2 way go vs TE set- if tackle sets on end go Sam -b gap, if he pass blocks Sam – go c gap vs. no TE blitz B E E HN WMSC C F$$$ 2 way go Next Previous TC
  • 168. 43 scalp weak Rock- 2 way go vs TE set- if tackle sets on end go Will -b gap, if he pass blocks Will – go c gap vs. no TE- blitz B E E HN WMSC C F$$$ Next Previous TC
  • 169. Sting Weak (Rock) E E HN WMSC C F$$$ NextPrevious TC
  • 170. Sting strong (Rock) (alert for “trey” or “trigger”) E E HN WM S C C F$ $$ NextPrevious TC
  • 171. Whip Weak (Rock) E E HN WMSC C F$$$ NextPrevious TC
  • 172. Sox Weak (Rock) (alert for Trey or Trigger) E E HN WMSC C F$$$ NextPrevious TC Sox weak Frisco W-
  • 173. Sox strong (Rock) (alert for “trey” or “trigger”) E E HN WMSC C F$ $$ NextPrevious TC
  • 174. 43 ND double Arson (Flash) (alert for “trey”) This stunt can also be run as 43 T.O. E E HN WMS C C F$ $$ NextPrevious TC
  • 175. 43 ND double x Arson (Flash) (alert for “trey”) This stunt can also be run as 43 T.O. E E HN WMS C C S$ F$ NextPrevious TC
  • 176. 43 ND crash double Barrel (Flash) (alert for “trey”) This stunt can also be run as 43 T.O. E E HN WMS C C F$ $$ NextPrevious TC
  • 177. Additional Fronts Stack front vs Heavy trips- we will shift the LB and trigger the safeties Ram Stack (we can also replace a safety with another Backer) Slam Stack (we can also replace a safety with another Backer) Bear (vs 1 back OLB and ILB can exchange roles) 44 (we can replace a safety with another backer or DL- heavier front) All 44 stunts can be tagged/choiced/half/strong/weak All blitzes can be tagged- mike/will/sam/hawk/tight/split/strong/weak/boundary/field/choice/double Base Backer Short yardage Vs. Option 44- DE/H- QB, M/W- dive to QB, S/$$- pitchman Stack game- same as 30/34 game Bear- Contain player – QB, M/W- Dive- QB- Pitch Base Backer- Contain player- QB, Hash player- pitch- middle player Dive to QB 177 NextPrevious TC
  • 178. Ram stack 3 weak E N E MW S H E N E MW S H E N E MW S H E N E MW S H Ram stack fire Rock (Shale)Ram stack tug 3 weak E N E MW S H E N E MW S H Ram stack Fire Angle strong all blitz green Ram stack buck 3 weak Ram stack fire buck rock (shale) F$ F$ F$ F$ F$ F$ Curl/Flat Curl/FlatHash Hash Curl/Flat Curl/FlatHash Hash Curl/Flat Curl/FlatHash Hash #’s player, #2 #’s player, #2 Middle #3 #’s player, #2 #’s player, #2 Middle #3 SAM and Hawk blitz peel 178 NextPrevious TC
  • 179. Ram stack angle weak all blitz green E N E MW S H E N E MW S H E N E MW S H E N E MW SH Ram Stack TI Blitz GreenRam stack special E N E MW S H E N E MW S H Ram stack Rip green Ram stack special Ram stack TO Blitz F$ F$ F$ F$ F$ F$ SAM and End blitz peel Nose- attack guard and drive thru slide M/H read OG- if he slide to the center- blitz off his ass, if slides away man up W- blitz away from center and guard 179 NextPrevious TC
  • 180. Ram stack X Rock E E H N WM S C C F$ $$ NextPrevious TC
  • 181. Seattle strong stack rock Vs removed #2 weak- Hawk will walk- Slam tug Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap E E H N WM S C C F$ $$ NextPrevious TC
  • 182. Slam stack 3 strg E N E MW SH E N E MW S H E N E MW S H E N E MW SH Slam Stack Fire Rock (shale- $$ from outside)Slam Stack Tug 3 strg E N E MW SH E N E MW S H Slam Stack Tug Fire Rock Slam stack Buck 3 strg Slam Stack Buck Fire Rock $$ $$ $$ $$ $$ $$ HashHash Curl/flatCurl/flat HashHash Curl/flatCurl/flat HashHash Curl/flatCurl/flat #’s player #2 #’s player #2 Middle #3 #’s player #2 #’s player #2 Middle #3 #’s player #2 #’s player #2 Middle #3 182 NextPrevious TC
  • 183. Seattle strong stack rock Vs removed #2 weak- Hawk will walk- slam tug Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap E E H N WM S C C F$ $$ NextPrevious TC
  • 184. Slam stack SEX fire Rock E E W N MS $$ C C H $$ NextPrevious TC
  • 185. Slam stack SEX Fire $$ drive- green E E W N MS $$ C C H $$ C- #1, $$- #2 strong, W- #3, H- #2 weak, corner- #1 NextPrevious TC
  • 186. Bear (black) E N E MW SH E N E MW SH E N E MW SH E N E MW SH Bear Mike (green)Bear Safety (green) E N E MW SH E N E MW S H Bear off (green)/ (black) Bear SAM (green) Bear Will (green) $$ $$ $$ $$ $$ $$ 186 NextPrevious TC
  • 187. E N E MW S H 44 Angle right “Okie” (vs dbl tight H- bubble) (All H/SE) E N E MW S H Shade Left- “cougar” E N E MW S H Odd E N E MW S H Pinch (All pinch includes SE and Hawk) E N E MW S H Gap Right “Okie” E N E M W S H Notre Dame also Notre Dame Pinch (+fires) $$ $$ $$ $$ $$ $$ (30) (20) (30) (20) (30) (20) M/W 20 (Feather to 30 on snap) (30) (20) (20i) (20i) 187 NextPrevious TC
  • 188. E N E MW S H Tim E N E MW S H Tom E N E MW S H Slant Right “Okie” (All slant includes the H/SE) E N E MW S H Attack E N E MW S H Attack End’s Crash E N E MW S H 40 Ram (attack by N/SE, Slant by H/E, 40 SLAM= attack H/E, slant by N/SE) also read/ $$ $$ $$ $$ $$ $$ (30) (30) (20) (20) (30) (20) (20) (20) (20) (30) 188 NextPrevious TC
  • 189. E N E MW S H Barrel Fire (can also be tagged M/W barrel (barrel swap) E N E MW S H Arson Fire (can also be tagged M/W arson) (arson swap E N E MW S H Dog Fire (can also be tagged S/$$, M/W drive) E N E MW S H Cannon Fire (can also be tagged $$/S/M/W) E N E MW S H Odd Fire (can be tagged M/W) E N E MW S H Over (“all” over includes hawk) $$ $$ $$ $$ $$ $$ v v v v 189 TC
  • 190. GOAL LINE AND SHORT YARDAGE DEFENSES 190 NextPrevious TC
  • 191. BASE BACKER (WE CAN ALSO GO MAN TO MAN) v v v v v v v v v v NE ES H M WB$$ F$ C # HASH HASH #MIDDLE TRAIL/CONTAIN TRAIL/CONTAIN CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL $$/F$ - MUST FORCE RUN INSIDE, MUST MATCH OUTSIDE ROUTES- NUMBERS PLAYER SAM & HAWK - D GAP RUN, SPILL ALL BLOCKS, TRAIL AND CONTAIN ENDS- - B GAP, 4i TECH, 4 POINT STANCE NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP” BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FILL C GAP AND SPILL RUNS OUTSIDE, PASS- HASH MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 191 Next Previous TC
  • 192. BASE SMOKE (WE CAN ALSO GO MAN TO MAN) v v v v v v v v v v NE ES H M WB $$ F$ C # HASH HASH #MIDDLE TRAIL/CONTAIN TRAIL/CONTAIN CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL $$/F$ - D GAP RUN TO- SPILL ALL BLOCKS, RUN AWAY- TRAIL AND CONTAIN SAM & HAWK - C GAP RUN, 7 TECH. JAM TE, HASH VS THE PASS ENDS- - B GAP, 4i TECH, 4 POINT STANCE NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP” BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FIT OFF THE SAFETY, PASS- #’S MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 192 Next Previous TC
  • 193. BASE BEAR (WE CAN ALSO GO MAN TO MAN) v v v v v v v v v v NE ES H M WB $$ F$C # HASH HASH #MIDDLE TRAIL/CONTAIN TRAIL/CONTAIN CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL $$/F$ - MUST FORCE RUN INSIDE, MUST MATCH OUTSIDE ROUTES- NUMBERS PLAYER SAM & HAWK - C GAP RUN, 7 TECH, TRAIL AND CONTAIN ENDS- - B GAP, 3 TECH, 4 POINT STANCE NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP” BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PASS- HASH MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 193 Next Previous TC
  • 194. v v v v v v v v v v SHADE GO (MAN TO MAN) ALERT “COMBO”, SAM/WILL BLITZ PEEL VS #3 NES E H M WC C $$ F$ #1 #1 #2 #2 SHADOW GO (M TO M) ALERT “COMBO”, SAM/WILL BLITZ PEEL VS #3 v v v v v v v v v v ES E H M WC C $$ F$ #1 #1 #2 #2 N 194 NextPrevious TC
  • 195. Red Special (covers- 3, 0, cover 2 invert flash) stunts- dbl eagle, eagle, angle v v v v v v v v v v NT E S H M W E CF$ C TRAIL/CONTAIN TRAIL/CONTAIN CORNERS - 1/3 F$ - MIDDLE THIRD SAM& WILL FORCE/ NUMBERS- flow away check leverage - cutback END/Hawk 7 tech- bubble control c gap NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP” BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PASS- HASH MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 195 NextPrevious TC
  • 196. SHORT YARDAGE E N E M W S H E N E M W S H SHORT YARDAGE PINCH + FIRE E N E M W S H E N E M W S H SY GUTSSY SPLIT (ALSO SY SPLIT BULLET- moon) E N E M W S H E N E M W S H SY WHIP (S/H CAN BE TAGGEDSY SLANT (S/H CAN BE TAGGED) T T TT TT $$ F$ F$$$ $$ $$ $$ $$ F$ F$ F$ F$ H H 1/21/2 MM BACK OUTBACK OUT BACK OUT BACK OUT BACK OUT BACK OUT VS. 1 BACK BACKER OWNS TE, $ OWNS BACK OUT, VS EMPTY $’S - BACKS 196 TC
  • 197. Goal line Defense “Road block” (Green or cover 5) S E N E H C F$$$ C M W C’s - #1, if aligned as an end “up technique”, all man to man goal line moon $$/F$- Drive off the edge- you are force/contain $- # 2 strong- if aligned on a tight end- “up technique” W- # 2 weak or 3 strong- if aligned as an end “up technique” SE/H- If aligned to a TE side- 4 tech. and attack, if aligned to an open end- 5 technique N/RE- 1 technique- attack M- back out to side away from W NextPrevious TC
  • 198. Goal line Defense “Road block” S E N E H C F$$$C M W S E N E H C F$$$C M W All In Gap Road block cover 5 C- #’s S/W- Hash Mike- middle NextPrevious TC
  • 199. Coverage COVER 4 (Silver) AND VARIATIONS- silver, wheel, switch, bump invert, over, bail, press Cover 4 (Silver)- 2 read COVER 2(Blue) – bump and over Cover 2/4 can be checked to cover 6= ¼, ¼, ½ COVER 3 (red) AND VARIATIONS- roll st/wk/choice, invert, 3 wk, 3 strg, 3 choice, spy COVER 8 AND VARIATIONS- deuce, lock, safe, roll, spy, pirate, falcon, black Cover 6 (White) choice, boundary, field, strong COVER 1- (Black)- man free, Raider- rob the run and rob the pass COVER 0 (Green)- free, 0, double 33- zb/ rob/spy Purple- show 3 run 2 199 NextPrevious TC
  • 200. Secondary Shell Whenever possible we want to show the same look prior to every snap Our Down Lineman will show the base look as much as possible and stem prior to snap Our LB’s and DB’s want to hold the pre-snap shell for as long as possible before the snap. Our formations, motions, blitzes, and down and distance may force us to get out of the secondary shell Hold shell for as long as possible and practical N EE W M $H CC F$ $$ 5 yards 2 x 11 yards 2 x 11 yards 1 x 7 yards 1 x 7 yards 200 NextPrevious TC
  • 201. Zone Coverage Principles I. Basic Principles for playing good Zone defense 1. A zone drop is executed by taking a drop step toward your landmark. The defender is always keeping his head on a swivel, looking for the deepest threat to enter his zone while maintaining eye sight on the quarterback. 2. We are staying out of the no cover zone- 7 yards deep from the LOS. 3. Always have eyes on the Quarterback. 4. Play the deepest man in your zone and break on the shallow routes. 5. Stay inside and underneath the receiver at all times- stay in the throwing window- make the QB throw the tough outside throw 6. Try to collision receivers who enter your zone but don’t let this disrupt your drop. If the receiver has to go around you then you have done your job. 7. Read the QB’s eyes, shoulder and arm action- melt to the QB’s shoulder break on the ball when long are comes off the football 8. Don’t cover grass- cover receivers that enter your zone 9. Communicate!!!!!! 10. Always know the answer to the following three questions: a. What is your zone responsibility? b. Who is the 1st threat to your zone? c. Where is your help? 201 NextPrevious TC
  • 203. II. Playing the Different Zone Areas A. The underneath Zones 1. Numbers Player (Cover 2, 3, 4, 33) a. Drop to the inside edge of the numbers- 12 to 15 yards deep. There is a 5 yard give or take both vertically and horizontally- depending on the threat to the zone. b. Read #2 to #1 c. We want to Pad the vertical passing game- play inside and underneath the threat- make the QB put air under his throw. d. At 12-15 yards under cut all “L cuts” to outside and baseball turn all inside cuts– this is if there is only one pattern. Corners playing Cover on the numbers A. Hard Corner- there is no # 2 threat or the #2 is a TE- play tight and bump at the LOS B. Soft corner- When number 2 is wide- back off to position where you can read 2 to 1 C. Technique- kick-shuffle and slide for the 3-step game. Square to number 1 and get your hands on him D. Funnel- Funnel the receiver inside- get his shoulders parallel to the sideline- Get proper 12-15 yards depth E. When playing cover 2 vs a 3 x 1 set and its trips away- you have a wide #1 man to man vs any vertical 2. Hash Player (Cover 2, 3) a. Drop 12-15 yards to the middle of the hashed- there is a 5 yard give and take b. Read #3-#2-#1 c. Pad the Vertical d. At 12-15 yards under cut all “L cuts” to the outside, baseball turn all inside cuts- if only one pattern in zone e. In Cover 3 vs trips. The hash player away from the trips becomes the “middle” player. He will open up and read off the number 3 receiver. He must get inside and underneath. f. The front side hash player in cover 3 is the Spy-Flow fire player if contain is broken to that side. 203 NextPrevious TC
  • 204. 3. Middle Player (Cover 2 and 4) a. Drop 12 to 15 yards in the middle of the hashes b. Read #3 to #2 c. Pad the Vertical d. At 12-15 yards under cut all “L cuts” to the outside, baseball turn all inside cuts- if only one pattern in zone e. The middle in cover 2 and cover 4 is the Spy-Flow fire player if contain is broken. f. Always run with a vertical route by #3 B. Deep Zone Areas 1. 1/3 zone players- Play pass until ball crosses the LOS- Don’t get beat on playaction a. Read through the 3 step game before bailing b. Eyes on the Quarterback c. All 1/3 defenders should break on the ball at the same time d. Always be deeper than the deepest receiver e. Maintain a 15-17 yard relationship with the other 1/3 players f. Control back pedal when there is no deep threat g. Communicate- run, pass, and combination patterns that are developing h. Always break on the ball on the receiver’s up field shoulder- if you break underneath you must make the interception Outside 1/3 Players a. Vs split rec. Alignment 9 yards deep with a 3 yard adjustment either way- DD - Vs TE 7 x 1 b. Align 1 to 5 yards outside the widest receiver- depends on position of the ball (hash or middle) c. Never align closer than 7 yards from the side line (7 yard rule) d. If you are aligned more than 15 yards from the middle 1/3 player- “Island” assume an inside position take away slant e. Get on the inside edge of the numbers and read the QB’s eyes f. Vs. two deep receivers – split the receivers and break on the ball 204 NextPrevious TC
  • 205. Middle 1/3 player a. Align 12 yards deep- there is a 3 yard adjustment either way- DD b. Middle of the Hashes- depending on offensive formation you can adjust either way up to 1 yard outside the OT. c. If an outside 1/3 defender aligns more than 15 yards from you, give him an “Island” call d. Bail on the #3 receiver in trips. e. Get between hashes and read the Quarterback’s eyes 2. ½ players a. Execute a drop no more than 3 yards outside the hash, field position may shorten this but you should never drop inside the hashes b. Read the QB’s eyes, shoulder, and throwing motion at all times c. Never jump off the hash unless you are breaking on the ball d. The corners are controlling the #1 receiver so you are reading #2 to #1 e. Vs. Trips formations- Safety to the trips- read #2 to #1, the Safety away from Trips read #3 to #1 f. For the safety away from trips- if #3 doesn’t go vertical than your only vertical threat is number 1 to your side. 205 NextPrevious TC
  • 206. Man to Man techniques (0 coverage, man free, lock on) I. 0 Coverage (Green) The is no middle help- there is nobody on the roof- respect the post pattern Vertical Alignment- 7 yards (there is a 2 yard adjustment depending on down and distance) Horizontal Alignment- align on the receiver’s inside shoulder, unless he is within 5 yards from the Tackle then align on his outside shoulder (5 yard rule)- Never align closer than 7 yards from the sideline. Never allow your man to get to a head position. Keep the receiver in front of you- your alignment and technique must take away post- you have no help in the middle. 1. Key your man exclusively. “Keep your eyes on your luggage” Get to and maintain your buffer with in 1.5 seconds (too much cushion is as bad a too little) Proper positioning on a buffer should be within arm’s length of the receiver’s hip. This is referred to as control. 2. If you lose control your #1 job is to get back into control. 3. When the receiver breaks take an angle through the receiver’s up field shoulder- key the QB and ball only through your man. 4. Don’t look for the ball until you hear a ball call or the receiver’s hands and eyes tell you to. 5. If your man stalks block- come up under control and defeat the stalk- alert for stalk and go. 6. If your receiver cracks- call out crack and replace – be certain it isn’t a crack and go 7. Be aware of the receiver’s split- wide split- inside routes, tight split- out routes or crossers 8. Read the receiver’s hips- the defender’s hips should mirror the rec’s hips. When he sinks his hips and shortens his stride he is making a cut. 9. When your buffer is threatened, turn and run to maintain it. Sink your hips (sit in the chair and whip your elbow.) 10. If you get beat deep- Don’t panic just drop your head and sprint to the receiver’s hip to regain control. Look to make a tackle. 11. If the ball is throw away from you release your man and get into proper pursuit. 12. Vs. Deep patterns Chew the Receiver’s ear and focus on his hands and eyes, 206 NextPrevious TC
  • 207. II. Man Free Coverage (Cover 1) Black The same as Cover 0 techniques except: You have deep middle help- a safety is “on the roof” Vertical Alignment- 4.5 yards Horizontal Alignment- Outside Shoulder/inside shoulder depends on talent Note: If the receiver is aligned 15 or more yards from the safety- “Island” call- the defender is now player cover 0 technique- back up to 7 yards and take an inside alignment. III. Lock-on technique (2 safeties are deep- 11 yards) (cover 7) we are trying to force the QB to throw high into the S/C window 1. Align 4 yards and on the receivers inside shoulder (Gap foot- DB outside foot on rec. inside foot- up to 1 yard) 2. If you are covering a slot receiver (2/3) get a tackle read or read the Quarterback, covering #1- eyes on your man 3. Don’t back pedal- dead foot or chop your feet- get an jam on the receiver and skate your feet 4. Always maintain inside position- never let the receiver cross your face 5. Don’t get over extended on your jam- keep your feet moving- you will now be in a trail position on the receiver- CHEW his ear. Touch and Trail 6. The Receiver should never catch the ball in front of you. 7. Lock-on Press- the same as Lock-on except that you will now align close to the LOS (within arm’s length of the receiver) and Jam the receiver on the line- Don’t allow an inside release. YOU WILL NOT GET A TACKLE READ. 8. If receiver attempts to release inside – rip and force him over the top- execute a baseball turn or a man turn. 9. Look when the receiver flashes his hands Note: All defenders in man coverage inside the 10 yard line will use the Lock-On technique. 207 NextPrevious TCSafety in black - 10-11 yards deep make plays and take risk Vs 2 backs shade to 2 rec. side- in b gap, Vs 1 back 3 x 1- shade to trips side no farther than tackle Vs 1 back 2 x 2 – apex of triangle of the #’1- no farther than tackle
  • 208. 208 Man to Man Responsibilities Note: if we go isolate some of this may change Weekly adjustments will be made to create the best match ups Pressure will also change responsibilities Alert for bump calls and combo calls Green (cover 0) 30/34/Sooner 44 43 M/W- #3- combo backs out M/W- #3 combo backs out M- spy flow fire- #3 H/S- Fire/Falcon/ DB ect. Hawk- on the line S/W- Rob/Free/Double or # 3 C- #1’s C- #1’s C- #1’s Safeties- #2’s, #3 vs trips $$/S- Rob/blitz /#3 strg/#2 weak F$/$$- #2 F$- #2 strong H- on the line W/M- #3 strong/#2 weak (on $$ fires/rob) 40 Green C’s- #1 F$- # 2 strong $$- # 3 strong or #2 weak (Rb in 2 back sets Black (man free) (cover 1) 50 Black 54 Black 44 Black (vs 1 back M/backer combo FB) WC- #1 weak WC- #1 weak MW- #3 - FB/Spy flow F$- #2 weak or #3 strong H- #2 weak S- #2 Strong SC- #1 strong F$- free $$- #2 weak $$- Free W- #3 weak C’s- #1 to side Sam- #2 strong $$- #2 strong or # 3 weak F$- Free Mike- #3 SC- #1 strong trips wk- WC-1, F$- 2, W- 3, S/M- Combo Trips strg- “trigger”- c-1, $$-2, S-3, F$-free 40 Black C’s- #1 Free Safety- Free $$ l- #2 strong (Sam or Nickel)- #3 strong or #2 weak, NextPrevious TC
  • 209. 209 43 Black C- #1 F$- free $$- #2 strong S/M/W- combo #2 weak, #3 30 black weak/43 Black weak 34 Black strong C- #1 C- #1 F$- #2 w H- #2 weak S- #2 s $$- #2 strong M/W- #3 or Fullback/spy flow fire M/W- #3 or Fullback/spy flow fire $$- free F$- free Trips – strong- “trigger” (c-1, $$- #2, S- #3) trips weak- “trigger” (C-1, F$- #2, H- #3) Lock-on (cover 7) 30 40 ( C- #1’s C- #1’s H/S- #2’s Will- #2 weak (vs trips strong take #3 to the trips) M/W- combo Sam (or Nickel) 2 strong Safeties- 2 deep (11 yards) Mike- #3 Safeties- 2 deep 13 yards 3 spy mike middle, S/W- #’s F$- 1/3, C- 1/3, $$- top threat (lock) (#2 in trips) NextPrevious TC
  • 210. Cover 2 (Blue) No Cover Zone Hash Hash FlatFlat ½ Zone Middle ½ Zone -We are using this coverage to stop the pass -Corners must control #1- disrupt their releases and routes -Hash Player- 2-1 – control threats and sink- look for work- don’t chase crossers -Middle – once run clears get deep to the middle of the goal post- (MOF) -½ players- pass first- read keys and defend half 210 “Invert” -Adjustment or a huddle call -Vs. 1 rec or 1 rec + 1 Te to boundary -C- 9 x 2 plays ½ expecting post #1 -- $- sky support just before snap- contain/numbers NextPrevious TC
  • 211. Pro Slot- open Spread Heavy- we can check 3 strong or 54 tug rock Cover 2 adjustments N EE MW S H C C F$ $$ Numbers Numbers HashHash Middle 1/2 1/2 Note: SAM there is no Stay in Cover 2- you are the hitman Be Alert and Ready to adjust to all motion N EE WM H SC C $$ F$ NumbersNumbers HashHash Middle 1/2 1/2 Be Alert and Ready to adjust to all motion Be Alert and Ready to adjust to all motion N EE MW S H C C F$ $$ Numbers Numbers Man to man vs vertical Hash Hash- run, screen, crosser Middle key #3 Check #3 for a vertical release ½ player 1/2 1 1 1 1 1 1 2 2 2 2 2 2 N EE MW S H C C F$ $$ Numbers Numbers HashHash Middle 1/2 1/2 1 12 2 3 3 33 211 NextPrevious TC
  • 212. Flex to Flex – LB’s adjust SAM now has b gapDouble slot Trips – “Bump” and “Invert“ call or 6 or 3 strong Trips – “Over” call- we can also check 6 or 3 srong Cover 2 adjustments N EE WM H SC C $$ F$ NumbersNumbers HashHash Middle 1/2 1/2 (B) 2 N EE MW S H C C F$ $$ Numbers Numbers HashHash Middle 1/2 1/2 1 1 22 3 N EE MW S H C CF$ $$ Numbers Numbers Hash- key RBHash Middle 1/2 1/2 1 1 2 2 N EE MW S H C C F$ $$ Numbers Numbers Hash Middle 1/2 1/2 1 1 2 33 11 2 2 3 $$/SC- play 1/2 Sam- d gap – numbers- own flat- crossers Mike- hash Will- middle F$- rock down- d gap/ hash Be ready for motion back Cover 6- ¼, ¼, 1/2Hash $$/C- invert- $$ plays D gap, C plays1/2 Sam bumps reads B to A- hash player Mike- A gap middle Will- walks – D- hash player on #2 If motion occurs everyone bumps back. $$- Jams #1 Corner stays on ½ In just “bump” C- plays D gap $$ would play 1/2 212 NextPrevious TC
  • 213. slot “Invert ““Bump” CallSlot- “Over” call or check cov. 6 (1/4, ¼, ½) Bunch open- Hash player to the Bunch – jams #2 Double- “Over” Check or check cov. 6 (1/4, ¼, ½) Cover 2 adjustments N EE M S S H C C F$ $$ Numbers Man to man vs vertical Numbers Hash Hash Middle 1/2 Check # for vertical 1/2 1 12 2 3 N EE MW S H C C F$ $$ Numbers Numbers Hash Hash Middle 1/2 1/2 1 1 22 3 N EE MW S H C C F$ $$ Numbers Numbers HashHash Middle 1/2 1/2 1 1 2 2 3 N EE MW S H C CF$ $$ Numbers Numbers Hash Hash Middle 1/2 1/2 1 12 2 3 213 NextPrevious TC
  • 214. 214 Purple- disguise cover 2 by showing 3 weak then rotating late (pre snap) to Cover 2 NextPrevious NE EH F$ C W M S C $$ Mask 3 strong Show 3 weak then re-rock (trigger) to 3 strong Mask 3 weak Show 3 strong then re-rock (trigger) to 3 strong Mask Rock Rock down safety opposite of blitz pre-snap Post snap or just before snap- trigger safeties to blitz TC
  • 215. Cover 3 (red) No Cover Zone Numbers Hash Hash Numbers 1/3 zone1/3 zone1/3 zone - Coverage used to get 8 in the box and stop the run - Eliminate window throws by making the QB throw outside the window - We should never get beat deep -3 weak -3 strong -3 roll weak -3 roll strong - 3 invert -3 spy 215 NextPrevious TC
  • 216. Pro Slot- (note: we will often check ¼, ¼, ½ on the backend) Cover 3 weak adjustments N EE MW S H C C F$ $$ NumbersNumbers HashHash 1/3 1 12 2 3 1/3 1/3 N EE MW S H C CF$ $$ Numbers (lone dove)Numbers HashHash 1/3 1 12 2 3 1/31/3 N EE MW SH C C F$ $$ NumbersNumbers HashHash 1/3 1 12 2 3 1/3 1/3 N EE MW S H C C F$ $$ NumbersNumbers HashHash 1/3 1 12 2 3 1/3 1/3 Double slot- alert “Vicky”- F$ m/m on #2 if vertical- $$ favor #2 strg- alert “Vicky”- F$- man to man #2 if vertical, $$- favor #2 stg. 216 Spread NextPrevious TC
  • 217. FlankBunch (We can have the hash player press #2) or check blue Trips - Heavy- (backside hash- now middle player- help with vertical by #3) We will often trigger the safeties and it becomes 3 strong or check 54 tug rock We can also monster- trigger $ mm #2 Cover 3 weak adjustments (we can check 6 or trigger) N EE MW SH C C F$ $$ Numbers (lone dove) Numbers Hash 1/3 1 1 2 2 3 1/3 1/3 Middle- key #3 Vs. Trips the backside Hash becomes the Middle player in order to help with a vertical by #3. The Middle 1/3 player must be aware for a hot seam by #3 – he can use the bail technique. The backside #’s player is thinking run-screen- crosser N EE MW S H C C F$ $$ NumbersNumbers HashMiddle- key #3 1/3 1 12 2 3 1/3 1/3 Hot on #3 Run-screen-crosser N EE M S W H C C F$ $$ Numbers- run- screen-crosser Numbers MiddleHash 1/3 1 1 2 2 3 1/3 1/3 Island N EE MW SH C CF$ $$ NumbersNumbers (lone dove) HashHash 1/3 1 12 2 3 1/3 1/3 (note: we will often check ¼, ¼, ½ on the backend) we can trigger, spy, or monster (note: we will often check ¼, ¼, ½ on the backend) 217 NextPrevious TC
  • 218. Pro Slot Spread Double slot alert “Vicky” Cover 3 strong adjustments N EE MW S H C C F$ $$ NumbersNumbers HashHash 1/3 1 1 22 3 1/3 1/3 N EE MW S H C C F$ $$ Numbers (lone dove) Numbers HashHash 1/3 or 1/2 1 122 3 1/3 or 1/4 1/3 (note: we will often check ¼, ¼, ½ on the backend) ¼ or N EE MW S H C C F$ $$ NumbersNumbers HashHash 1/3 1 1 22 3 1/3 1/3 N EE MW S H C C F$ $$ NumbersNumbers HashHash 1/3 1 1 22 3 1/3 1/3 - alert “Vicky”- $$ man to #2 if vertical- F$ favor #2 weak $$ man to #2 if vertical- F$ favor #2 weak 218 NextPrevious TC
  • 219. FlankBunch- also check blue Trips Heavy Cover 3 strong adjustments N EE MW S H C C F$ $$ Numbers (lone dove)Numbers Middle- key #3Hash 1/3 1 1 2 2 1/3 1/3 N EE MW S H C C F$ $$ NumbersNumbers Middle- key #3 Hash 1/3 1 1 2 2 3 1/3 1/3 3 (note: we will often check ¼, ¼, ½ on the backend) We can trigger, spy, or monster (note: we will often check ¼, ¼, ½ on the backend) N EE M W S H C C F$ $$ Numbers (lone dove)Numbers Middle- key #3Hash 1/3 1 1 2 2 1/3 1/3 3 N EE MW S H C C F$ $$ Numbers Numbers (lone dove) HashHash 1/4 1 12 2 1/2 1/4 3 219 NextPrevious TC
  • 220. Pro Slot Spread Double slot Cover 3 roll weak adjustments- we will mostly roll to the multiple receiver side or wide field N EE MW S H C C F$ $$ NumbersNumbers HashHash 1/3 1 12 2 3 1/3 1/3 N EE MW SHC C F$ $$ Numbers (lone dove)Numbers HashHash 1/3 1 122 3 1/3 1/3 N EE MW SHC C F$ $$ NumbersNumbers HashHash 1/3 1 12 2 3 1/3 1/3 N EE MW SHC C F$ $$ NumbersNumbers HashHash 1/3 1 12 2 3 1/3 1/3 220 NextPrevious TC
  • 221. trips – “Roll Weak” Heavy- “roll strong” Cover 3 roll weak adjustments N EE MW S H C C F$ $$ Numbers (lone dove)Numbers Middle – Key #3Hash 1/3 1 1 2 2 3 1/3 1/3 N EE M W S H C C F$ $$ Numbers (lone dove) NumbersMiddle – Key #3 Hash 1/3 1 1 2 23 1/3 1/3 We can call Roll Strong, Roll Weak, Roll Field, Roll Boundary, Roll Choice Often we will just call roll. Example: 30 Slant Roll- a “Roll” call without a tag is our roll. Normally, we roll to the multiple Receiver side. 221 NextPrevious TC
  • 222. Pro Slot – (We will often check ¼, ¼, ½ on the backend) Trips Double slot- Alert Vicky Cover 3 invert adjustments- Safety to side blitz replaces inside LB N EE MW SH C C F$ $$ NumbersNumbers HashHash 1/3 1 12 2 3 1/3 1/3 N EE MW SH C C F$ $$ NumbersNumbers HashHash 1/3 1 12 2 3 1/3 1/3 N EE MW SH C C F$ $$ NumbersNumbers Middle – key #3Hash 1/3 1 1 2 2 3 1/3 1/3 (We will often check ¼, ¼, ½ on the backend) N EE MW SH C C F$ $$ Numbers Numbers HashHash 1/3 1 12 2 3 1/3 1/3 222 NextPrevious TC
  • 223. Pro Slot spread Double slot Cover 3 spy adjustments- We use this coverage to lock down a WR- other 6 defenders run 33 coverage- not a good run defense N EE MW SH C C F$ $$ NumbersNumbers Middle 1/3 1 12 2 3 1/3 1/3 Man on #1 N EE MW SH C C F$ $$ NumbersNumbers Middle 1/3 1 1 2 2 3 1/3 1/3 Man on #2 N EE MW S H C C F$ $$ NumbersNumbers Middle 1/3 1 12 2 3 1/3 1/3 Man on #2 N EE MW S H C C F$ $$ NumbersNumbers Middle 1/3 1 12 2 3 1/3 1/3 223 TC
  • 224. Cover 4 (Silver) No Cover Zone MiddleNumbers Numbers ¼ zone ¼ zone ¼ zone ¼ zone -This coverage is used to stop the run- our safeties are involved in the running game -This coverage is also good against single back teams that pass well- we can rob the #1 or #2 WRs -This coverage is very multiple and there are many variations - Vs a Removed #2 weak- we can have the Hawk and the Will Exchange responsibilities 224 Variations include- Corners “Bail” Corners Press, “read 2” NextPrevious TC
  • 225. Silver Coverage Rules I. Cover 4 A. Vs. the Run 1. A safety will give the linebacker a “Silver” call to let them know that they have help to the outside. There is no “Silver” call vs. a removed # 2 receiver to the safety’s side. 2. It is the safety’s job to fit inside or outside depending on how the linebacker takes on the block or gets blocked. 3. Run To- Front side players a. ILB- Hard downhill player- take on the FB- Gap hand free- Don’t take a side- make it difficult for the RB to make a decision. Always look to shoot the run-through lane and make a play b. Safety- Fit off the OLB. Be ready to make a play inside or outside- keep your feet moving- don’t get down too quickly. c. OLB- Must force all plays back inside- don’t get reached- we may spill at times d. Corners- must make “Crack” calls and be ready to replace 4. Run Away- Backside Action a. ILB- Check for quick cutback in the A or B gaps, then get over the top filling inside out- leveraging the ball carrier- whenever the run through lane opens up. b. Safety- Must get down in the box to become the cutback player, always keep leverage on the ball carrier’s inside hip. c. SAM- play a “Stay” technique any time you’re on a TE. Stay at home waiting for bootleg or TE delay. If you don’t have a TE to your side then you are the cutback player because the safety is out with the removed #2 d. End and Hawk- Trail and contain player- deep as the deepest you cannot get beat on reverse or QB bootleg 225 NextPrevious TC
  • 226. B. Vs. the Pass 1. Numbers Player a. Get to the inside edge of the numbers at a depth of 12 to 15 yards. Knock down any route that crosses your face.- Don’t chase crossers b. Vs a tight # 2- SAM- you own any outside release by a tight #2 or #3 outside c. Vs. a removed #2- read 2 to 1 d. Read the QB all times as you feel the receivers e. “Buzz” call by corner- react and buzz immediately to number 1- Corners call buzz vs Smash and China f. “Blue” call you now become a hash player reading #2-#1-#3 g. “Switch” call- a call made between the F$ and the W LB- this is when there is weak backs or tight #2- Will now must buzz the numbers robbing #1 on inside routes, or jump the low crossing routes.- no switch calls when in a 43. h. “Bump”- Call made by the strong corner that bumps the SAM to mike and he must play B- the Mike must play weak A and bump the Will out to wheel on number #2 i. “Over”- Call made by Corner vs sets where the TE is the number 1 receiver-we are playing cover 2 to the TE and the Sam is now a flat player- he must top all outside routes by TE/RB- and look for crossers j. “Spy”- call made when the Safety is doubling #1 with the corner if there is an outside release by the #2- OLB now must own #2 if he releases outside regardless if he is tight or removed (game plan) 2. Middle Player a. Must open to the side of the #3 receiver- 12-15 yards- knock down any route that crosses your face. b. If #3 goes vertical you own him man to man- Alert for a new #3 c. You are the spy-flow fire player when the QB gets out past the QB 226 NextPrevious TC
  • 227. 3. Corners a. Alignment- 7 x 1 yards b. Read through the three step. c. When there is a tight #2 play # 1 man to man on any route over ten yards d. Vs a removed #2 be ready to call “Buzz” and zone your quarter e. “Blue”- Play cover 2 to your side- you must control #1 f. “Bump”- call tells the corner to play the flat vs the TE g. “Over”- call tells the corner to play cover 2 safety- SAM now is the flat player h. “Wheel” zone it- vs removed #2 to your side- the Corner and safety are now true ¼’s players playing the deepest route to enter their zone. i. “Copper”- read 2 scheme vs. removed #2 j. “Frank”- corner has flat 4. Safeties- align 2 x 11 a. Read the #2 or #3 receiver depending on formation b. Play number 2 man to man if he releases vertical c. “Wheel” zone it- A call made between corner and safety vs a removed #2- both players are now zoning their ¼’s d. “Copper”- read 2 scheme vs removed #2 e. “Switch”- Call made between the F$ and the W LB- call made when there is a tight number 2- the safety plays the #2 receiver on any outside or vertical route. No switch call when we are in a 43 front. f. “Blue” the safety to the call side- plays ½ technique and the corner is now run support g. “Spy”- call that tells the safety to double with the corner any time #2 releases outside. (Game Plan) h. “Over” call- Safety to the over call becomes the numbers player, safety away from the over call replaces the rolled down safety and quarters his zone. We will check “Blue” to the 1 side of a 3 x 1 set. Vs. a wide #1 the corner is assuming man to man techniques vs all verticals. The hash player to that side must realize that he must carry all screens and crossers into flat because out flat player will not be there. Safety away from trips – plays Navy- he must check for a vertical by the #3 receiver. 227 NextPrevious TC
  • 228. Silver coverage - Quick Reference sheet Vs. a Tight #2 “Silver” SAM/OLB- you own any outside release by #2 or # 3- Will alert “Switch” Call Vs pass- #2 vertical- hands on- play under #1 numbers, #2 in flat- top him, #2 crosses- find #1 – curl to flat Corner- 7 yard alignment- man to man vs #1 unless he runs a radical route ie. Mesh or crosser Safety- Read number 2 – TE/Back “I’m Here” Vs run- Both backs to you- force, Both backs away- cutback, backs split- dead foot and find ball VS pass- TE- vertical- you own him, TE crosses or releases into flat- Rob the curl and Dig by #1, Roll under the post by #1 Vs a Removed #2 “Wheel” or “Copper” Sam/OLB Vs Pass- # 2 vertical- jam and drop to numbers, #2 to flat- numbers- Will alert “Switch” call- Alert for #3 running a wheel Corner- zone your quarter- play deepest man in zone read 1 to 2 If #1 vertical- you own him If #1 hitch- look to number # 2 corner- call “Buzz” If #1 in- sink and look up #2 Safety Read #2 to #1 Vs. Pass If #2 vertical- you own him If # 2 in Flat- sink zone your quarter look to #1 If # 2 crosses- sink zone your quarter- look for #1 228 NextPrevious TC
  • 229. Pro Slot-open- open Spread Heavy- we can also check 3 strong- $$ #, S- foot/hash, 54 tug rock Cover 4 adjustments N EE MW S H C C F$ $$ Numbers- read #2 Numbers- Read #2 Middle- read #3 1 12 2 3 Man your quarter Man your quarter Read #2 Man your quarter Read #2 Man your quarter “Silver”“Silver” N EE MS W H C C $$ F$ Numbers- read #2 Numbers- Read #2 Middle- read #3 1 122 3 Read 1-2 Man your quarter Man your quarter “Wheel” or “Copper” “Silver” Read 2-1 Man your quarter Key #2 weak N EE MW SH C C F$ $$ Numbers- read #2Numbers- Read #2 Middle- read #3 1 12 2 3“Wheel” or “Copper” Man your quarter “Silver” Read 1-2 Man your quarter Read 2-1 Man your quarter Read #2 Man your quarter N EE MW SH C C F$ $$ Numbers- read #2Hash Read #2- screen- crosser Middle- read #3 1 12 2 3 “Blue” “Wheel” or “Copper” Read 1-2 Man your quarter Cover 2 technique- man to man vs vertical Check #3 vertical- ½ player Read 2-1 Man your quarter 229 NextPrevious TC
  • 230. Flank- check 6Double slot Trips – “Bump” call- we can check 6 or 3 weak trips– “Over” call- check 6 or 3 weak Cover 4 adjustments N EE MW S H C C F$ $$ Hash read #2 Numbers- Read #2 Middle- read #3 1 1 2 2 3 Flat read #2 Man your ¼ read 1-2 Man your 1/4 Check #3 for a vertical ½ player “Wheel” or Copper” “Blue” “Bump” Bump can be inverted between C and $$ N EE MW S H C C F$ $$ Hash read #2 Numbers- Read #2 Middle- read #3 1 1 2 2 3 Man your ¼, read 1-2 Man your 1/4 Flat “Wheel” “Blue” Over” Check #3 for a vertical ½ player N EE MW SH C C F$ $$ Numbers- read #2Numbers- Read #2 Middle- read #3 1 12 2 3 “Wheel” or “copper” “Wheel” or “Cone” Man your ¼, read 1-2 Man your ¼, read 1-2 Man your ¼, read 2-1 Man your ¼, read 2-1 N EE MW S H C C F$ $$ Hash read #2 Numbers- Read #2 Middle- read #3 1 12 2 3 “Blue” Over”“Silver” Check #3 for a vertical ½ player Flat Man your quarter Read #2 Man your quarter 230 NextPrevious TC
  • 231. Slot- “Over” CallSlot- “Bump” call Bunch Double - vs a removed #2 W/H can exchange Cover 4 adjustments N EE MW S H C C F$ $$ Hash read #2 Numbers- Read #2 Middle- read #3 1 122 3 Man your 1/4 Man your 1/4 Check #3 for a vertical ½ player “Wheel” or “copper” “Blue” “Bump” Bump can be inverted between C and $$ Flat read #2 N EE MW S H C C F$ $$ Hash read #2 Numbers- Read #2 Middle- read #3 1 122 3 Man your 1/4 Man your 1/4 Flat “Wheel” or “copper” “Blue” Over” Check #3 for a vertical ½ player N EE M S S H C C $$ F$ Hash read #2 Hash- jam #2 Middle- read #3 1 122 3 flat Check #3 for a vertical ½ player Cover 2 tech. man to man vs vertical Check “Blue” 1/2 N EE M W S H C CF$ $$Hash read #2 Middle- read #3 1 122 3 flat 1/2 Man your ¼- read 1-2 Man your ¼- read 2-1 “Blue” Invert“Wheel” or “copper” 231 Numbers- Read #2 NextPrevious TC
  • 232. Double flank- “Switch” CallTrips gun- open since we check “Comet” backside- no switch Pro- Far “Switch” Double- “Switch” Cover 4 adjustments- “switch” calls- made when backfield is broken to weak side- Will “A” gap run- pass buzz/rob- #1, F$- man #2 on any outside or vertical route- if #2 blocks zone your ¼- also tight #2 weak is a switch. No switch in 43 - examples:- weak backs, far back, wing back, gun split backs, split, tight slot, double flank N EE M W S H C C F$ $$ Hash read #2- run- screen- carry crosser Numbers- Read #2 Middle- read #3 1 1 2 2 3 Cover 2 technique- man to man vs vertical Check #3 vertical- ½ player “Blue” or island “Wheel” or copper Read 1-2 Man your quarter Read 2-1 Man your quarter N EE MW S H C C F$ $$ Numbers- read #2 Pass- buzz under #1 If goes vertical look for crosser Middle- read #3 1 12 2 3 Own #2 on any vertical or outside release- if #2 blocks- zone your quarter Man your quarter Man your quarter read #2 N EE MW SH C CF$ $$ Hash read #2Pass- buzz under #1 If goes vertical look for crosser Middle- read #3 1 12 2 3 Own #2 on any vertical or outside release- if #2 blocks- zone your quarter Man your quarter Flat 1/2 N EE MW S H C C F$ $$ Numbers- read #2 Pass- buzz under #1 If goes vertical look for crosser Middle- read #3 1 12 2 3 Own #2 on any vertical or outside release- if #2 blocks- zone your quarter Man your quarter Man your quarter read #2 “Blue”- Invert “Silver” “Switch” “Silver” read #2 232 TC
  • 233. C $$ S M W C F$ Silver vs naked- naked call- $- rob run/drag/middle pattern/roll the post NextPrevious TC
  • 234. C $$ S M W C F$ Silver vs naked- naked call- $- rob run/drag/middle pattern/roll the post NextPrevious TC
  • 235. 235 Silver Coverage (cover 4) “Read 2” variation This is a variation of Cover 4 that can result in multiple looks This is a variation that can be called if we want to keep the LB tighter to box and/or we want to get better coverage on the flats. C- 1 x 7 yards Safety- inside shoulder of removed #2 and 9 yards deep. Both the corner and the safety are reading the QB to #2. Read QB- Ball on the line- immediate run threat- toss/option/pitch- run support Read QB- ball off the line- Read #2 If #2 releases to the Flat= Corner owns # 2, Safety owns #1 If #2 releases vertical= Corner owns #1, safety owns #2 Note: If #2 releases vertical and runs a 10 yard square out- Safety calls “squat” corner adopts the square out and the safety – adopts #2. Another option is for the safety to man his ¼ and call buzz to the outside LB. If #2 release shallow/inside- corner owns #1, safety looks for crosser or robs/rolls #1 If #2 releases deep middle- Corner- owns #1, safety owns #2 If #2 blocks- Corner owns #1, safety- Star force or cutback vs. run away Vs a tight #2 and tight #1 (TE/Wing)- check “Blue” NextPrevious TC
  • 236. Cover 6 (1/4, 1/4, ½) (White) No Cover Zone MiddleNumbers Flat ¼ zone ¼ zone Hash ½ zone -This is a coverage to add another secondary player to the rec. strength -This is an adjustment in cover 4, it can also be a huddle call -- the huddle call tells the ¼’s players where to go -We can run- cover 6 strong, cover 6 field, cover 6 boundary, cover 6 choice 236 We can also run “6 moon”= cover 6 man = ¼’s to rec. strength- man to man away, middle player must carry any crosser Note: we can also invert the Cover 2, the corners can also play bail, The Safety can also show to give a man to man look. NextPrevious TC
  • 237. Field 6 Boundary 6 Cover 6 adjustments/combinations N EE MW S H C C F$ $$ Numbers- read #2 Hash Middle- read #3 1 12 2 3 Cover 2 Man your quarter Read #2 ½ zone Read #2 Man your quarter- any pattern + 5 yards “Blue” “Silver” N EE MS W H C C $$ F$ Numbers- read #2 Hash Middle- read #3 1 122 3 Man your quarter “Blue” “Silver” ½ zone Run first- rob #1 if pass FieldBoundary Field Boundary Cover 2 237 NextPrevious TC
  • 238. Cover 8 No Cover Zone Numbers Hash Hash Numbers ¼ zone ¼ zone ¼ zone ¼ zone High middle Low middle -We are getting 8 in coverage -3 man pass rush -Rally to the run -The are many variations -Deuce - Lock (cover 7) - Spy, - Safe, -Roll, -Man free - Falcon 238 NextPrevious TC
  • 239. 32 “Deuce” N EE 1 1 22 3 WM HS C C F$$$ Numbers Numbers Hash Hash Low Spy High Middle (Tampa 2) ½ zone player½ zone player We will have a low and high middle player The low player will spy the QB The high player will drop to the Goal post Stay out of no cover zone Vs 3 x1 sets- high middle aligns to the 3 side, low- away from 3 Corner away from trips- man to man, hash away from trips- run/screen/cross 239 NextPrevious TC
  • 240. 32 “Lock-on” N EE 1 1 22 3 WM HS C C F$$$ ½ zone player½ zone player Under coverage use lock-on technique- get a tackle read- don’t allow an inside release! Mike/Will- Combo back- Back to= man to man, Back Away– Spy QB/Flow Fire F$/$$ align 12-14 yards deep- play tight enough to defend the post/skinny post- wide enough to help out with the fade Man on #1 Man on #1 Man on #2 Man on #2 Combo Back out 240 NextPrevious TC
  • 241. 32 “Roll” N EE 1 1 22 3 WM HS C C F$$$ Numbers Numbers Hash Hash Middle 1/3 zone player 1/3 zone player We can “roll” either corner Weak, Strong, Field, Boundary All adjustments are made by the underneath coverage and secondary 1/3 zone player 241 NextPrevious TC
  • 242. 32 “Spy” N EE 1 1 22 3 WM HS C C F$$$ Numbers Numbers Hash Hash 1/3 zone player 1/3 zone player We can “Spy” either #1 or #2, weak or strong All adjustments are made by the secondary Safeties always rob/spy #2 or #3 Corners always spy /rob #1 1/3 zone player Spy #2 242 NextPrevious TC
  • 243. 32 Falcon N EE 1 1 22 3 WM HS C C F$ $$Man to man #1 Man to man #1 Man to man #2 Man to man #2 Combo back out Corners and Safeties man to man technique- no help Mike/Will- combo back- back to – man to man , back away- spy QB- flow fire Sam and Hawk- Free- tackle read- run first- pass- rob inside routes by 1 and 2 243 NextPrevious TC
  • 244. 32 Black (man-free) 32 Raider (rob the run and the pass) N EE 1 1 22 3 W/5M H S C C F$ $$ Man to man #1 Man to man #1 Man to man #2 Man to man #2 Combo back out Corners- # 1 man to man Mike/Sam- combo back- back to – man to man , back away- spy QB- flow fire $$ and Nickel back- #2 man to man Hawk – will be involved in stunt F$- Free 244 NextPrevious TC
  • 245. 32 “Safe” N EE 1 1 22 3 WM HS C C F$$$ Numbers Numbers Hash Hash Low Spy 1/4 zone player¼ zone player 4 under – sink and disrupt routes 4 deep- 4 across nothing gets behind us 1/4 zone player ¼ zone player 245 NextPrevious TC
  • 246. 246 Coverage Adjustment options vs. various problem formations Game plan ideas Vs Trips Vs Double slot Vs empty Vs Bunch NextPrevious TC
  • 247. 247 Coverage Adjustment options vs. various problem formations VS Trips If trips is giving us a problem Danger – see se diagram Spy- just like Danger except Safety is strictly man to man regardless of patterns- under coverage is numbers-middle-numbers 3 strong- 3 deep, four under- #/H/H/# Roll strong Monster - same concept as 3 strong but the under coverage shifts to the trips numbers, hash, middle, backside numbers player is the lone dove- lone dove Tug Rock- zone blitz from trips when in an odd front Pittsburgh Rock- zone blitz from trips when in an even front Vice- Backside corner and backside LB bracket #1 away from trips Choke- trips side corner man to man vs # 1- cover 2 look NextPrevious TC
  • 248. “Danger”- loading the zone call- vs. 3 x 1 receiver sets N EE MW S H C C F$ $$ NumbersNumbers Hash to 1/3 1 1 2 2 3 1/3 1/3 “Island” Man to man principles Key # 3/back- screen Alert for Danger call Safety to trips side- will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern his owns him man to man (make a “mable” call). If number 2 releases inside- call “Danger” and play the numbers Corner to numbers safety- deep 1/3 Safety on the roof- you are still a middle third player- but vs pass must key both number 2 and 3 you are looking for a zipper route OLB to safety- if you hear a “mable” call from the Safety that means he is man to man on #2 and has vacated the zone- this makes you a numbers player, be prepare to jump the flat pattern, if you hear “In” call key for the inside pattern- get to the hash ILB/OLB away from safety be alert for an “In” call it means a receiver may be dragging across into your zone OLB away from safety you are lone dove- crossers, help with skinny post and be alert for a “In” call 248 We can also check 3 strong, tug rock, Sea./Bos/Pit Rock, Spy Middle Key # 2/#3 alert for zipper NextPrevious TC
  • 249. 249 Coverage Adjustment options vs. various problem formations Double Slot Vicky- see diagram Black- Corners own #1, numbers player own #2, middle player owns #3- cage call to ends Green – C- #1, $’s- #2, double blitz by 2 of the backers- game plan Quarters- check silver Blue- check Blue Lock-on- check lock NextPrevious TC
  • 250. “Vicky” call- vs. 4 receiver sets with a vertical threat N EE MW S H C C F$ $$ NumbersNumbers HashHash 1/3 1 1 2 2 3 1/3 1/3 “Island” Man to man principles Man to man principles Key # 3- screen and look for crossers Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern his owns him man to man (make a “mable” call). If number 2 releases inside- call “Danger” and play the numbers Corner to numbers safety- “Vicky” is essentially an “Island” call for you- assume man to man principles vs. #1 Safety on the roof- you are still a middle third player- but vs pass you now must favor the #2 receiver away from the rocked down safety. OLB to rocked down safety- if you hear a “mable” call from the Safety that means he is man to man on #2 and has vacated his zone- you must now own back out and look to carry crossers coming toward you from the other side of the formation. ILB/OLB away from safety be alert for a “Danger” call it means a receiver may be dragging across into your zone Vs motion to trips- check trigger and play 3 strong to trips side 250 We can also check black, silver, blue, green + double fire, Lock-on NextPrevious TC
  • 251. Adjustments to bunch We always want a #’s, H, and Middle player to the Bunch. Vs. Bunch Strong Coverage Adjustment Blue Blue Silver Blue 3 weak trigger and string 3 strong Blue Invert Blue vs Bunch Strong- stays Blue N EE C $$ S MW H C F$ # Hash middleLone dove Man to man vs vertical 1/2 1/2 Silver vs Bunch Strong- Checks Blue N EE C $$ S MW H C F$ # Hash middleLone dove Man to man vs vertical 1/2 1/2 3 weak vs Bunch Strong- check trigger and string LB’s (can stay in 1/3’s or ½’s N EE $$ C S MW H C F$ # Hash middleLone dove Man to man vs vertical 1/2 1/2 3 strong vs Bunch Strong- Blue (Invert) (M and W can switch if time) N EE $$ C M WH S C F$ # Hash middleLone dove Man to man vs vertical 1/2 1/2 NextPrevious TC
  • 252. Adjustments to bunch We always want a #’s, H, and Middle player to the Bunch. Vs. Wide Bunch Strong Coverage Adjustment Blue Blue Silver Blue 3 weak trigger and string 3 strong Blue Invert Blue vs Bunch Strong- stays Blue N EE C $$ S MW H C F$ # Hash middleLone dove Man to man vs vertical 1/2 1/2 Silver vs Bunch Strong- Checks Blue N EE C $$ S MW H C F$ #HashmiddleLone dove Man to man vs vertical 1/2 1/2 3 weak vs Bunch Strong- check trigger and string LB’s (can stay in 1/3’s or ½’s N EE $$ C S MW H C F$ # Hash middleLone dove Man to man vs vertical 1/2 1/2 3 strong vs Bunch Strong- Blue (Invert) (M and W can switch if time) N EE $$ C M WH S C F$ # Hash middleLone dove Man to man vs vertical 1/2 1/2 NextPrevious TC
  • 253. Adjustments to bunch We always want a #’s, H, and Middle player to the Bunch. Vs. Bunch Weak Coverage Adjustment Blue Blue Blue Blue 3 weak Blue Over 3 strong Blue Over Blue vs Bunch weak- stays Blue Over N EE C$$ S MW H C F$ # Hash Middle Hash 1/2 1/2 # Silver vs Bunch weak- checks Blue Over N EE C$$ S MW H C F$ # Hash Middle Hash 1/2 1/2 3 weak vs Bunch weak- checks Blue Over N EE C$$ S MW H C F$ # Hash Middle Hash 1/2 1/2 3 weak vs Bunch weak- checks Blue Over N EE C$$ S MW H C F$ # Hash Middle Hash 1/2 1/2 # # # NextPrevious TC
  • 254. Additional Adjustments to bunch Check Black Press (another option is to put end inside TE and keep SAM outside- M- FB, Sam/C combo back out/TE (“Banjo “call) N EE C F$ SMW H C $$ 1st out #2 press 1st in or second out Combo FB #1 Check Red vs weakside run threat N EE C$$ S M W H C F$ # Hash Middle Hash 1/3 1/3 Check star Box N EE C$$ S MW H C F$ # Hash Middle Lone dove 1/2 1/2 N EE CF$ S MW H C $$ 1st out Press 2 1st in – 2nd out FB Free Combo TE/Back NextPrevious 1/3 Check Black With a Banjo Call backside- good vs weakside run Combo TE/Back If double post threat- backside corner can adjust to middle of field to give a 5 over 3 TC
  • 255. 255 Check Coverage Example: 43 over check Coverage will adjust to formation based on game plan Or coach will call coverage from sideline- based on formation Common checks Double slot/ 2 x 2- with removed #2’s – silver Vs tight #1 and #2- Blue to the tight #2 side 3 x 1- 3 deep with the safety rocking down to the 3 receiver side (load the zone) 3 x 1 or 2 x 1 with a the 1 being a TE- check 6 Vs. Bunch check blue to the bunch Vs empty check 32 – deuce, lock-on, or spy- you can move H to inside and low spy NextPrevious TC
  • 256. 256 NextPrevious NE EH F$ C W M S C $$ 2 x 2 check silver silverWheel NE EH F$ C W M S C $$ 2 x 2 check silver WheelWheel NE EH F$ C W M S C $$ 3 x 1 check 3 strong or weak to trips NE EH F$ C W M S C$$ 3 x 1 with a TE to 1 side- check 6 Wheel NE EH F$ C W M S C$$ 2 x 1 with TE to the 1 side- check 6 BlueWheel NE EH F$ C W M S C $$ Bunch- check blue BlueBlue Check Coverage Blue NE E H F$ C W M S C $$ Empty- check edit deuce NE E H F$ C W M S C $$ Empty – check FSU Lock- on NE E H F$ C W M S C $$ Empty- check FSU spy TC
  • 257. 257 Check coverage vs Pro and slot formations Check cover 1st number Pro, 2nd number slot Other variations 1st number vs a tight #2, number vs a removed number 2 36 63 43 34 42 24 23 TC
  • 258. Coverage: Combo 24 R Notes: Vs a Tight #2- cover 2, vs a removed #2 cover 4 Variations: The Rover (r) – deep middle (1/5), hot and hole reading QB- 2-1 or QB- 2/3 to 1 This coverage gives the defense a 2 man advantage to either side and all eyes are on the QB. Read 2 scheme Rover favors side of Removed number 2- hole to deep 1/5 If there are 2 tight # 2- Rover weak #’s,- can be an “auto “call sending Rover off edge - 2 wide #2’s Rover hole to deep middle 1/5 additional note: we can also load the zone with the Rover or Safety and run cover three vs trips sets (or cover 4) N EE S M W C $ $ C R 1 2 2 1 4 2 N EE WM S C $ $ C R 3 N EE WMSC $ $ C R N EE SMWC $ $ C R N EE S M W C $ $ C R N EE S M W C $ $ C R 4 2 4 4 444 244 1/4 1/4 ½ (QB Flat Hook Mid- spy # Hole to 1/5 1/4 1/4 Hole to 1/5 ½ (QB) m/m vs vertiical #/LDMid- spy 1 1 2 2 3 # 1 122 3 1/4 1/4 1/41/4 Hole 1/5 Mid- spy# # 1 1 1 1 1 122 2 2 2 2 3 3 3 1/4 1/4 1/4 1/4Hole to 1/5 # #Mid- spy Flat 1/4 1/4 ½ (QB) #/LDMid- spy # Hole to 1/5 1/4 1/4 1/4 1/4Hole to 1/5 # Mid- spy # TC
  • 259. 259 Good vs empty and 4 rec. and a duel threat QB. Personnel- Rover sub for Hawk- hawk to DE or Packer personnel R= Rover 32 + stunt+ Blue R example: 32 lasso Blue R 32 + stunt + silverer R 32 + stunt + combo 24 R (cover 2 vs tight 2, cover 4 vs removed 2) For this cover the Rover will not be involved in the stunt he will be involved in the coverage, it is essential that the stunts up front maximize the efficiency of the three men up front. Edit, TO, Crash, Loop, Wrap, Lasso, Mike, Fire, (Baltimore and Slice- fire zone 3-3) TC
  • 260. 260 Roll Check Notes: Base coverage is cover 2 Pre snap- If there is a 3 x 1 set or they motion to a 3 x 1 set – check cover 3- with a roll check or a rock check If they start in a 3 x1 set check 3 and motion to a 2 x 2 set- “omaha” “omaha” reset coverage Post TC
  • 261. 261 Loaded zone ideas- also loaded zone into the hole (vs flood) Loaded zone ideas relate to trying to TC
  • 265. 265 Calls to take away certain offensive schemes TC
  • 266. 266 TC
  • 267. 267 Triple Option Vs dive option, flex bone/ bone/ midline ND- pinch- get to the mesh (1 yard behind the guards inside leg) Pinch 44 attack Stack LB 1 gap over responsibilities 50/54- read stunts Vs- veer option More to come Mesh Press one corner on rec. and roll coverage away Wing T Control Playside C and D gaps Get safeties involved Under fronts More to come TC
  • 268. Loaded Zone Concepts The Loaded Zone concept is designed to take advantage of offenses that do not use the entire field. Just like the offensive mindset of flooding zones, the defense can load zones. When called at appropriate times and against appropriate teams it has proven to give defenses a tremendous advantage against both the pass and the run. Defenses that run loaded zone concepts can call it in the huddle or check to it by formation. Defenses most commonly load to formations or load to the field. The most common loaded zone scheme is to use cover 2 under coverage to the loaded zone side (#/F, H, M), cover 3 concepts deep, and man to man backside or “lone dove” concepts backside. To the loaded zone side- cover 2 under coverage can be achieved by rocking a safety down to 3 receiver sets the safety then has the numbers and sky support (most common), squatting the corner and rolling the coverage over top, the corner controls the number and has cloud support, or sliding the under coverage and rocking a safety down away from trips (least common but good against empty or when faced with a one on one mismatch between the backside linebacker and the running back.) This would provide bronco (backer) support. It is also common to blitz one of the extra coverage men to the loaded zone side. This can be by design or a built in flow fire by the middle player when the QB breaks the tackle box.
  • 269. Load Sky- Loading to rec. strength by Rocking down a safety– Safeties will give a Larry or Ralph call to tell the defense where they are rocking down to. Alert for motion Load Cloud- Loading to rec. strength by squatting a corner- Safeties will give a Larry or Ralph call to tell defense where they are rolling to. Alert for motion. Load slide- Loading to rec. strength by sliding linebackers and rocking down the safety to the opposite side- Safeties will give a Larry or Ralph call to tell the linebackers where to slide- backside safety must remember to rock down- Alert for motion. Load Field – Loading to field. Loading the zone to the field- vacating one boundary under coverage. Silver Load (load check)- We will run ¼’s but we will load to formation if it is a 3 x 1 set, if it is a 2 x 2 set we will be in quarters. We can load to a 2 x 1 set.- Alert for motion If they offense. . . Comes out in a 2 x 2 set- call silver/wheel or blue(depends on set) Comes out in a 2 x 2 set and then motions- Ralph or Larry to motion side Comes out in a 3 x 1 set- Ralph or Larry to 3 side Comes out in a 3 x1 set- Ralph or Larry to 3 side, and then motions to 2 x 2 set- “Omaha” resets coverage back to Silver.
  • 270. 270 NextPrevious Load Coverage (Load check) TC H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
  • 271. 271 NextPrevious Load Coverage (Load Sky) TC H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E C S MWC $ $ H E N E C SMWC $ $ H E N E C SMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
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  • 273. 273 NextPrevious Load Coverage (Load slide) TC H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E C SMWC $ $ H E N E C SMWC $ $ H E N E C SMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
  • 274. 274 NextPrevious Load Coverage (Load check) TC H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E C S MWC $ $ H E N E C SMWC $ $ H E N E C SMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
  • 275. 275 NextPrevious Load Coverage (Load check) TC H E N E CSMW C $ $ H E N E CSMW C $ $ H E N E CSMW $ C $ H E N E C S MWC $ $ H E N E CSMW$ C $ H E N E C SMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
  • 276. Load with Man to man backside Lone Dove concepts
  • 277. Principals of the defense vs ACC 1. Levels- make them drive the field no big plays 2. With their double threat QB – they often have a numbers advantage Plays that they run that use numbers - Zone read - Jailbreak - Three step Take this back by keying the QB 3. Vs zone read- give your players a simple responsibility – you have either QB or RB 4. Simple reads
  • 278. Quick Release Tall No look off Long arm, off- Break Long arm off- hands up!!! Fire to back Avoid extended stunts Pressure Look for their routine Spy flow fire- flush him- don’t let him step up Blitzes that attack back but also stop inside zone Choice blitz from back’s side or number 4 Over hang players and level- tackle reads Matchups Read exchange Zone as opposed to man- eyes on the QB
  • 280. If you want to add a fourth Rusher- out of three or 4 man fronts Send the Rover Backside safety assumes all rover Responsibilities- when trips away
  • 282. 282 New zone blitzes Frisco Bay Others Attacking slide Attacking bob Attacking pa and sprint out Attacking launching points
  • 283. Double “Vicky” call- vs. 4 receiver sets with a vertical threat N EE MW S H C C F$ $$ NumbersNumbers HashHash 1/3 1 1 2 2 3 1/3 1/3 “Island” Man to man principles Man to man principles M/W Key and match # 3- - screen and look for crossers Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern his owns him man to man (match)- give inside Linebacker mable call. If number 2 releases inside- call “Danger” and play the numbers Numbers linebacker away from rocked down safety- you will get a Match call from safety meaning match number 2 vs vert/outside- give a mable call to ILB vs vert or out by number 2, , # vs inside route play numbers give a danger call Both Corners- double “Vicky” is essentially an “Island” call for you- assume man to man principles vs. #1 Safety on the roof- you are still a middle third player- give olb away from safety a “match” call- they will match number 2 ILB’s – you will key number three- ILB/OLB away from safety be alert for a “Danger” call it means a receiver may be dragging across into your zone Vs motion to trips- check trigger and play 3 strong to trips side 283 We can also check black, silver, blue, green + double fire, Lock-on NextPrevious TC “match”
  • 284. Loaded Zone Concepts The Loaded Zone concept is designed to take advantage of offenses that do not use the entire field. Just like the offensive mindset of flooding zones, the defense can load zones. When called at appropriate times and against appropriate teams it has proven to give defenses a tremendous advantage against both the pass and the run. Defenses that run loaded zone concepts can call it in the huddle or check to it by formation. Defenses most commonly load to formations or load to the field. The most common loaded zone scheme is to use cover 2 under coverage to the loaded zone side (#/F, H, M), cover 3 concepts deep, and man to man backside or “lone dove” concepts backside. To the loaded zone side- cover 2 under coverage can be achieved by rocking a safety down to 3 receiver sets the safety then has the numbers and sky support (most common), squatting the corner and rolling the coverage over top, the corner controls the number and has cloud support, or sliding the under coverage and rocking a safety down away from trips (least common but good against empty or when faced with a one on one mismatch between the backside linebacker and the running back.) This would provide bronco (backer) support. It is also common to blitz one of the extra coverage men to the loaded zone side. This can be by design or a built in flow fire by the middle player when the QB breaks the tackle box.
  • 285. Load Sky- Loading to rec. strength by Rocking down a safety– Safeties will give a Larry or Ralph call to tell the defense where they are rocking down to. Alert for motion Load Cloud- Loading to rec. strength by squatting a corner- Safeties will give a Larry or Ralph call to tell defense where they are rolling to. Alert for motion. Load slide- Loading to rec. strength by sliding linebackers and rocking down the safety to the opposite side- Safeties will give a Larry or Ralph call to tell the linebackers where to slide- backside safety must remember to rock down- Alert for motion. Load Field – Loading to field. Loading the zone to the field- vacating one boundary under coverage. Silver Load (load check)- We will run ¼’s but we will load to formation if it is a 3 x 1 set, if it is a 2 x 2 set we will be in quarters. We can load to a 2 x 1 set.- Alert for motion If they offense. . . Comes out in a 2 x 2 set- call silver/wheel or blue(depends on set) Comes out in a 2 x 2 set and then motions- Ralph or Larry to motion side Comes out in a 3 x 1 set- Ralph or Larry to 3 side Comes out in a 3 x1 set- Ralph or Larry to 3 side, and then motions to 2 x 2 set- “Omaha” resets coverage back to Silver.
  • 286. 286 NextPrevious Load Coverage (Load check) TC H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
  • 287. 287 NextPrevious Load Coverage (Load Sky) TC H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E C S MWC $ $ H E N E C SMWC $ $ H E N E C SMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
  • 288. 288 NextPrevious Load Coverage (Load cloud) TC H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E C SMWC $ $ H E N E C S MWC $ $ H E N E CSMWC $ $ H E N E C SMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
  • 289. 289 NextPrevious Load Coverage (Load slide) TC H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E C SMWC $ $ H E N E C SMWC $ $ H E N E C SMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
  • 290. 290 NextPrevious Load Coverage (Load check) TC H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E C S MWC $ $ H E N E C SMWC $ $ H E N E C SMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
  • 291. 291 NextPrevious Load Coverage (Load check) TC H E N E CSMW C $ $ H E N E CSMW C $ $ H E N E CSMW $ C $ H E N E C S MWC $ $ H E N E CSMW$ C $ H E N E C SMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $ H E N E CSMWC $ $
  • 292. Load with Man to man backside Lone Dove concepts
  • 297. 297 Boost Front It is a 34 front that is stacked on the boundary side – the coverage may or may not support (load) the field side. Origin of name Boundary Stack Boost used for support- We will support the field side with an extra linebacker and at times an extra coverage. Vs a second receiver to boundary tight or removed it reverts back to a normal 34 alignment. We can designate a Booster and Field side Or it can be based on formation Base stunts and coverages 33 Fire zone Shell Load Coverage also applies Field Tug Field Tug Fire Field Buck Field Buck Fire Field Angle Filed Angle Fire
  • 298. 298 N EE S MWH CC $ F$ Boost Front Normal positioning of LB’s applies. Suggested vs 1 back teams N EE H SMW CC $ F$ There can also be adjustments of positioning as long as the Sam can play inside. Suggested vs 2 back teams
  • 299. 299 N EE S MWH CC $ F$ Boost Front N EE S M W H CC $ F$ Vs 3 x 1 to field (depends on coverage) N EE S M WH CC $ F$ Vs 2 x 2 (normal 34) Vs 2 x 2 (boundary 2 removed)
  • 300. 300 N EES MW H CC $ F$ Boost Front N EE S M W H CC $ F$ Vs 2 x 1 side, with 2 being to boundary- Normal 34 alignment N EE S M WH CC $F$ Vs 2 x 2 (normal 34) Vs 2 x 2 (boundary 2 removed)
  • 301. 301 N EE S MWH CC $ F$ Stack Front N EE H SMW CC $ F$ Wack Front
  • 302. Ram stack rock Vs removed #2 weak- Hawk will walk- string M and W- slam tug Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap E E H N WM S C C F$ $$ NextPrevious TC Note: bring this blitz only from field Field stack-
  • 303. 303 OLB alignments 0 position- vs only a TE or a TE wing- 3 x 3 1 position- 1 wr or 1 wr and TE- wide enough to take away slant tight enough for run support 2 position 44 (3 deep)- outside foot on inside foot of #2 In 34- split the difference between the #2 and the Tackle Tight- auto 1 x 1 off of wing or ghost wing Foot- gap foot TE
  • 304. Read 2 Coverage 1. Knowledge- Know the situation, the formation, the call, responsibility, threats, where is your help?- communicate 2. Stance and Alignment- Both must be prefect 3. Read- know your key and how to react 4. Responsibility- know your job for each situation- talk to yourself 5. Technique and Execution- execute- make the play The first 4 are mental- the last is physical
  • 305. Defensive Back Communication- Knowledge Once the call is made and the huddle breaks All Defensive Backs will echo the call and repeat the signal. The signal for Blue is 2 fingers up like Texas’s Hook’em horns. When the offense breaks the huddle all defensive backs will determine how many backs are in the backfield. Note: this is extremely important because a number of calls are made based on the number of backs. 2 backs, 1 back, empty. Call it out and echo it. If empty, is it 2 x 2 – double slot, or 3 x 1 – trips? Communicate all formations, motions, and corresponding calls.- ECHO the call.
  • 306. Base Alignments CC $ $ 7 x 17 x 1 10 x 1 10 x 1 #1 #1 #2#2 #3 All Defensive Backs will assume a proper stance- shoulders square to the LOS, inside foot up. Corner- 7 yards deep, gap foot the #1 receiver (inside foot on receiver’s outside foot). Safety- 10 yards deep, 1 foot to 1 yard inside the #2 . Although this is the base alignment, the safety must ask himself, “Am I wide enough to cover a deep vertical by #1?” If the answer is yes then the safety stays at home base. If the answer is no then the safety may widen up to 1 yard outside the #2. This is to be expected when there is a wide number 1 and a tight #2. Safety vs. a Tight End that is #2- outside alignment- wide enough to cover the post by #1.
  • 307. Numbering Receivers We number the receivers from outside in, with the number 1 receiver closest to the sidelines. Remember motions and shifts my change which receivers are which numbers prior to the snap. When pattern reading you will have to know who you are reading and the proper reactions. Post snap receiver’s numbers may change- coached on the field 1 1 1 1 111 1 2 2 2 2 2 22 2- 1st crosser 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 1 2 3 3 3 3 33 3 3 3 4
  • 308. Specific Calls Danger (hand over face mask)- call made by OLB when the offense ends up in a trips formation. The call indicates that the OLB will cover the # 3 man to man. The trips side corner and safety will play blue The backside safety will split the difference between #3 strong and the #1 weak at a depth of 12 yards- key Quarterback. The backside corner will be on an island vs. #1 weak. Frank (both palms pressing to the ground)- call made by safety to the corner. The call will occur with a tight #1 receiver and #2 is in the backfield. The call side safety and corner will play true cover 2 (flat) with the Safety playing ½ and the Corner playing the flat. If number 2 goes to the flat- corner owns. Vs. inside cross country- the OLB will own the vertical route Corner moves up to 4 yards and must funnel #1 to the safety!!!!! Island (thumbs up and must be repeated by corner) - Call made by safety to backside corner away from trips. An Island call tells the corner you are playing green cover vs number 1 and that you cannot expect any help. This call will also be made if there is a split #1 but #2 is in the backfield Sky- Call made by safety or corner to the inside or backside backer indicating a crossing pattern. Squat- Call made by safety when both #1 and #2 release vertical and the number breaks off the route and runs a deep out. The corner will jump #2 and the safety will adopt #1.
  • 309. 2- 1st crosser 1 1 1 1 1 11 1 2 2 2 2 2 22 1 1 1 1 1 1 1 1 12 2 2 2 2 2 2 2 2 1 2 3 3 3 3 33 3 3 3 4 Blue Island Frank Blue Blue Danger Island BlueBlue Blue Blue Blue Danger DangerDanger Island Island Blue
  • 310. Pre-Snap Keys CC $ $ 7 x 17 x 1 10 x 1 10 x 1 #1 #1 #2#2 #3 Corners and Safeties will have their eyes on the Quarterback. Read the Quarterback through the #2 receiver. Corners need to see the #1 receiver with their peripheral vision.
  • 311. Post-Snap Keys- Reaction to Pass 7 x 1 CC $ $ 7 x 1 10 x 1 10 x 1 #1 #1 #2#2 #3 On a pass read both the Corners and the Safety will call “pass” and key the #2 receiver. Corners must stay square as they read the number 2 receiver. Key Coaching Points: 1. Although the Corner is keying #2, he must be prepared mentally to play number 1 with no help. 2. The corner must never allow the #1 receiver to release outside!!!! Be prepared to shuffle outside. 3. Both the Safety and Corner must react to #2 and cannot back pedal on the snap.
  • 312. Cornerback’s Reads and Responsibilities Corner Reads: Note: The corners should be thinking, “I have #1 with no help.” 1. 2 releases outside- man # 2 2. 2 releases inside/vertical/ or stays (blocks) – man #1 If #2 releases outside, the corner will play man to man on #2, but he still needs to react to #1. For example, number 1 must be funneled/squeezed to the safety- the corners cannot back up!! 1. #2 outside, #1 inside 1 2 C Notes: Corner funnel/squeeze #1, eyes on #2 and QB- break on #2’s route- top shoulder. The Corner must maintain outside leverage on #2. 1 2 C Notes: Don’t lose leverage and be prepared to run with the wheel or out and up. 1. #2 outside, #1 inside
  • 313. 1. #2 outside, #1 vertical 1 2 C Notes: If #1 goes vertical he must be squeezed to the inside. The Corner will eye number 2 and carry/trail #1. This will buy the safety time. The corner will jump #2 when he intersects Note: One of the most dangerous plays against our Blue coverage is a vertical by number 1 and an outside route by number 2. The safety must be able to get over the top of number 1. A few things can help the safety with this tough task. 1. The corner forcing an inside release by #1. 2. The corner funneling and getting his hands on #1. 3. Rallying to number 2. 4. Proper adjustments to the safeties alignment. Remember the safety must ask himself, “Am I wide enough to cover #1?”
  • 314. If the #2 releases vertical, inside, or blocks the cornerback can now lock on #1 man to man. This read is simple and frees the cornerback of any other responsibility other than man to man coverage on #1. Note: Always be alert for a “Squat” call. 1. #2 not outside, #1 inside 1 2 C Notes: Cover upfield shoulder, hip him immediately 1 2 C Notes: Corner will lock on #1 and cover his upfield shoulder. NEVER come under the post or Dig route. The corner does not know if he has help. 1. #2 not outside, #1 Post or Dig 1. #2 not outside, #1 short 1 2 C Notes: The corner will jump the short pattern. 1 2 C Notes: The Corner will own #1. Work to weave to inside leverage. Alert for a “Squat” call. If #2 blocks or is under stay outside – you will have help 1. #2 vertical, #1 vertical
  • 315. 1. #2 outside, #1 vertical 1 2 C Notes: Squat Call made by safety to the corner. Will occur when #1 and #2 release vertically, #1 stays vertical, number 2 runs a deep out. Note: One of the most dangerous plays against our Blue coverage is a vertical by number 1 and a deep out by number 2. 1. When corner hears “squat” from safety he will jump the upfield shoulder of the #2 receiver. 2. The safety will adopt the deep route by number 1. 3. The safety should not make a squat call if he feels that there is no way the he can successfully adopt the #1 receiver. This would most likely occur in a wide field situation where the #1 was isolated and the #2 was tight. Alternative to a squat call Cover man to man – should occur if out is greater than 10 yards. “Buzz” call- C- #1, S- #2 or ¼ your zone- LB buzz- numbers “Squat” Call “Squat”
  • 316. Safety’s Reads and Responsibilities Corner Reads: Note: Safety is the toughest position to play in Blue Coverage, he must be athletic, tough, and smart. 1. 2 is vertical or deep diagonal- man # 2 2. 2 releases inside/under/stays (blocks)– Get to #1 If #2 releases outside, The safety should dead foot (flat-footed reads on #2) however once it is determined that the #2 is not a threat the safety’s eyes must shoot to #1’s hip and the safety will turn and open to #1 expecting #1 to be vertical. “1 is vertical” is always the first thought by the safety when #2 is outside. 1. #2 outside, #1 slant 1 2 $ Notes: Safety’s eyes immediately go to #1. Once he sees #1 break off his route the safety settles and drives to #1’s upfield shoulder. Collision or INT. Alert for Sluggo. 1 2 $ Notes: Be aggressive but always be prepared for Sluggo. Attack upfield shoulder. 1. #2 outside, #1 Sluggo Eyes to #1’s hip Upfield shoulder 1. #2 outside, #1 Curl 1 2 $ Notes: Open to #1, work to stay inside and over the top of #1, break on the throw to #1. Eyes to #1’s hip Upfield shoulder Eyes to #1’s hip Upfield shoulder
  • 317. 1. #2 outside, #1 vertical 1 2 $ Note: This route combination cannot be a surprise This is what we expect. The safety must be able to get over the top of number 1. He is thinking “I have no help!!!” A few things can help the safety with this tough task. 1. The corner forcing an inside release by #1. 2. The corner funneling and getting his hands on #1. 3. Rallying to number 2. 4. Proper adjustments to the safeties alignment. Remember the safety must ask himself, “Am I wide enough to cover #1?” 1. #2 outside, #1 vertical and out 1 2 $ If the #2 releases outside and #1 breaks off his route to the outside, the safety, should drive to the outside shoulder of #1 and force him to the side line. The safety must work inside out and over the top. The receiver cannot catch the ball and turn it up.
  • 318. 1. #2 inside (under), #1 post or dig 1 2 $ #2 runs an under inside (crossing route)- safety calls “SKY” to the inside or backside linebacker. The safety will under cut the post or dig pattern. The safety will man turn this route and be on the inside shoulder of the WR. The safety will be in the throwing lane and the corner will be cover the top shoulder. 1. #2 inside (under), #1 vertical 1 2 $ #2 runs an under inside (crossing route)- safety calls “Sky” to the inside or backside linebacker. The safety will under play on the inside of the #1, the corner will be on the outside. “Sky” “Sky”
  • 319. 1. #2 vertical 1 2 $ 1. #2 vertical and then deep out 1 2 $ “Squat” #2 vertical- Safety owns number 2. man to man Note: One of the most dangerous plays against our Blue coverage is a vertical by number 1 and a deep out by number 2. 1. If #2 breaks out on a deep out, the safety will give the corner a squat call. This rule does not apply to a corner route. (any route run by #2 that is vertical for more than 5 yards. 2. The safety will adopt the deep route by number 1. Get to his hip. If number 1 has run an inside route or a short route – there is no squat call. As the deep out is occuring the safety will see #1 . 3. The safety should not make a squat call if he feels that there is no way the he can successfully adopt the #1 receiver. This would most likely occur in a wide field situation where the #1 was isolated and the #2 was tight. Alternative to a squat call Cover man to man – should occur if out is greater than 10 yards. “Buzz” call- C- #1, S- #2- LB buzz- numbers
  • 320. 1. #2 runs a post 1 2 $ 1. #2 5 yard out, #1 5 yard in (rub) 1 2 $ #2 vertical- Safety owns number 2. man to man, work to maintain inside leverage. #2 vertical and short out- top shoulder #1 This is where the squat call makes more sense
  • 321. 1. #2 deep middle or deep drag 1 2 $ If the number 2 runs a deep diagonal or a deep drag, Safety will jump it. 1. #2 pass blocks (TE/Backfield) 1 2 $ If the number pass blocks as a TE or from the backfield The safety should treat it the same as if the number 2 ran an inside under route.
  • 322. Vs. Trips Check “Danger” C C $ $ V M E SE ST RT RE “Island”“Danger” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 Viking- make the “Danger” call and play #3 strong – man to man if TE- 6 yards deep, if #3 is rec.- 7 yards deep Backside Corner will receive an “Island” call from backside safety- play green coverage Backside Safety- give backside corner “Island” call, split the difference between #3 strong and #1 weak. Read #3 strg- #2 strg (looking for inside release)- 1 weak- help with post or inside pattern- gain depth and key quarterback’s eyes. Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak 12 yards
  • 323. Vs. Trips Check “Danger” C C $ $ V M E SE N RE B “Island”“Danger” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 Viking- make the “Danger” call and play #3 strong – man to man vs TE 6 yards deep, vs rec- 7 yards Eagle- play hook to curl- depending on width of #2 – gap foot number 2 or split the difference- 4.5 yards depth Backside Corner will receive an “Island” call from backside safety- play green coverage Backside Safety- give backside corner “Island” call, split the difference between #3 strong and #1 weak. Read #3 strg- #2 strg (looking for inside release)- 1 weak- help with post or inside pattern- gain depth and key quarterback’s eyes. Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak 12 yards
  • 324. Other ideas vs. trips and maintaining Blue Danger- check Maggie C C $ $ V M E SE ST RT RE “Maggie”“Danger” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 Viking- make the “Danger” call and play #3 strong – man to man Backside Corner will receive an “Maggie” call from backside safety- play Lock on coverage coverage Backside Safety- give backside corner “Maggie” call, play lock on safety technique- on the hash but in a position to take away both the skinny post and fade- gain depth and key quarterback’s eyes. Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak
  • 325. Other ideas vs. trips and maintaining Blue Danger- check Maggie C C $ $ E MV SE N RE “Maggie”“Danger” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 Viking- make the “Danger” call and play #3 strong – man to man Backside Corner will receive an “Maggie” call from backside safety- play Lock on coverage coverage Backside Safety- give backside corner “Maggie” call, play lock on safety technique- on the hash but in a position to take away both the skinny post and fade- gain depth and key quarterback’s eyes. Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak B
  • 326. Other ideas vs. trips and maintaining Blue Danger- check “Solo” or Banjo C C $ $ V M E SE ST RT RE “Island”“Banjo” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 Viking- make the “Banjo” call and read 3 strong- 3 out – own, 3 vertical or in- back out/force Backside Corner will receive an “Island” call from backside safety- play Green coverage Backside Safety- give backside corner “Island call” call, play lock on safety technique- hub cap the backside Tackle/TE Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert sky- no threat- help on #1 weak Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak
  • 327. Other ideas vs. trips and maintaining Blue Danger- check “Solo” or Banjo (this keeps backside balanced 2nd level) C C $ $ V M E SE N RE “Island”“Banjo” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 Viking- make the “Banjo” call and read 3 strong- 3 out – own, 3 vertical or in- back out/force Backside Corner will receive an “Island” call from backside safety- play Green coverage Backside Safety- give backside corner “Island call” call, play lock on safety technique- hub cap the backside Tackle/TE Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert sky- no threat- help on #1 weak Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak B
  • 328. Silver call If Number 2 is in the backfield Corner- man to man on #1 Safety and OLB – combo 2- Run –Rob- Roll Flat – backer owns him Inside cross country safety will adopt On pass safety flat foots- #2 blocks, away, or flat- Safety helps on slant, vertical, and can roll under post - This also works well with number 2 that is tight
  • 329. C C $ $ Island Blue B E M V Silver call- corner man to man on #1 B/$- backfield Back out – Backer owns, Safety- react to # same as Blue Back vertical- Safety owns, Back- numbers- just like blue Why? 1. Prevents Corner from losing #1 by getting caught up in the backfield actions 2. Allows safety to play run first – removing the threat of a deep #1 on play action 3. Allows the safety to hug to play closer to the box (horizontally) vs 2 backs. 4. Safety in better position to play inside x country
  • 330. C C $ $ Island Blue B E M V Silver call only when #2 in in the backfield corner man to man on #1- becomes ¼’s B/$- backfield Back out – Backer owns, Safety- react to # same as Blue Back vertical- Safety owns, Back- numbers- just like blue
  • 331. C C $ $ Silver Silver B E M V Silver call- vs a tight #2 OLB- key 2/3 – carry first out- #2 outside release- own #2 # 2 vertical/block/or in inside- expect #3 out as you get depth to the numbers and look to help on slant by #1 $- key #2 tight- vertical own, # 2 out- react to number 1 like blue
  • 332. Secondary Run Fits vs Outside Run V $ C $ CM B Secondary Force Primary Force Make the Primary Force Player right Viking in- Safety out Viking out-Safety in Over the top Cutback Pursuit E
  • 333. Position Green Black Blue Lock on Red Corner Free Safety Nickel- Black - 7 yards deep, foot to 3 yards inside, man to man on #2 rec. strength, if in on lock-on – 2 stg Hor. Align. Vert. Align. Read Respons. Techn. Notes Hor. Align. Vert. Align. Read Respons. Techn. Notes 1 ft – 3 yd inside (GF TE) 1 ft – 3 yd inside (GF TE) 1 ft – 3 yd inside or (GF TE) 2b- b, split 1s, 3x1- T 7 yards 7 yards 7 yards, frank-4 Outside ft- #1 1 foot inside inside Press- LOS, or 4 8-10 yards Inside hip #1 Inside hip #1 Q to #2 #1 QB- 2-1 #1 Man to man #1 Man to man Man to manRead 2 to 1 Outside 1/3 Man to man Man to man Read 2 Jam- touch- trail zone No inside help Alert island island, frank, sky, sqt Danger No back up, inside 7 yd, island 7 yards Key your man #2 rec. strength Man to man No help inside 11 yards QB near shoulder Rob ball, deepest Free- 45 degrees H-H Alert island Gf inside-2, outside TE 10, 12 away from trips Q- 2 2-1 Read 2 island, frank, sky, sqt Danger Hash- 3 yard adj. either way 11 yards QB Over the top of fade, inside Flat foot- back pedal- break Fade and post 2b- b slot, A pro, split 1s, 3x1- T 10 yards QB 3/2- 1 Middle 1/3 zone 15 yard rule Strong Safety A gap vs RB, 1 ft – 3yd inside 7 yards Hor. Align. Vert. Align. Read Respons. Techn. Notes Man to man 2 wk/3 strg- (RB) Man to man You’re the adjustor See green See green See green See green See green See green GF #2 strg (removed) or split 1 and T 4.5 yards QB- 2-1 Curl to Flat Zone- SCIF #3 m-m v. trips 1 foot inside 4 yards or press QB or Tackle (game plan) #2 strong Jack- touch trail If nickel in- #2 wk/3 strg GF #2 strg, or split 1 and T 4.5 Q-2-1 Curl-Flat Zone- SCIF
  • 334. 334
  • 335. Stout POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW SH Coverage: Silver (cover 4) 3 weak Blue (cover 2) Foot 5 tech., Attack 30 shade 1 tech., Attack 30 tech. 3 tech., Attack 5 tech., gap step TE/ triangle OT or ball OG/ Triangle C/Ball OG/ Triangle OG/Ball OT/Ball D gap Stay – silver Cutbck- 3 deep C gap Trail B gap A gap strong A B gap C gap Leverage Leverage A gap, re- direct B gap- re- direct Trail Coverage Coverage Coverage PR contain Pass Rush Contain Foot 7 tech. Walk 5 tech. 3 tech.3 tech. 5 tech. 5 tech. 30 30 Walk 00 tech. 2 gap 2i tech.2i tech. Notes: Vs 1 back N in a 2i TC 335 NextPrevious
  • 336. Ram Shade POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW SH Coverage: Silver (cover 4) 3 weak Blue (cover 2) Foot 5 tech., Attack 30 shade 1 tech., Attack 30 tech. 3 tech., Attack 5 tech., gap step TE/ triangle OT or ball OG/ Triangle C/Ball OG/ Triangle OG/Ball OT/Ball D gap Stay – silver Cutbck- 3 deep C gap Trail B gap A gap strong A B gap C gap Leverage Leverage A gap, re- direct B gap- re- direct Trail Coverage Coverage Coverage PR contain Pass Rush Contain Foot 7 tech. Walk 5 tech. 3 tech.3 tech. 5 tech. 5 tech. 30 30 Walk 00 tech. 2 gap 2i tech.2i tech. Notes: Vs 1 back N in a 2i TC 336 NextPrevious
  • 337. Ram Shade POS. Align. And tech Key Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S E M N W E H N EE MW SH Coverage: Silver (cover 4) 3 weak Blue (cover 2) Foot 5 tech., Attack 30 shade 1 tech., Attack 30 tech. 3 tech., Attack 5 tech., gap step TE/ triangle OT or ball OG/ Triangle C/Ball OG/ Triangle OG/Ball OT/Ball D gap Stay – silver Cutbck- 3 deep C gap Trail B gap A gap strong A B gap C gap Leverage Leverage A gap, re- direct B gap- re- direct Trail Coverage Coverage Coverage PR contain Pass Rush Contain Foot 7 tech. Walk 5 tech. 3 tech.3 tech. 5 tech. 5 tech. 30 30 Walk 00 tech. 2 gap 2i tech.2i tech. Notes: Vs 1 back N in a 2i TC 337 NextPrevious
  • 338. H E N E S MW H E E S MW H E N E S MW H E N E S MW H E N E S MW H E N E S MW H E N E S MW H E N E S MW H E N E S MW Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make the Hawk right.
  • 339. 339
  • 340. 340 Man to Man Coverage Green 0 Free Safeties Black 1 Free Safety Lock On 2 Free Safeties Steel Curtain 3 Free Safeties We will mix and match coverages. The following assignments are base assignments, week to week we will match up our players according to the opponents. We must maximize matchups Note: We can substitute for specific positions. Often we will substitute a nickel for 1 linebacker (often the Sam) and/or Dime back for another.
  • 341. 341 Strong Corner Strong Safety Free Safety Weak Corner Sam Mike Will Hawk 43 Ram Slam Mace 52 53Front Bear #1 Green (Cover 0) #1 #1 #1 #1 #1 Z X#1#1#1#1#1#1 #2 rec. strength RB v. 2 backs Vs 1 back #2 wk, #3 strong FB/Blitz FB/Blitz FB/Blitz #2 rec. strength RB v. 2 backs Vs 1 back #2 wk, #3 strong Tagged Blitz or Game plan Ram- combo FB Ram- fire- FB Ram- combo FB Ram Fire- Blitz Blitz #2 rec. strength RB v. 2 backs Vs 1 back #2 wk, #3 strong Tagged Blitz or Game plan Slam- combo FB Slam- fire- FB Slam- combo FB Slam Fire- Blitz Blitz RB v. 2 backs Vs 1 back #2 wk, #3 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong #2 rec. strength #2 rec. strength #2 rec. strength Replace Blitzer Blitz Blitz FB to side FB- away- low spy FB to side FB- away- low spy DE or Blitz DE or Blitz Combo/Isolate FB/QB Or blitz Combo/Isolate FB/QB Or blitz 2 backs- C gap BO Vs 1 back #2 wk, #3 strong DE DE FB low spy 1 back- combo 2 backs- C gap BO 1 back- combo TE Backs Backs
  • 342. 342 Strong Corner Strong Safety Free Safety Weak Corner Sam Mike Will Hawk 43 Ram Slam Mace 52 44Front Bear #1 Black (Cover 1) #1 #1 #1 #1 #1 #1 #1#1#1#1#1#1#1 Free #2 strong Give “trio” call to backer 2 backs- BO 1 – back- #2 to side unless “trio” call- then #3 Blitz/QB 1 back – combo or iso #2 blitz side or 3 away from blitz #2 away Alert “trio” Or Ace Ram- combo FB Ram- fire- 3 wk or fb Ram- combo FB Ram fire- blitz Blitz #2 away from call or ACE Slam- combo FB Slam- fire- 3 strong or FB Slam- combo FB Slam Fire- Blitz Blitz FB or #3 strong vs trips “Trio” call if time #2 strong Blitz Blitz #2 – alert “trio” DE DE Combo/Isolate FB/QB Or blitz Combo/Isolate FB/QB Or blitz Nickel- 2 strong DE #2 blitz side or 3 away from blitz RB v. 2 backs Vs 1 back #2 wk, #3 strong Free Free Free Free Free Free 2 backs- BO 1 – back- #2 to side unless “trio” call- then #3 #2 – alert “trio” Combo/Isolate FB/QB Or blitz Combo/Isolate FB/QB Or blitz
  • 343. 343 Strong Corner Strong Safety Free Safety Weak Corner Sam Mike Will Hawk 40 30Front Lock-on Steel Curtain #1 #1 Free 12 yards using hash as guide Free 12 yards using hash as guide Nickel -back #2 rec. strength Dime - back #2 rec. weak #3 rec strong Ace DE Note: Lock-on coverage is a pure pass defense. We will sub for the Mike and the Sam in 40 Lock-on. Often we will move the Sam to DE and sometimes the Mike to the DL 30 Lock-on provides us with more options and we may keep the Mike in and move the Sam and Hawk to DE. #1 #1 Free 12 yards using hash as guide 3 deep divider rule Nickel -back #2 rec. strength Dime - back #2 rec. weak #3 to side Combo Low spy/high spy Blitz #3 to side Combo Low spy/high spy Blitz 3 deep divider rule 3 deep divider rule #1 #1 Dime - back #2 rec. weak Or 3 strong Nickel -back #2 rec. strength Ace Weak Safety 3 deep divider rule
  • 344. 344
  • 345. 345 Strong Corner Strong Safety Free Safety Weak Corner Sam Mike Will Hawk 43 Ram Slam Mace 52 53Front Bear #1 Green (Cover 0) #1 #1 #1 #1 #1 Z X#1#1#1#1#1#1 #2 rec. strength RB v. 2 backs Vs 1 back #2 wk, #3 strong FB/Blitz FB/Blitz FB/Blitz #2 rec. strength RB v. 2 backs Vs 1 back #2 wk, #3 strong Tagged Blitz or Game plan Ram- combo FB Ram- fire- FB Ram- combo FB Ram Fire- Blitz Blitz #2 rec. strength RB v. 2 backs Vs 1 back #2 wk, #3 strong Tagged Blitz or Game plan Slam- combo FB Slam- fire- FB Slam- combo FB Slam Fire- Blitz Blitz RB v. 2 backs Vs 1 back #2 wk, #3 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong #2 rec. strength #2 rec. strength #2 rec. strength Replace Blitzer Blitz Blitz FB to side FB- away- low spy FB to side FB- away- low spy DE or Blitz DE or Blitz Combo/Isolate FB/QB Or blitz Combo/Isolate FB/QB Or blitz 2 backs- C gap BO Vs 1 back #2 wk, #3 strong DE DE FB low spy 1 back- combo 2 backs- C gap BO 1 back- combo TE Backs Backs
  • 346. 346 Strong Corner Strong Safety Free Safety Weak Corner Sam Mike Will Hawk 43 Ram Slam Mace 52 44Front Bear #1 Black (Cover 1) – note: in Sam Fire and Ram Fire #2 away from blitz in backfield- check “zone it” (3-3) #1 #1 #1 #1 #1 #1 #1#1#1#1#1#1#1 Free #2 strong Give “trio” call to backer 2 backs- BO 1 – back- #2 to side unless “trio” call- then #3 Blitz/QB 1 back – combo or iso #2 blitz side or 3 away from blitz Or give trio call #2 away Alert “trio” Or Ace Ram- combo FB Ram- fire- 3 wk or fb Ram- combo FB Ram fire- blitz Blitz #2 away from call or ACE Slam- combo FB Slam- fire- 3 strong or FB Slam- combo FB Slam Fire- Blitz Blitz FB or #3 strong vs trips “Trio” call if time #2 strong Blitz Blitz #2 – alert “trio” Nickel personnel DE DE Combo/Isolate backs Or blitz Combo/Isolate backs Or blitz Nickel- 2 strong DE #2 blitz side or 3 away from blitz Or give trio call RB v. 2 backs Vs 1 back #2 wk, #3 strong Free Free Free Free Free Free 2 backs- BO 1 – back- #2 to side unless “trio” call- then #3 #2 – alert “trio” dime Combo/Isolate FB/QB Or blitz Combo/Isolate FB/QB Or blitz
  • 347. 347 Strong Corner Strong Safety Free Safety Weak Corner Sam Mike Will Hawk 40 30Front Lock-on Steel Curtain #1 #1 Free 12 yards using hash as guide Free 12 yards using hash as guide Nickel -back #2 rec. strength Dime - back #2 rec. weak #3 rec strong Ace DE Note: Lock-on coverage is a pure pass defense. We will sub for the Mike and the Sam in 40 Lock-on. Often we will move the Sam to DE and sometimes the Mike to the DL 30 Lock-on provides us with more options and we may keep the Mike in and move the Sam and Hawk to DE. #1 #1 Free 12 yards using hash as guide 3 deep divider rule Nickel -back #2 rec. strength Dime - back #2 rec. weak #3 to side Combo Low spy/high spy Blitz #3 to side Combo Low spy/high spy Blitz 3 deep divider rule 3 deep divider rule #1 #1 Dime - back #2 rec. weak Or 3 strong Nickel -back #2 rec. strength Ace Weak Safety 3 deep divider rule
  • 348. 348 Silver (cover 4) Position Alignment Key/Read Pass Responsibility Sam vs TE- foot vs. TE- TE triangle vs TE outside move or delay- man to man vs removed #2- split T and 2 vs removed #2 – Q-2-1 Vs TE vertical or in- drop to top of #’s- top new #2 vs removed #2- hands on #2 and drop to top of #’s Alert Buzz #’s player Front or split #2 and T Q-2-1 hands on #2- drop to top of numbers Alert “buzz” alert “switch” Middle Player Depends on Front #3 to #2 after run clears open to #3 run with a vertical by 3 head on a swivel get depth middle of field. Spy –flow-fire Corners 7 yards deep Q (read through 3 step) vs. tight #2- man to man vs. #1 1 foot to 1 yard inside #1 vs TE or tight #2- eyes on 1 vs. removed number 2- alert “Copper” or “Wheel” Vs a wing or bunch – check Blue Safeties 10 yards deep Q- 2-1 vs TE vertical- own him 1 yard outside tight #2 vs TE- out/under LB/block- Run-Rob #1- Roll vs. removed #2- check “Copper”
  • 349. 349 Copper (read 2) (check vs removed #2) Position Alignment Key/Read Pass Responsibility #’s player vs. removed split #2 and T Q-2-1 top of numbers vs. Tight #2- foot vs. trips- “danger” #3- gf vs trips- danger- man “danger”- man to man on 3 banjo or zone- split #2 and T “banjo”- combo #3 with Safety #3- out- own, #3 in/vertical- top #’s Middle Player Depends on Front guard- 3-2 high middle- spy flow fire and formation vs 2 x 2 alert for Back up the middle Corners 7 yards deep outside foot Q-2-1 read 2 of #1 # 2 blocks/vertical/in – man to man on 1 # 2 out- man to man on #2 and funnel 1 to safety Island- green cover Pre-snap- Alert “island” “blue” Post-snap- alert- Squat Safeties 10 yard inside foot of #2 Q-2-1 read 2 always ask I’m I wide #2 vertical or deep in- Own #2 enough to cover a vertical #2 under LB- “Cross” Rob #1 #1. #2 blocks- rob #1- #2 out- adopt #1 Vs trips away- split #1 BS and #3 trips side backside Safety- Banjo call – read #3 #3 blocks/out/under LB- Free # 3 vertical or deep in- own 3
  • 351. 351 Cover 3 (red, 3 strong, 3 weak, invert, 3 roll)
  • 352. 352 If the offense is sliding to the back as oppose to away there are a couple of things to do. Give End away from blitz a two way go – over hang with numbers player Show one blitz and come from the other side Run blitzes like Ram mike fire rock or slam Will fire rock Run a key blitz Example- ram key fire rock Run it just like ram fire but the two inside backers are keying center If center shows you his butt- blitz your B gap IF center shows you his face- you become the middle player